Re: 1942: an anti-japanese strategy war game

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: an anti-japanese strategy war game

Hi.Hmm, that sounds quite intreaguing, and something I would enjoy.Are there any gameplay recordings of a mission? Doesn't matter if not, but just to get an ear for things before I give it a run this afternoon.Greetings Moritz.

URL: https://forum.audiogames.net/post/459081/#p459081




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Re: 1942: an anti-japanese strategy war game

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: an anti-japanese strategy war game

Hi.firstly Nuno, I think everyone knows that you don't have anything against Japan or japanese, i guess your post would have sounded another way then. Putting that aside, can you tell anything about the gameplay? You said that it is a strategy game, does this then only mean turn by turn movement and a menu driven gameplay system or do we control the character directly?Greetings Moritz.

URL: https://forum.audiogames.net/post/459071/#p459071




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Re: 1942: A new strategy war game

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: A new strategy war game

Hi.At 27, modify the app profile and set the language to chinese and save it, then you should always start the game with the application profile.Greetings Moritz.

URL: https://forum.audiogames.net/post/459135/#p459135




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Re: 1942: A new strategy war game

2019-09-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: A new strategy war game

Hi.i will record a little demo when I find the time, hopefully this evening, then I can try explaining stuff.Unless though, assault freak is already further along and has already something down the pipe?If not, I would do it.Greetings Moritz.

URL: https://forum.audiogames.net/post/459152/#p459152




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Re: 1942: A new strategy war game

2019-09-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: A new strategy war game

I think it was a via voice, but I am totally not sure anymore. I had to restore my computer and didn't back up the chinese TTS sadly, if someone could point me to a place where I could download it again?Greetings Moritz.

URL: https://forum.audiogames.net/post/459556/#p459556




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Re: 1942: A new strategy war game

2019-09-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: A new strategy war game

Hi.At assault ah thanks, I was under the impression that the locale emulation only worked on executable files.What do you mean with a chinese voice? I wouldn't be able to understand anything then. I am just using NVDA with eloquence and that instant translate addon, at leased I think this is the name of it, you don't need to mess around with q translate then which is quite handy.Greetings Moritz.

URL: https://forum.audiogames.net/post/459793/#p459793




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Re: 1942: A new strategy war game

2019-09-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: A new strategy war game

That would be fantastic. I remember this also beeing in a zipped package which contained the TTS, clipreader and lyxl, I will try if I can find that package as well.greetings Moritz.

URL: https://forum.audiogames.net/post/459626/#p459626




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Re: 1942: A new strategy war game

2019-09-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: A new strategy war game

That would be fantastic. I remember this also beeing in a zipped package which contained the TTS, clipreader and lyxl, I will try if I can find that package as well.Edit ah darn, Assault appaerently removed the package from his dropbox.greetings Moritz.

URL: https://forum.audiogames.net/post/459626/#p459626




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Re: 1942: A new strategy war game

2019-09-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: A new strategy war game

Hi.thanks for the link. Sadly it doesn't talk or the game doesn't even use the TTs, which also could be the case.I can't figure out what I should do in level one. I picked up all the items I could find, but I don't see what the objective of the level is.Greetings Moritz.

URL: https://forum.audiogames.net/post/459719/#p459719




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Re: Alter Aeon September 2019 Update

2019-09-10 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Alter Aeon September 2019 Update

Hmm, a pitty that mounts are not a thing for the near future, thought with other muds having them already, alter eon would get them sooner or later. but well, if not, also works.Greetings Moritz.

URL: https://forum.audiogames.net/post/460861/#p460861




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Re: Dreamland-official version

2019-09-07 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Dreamland-official version

Hi.So, I'm downloading the game currently and guess will try it out somewhere today. Are there any audio samples or tutorials of the game? If not, also ok, I have no problem with reading readme files, but for getting an idea on how it sounds an audio file wouldn't be bad imo.Greetings Moritz.

URL: https://forum.audiogames.net/post/460198/#p460198




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Re: 1942: A new strategy war game

2019-09-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: A new strategy war game

Hi.Ah ok, thanks for that, I nthought this was the location where I initialy was dropped onto the playing field because the game said something like that, but I guess that's a translation error. Is there a way to check your coordinates?Greetings Moritz.

URL: https://forum.audiogames.net/post/459742/#p459742




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Re: Dreamland-official version

2019-09-18 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Dreamland-official version

Hi.Is there some kind of list of points of interest for every region? For example where I can buy weapons, armor, potions, mounts and so on? I don't really have a good orientation in the game world.Greetings Moritz.

