Re: Sonar Islands
If it is as good as feer, I will for sure be buying this game. I'm playign feer now, again, from scratch, and loving every bit of it.
URL: https://forum.audiogames.net/post/620252/#p620252
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Re: Scarlet Shells, concept demo 1!
Wow, that truck level is hard as heck! I can't seem to get past it with out dying. Doesn't she have a faster way of healing besides the not getting hurt for 15 seconds? I've gotr my defense jup to about 18 but my attack is 17 and the guns don't really
Re: Bulwark in the City of Flesh
Mitch wrote:Hello Matt, Thanks for the response. Will submit a bug report soon, but I just get a MacOS error telling me that I cannot open the app. Does it have something to do with Catalina?try this.1. extract the app file to the apps folder2. right
Re: Bulwark in the City of Flesh
Dark wrote:I'm totally with Defender on the mouse issue. Really, are we all forgetting how much we enjoyed Swamp? I'm also interested because this is the same developer as HEARtREAD , which was a great experience, if a very short one, and the premise sounds
Re: Screaming Strike 2 -- One of the funniest audio arcade games!
Looks good. Keep up the good work. My podcast on the game is at tffppodcast.com I think it's the entry from may 31st or something.
URL: https://forum.audiogames.net/post/438612/#p438612
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Re: Screaming Strike 2 -- One of the funniest audio arcade games!
I just did a podcast on the game and it can be found at tffppodcast.comBy the way I would like to say, sorry for not pronouncing your name correctly. I tried.. It is also on my youtube as well, see my signature.
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Re: Alt frequencies
I can't wait to try this and stream my own impressions on youtube. I'm someone who loves government conspiracies and finds them in the real world so this will be fun. Anyway I'm planing to buy this for steam, but I also as of 2016 could not get the auto password thing
Re: Shooter Concept Demo (Windows and Mac!)
So,it seems these resets are rendom at best. And yeah I see no error log generated. Well, there goes that podcast . Lol! It's ok though.
URL: https://forum.audiogames.net/post/434338/#p434338
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Re: Shooter Concept Demo (Windows and Mac!)
Well that was odd. I was at like level 30 I think, maybe25, and the game reset when I died. I'm now back at level 1. This is on windows and I have no error log to give you, sorry about that.
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Re: Shooter Concept Demo (Windows and Mac!)
Makiocento wrote:Hi.You can't unless you used an item grabber on the most early stages. Enemies used to pick the machinegun faster than we do. Lol.Take care.Mike.The item grabbers never appear for me until level 70 or so, so that won't work.
Re: Shooter Concept Demo (Windows and Mac!)
Ghaith wrote:And what are the currently available weapons in the game?First you sent your message more than once.Second as far as I know the weapons areFist, knife, gun, sniper rifle, machine gun, bat.
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Re: Shooter Concept Demo (Windows and Mac!)
fGhaith wrote:Hello mason.I have a question.When you level up does your speed increases?Plus, i reached a certain level where enemies starts to shoot me with a machine gun, its kinda hard to deal with.You need to up your speed skill. And until
Re: Shooter Concept Demo (Windows and Mac!)
@342 ony for the run counter. I know ther is a bug when you don't have an internet connection on first launch. See thethread for more info. as it will explain better than I. lol!Take careand hope that helps.
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Re: Shooter Concept Demo (Windows and Mac!)
@340 I had that happen. I got a fatal error then the game reset.I can't remember wher eI was but yeah it just reset and oh boy I was not happy. It has not happened since though. It only happened once. Maybe I lost internet or something?
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Re: Shooter Concept Demo (Windows and Mac!)
masonian wrote:Hi guys,I've been taking a bit of a break from shooter development, as the bugs were just frustrating me beyond belief. Lol. But now we have a new problem.Compiling the game for mac now will be an interesting challenge, as I've
Re: Shooter Concept Demo (Windows and Mac!)
How odd. it is happening to all of us. and . blieve my error log is empty, which won't help you at all. So, it's not happening to you at all if you start over from scratch?
