Re: Pokémon access
Updated the script on first post to version 2.2. Compatibility added for Pokémon Red and Blue.
URL: https://forum.audiogames.net/post/593101/#p593101
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Re: Pokémon access
boy wrote:When I try to run Pokemon Red on the latest version, it says:language not supported. Restart. Does it not work with English yet?Ooops, sorry! Code bug... I'm fixing it.
URL: https://forum.audiogames.net/post/593313/#p593313
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Re: Pokémon access
sightlessgamer wrote:Ok, so I think I found out when exactly the health goes to a rediculous percentage. It will do this if you fight a trainer with more than one pokemon. This only appears to be the case in pokemon yellow so every other game works... except red and
Re: Pokémon access
New update in the first post, with the following fixes:-Pokémon Red: Now the script works propperly with Spanish, English and Italian versions.-Pokémon Yellow. Fixed the bug of high percentajes on the enemy health bar.-Pokémon Red, Blue and Yellow: Now you can read the
Re: Pokémon access
pelantas wrote:Hi there,@1First of all, thanks a ton for creating the scripts for Pokémon Yellow, i am really enjoying them I also found a bug. When inside the cerulean gym and i try to navigate towards the brunette girl, the scripts crash and it closes down the
Re: Pokémon access
wightfall wrote:i found one plobblem that cause the script broken for 2.0when use hms for finding cut it didn't read anything then lua stop working.i don't know anyone get this issue same with mebut for previous version it read find.This is fixed now, thanks. A little
Re: Pokémon access
janagirl wrote:Hi nuive,I really would be happy to help with translation.But a question, must the files be translated before it's possible to play in german? If it would possible before translation I could try it while playing to see if the translation is correct. As I
Re: Pokémon access
Hi!New update on first post, which brings the script to version 2.3.This update includes minor changes such as tweaks to the Gold, Silver and Crystal pathfinder; a new code routine to read enemy health in battle; and some minor bug fixes.The version change to 2.3 is
Re: Pokémon access
Jayde wrote:Honest but slightly technical question here.My understanding of the scripts here was that they were working within maps or code to isolate things and label them as the code suggested. So for instance, if you're on a map that's a seven by seven tile room with
Re: Pokémon access
Jayde wrote:Honest but slightly technical question here.My understanding of the scripts here was that they were working within maps or code to isolate things and label them as the code suggested. So for instance, if you're on a map that's a seven by seven tile room with
Re: Pokémon access
janagirl wrote:@nuive:Would it be possible for you to contact me atjana.bens...@gmail.comOr do you have skype? My skype name is jana_benscha.I think I have a few questions about the translations I should do.You can contact me at nuive.c...@gmail.com with all questions
Re: Pokémon access
Jayde wrote:Well if someone figures out how to make perfect blue work, please do let me know. That's the one I think I'm interested in.As I said before, it doesn't matter if it stays close to the original games or not... unfortunately, Perfect Red and Blue as well as
Re: Pokémon access
Jayde wrote:Well if someone figures out how to make perfect blue work, please do let me know. That's the one I think I'm interested in.As I said before, it doesn't matter if it stays close to the original games or not... unfortunately, Perfect Red and Blue as well as
Re: Pokémon access
Jayde wrote:I guess we're having a communication breakdown then. Tyler Spivey's scripts had no problem with Pokémon Perfect Crystal. All I had to do was patch the rom and it was done. As I said, I saw some garbage characters at times, and a couple of things weren't
Re: Pokémon access
Jayde wrote:I guess we're having a communication breakdown then. Tyler Spivey's scripts had no problem with Pokémon Perfect Crystal. All I had to do was patch the rom and it was done. As I said, I saw some garbage characters at times, and a couple of things weren't
Re: Pokémon access
SilverEagle wrote:I probably have to change some values from the crystal-clear setup, but I don't know which ones. Here's the code.{ ["crystal"] = } [0x8447] = { -- 97dc (97dc) game = "crystal-clear", language = "en" }, },}Replace the contents on your
Re: Pokémon access
Jayde wrote:Oh, perfect crystal might work now. But Tyler's work by default. No messing with checksums. They just work, or they don't.See, what I think you've done here is to set up a system where one of the first thing you do is check against a list of acceptable games,
Re: Pokémon access
SilverEagle wrote:Any help with setting up anniversary crystal? I got the checksum from the rom info and tried to copy the structure of the crystal-clear setup, but I obviously did something wrong as the game is still showing unsupported. For someone with programming
Re: Pokémon access
SilverEagle wrote:Nope. Still getting the game not supported message. But at least I now know where the checksum was supposed to go. The new code you provided explains the structure a lot better, by the way.Okay... I downloaded the Aniversary Crystal and patched it...