URL: https://forum.audiogames.net/post/462603/#p462603




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Re: Alter Aeon September 2019 Update

2019-09-08 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Alter Aeon September 2019 Update

Hi.I haven|t been online for quite a while now so maybe this is already implemented, but I still want to ask something.Do you guys have the plan to ad in mounts? For example buying a horse wich would then mean that your movement stat is not getting used up that quickly so you wouldn't need to rest that long to get your movement back. Also, mounted combat could be a thing then, I wanted to see this for a long time now if you could then learn mounted combat skills like charge and the like.Greetings Moritz.

URL: https://forum.audiogames.net/post/460393/#p460393




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Re: Dreamland-official version

2019-09-08 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Dreamland-official version

Hi.hmm, i yet don't really know what to think of the game. It looks quite cool, but it's basically auto walking, skipping a cutscene because I can't understand anything, walk on, fight a bit,  next cutscene and so on. This is just after playing around with it for 30 minutes or so, but this is what I currently think.Greetings Moritz.

URL: https://forum.audiogames.net/post/460510/#p460510




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Re: 1942: A new strategy war game

2019-09-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: A new strategy war game

Ah thanks, it would probably be a good idea if you could add this to the keystrokes list you did back in post 5. I tried reading the readme file for the other keys, but I can't read the file, even though i have the NVDA instant translate addon installed and it works fine in game, I can't read chinese text files with it.Greetings moritz.

URL: https://forum.audiogames.net/post/459749/#p459749




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: TGHub, my first real game.

Nope, 6 is exactly on point here. Devs need to learn that the market for simple traditional games is gone, we have enough simplistic games flying around. If you start producing, demonstrate these games to a smaller group of people or only in the dev room as early alphas and continue from there.You would think that other blind people who played the same boring games over and over again would have realised this by now, but apparently, this isn't the case at all.Greetings Moritz.

URL: https://forum.audiogames.net/post/461181/#p461181




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Hi. Ok, I'm confused abit,Spoilers ahead!I killed the shadow in the garage and got the car keys, I went up to the road, found the car and drove twards the village, where I entered a room, read the notebook and picked up the shovel and the healing item.I then used the shovel with the ruins and got the bullets, took quite a while till I found out that i had to do this.problem is, where do I continue now? I thought some kind of storie transcript would come up, but nothing there.Also, how do I save the game or do I have an autosave in there so I can continue later?Any tips?Greetings Moritz.

URL: https://forum.audiogames.net/post/451635/#p451635




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Hi.ah, thanks, it worked, seriously who thought of that, there is no sort of indication whatsoever that you have to read it multiple times, guh.Greetings Moritz.

URL: https://forum.audiogames.net/post/451639/#p451639




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Hi.Which tool do you guys use for translation? I still have q translate flying around somewhere but before I dig that one out again, are there better and possibly smoother alternatives? I think the rest is still installed from the time I played lyxl.Greetings Moritz.

URL: https://forum.audiogames.net/post/451602/#p451602




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Hi. Ok, I'm confused abit,Spoilers ahead!I killed the shadow in the garage and got the car keys, I went up to the road, found the car and drove twards the village, where I entered a room, read the notebook and picked up the shovel and the healing item.problem is, where do I continue? The game says tthat there is an item in the village, but I can't find it anywhere, I clicked enter on every spot I saw possible.Any tips?Greetings Moritz.

URL: https://forum.audiogames.net/post/451635/#p451635




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Hi.at 82 hmm, I can|t jump ooff of the bridge, when I hit control and any arrow key, nothing happens.at83 the recording would be an awesome thing, something I would ask is, how are you supposed to find out those things like for example that you have to read the notebook multiple times or things like that without trying for a long time without any indicators on what the next objective is.Greetings Moritz.

URL: https://forum.audiogames.net/post/451646/#p451646




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Ok lol urm, everything works, including translation, but it would be helpfull if I could somehow find out on what my character is saying? I was walking through a level and apparently I fell down somewhere, I'm confused a bit, how was I supposed to know that there is something?Greetings Moritz.

URL: https://forum.audiogames.net/post/451623/#p451623




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Hi.Ah, thanks, it worked. But dude, how did you find that out? I have the feeling you basically have to try out every possible key combination on every tile to get to places. I managed to get to the cave and have to kill the snake now.Great, killing a poisonus snake with a shovel, great.Greetings Moritz.

URL: https://forum.audiogames.net/post/451655/#p451655




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Hi.ah, thanks, it worked, seriously who thought of that, there is no sort of indication whatsoever that you have to read it multiple times, guh.Spoilers ahead.I suppose it's the exit to the mountain? At leased that seams to be the only exit able, the game says that there is only one. Thought that I could continue along the bridge, but apparently that's not the case.Greetings Moritz.