URL: https://forum.audiogames.net/post/431524/#p431524
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Re: Shooter Concept Demo (Windows and Mac!)
Yeah, my pdate series of this demo thign is pretty much put on hold until the weapons thign is fixed as well. I have other things to record so I'mnot that worried, plus i"m goin gon vacation soon so I have that to keep me busy.
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Re: Shooter Concept Demo (Windows and Mac!)
jacerbt wrote:Ok, regarding the weapons, it could be that either enemies are still able to pick them up or they arn't spawning, for 4 restarts in a row, all I got was the rifle, and then for my last 2 restarts that I did a few minutes ago, I only
Re: Shooter Concept Demo (Windows and Mac!)
And that's what we need to figure out. It's very odd. I have the first 3 but the firth slot always fills with the silent gun and I never get the bat or the machine gun. I did not go log diving as of yet but I doubt that will help as I don't
Re: Shooter Concept Demo (Windows and Mac!)
I think that you are correct. I had the fist, knife, gun and silent gun. But no bat.
URL: https://forum.audiogames.net/post/430961/#p430961
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Re: Shooter Concept Demo (Windows and Mac!)
Karlitos wrote:Same is here i can't get weapons except sniperI have not gone log diving yet, but if you did did you find anything odd aboutnot getting the weapons?
URL: https://forum.audiogames.net/post/430909/#p430909
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Re: Shooter Concept Demo (Windows and Mac!)
I can aggree. Ive started I think twice now and I still don't get all the weapons as well. It's very strange ish. Can we maybe use our points to get some of the weapons? I don't mean the skill points, but I mean the points we get from kills. it
Re: Shooter Concept Demo (Windows and Mac!)
Hayri Tulumcu wrote:how can i kill the bulletYou shoot it or blow it up. I think you mean a game tile?
URL: https://forum.audiogames.net/post/430878/#p430878
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Re: Shooter Concept Demo (Windows and Mac!)
yep same for me. never got the machine gun and I'm at level 70. Any ideas mason I relly don't want to put the new podcast out on the update until that little kink is worked out. Love the game though.
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Re: Shooter Concept Demo (Windows and Mac!)
masonian wrote:Hmm, the weapons should all spawn properly. Not sure what's going on here.I also had that issue. Never got the bat or the machine gun but I did get the silenced pistol and the knife and the sniper rifle. Was at level 50yesterday
Re: Shooter Concept Demo (Windows and Mac!)
jacerbt wrote:Pressing enter from the menu puts your focus on the selected item, press enter again to use it.Hmm, that is a bit counter intuitive, I'll try that next time though. Coolio
URL: https://forum.audiogames.net/post/430598/#p430598
Re: Shooter Concept Demo (Windows and Mac!)
To answer the poster who wanted to know how to open the shop it's in the read me. Hit s. But read the manual such as it is. It's a bit vague but it should get you going. As for the inventory I still can't do anything with it. Enter does not a
Re: Shooter Concept Demo (Windows and Mac!)
Well, last night I got the fatle script error and lost all of my levels. I was at about 52 and had to start over at 0. I was not happy. I didn't do anythign to cause this, it jut happened. I have the log and will upload it to db later when that
Re: Shooter Concept Demo (Windows and Mac!)
Oh wow, I normally end up killing my allies anyway, but yeah thanks for that tip.
URL: https://forum.audiogames.net/post/430335/#p430335
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Re: Shooter Concept Demo (Windows and Mac!)
Feedback so far on the audio and stuff.Wow is all I have to say. Also a sounds guide in the menu would be nice as well. I can't wait to update my podcast on this. Maybe when I come back from vacation at the end of may I'll do it. Lol! Also,
Re: Shooter Concept Demo (Windows and Mac!)
How about they start maybe at level 50 maybe 1 or two at a time then every 10 levels they increase by 1 or 2 at a time? and the speed increases every 20 to 30 levels? Just an idea, I dunno if it would be feasible or even good.for those
Re: Shooter Concept Demo (Windows and Mac!)
You are doing it correctly. Just jump and restart the game when you get killed. You will kind of sort of reset the timer that way.