Re: Pokémon access
SilverEagle wrote:Nope. Still getting the game not supported message. But at least I now know where the checksum was supposed to go. The new code you provided explains the structure a lot better, by the way.Okay... I downloaded the Aniversary Crystal and patched it...
Re: Pokémon access
pulseman45 wrote:OK, so I wanted to allow perfect red, roaming red, red++ hard and red++ normal in the list, in that specific order as in my hack.lua file, but it doesn't seem to work, and I'm not sure about what I may have broken. There it is:{ ["crystal"] = {
Re: Pokémon access
SilverEagle wrote:Nope. Still getting the game not supported message. But at least I now know where the checksum was supposed to go. The new code you provided explains the structure a lot better, by the way.Okay... I downloaded the Aniversary Crystal and patched it...
Re: Pokémon access
SilverEagle wrote:Nope. Still getting the game not supported message. But at least I now know where the checksum was supposed to go. The new code you provided explains the structure a lot better, by the way.Okay... I downloaded the Aniversary Crystal and patched it...
Re: Pokémon access
Loxias wrote:I have one small issue. In original PCA, maps with multiple floors like caves were labelled with which floor or section you're on, but yours aren't. It just says Dept Store, Team Rocket HQ, etc. I could very easily imagine people getting lost trying to
Re: Pokémon access
zenothrax wrote:That's a bummer. Is the emulator on GitHub? If it is, have you considered opening an issue on the repo?Last version of this emulator is of year 2014. It isn't in GitHub, it was on googlecode long time ago.KenshiraTheTrinity wrote:What about no$gba?No lua
Re: Pokémon access
Jayde wrote:lol I hope that PM isn't just "Yea I really hope Emerald is accessible soon kthx" or some version thereof. Because the jump from gen 2 to gen 3 is enormous, and wishing a thing to be so simply won't make it so.I do have a question though.So in previous
Re: Pokémon access
pulseman45 wrote:So it seems our hopes are resting on the shoulders of MGBA, which was supposed to support Lua scripting this year, but the feature has been delayed.For what it's worth, and I might have mentionned it in another thread in the past, there was a VBA-M fork
Re: Pokémon access
rings2006 wrote:have we ruled retro arch out thoughhttps://github.com/libretro/RetroArch/issues/6454
URL: https://forum.audiogames.net/post/594564/#p594564
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Re: Pokémon access
janagirl wrote:Hi all,a few days ago, I posted about a translation of pokemon.I of course could translate the files in the lua folder. But the main problem is that if I try to start the german ersions of pokemon it says that this language is not supported. If only this
Re: Pokémon access
Loxias wrote:Is that how it is visually? I would have figured that you could see that a staircase goes up or down, so maybe it doesn't say "You're now on floor 3", but you know that you've taken 2 staircases up from the first floor, because the graphic of the staircase
Re: Pokémon access
pika-san wrote:@nuive, did you get the mail for the french translations for the yellow version? And thanks for the awsome job!Sorry, I didn't get any mails, at least until now.
URL: https://forum.audiogames.net/post/592999/#p592999
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Re: Pokémon access
wightfall wrote:i found another bug for report.some pokemon it read their health incorrect.for example it read 600% then i hit again and again.before it faint health around 500% something.In which game?