URL: https://forum.audiogames.net/post/451639/#p451639




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Re: Cavern Quest compilation

2019-07-30 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Cavern Quest compilation

Lol I'm having to much fun with the air lifter, I quite like the concept that trajectory for the bombs matters and that your hight is calculated in so you have a shorter drop time for the bombs if you fly lower. I quite like that.Greetings Moritz.

URL: https://forum.audiogames.net/post/452088/#p452088




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Re: Cavern Quest compilation

2019-07-30 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Cavern Quest compilation

Hi.@Freman dude, go for it, what we are missing is a modern military strategy game, for example that one with the carrier group you described, I would love a game like this.Also, racing sounds cool as well.Greetings Moritz.

URL: https://forum.audiogames.net/post/452126/#p452126




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Re: Battle Of Armageddon: a forgotten survival horror

2019-08-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Hi.I'm using instant translate as a NVDA addon, no fiddling around with clipreader or q translate.Greetings Moritz.

URL: https://forum.audiogames.net/post/452424/#p452424




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Re: Venture zone global, new business simulation game for iOS.

2019-08-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Venture zone global, new business simulation game for iOS.

Hi.Well, after playing a whole round I can say the following.Please keep in mind that I am training to become a salesman, so my emphersize is a bit different.Let me put it like this that the average player who wants to get a feel for things will receive a very solid product and will hopefully enjoy it because the basics are included and easy to understand.One thing that I have to critisize is that you only have 2 years till the buy up offer comes around, an endless mode where you try to reach a goal you set for your selfe would be a great adition.What I'm personally missing is the more in depth managing aspect. Things like opposing companys, a finer marketing analysis for example target audience, current market situation, possible market increase or decrease, current finantial situation of the targeted audience group, pricing battles and so on.Also, you sell generic products in the game. What I am missing is the factor that singles out your product from the others. For example conducting audience analysis, what do the people want, a research system, patents which you can hold or buy up with other companys and so on.Also you are able to buy up as much products as you want, given your finantial situation of course, but you don't need to worry about things like trade embargos, possible pricing increase of certain raw materials or electronic parts, or even storage space in your company so that you just have space for a certain amount of products, and not unlimited.Stock would also be a good idea which shareholders can invest to and set up certain goals which you have to meet, for example products sould or a certain income beeing met.Basically in a nutshell, I am missing the hole statistics and numb crunching part which would make a business strategy game atractive for me.Greetings Moritz.

URL: https://forum.audiogames.net/post/452618/#p452618




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Re: Cavern Quest compilation

2019-08-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Cavern Quest compilation

Hi.@Freman well, while it would be a complicated undertaking indeed, I think you would strike a nerve with the comunity just like with new horizons because what we need are more complex games, and I think you are heading into the right direction with that approach you have.And hey, Carriers, aircraft, big guns missiles and bombs? Count me in 100 percent.Greetings Moritz.

URL: https://forum.audiogames.net/post/452615/#p452615




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Hi.Spoilers or secrets ahead.Urm wait, secret lab in the garage? Where actually? I pressed alt up down left right on every location so far but found nothing, do I have to complete another part first?Greetings Moritz.

URL: https://forum.audiogames.net/post/451823/#p451823




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Regarding the lab.Hopping that crisscrossing maze of wires was actually quite fun, got some bullets out of it, 5 I think. A weapon and some medicine would have been a good idea laying around there.Greetings Moritz.

URL: https://forum.audiogames.net/post/451834/#p451834




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Hi.at125 Yeah I know, and that's where I first checked, but nothing there. Then I went to all the other places in the garage to check around.Do I need to go to the village first possibly? But as far as I remember, if you come back, you can't return to the garage.Greetings Moritz.

URL: https://forum.audiogames.net/post/451830/#p451830




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

eHi.at125 Yeah I know, and that's where I first checked, but nothing there. Then I went to all the other places in the garage to check around.Do I need to go to the village first possibly? But as far as I remember, if you come back, you can't return to the garage.Edit ah, forget what I just asked, got it.Greetings Moritz.

URL: https://forum.audiogames.net/post/451830/#p451830




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Re: Planet Saga, public demo released.

2019-07-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Hi.Ok, I feel incredibly stupid for asking this, but where is the mages house in the city?I walked there from the village, found the hotel thinggy, did the egg quest but I can't find the house where that mage lives, is that outside the city?Greetings Moritz.

URL: https://forum.audiogames.net/post/451847/#p451847




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Re: Battle Of Armageddon: a forgotten survival horror

2019-07-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Battle Of Armageddon: a forgotten survival horror

Hi.In the context menu of the exe file go to the locale emu submenu and click modify application profile, then, set the language to chinese, save and hit ok.When you start the game from now on, go to the exe, context menu, locale submenu and start with application profile.Greetings Moritz.