URL: https://forum.audiogames.net/post/429939/#p429939
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Re: Shooter Concept Demo (Windows and Mac!)
OOO combos, now I like that idea, kind of like the super egg hunt or the grate toy robbery.
URL: https://forum.audiogames.net/post/429776/#p429776
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Re: Shooter Concept Demo (Windows and Mac!)
I love those ideas, or the chain saw. I love that thing in swamp lol! You can either use it off and hit people with it or youcan use it with it on and do some damage.
URL: https://forum.audiogames.net/post/429726/#p429726
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Re: Shooter Concept Demo (Windows and Mac!)
Yep. I'm at level now I think it's 150nor somethingn like that and my sniper can shoot with 1 shot.
URL: https://forum.audiogames.net/post/429678/#p429678
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Re: Shooter Concept Demo (Windows and Mac!)
How about when I'm in the skills menu the game will pause? then resume when I'm done doing what i need to do, or locate the skills menu not only in the game, but in the menu itself? thoughts?
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Re: Shooter Concept Demo (Windows and Mac!)
Hmm. Maybe then not sniping etc. but I wonder if we could have longer on the x maps that have more things such as , more surfaces, doors that can be opened, etc. I dunno I'm just thinking.Excuse typos, keys are falling off of my computer.
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Re: Shooter Concept Demo (Windows and Mac!)
Wowwy zowwy. I have to say I'm at level 56 and it's getting harder. What would be cool is user generated maps this way we could maybe create stairs and stuff to snipe from etc or longer 2d maps at the 0 on the y, or maybe bridges across stuff or
Re: Shooter Concept Demo (Windows and Mac!)
@148 I love the machine gun. I can just blast away and kill so many at once. the gun is so so slow. I also never got the sniper rifle. I was at 78 or what ever when I saved. But on the mac it didn't take long to get either.updae: i ust tried
Re: Shooter Concept Demo (Windows and Mac!)
@148 I love the machine gun. I can just blast away and kill so many at once. the gun is so so slow. I also never got the sniper rifle. I was at 78 or what ever when I saved. But on the mac it didn't take long to get either.
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Re: Shooter Concept Demo (Windows and Mac!)
@155, or you can hit shift command period in the~ directlry or anyware in fact, and see all hidden files and folders.
URL: https://forum.audiogames.net/post/429113/#p429113
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Re: Shooter Concept Demo (Windows and Mac!)
That's very odd. I never got the machine gun. And I started over fresh. So what's up? I'm using the thing from the first link, I believe.
URL: https://forum.audiogames.net/post/429049/#p429049
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Re: Shooter Concept Demo (Windows and Mac!)
Cool. I was by the way some how able to reproduce the invisible item the one I can't pick up? Also, I never got the machine gun and I was at I think level 70 when I saved? On the mac I got it by level 8? I can't remember now. Is something broken
Re: Shooter Concept Demo (Windows and Mac!)
Do I need to start over from scratch? That's fine if I do, I want to show the new updates from the beginning. By the way, what is a run counter? I think I heard that right?
URL: https://forum.audiogames.net/post/428920/#p428920
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Re: Shooter Concept Demo
@116 I don't have any issues lagging. There were about 40 enemies and nothing lagged, but my system is a true gamers system. I'm at level 148. I made a mistake in the last post lol!
URL: https://forum.audiogames.net/post/428687/#p428687
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Re: Shooter Concept Demo
@111 I agre and I was going to make that suggestion as well. I cant' remember if I made it in the latest podcast which will be released in 2 days or not. But if I didn't consider this my suggestion lol!
URL: https://forum.audiogames.net/post/428686/#p428686
Re: Shooter Concept Demo
Agree with the one who said that the points menu is harder to activate at 150. I'm at level 175 and yeah. Also the i menu, I can't activate any items with enter and sometimes control enter fails. A shift tab would be useful in this case or maybe control numbers on
Re: Shooter Concept Demo
Use google chrome or edge. I don't have any issues with those browsers. This is your fourth or 5th time asking here. And we've all pretty much told you the same thing. I don't mean to be hard but please try our suggestions first and if they do not work then come
Re: Shooter Concept Demo
Cool. The game now works. However the i key brings up the script error when the inventory menu is empty. And hitting enter on any item when has items I can actually use does nothing. At level I think 1 now but loe it.