URL: https://forum.audiogames.net/post/593000/#p593000
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Re: Pokémon access
Loxias wrote:The only problem is you can't check if it's gone up or down even after you've taken the staircase. Sure, someone like me who knows the game well will know based on what's on the map, but someone new won't. I guess it's a choice between small advantage and
Re: Pokémon access
My Amberite wrote:Hi there. so, I sorta, kinda need some help with the victory road. is there a way to find where the switches are for those boulders?Yes, you have to use the camera. There are some places where you will hear a different sound on the floor, that is the
Re: Pokémon access
cj89 wrote:I haven't played a bunch of Crystal stuff yet, but one thing I immediately noticed when I went to test out how these scripts worked with it are the amount of trees that show up. Is there any visual indication on which trees you can pick for berries?Also
Re: Pokémon access
pika-san wrote:Hello, here are some more hacks i've tested:Pokemon chrismas, i can't find the HM surfPokemon gold sinnoh, i don't get the storyI wanted to try pokemon orange (the crystal hack) but the game isn't supported.Pokemon yellow plus, i don't know what's the
Re: Pokémon access
pika-san wrote:Hello, here are some more hacks i've tested:Pokemon chrismas, i can't find the HM surfPokemon gold sinnoh, i don't get the storyI wanted to try pokemon orange (the crystal hack) but the game isn't supported.Pokemon yellow plus, i don't know what's the
Re: Pokémon access
Okay, I've updated the first post to version 2.4. Hacks are fully supported now, regarding headers, checksums and all of that. You can take a look at the readme in order to learn how it works now. In upcomming days I'll update the post with the steps.
URL:
Re: Pokémon access
Gamulation wrote:Hi everyoneIf anyone want to make a script for any of the ds games I have good news. Desmume supports lua scripting now. Just wanted you all to know that. It is in the latest release.Yes... thanks for that. However, it's not as simple as lua support. Lua
Pokémon access
Hello everybody!I have been working on the source code of Tyler Spivey's well-known Pokémon Crystal Access for some time, which, for those who do not know, are scripts to make Pokémon Crystal accessible.Yes, I've been working on these scripts for a while to make them as
Re: Pokémon access
rings2006 wrote:why is the rom includedI saw the rom included in the post of Pokémon Crystal Access, so I included it here. If it's forbidden, I'll delete it.
URL: https://forum.audiogames.net/post/52/#p52
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Re: Pokémon access
Aron Leppik wrote:The trainers names don't seam to speak and the enemy health doesn't speak correctly after beating one mon, but other than that this is ultra great! Currently at MT Moon with a lvl 17 Picachu and a level 20 Nitarino (I don't know how to write pokemon
Re: Pokémon access
stewie wrote:Hey so I just started this. The scripts work, but for some reason I can't use the j/l keys to select interactable items (like the SNES in the player's bedroom). A lot of those interactables are important, is there a way to find these that I'm missing?These
Re: Pokémon access
Hi,For those of you who have problems with Mega, here is the script uploaded to Google Drive:https://drive.google.com/file/d/13jSocT … jx66O/viewIf someone wants to upload it on another server, you can do it without any problem.
URL:
Re: Pokémon access
Jayde wrote:Second, an actual bug. When you go to teach a TM or HM to a pokemon, things are mislabelled. For instance, when hovering over my Magicarp, it will say "Magicarp: not able", but if I then click on it for the fun of it, it will say that my Pikachu is trying to
Re: Pokémon access
Jayde wrote:The rocket game corner is giving me fits. I've collected all but one of the items (a super potion is what's missing, I believe, and I just don't care about it). I have the lift key. But I'm having all kinds of hell trying to get to the elevator. Stupid
Re: Pokémon access
Updated links on first post. Added compatibility with italian game.
URL: https://forum.audiogames.net/post/590473/#p590473
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Re: Pokémon access
pika-san wrote:@nuive, how do you add compatibility for different languages? Do you have to translate the lua folders or something?You have to translate the files maps.lua, sprites.lua and strings.lua located in lang/[language]. Then you create folder lang/[newlanguage]
Re: Pokémon access
pika-san wrote:Oh i see. What about pokemon prism? It works a bit with PCA, but doesn't with this pokemon access script.with last version of the script it works. You have to configure its base script to Pokémon Crystal with shift+h, but you can use it as well as with
Re: Pokémon access
PatrykK wrote:I know, but I even dont have any docs how to do translation, if someone will tell me how I can translate it, I'll try, but it will not be soon, because there will be so many content to translate.Do I can type my translation in notepad or I need to download
Re: Pokémon access
PatrykK wrote:I know, but I even dont have any docs how to do translation, if someone will tell me how I can translate it, I'll try, but it will not be soon, because there will be so many content to translate.Do I can type my translation in notepad or I need to download
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