URL: https://forum.audiogames.net/post/451896/#p451896




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Re: Fighting arena has been released

2019-07-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Fighting arena has been released

I still have to chuckle about the fact that defender apparently made such a big impression on Simter that he now even has a place in his signature, just noticed that right now.It be interesting to see how his developments for the possible German audience go if he's not developing for the English one anymore, well, guess who is on the german mailing list as well?Greetings Moritz.

URL: https://forum.audiogames.net/post/451426/#p451426




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Re: Planet Saga, public demo released.

2019-07-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Hi.I think what people mean with realistic is possibly higher quality. Yes, sounds in western fighting games are not realistic, but ever since but spencer films came around punches have to sound like running into a wall with a peace of very old and crusty bread in your mouth if you get my point.Greetings Moritz.

URL: https://forum.audiogames.net/post/451488/#p451488




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Re: Planet Saga, public demo released.

2019-07-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Hi.At 416, so wait, realistic sounds in the Witcher. You mean like, realistic demon squeals and screems and realistic spel sounds?Greetings Moritz.

URL: https://forum.audiogames.net/post/451501/#p451501




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Re: Planet Saga, public demo released.

2019-07-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Hi.Lol yeah true, I had the possibility to watch a show sword fight and experience some basic competitive sabre fighting. And yes, no flashy sounds there xd, but it was quite fun and exhausting in the end, it was mounted sabre clashing, so yeah.Greetings Moritz.

URL: https://forum.audiogames.net/post/451505/#p451505




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Re: Sequence Storm Rhythm Racing Game

2019-08-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi.Dang, i really start loving this game, entertaining rhythm game.What I haven't really figured out yet is how to steer. Well, I know that I can steer when I hit boost and with the left stick, but when I should turn and to where is the question.Greetings Moritz.

URL: https://forum.audiogames.net/post/453561/#p453561




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Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

hi.Holy shit, on difficultys challenging and up, the game start to become interesting. I love this.Greetings Moritz.

URL: https://forum.audiogames.net/post/453989/#p453989




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Re: Fighting arena has been released

2019-07-24 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Fighting arena has been released

Hi.@12 I have to strongly disagree with you here. Just because we have a cloning problem doesn't mean the most boring and simple concepts rise to be the all pro of audio gaming, they still remain simplistic and without any big replay value.You can't just go and say that just because we have a problem with other games this game sudddenly is good enough for us? This has been and is sstill the problem with audio gaming, most devs don't even try bringing up new concepts because they no most of the gaming scene chews up everything hungrily and are not willing to say that a game is crap. This is not true for all of us, but sadly still a huge part.Greetings Moritz.

URL: https://forum.audiogames.net/post/450745/#p450745




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Re: Fighting arena has been released

2019-07-24 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Fighting arena has been released

Well, sorry to say, but this is just another simple game where the enemy runs at you and you hammer the attack button mindlessly, no inteligent AI, no tactics, no nothing.in adition, jingles we heard countless times before, and what's that strange reverb sound to be? The parts where you explain the difficulty settings also need to be reworked, they sound you just recorded them ones and took them, without editing out any pauses or anything.Sorry, but this is not a good game.Greetings Moritz.

URL: https://forum.audiogames.net/post/450730/#p450730




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Re: Fighting arena has been released

2019-07-24 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Fighting arena has been released

Hi.I see a difference in a new developer who is new to the comunity and a longer standing member.Simter is a part of the audio gameing comunity and thus knows what concepts have been overused and which ones still can be  explored abit more.This would be a different situation if he was a completely new member and possibly has no experiences with the audiogames market and would present the game.But I agree with Liam here, there was no outright bashing or flaming going on, at leased till now.Greetings Moritz.

URL: https://forum.audiogames.net/post/450765/#p450765




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Re: The Killer, Back! And legal!

2019-07-15 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: The Killer, Back! And legal!

Oh, so how legal is this then if the original Dev reported it? Seriously people think about new games before reviving old software which is bound to draw in drama.Greetings Moritz.

URL: https://forum.audiogames.net/post/449067/#p449067




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Re: Fighting arena has been released

2019-07-25 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Fighting arena has been released

Hi.Nope, Q9 has been sold to leasy and perilus hearts, well, don't know really to be honest.Greetings Moritz.

URL: https://forum.audiogames.net/post/450977/#p450977




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Fighting arena has been released

Liam, your argument falls short of well, anything.A mansion in hollywood is at a certain other level than the cost of a library which, if we take in the fact that Philipp bought them, unless he stole his sounds as well, Simter could have also bought the thing as well, you can't really look through all audiogames to see if a sound has been used or not.Only thing he could do is present an ordering confirmation to the mod team I suppose.What would keep me and other devs, having the finantial resources of course away from buying a sound library and using these sounds? Everyone would run in danger of beeing accused of steeling sounds even though the librarys were legally bought.Greetings Moritz.