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Re: Shooter Concept Demo
@90 yes I still have a data folder in theer, 2 of them renamed in case I ever want to start at a certain level. I can try and get rid of them and see if that works.
URL: https://forum.audiogames.net/post/428301/#p428301
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Re: Shooter Concept Demo
Taken from the same link as in post 1. I still get the game script error. Log and very very short clip follow in this db linkhttps://www.dropbox.com/sh/6xx2h20jjpqq … Igy_a?dl=0
URL: https://forum.audiogames.net/post/428234/#p428234
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Re: Shooter Concept Demo
Hmm,I downloaded via the link he gave here. Maybe I should try the link on the first post again?
URL: https://forum.audiogames.net/post/428231/#p428231
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Re: Shooter Concept Demo
Getting the failed to execute game script error again with this version. Just letting you know and I get it when pressing escape as well.Thanks.
URL: https://forum.audiogames.net/post/428222/#p428222
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Re: Shooter Concept Demo
How odd. I clicked the link given in that postand that's what I got. I'll try again. Stupid tech lol!
URL: https://forum.audiogames.net/post/428179/#p428179
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Re: Shooter Concept Demo
Here are my bugs for this version as well as a video showing them1. When you die the error "error launching script game" appears.2. When you save a game the same error appears and you don'g actually save the level you were at. I was at level 3 and lost all of my
Re: Shooter Concept Demo
I don't mind the ambush. I was able to take care of them first level at level 1 right away with the knife by just jumping away and having them follow me and picking them off 1 at a time. It's simple really, just takes stragity.
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Re: Shooter Concept Demo
Love the game. I noticed some bugs.1. Some items cannot be interacted with. I jump etc but they cannot be picked up.2. A the end of the map the itmes don't disappear when I pick them up weathe rit be an item, a a thing that spons a lot of peole to kill etc. Here
Re: Tiflo space, a social network and a gaming client
That would be fun I'd be interested. I'm not a ery good gamer, but I still love to have fun.
URL: https://forum.audiogames.net/post/407871/#p407871
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Re: Tiflo space, a social network and a gaming client
This is a bug. See my last post on the page, or maybe it's the prior page. We did encounter this already twice in one day.
URL: https://forum.audiogames.net/post/407206/#p407206
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Re: New Horizons, space combat and trading game
The dev said that is not in the works right now. This is back on page 1 of the thread.Take care
URL: https://forum.audiogames.net/post/406481/#p406481
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Re: Tiflo space, a social network and a gaming client
Ye, already did. I'll probably keep them for when thenew client comes out. This should be fun.
URL: https://forum.audiogames.net/post/406471/#p406471
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Re: Tiflo space, a social network and a gaming client
So, I'm a bit confused. I won I think 2 games already. Do I get the toy things according to the number of games I win in a month? Or how does that work? I read almost every post on here, but still learning. I'm using the new client by
Re: Tiflo space, a social network and a gaming client
@nidza07 is there a way perhaps to have a better message for the android users in terms of creation of a the table. Also, thanks so much for fixing the issues with the registration page.Another quick bug. The mail box thing is not
Re: Tiflo space, a social network and a gaming client
nidza07 wrote:Don't worry, I was at a table my username is Nikola, so will add that to the first post as well. Normally this should not happen, I can play against 2 or 4 virtual players just fine and the game does not crash, however
Re: Tiflo space, a social network and a gaming client
Well, there's a bug. If you have 5 people playing 1000miles the thing shows no cards. I had the game crash on me with 3 player as well. I don't really know how to reproduce it as this apparently is random. Anyone else reproduce? And
Re: Tiflo space, a social network and a gaming client
Well, success! I got it installed. It's too bad the firends thign has to be managed on the site. The expanding menues at least on the mac side really drive me nuts as I lost focus. Oh well, I'll try. Lol!
