AudioRTS Demo
Hello there everyone, been working on a new Real Time Strategy Demo for the past month, figure a good place to get some feedback would be posting in the New Releases section, heh. Quick rundown on the features:-The demo features a top-down grid perspective of the environment,
Re: AudioRTS Demo
Well, thats not good. The black screen isnt unusual, since the Demo actually doesnt have any graphics other than a mouse pointer, although I could put them in if people prefer. I have a feeling this has something to do with loading the resources, I was having a hard time
Re: AudioRTS Demo
Well, thats not good. The black screen isnt unusual, since the Demo actually doesnt have any graphics, although I could put them in if people prefer. I have a feeling this has something to do with loading the resources, I was having a hard time packing the damned *.exe
Re: AudioRTS Demo
Alright, thank you everyone for you feedback and interest! Soo, have abit of a Good News, Bad News kind of thing.Good news is ive been looking into the issue and Ive been able to replicate the it on another rig, Bad News is I have no idea what the hell is causing it. The
Re: AudioRTS Demo
Alright, thank you everyone for you feedback and interest! Soo, have abit of a Good News, Bad News kind of thing.Good news is ive been looking into the issue and Ive been able to replicate it on another rig, Bad News is I have no idea what the hell is causing it. The
Re: AudioRTS Demo
Thanks for the specs guys, I think ive narrowed down the problem to the latest version of Pyglets Listener object which helps handle the 3D positional audio, removing it seems to fix the sound output. Unfortunately the demo relies pretty heavily on it and eariler versions
Re: AudioRTS Demo
Well, I think ive fixed the audio stuttering issue. I rewrote segments of the Demo in low level OpenAL and refactored a lot of the code to make sure it wasnt using too many Channels, it seems to be testing alright. Ive also adjusted the mouse, it will only ping a sound
Re: AudioRTS Demo
Just uploaded v0.04, Left Clicking now selects units, and Right Clicking orders the unit to move and attack. Also changed the Briefing to include these changes. You can download it at the beginning of this thread.
URL:
Re: AudioRTS Demo
@ironcross32Hmm, Ive fiddle with the settings abit more. Under the Compatibility tab try toggling the Disable Display Scaling On High DPI Settings, it seems to clear it up on my end.@bradWell the crashings new, can you try Disabling the Scaling on High DPI Settings and
Re: AudioRTS Demo
@bradHmm, looks like im going to have to take a deeper look into that stuttering issue. But on the bright side at least the audios actually working...For the unit, you select it by Left Clicking, and you have to Left Click again to tell it to move somewhere or attack,
Re: AudioRTS Demo
Alright, I think the stereo problems finally been fixed, you can download version v0.03 off the beginning of this thread. There were actually a few problems involved, some Pyglet features that werent fully implemented and drivers not being included with the binary. It
Re: AudioRTS Demo
Yeah I ran into similar performance issues on the test rigs, running it in Compatibility Mode for WinXP SP3 and applying it to all users should fix the problem.
URL: http://forum.audiogames.net/viewtopic.php?pid=225775#p225775
Re: AudioRTS Demo
@the blasting gdHmmm, I think your right. I checked it on my test rigs at maximum volume with headphones and the sound IS playing, albet very, very quietly. In a way this isnt incredibly surprising because the problem is with the listener object, but it does show the
Re: AudioRTS Demo
@zakc93I had the same problem in earlier builds, kept clicking around the vehicle so I added an audio cue to help. Hm, maybe the movement of the mouse in the non-stereo version might be making it abit hard to hear.The louder the sound, the closer your mouse is to it. When
Re: AudioRTS Demo
@zakc93I had the same problem in earlier builds, kept clicking around the vehicle so I added an audio cue to help. Hm, maybe the movement of the mouse in the non-stereo version might be making it abit hard to hear.The louder the sound, the closer your mouse is to it. When
Re: AudioRTS Demo
@zakc93I had the same problem in earlier builds, kept clicking around the vehicle so I added an audio cue to help. The non-stereo version just isnt quite the same for positioning and orientation though, although maybe the movement of the mouse might be making it abit hard
Re: AudioRTS Demo
Updated my main post with links to a new Non-Stereo version that seems to work on test platforms and re-uploaded the Stereo version in case it actually works on some peoples systems. Going to try looking into alternatives until a fix comes down the Pyglet pipeline.@SLJI
Re: AudioRTS Demo
@yukionozawaOh? Thanks for pointing that out, ill have to keep that in mind in the future. Ive changed the identification key from tilde to Z and updated both links to the demos in my original post.
URL: http://forum.audiogames.net/viewtopic.php?pid=223343#p223343
BrushTone v1.0 Paint Tool
Hello everyone. BrushTone is an accessible Paint Tool that allows users to view, modify, and create images purely using sound. Though there is a visual interface for those with vision. If you'd like to jump right in: For best performance, Disable Display Scaling
Re: BrushTone v1.0 Paint Tool
Is it? New releases seems an ambiguous title that could cover a number of applications, not neccessarily restricted to games. Of course I could be mistaken?
URL: http://forum.audiogames.net/viewtopic.php?pid=251008#p251008
Re: Braillemon status update!
@omerAn MSVCP100.dll error is specific to the windows operating system itself and can be the result of a number of things, such as a Registry, Malware, or Hardware issue. Its something that happens to some users, though solutions are often hit or miss. You can
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