URL: https://forum.audiogames.net/post/451164/#p451164




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Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Fighting arena has been released

Well, technically if a new game is released and it is announced on the forum, to make sure that all the sounds have been legally optained the create would need to post all the reseats, bills and what not to the mod staff for approval? Sorry, but this rule is getting into absourt situations if it's enforced all the way through.Greetings moritz.

URL: https://forum.audiogames.net/post/451204/#p451204




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Re: Fighting arena has been released

2019-07-25 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Fighting arena has been released

Well, he theoretically could have opteined the sounds from the same librarys perilus hearts and q9 got theirs from but this is just a theory.And Simter, the german comunity won't be better, they don't even have a dedicated website for gaming.Greetings Moritz.

URL: https://forum.audiogames.net/post/451148/#p451148




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Re: Planet Saga, public demo released.

2019-07-25 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Well, better a good storyline, a large world to explore and an extensive skill and item set in japanese games then chinese games which grab your money at every corner possible, at leased most of them do.They always sound great new and awesome but if you play for some hours, you start noticing that every game is basically the same in the end.Greetings Moritz

URL: https://forum.audiogames.net/post/451152/#p451152




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Re: Planet Saga, public demo released.

2019-07-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Planet Saga, public demo released.

Hi.Well, when I first started the BK series I was honestly really turned off by the sounds, it's still the same with those anime sounds, I call them that way in the majority of brawlers in mainstream gaming, give me a good fighting system and some hard hitting sounds, you make me a happy man.but, if you play those games for a long enough time, you start to not notice the sounds anymore as something annoying, they strangelly fit in and I enjoy games as planet saga or shadow rine.Greetings Moritz.

URL: https://forum.audiogames.net/post/451259/#p451259




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Re: Dreamland-official version

2019-09-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Dreamland-official version

Hi.Ah, thanks, didn|t know that looting was the primary thing here. Does my char pick up items automatically or do i need to do that manually? The help wasn't really clear on that or I didn't pay enough atention.I am currently level 19 and my mental skills are all somewhere in the level 18 to 19 range. Do you guys actually have an orientation in the world or do yu just auto walk to every location? I did till now but think that this might have been a mistake.What about mounts, where do I get these? I'm riding around on a machine beast, at leased the translation calls it that way, I suppose it's some kind of mechanical robot thinggy.Greetings Moritz.

URL: https://forum.audiogames.net/post/462834/#p462834




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2019-09-19 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

Hi.Hmm, seams that I also should go and check out this mud, anyone who could give me some starting advice there, it really sounds quite interesting.Greetings Moritz.

URL: https://forum.audiogames.net/post/462840/#p462840




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Re: Dreamland-official version

2019-09-21 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Dreamland-official version

Hi.Wel, before I put any money into a game i want to check out the foundation and see if the playing style suits me.Currently I'm a bit lost on tasks.I'm level 19 and need level 21 to continue my main task. So, where do I find other quests? I kill monsters at random by navigating to them, but that doesn't really bring in much XP as it seams.Greetings Moritz.

URL: https://forum.audiogames.net/post/463157/#p463157




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Re: Ojamajo Doremi games!

2019-09-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Ojamajo Doremi games!

Well, use the instant translate for NVDA and you basically are done, it automatically pastes last spoken or seen text into google translate and outputs the translation.Greetings Moritz.

URL: https://forum.audiogames.net/post/465109/#p465109




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Re: Three-D Velocity 2.44

2019-09-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Three-D Velocity 2.44

Hi.I have a suggestion, although this might be quite the big one, but I would love to see something like that implemented.I was thinking about custom missions and maps.What I would love to see is the ability for players to write their own missions with a description and create their own maps, maybe with a map creator tool or by writing map files.The player also could create custom objects which include stats like name, number of hitpoints, movable yes or no, offensive and defensive capabilitys like guns, missiles or missile interceptors.The names of the custom objects could be spoken by sapi or the screen reader in the list of targets for example.I know that this might be a big undertaking, but I would love to be able to send players on own created missions and possibly create a storie line consisting of multiple missions.Greetings Moritz.

URL: https://forum.audiogames.net/post/464844/#p464844




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Re: Circus masters revenge, new iOS audio defence type shooter game

2019-11-15 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

Hi.at 127 umm, what do you mean exactly? Seams that I missed some sort of deadline for the game or what is going on?greetings Moritz.

URL: https://forum.audiogames.net/post/476906/#p476906




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Re: Swamp, zombie FPS by Aprone

2019-12-14 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi.I also thought about reinstalling the game, I do have my gripes with it though, and yes, it includes the stamina system.As some might know I do have a slight hearing impairment and non ammo based weapons were quite good to for example target a larger group of zombies and then unleash ammo upon them, I have trouble locating a single or two zombies if they don't make any sound apart from their steps. I can hit them, but it takes more ammo for me.Sadly some kind of crosshair was never introduced.Greetings Moritz.