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Re: Tiflo space, a social network and a gaming client
Yes, the russian stuff was in the english page. I got the nick name set up so that works. Now to try and log on later today.UpdateWell, we already have one issue. I use nvda, not jaws. So how will this work now in terms of
Re: Tiflo space, a social network and a gaming client
Well, we already have one issue. I use nvda, not jaws. So how will this work now in terms of accessibility? Ca nvda be added to use this program? do I select jaws and hope for the best?Take care all.
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Re: Tiflo space, a social network and a gaming client
Yes, the russian stuff was in the english page. I got the nick name set up so that works. Now to try and log on later today.Take care
URL: https://forum.audiogames.net/post/406147/#p406147
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Re: Tiflo space, a social network and a gaming client
Hello. I'm interested in signing up for this, however I get the following when I try and enter my nick name. And I can't read this language by the way.Можно использовать только буквы и пробелыSo, what does this mean, and how can I fix
Re: Three-D Velocity, open-source flight simulator 2.20 released
I have a vps actually on linux at one of my domains. How do I run the server from there? I have a tb of bandwidth I can play with. Lol!
URL: http://forum.audiogames.net/post/393730/#p393730
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Re: Three-D Velocity, open-source flight simulator 2.20 released
One more question Is there an easier way to do the server? I forwarded ports to 4446 then created a sub domain that would point to my IP address but nothing worked. I cant right now afford a vps for windows as those
Re: Three-D Velocity, open-source flight simulator 2.20 released
By the way there is a bit of a bug with the third fighter I'm supposed to kill in the training mission. I was able to track him last night, but this time I cannot. I hear the beep as if the lock was disabled. I tried
Re: Three-D Velocity, open-source flight simulator 2.20 released
Thanks for getting back to me so fast. I meant the plane. The target solution I can hear fine, at least for now I can't hear the actual thing I'm supposed to fire on.Support the stream. Become a patron at
Re: Three-D Velocity, open-source flight simulator 2.20 released
I played through training mode and crashed when landing. Oops? But yeah I love the game. I have just one issue though.I have some hearing loss on the right side so can't hear when the target is on the right. And at time s I
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!
This post is huge, so am wondering how to configure it with mush. I put in the address and port but this thing is asking for an ip address which in my humble opinion it should not need as all I have is an address and
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
[[wow]], what a good game. The archive should be up on my youtube stream soon at youtube.com/marrie125 I can't seem to level up past like level 45 on the easy thing as I keep getting hit by the air rade things. Oh
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado
[[wow]], this sounds cool. I have not play the game as of yet but I might do a first time let's play on my youtube at youtube.com/marrie125 and my twitch at twitch.tv/ke7zum and I might put it up on my patreon at
Re: SoniFight v1.0 now available
Hey, if you need help with killer instinct? I have most of the menu structure written down via the xbox. I have it on the computer, version, I'd be more than happy to test, but I would not in my humble opinion insble all of the options for speaking.
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Re: Audiostrike - New shooter game by Morokuma
stage 3. I want to actually grind for gems but how can I do this with out starting oer.
URL: http://forum.audiogames.net/viewtopic.php?pid=335296#p335296
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Re: Audiostrike - New shooter game by Morokuma
Thanks so mch. I can't wait to do this when I get off of work. I have not read the manual yet but I will be doing this.
URL: http://forum.audiogames.net/viewtopic.php?pid=335032#p335032
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Re: Audiostrike - New shooter game by Morokuma
I can't wait to try this tomorrow and I will be doing a play through or at least a walk through tomorrow at about 5 pm pdt on my youtube channel. For a notification subscribe to youtube.com/marrie125 it will be up on patreon.com/tffppodcast
Re: Audiostrike - New shooter game by Morokuma
BigGun wrote:hiwell it seems that the installer isn't yet translated. I have tried to use instant translate to translate it but just faelier. Can someone tell me what to press to start the installation? I really want to try this game! That's
Re: The train now standing at platform N A Soft is Tube Sim, and its ready
LordLundin wrote:hi.@slj bigger trains usually have two locomotives on either end ... but as far as I know subway trains can't actually reverse ... though I could be wrong.I don't think subway trains can. I've seen
Re: The train now standing at platform N A Soft is Tube Sim, and its ready
janagirl wrote:Hi all,could someone explain to me what I have to do in Mission 2, please? I really have no idea so it would be great to get a Little bit of help.Bring the train back to the depot.Good luck.