URL: https://forum.audiogames.net/post/485457/#p485457




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Re: Smash the gangs, new fully accessible card fighting game for iOS!

2019-12-12 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Smash the gangs, new fully accessible card fighting game for iOS!

Hi.Ok, I played a bit of this game, up to mission 10 and some kick and punch matches and here are my thoughts.What would need more accessibility is the kick and punch mode so you know what kind of attack your opponent is throwing at you so you can react acordingly.The system of swiping between the numbers on the fight grid works quite fine most of the times, sometimes I would wish that the buttons would be a bit larger in size so you could iniciate an attack if you need it and not hear an error sound.Card deck creation was already discussed, this also needs improving.over all this is a fun little time waster and could become something awesome.Greetings Moritz.

URL: https://forum.audiogames.net/post/484946/#p484946




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Re: Smash the gangs, new fully accessible card fighting game for iOS!

2019-12-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Smash the gangs, new fully accessible card fighting game for iOS!

Hi.yeah, I remember this beeing in the testflight app under a diferent name.Are the sounds still quite cartoon like or were there any updates on these?At leased from my point of view the game seamed to be aimed more at younger folks, given how the mission texts are read out and from the music in the background.Greetings Moritz.

URL: https://forum.audiogames.net/post/484806/#p484806




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Re: Smash the gangs, new fully accessible card fighting game for iOS!

2019-12-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Smash the gangs, new fully accessible card fighting game for iOS!

Hi.Yeah, true, I just checked it out and it sounds a bit different.I haven't yet figured out how the kick and punch mode actually work, the normal smash mode seams quite doable, at leased till now.Let's see what future fixes will bring in.Greetings Moritz

URL: https://forum.audiogames.net/post/484830/#p484830




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Re: Circus masters revenge, new iOS audio defence type shooter game

2019-10-18 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

Don't tell me that guy is involved in the pitch black development process.Greetings Moritz.

URL: https://forum.audiogames.net/post/469264/#p469264




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Re: two new releases

2019-11-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: two new releases

Ok, because OP is apparently so new to audiogame development that he thinks that people look into their crystal ball of magic and know what his games are, I went ahead and now present you the very detailed descriptions of the games.blind addition version 5.0Hone your math skills with this simple yet fun game! think it sounds boring? Just give it a try, you'll soon change your mind. extract the file and open blindaddition4.html to start playing! canoeing - a game of .. what the hell?This little comedic game is just for fun; you paddle around in a canoe, killing the evil ducks. It's not endless, but you can go for quite a while. See how far you get!Greetings Moritz.

URL: https://forum.audiogames.net/post/480132/#p480132




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Re: two new releases

2019-11-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: two new releases

At Vulcan raven yeah as Kenshira also said, you won't find fully finished products in the mainstream game industry as well, the internet made it simple to push out patches and DLC, even day one patches are a thing.Greetings moritz.

URL: https://forum.audiogames.net/post/480164/#p480164




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Re: 1942: A new strategy war game

2019-11-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: A new strategy war game

Yeah I'm struggling with the third level I think, there is that huge amount of enemy soldiers and I always get killed in the first or second turn, have to figure out what I could do about that.Greetings Moritz.

URL: https://forum.audiogames.net/post/480180/#p480180




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Re: HavenRealm, nonvisiongames it's second online project

2019-11-28 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: HavenRealm, nonvisiongames it's second online project

Hi.Sorry, but will that be the second topic stuck on the first page of the new releases next to vandetta crime?Please, if you have news, why not just update the first post with them?Greetings Moritz.

URL: https://forum.audiogames.net/post/480854/#p480854




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Re: Circus masters revenge, new iOS audio defence type shooter game

2019-09-24 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

Hi.well, in my honest opinion there is a certain difference between making you mad and making you cringe.Greetings Moritz.

URL: https://forum.audiogames.net/post/464076/#p464076




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Re: Three-D Velocity 2.44

2019-10-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Three-D Velocity 2.44

Hi.Some things that came to my mind while playing the game and possibly could be easier to implement for a possible future release.1: A radar which alerts you to a certain object a certain distance away, for example you set a distance to for example 20 miles, and the radar alerts you if for example come into this 20 mile radius around your jet. As far as I have seen, you only get alerted if something has locked on to you.2: AI death match or team death match.For example you start death match mode, choose the number of opponents, for example 1 to 23, and then if you want everyone VS everyone with the last man flying or a team death match where you then choose the side you want to be on.For my personall taste, the regular death match doesn't contain enough planes to shoot down xd.3: Customizing your loadout. This could be handeled by a units system and every weapon and amunition takes up a certain amound of units.This way you could equip your plane with the weapons you want and take things out you don't want. For example, I would take out the regular missiles because they aren't really that useful and would possibly arm the jet with some more cruise missiles or extra fuel tanks for the situations where afterburners can save your ass.Would be awesome if this could be implemented some day.Greetings Moritz.

URL: https://forum.audiogames.net/post/466320/#p466320




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Re: Sequence Storm Rhythm Racing Game

2019-10-10 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi.So, a bit late to the party, but I bought the game months ago and now got back into playing again, after missing a boatload of updates I guess.So, what are these different bleeps i hear through out the race? Given that they come from the left, center or right, I suppose they could be curves or opponents, I'm not really sure on that.I also think I missed how to hyper drift. I set the hyper drift button to a different one than the boost button, but when I hit hyper drift, I get the drift sound, but shortly after that a sort of drum beat which I guess means that the drift time is over.Any hints you guys can give on drifting.I really love the concept and I find tracks difficulty quite challenging on the later tracks.#Greetings Moritz.

URL: https://forum.audiogames.net/post/467461/#p467461




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Re: Mailman has been released!

2019-10-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Mailman has been released!

Meh, not really my type of game because we basically saw this game a few times now.A thought which came to my mind, why don't produce a mailman game but in the style of paper boy? Remember that oldy? If not, check it up on google, that's a concept we didn't have yet.Greetings Moritz.

URL: https://forum.audiogames.net/post/466302/#p466302




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Re: Sequence Storm Rhythm Racing Game

2019-10-13 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi.Shit, and I thought I was good at rhythm games, at leased this game has a challenge.I still need to figure out when the best time is for boosting or for drifting, still having problems with that.Greetings Moritz.

URL: https://forum.audiogames.net/post/467996/#p467996




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Re: Indivisible - A new RPG (not accessible yet!)

2019-10-13 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Indivisible - A new RPG (not accessible yet!)

Hi.Shit people, really now? The game started in general discussion, then was posted in new releases and you want to move it back into general discussion till accessibility is included to then just move it back into new releases? Is everyone going bonkers today.and at 22, well, I would guess not that much.Talking about the game, what I heard in test videos and gameplays, this sounds something I would really enjoy, can't wait for the accessibility stuffage happening.Greetings Moritz.

URL: https://forum.audiogames.net/post/468090/#p468090




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Re: AI Dungeon comes to ios and android

2019-12-18 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

Hi.So, do I get this right, this is not limited to traditional fantasy items and enemys, you also have Scie Fy elements if the game decides to throw them in? Sounds quite, interesting so to speak, will give it a wirl and see what comes out of it.Greetings Moritz.

URL: https://forum.audiogames.net/post/486527/#p486527




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Re: Pitch Black: The 'AAA' Audio Game

2020-03-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Pitch Black: The 'AAA' Audio Game

Hi.I quite like the concept of your imersive simulation and look forward to them. Two questions though.1: Are these simulations designed like soundscapes or does the player have any possibility to interact with the simulation, change the viewpoint or interact with objects in the simulation?2: do I even want to know how you came up with the idea of walking naked through a populated city?Greetings Moritz.

URL: https://forum.audiogames.net/post/505314/#p505314




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Re: Blind Quest free demo and major update available now!

2020-02-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Blind Quest free demo and major update available now!

Sooo, does that new update also give out detailed info on gained experience points, propper health stats for you and the enemy? Or was that to much to code and ask for?Greetings Moritz.

URL: https://forum.audiogames.net/post/504758/#p504758




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Re: New Class, Areas, & Features!

2020-02-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: New Class, Areas, & Features!

Hmm darn, I can't make up my mind what kind of character I want to play.I still struggle between a martial arts munk, a sniper or a ninja type of character.Greetings Moritz.

URL: https://forum.audiogames.net/post/504536/#p504536




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-03-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

hi.Yeah Liams probably right by now, it's sorta useless expecting anything else from that Guy.I still wonder why he did the hole "you must login to facebook to save your progress" thing. When I got this right on the applevis forums, people actually payed money for weapons and tokens and didn't use facebook. And after they got a new phone the progress is lost.Seriously, apple has a system to do exactly that, cross device purchasing and keeping a purchase history.Greetings Moritz.

URL: https://forum.audiogames.net/post/506608/#p506608




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-03-05 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

I'm still convinced that either the hole or a majority of the dev team just ran off and he's really trying to keep the project together.I'm still amazed that he calls himself a dev even though he did well, how much game programing work?Greetings Moritz.

URL: https://forum.audiogames.net/post/506450/#p506450




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Re: Yulong released a new MMORPG!

2020-01-26 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Yulong released a new MMORPG!