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Re: The train now standing at platform N A Soft is Tube Sim, and its ready
SLJ wrote:After having played the game a lot more, my only complaint is to not being able to restart a mission. I can't count how many times I have end the task using the task manager because I wanted to restart the
Re: eurofly a flight audio simulator from slovakia
stefan_ilioaica wrote:It's quite easy. You press and hold f11 while you're in a flight, and just speak whatever you wish. I don't really get the point of the announcement to the passenters. Imean I get it in the real flights, but they
Re: The train now standing at platform N A Soft is Tube Sim, and its ready
mike-tan wrote:hi. how to know we are at the underground? maybe must have some sound for that? I don't know when is the suitable time to press the v key. any help will be apritiate itActually tha'ts no big deal. You
Re: The train now standing at platform N A Soft is Tube Sim, and its ready
Thanks for that, no clue what happeend thre wiht safari. Lol!
URL: http://forum.audiogames.net/viewtopic.php?pid=290412#p290412
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Re: The train now standing at platform N A Soft is Tube Sim, and its ready
Quick question. I'm reading the docs and I see this., key – move up the on screen menu.. Key – move down the on screen menu.I can't hear what key these are. What keys are they? I think safari is not rendering the n
Re: eurofly a flight audio simulator from slovakia
No download storm, harison, all the english voices, the english thing is just the translation files. It's under the towers and stuards heading. I'e taken the liberty of downloading all the english voices for you. If the link does not work
Re: eurofly a flight audio simulator from slovakia
SLJ wrote:Something which really piss me off is the tower voice bugs, which still happens on my computer. I have just downloaded the newest english voice pack from the website, but this has just happened to me three times.It ask me to set
Re: eurofly a flight audio simulator from slovakia
GhostRider wrote:Hello,I don't know if this was already addressed, but with so many questions and answers here it goes:I got the Game a few Days ago and I'm trying to complete Mission 1 and here is what happens:I take off and land
Re: eurofly a flight audio simulator from slovakia
hey guys, now this is cool! I hope we can get eurofly to actu like this and this is all real time. and real airports that update in real time.https://www.youtube.com/channel/UCU1wII … tFdRUBl5TQ I just downloaded the videos to my computr
Re: eurofly a flight audio simulator from slovakia
@LordLundin sounds pretty neat. Are you going to give the developer a copy so he can have a play with it as well? I would think he would want it so maybe he can mirror what you are doing, or something.Blessings
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Re: eurofly a flight audio simulator from slovakia
I think you get more privaliges, not sure on that one. I'm still at level 3, just finished mission 32 and a free flight, both will be up on the podcast I'm doing on eurofly which is in my signature.Blessings and happy Monday
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Re: eurofly a flight audio simulator from slovakia
Simply dl from the link the prior pster gave and install using the prompts. That's all there is to it.Good luck.
URL: http://forum.audiogames.net/viewtopic.php?pid=289456#p289456
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Re: eurofly a flight audio simulator from slovakia
Actually I requested a name change for the air port i added as it was misnamed. I'll chek later if the airport update changed it. Right now I have to get ready to work.Blessings and happy Monday
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Re: eurofly a flight audio simulator from slovakia
ernie wrote:so to get the english game, i download the other language one and somehow it will let me get english?No, you go to the english page, go to the version and download the 32 or 64 bit. If you are getting no such file that's very
Re: eurofly a flight audio simulator from slovakia
ernie wrote:so to get the english game, i download the other language one and somehow it will let me get english?No, you go to the english page, go to the version and download the 32 or 64 bit. If you are getting no such file that's very
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