Hi.At 3 the fucks wrong with you? Simply explaining that an MMO is a multy player game is apparently to hard for you I guess.Let's see what this game has to offer and how quick they grab at our wallets.Greetings Moritz.

URL: https://forum.audiogames.net/post/496121/#p496121




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Re: SoniFight v1.0 now available

2020-01-29 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: SoniFight v1.0 now available

Hi.i think tthey are on the site where you got it from as well, it has been quite some time till I played with it.did the KI scripts get any sort of update? I'm getting back into the game, so a working script would be a nice thing to have.Greetings Moritz.

URL: https://forum.audiogames.net/post/497126/#p497126




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Re: Swamp, zombie FPS by Aprone

2020-02-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi.Ah, thanks, i thought they were already in the game and some kind of hardcore stuff you could get, but good and sad to know that they were never implemented and also won't be implemented anymore I guess.I really hope Aprone comes back to this or gives out the source code so someone else could do something with it.greetings Moritz.

URL: https://forum.audiogames.net/post/498581/#p498581




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Re: Blind Quest: The Enchanted Castle is available now!

2020-02-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Blind Quest: The Enchanted Castle is available now!

Hi.Ok, this might sound harsh, but will they never learn? This is not the first time they produced a game like this, even though they always say it's a different team, all their games feel strangely the same.As Liam stated, there is nothing appealing regarding the game. And no, we wanted to create a game for everyone doesn't count anymore, we have heard that countless times now, no wonder the scene isn't moving anywhere.The one good thing is that it's not as overpriced as the inquisitor or echos of livia when it was still payed.Personally I have better ways to spend my 5 euros for a game like this, for example for a marvel vs capcom infinites steam key and I receive a more fleshed out game.Oh and, Pg13 just started a youtube live stream of the game, this shall be entertaining.Greetings Moritz.

URL: https://forum.audiogames.net/post/499160/#p499160




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Re: Swamp, zombie FPS by Aprone

2020-02-06 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi.Ok, thanks for your suggestions guys, I downloaded the game and am getting back into things there.Wish I still had my AA12 and steyer Aug with me, guess I have to somehow tackle sub3 with an mp5 and assault rifle.Greetings Moritz.

URL: https://forum.audiogames.net/post/499114/#p499114




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Re: Audio Rush - An Accessible Arcade Game for iOS

2020-02-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Audio Rush - An Accessible Arcade Game for iOS

Hi.Hmm, saying that you don't want to add in extra ambient sounds sounds abit like you think that blind gamers can't handle more than three sounds at a time.What one could do is enable or disable the playing of background sounds, the player could then choose if he would like to run through a soundscape or not.Greetings Moritz.

URL: https://forum.audiogames.net/post/497833/#p497833




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Re: Accessible Second Life Client Radegast 2.30 released!

2020-02-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Accessible Second Life Client Radegast 2.30 released!

Hi.Nope, nothing really changed, I checked it out some months ago and it was basically the same all over again.It's also really strange how you interact with objects. Some of them also just have really strange designators which don't make any real sence.Greetings Moritz.

URL: https://forum.audiogames.net/post/497782/#p497782




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Re: Swamp, zombie FPS by Aprone

2020-02-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi.Ok, honest opinion from you guys.I haven't touched the thing in months now, after I died at a mission and lost all my stuff, fare well hammer and aa12 shotgun, I quit the game and never touched it again till now.the recent comments about the game made me think if it's still worth coming back to it.So, what's your current opinion, are there still ok players in chat or do you get sware words and people calling each other mother fuckers the hole time now? At least from what I could ggather bullying is the new thing on there these days.Greetings Moritz.

URL: https://forum.audiogames.net/post/497837/#p497837




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Re: Accessible Second Life Client Radegast 2.30 released!

2020-02-01 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Accessible Second Life Client Radegast 2.30 released!

Yeah sounds quite good and I also would enjoy this, may give me a better idea on what I can do with this.Greetings Moritz.

URL: https://forum.audiogames.net/post/497916/#p497916




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Re: Swamp, zombie FPS by Aprone

2020-02-02 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi.At Sovs hmm yeah I thought that much from the most recent comments, I wish either aprone or anyone else would pick the thing up and would do something with it. Possibly making it free again would increase the user base but I guess that's never happening.can you enjoy the game online if you are just playing for yourself without minding the other players?Greetings Moritz.

URL: https://forum.audiogames.net/post/497971/#p497971




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Re: Accessible Second Life Client Radegast 2.30 released!

2020-02-03 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Accessible Second Life Client Radegast 2.30 released!

Hi.the thing I' can't grasp at the moment, what can you do and what can't? Yes, it's a virtual simulator with user created objects, but what is possible?Can I independly for example create my own body, buy and wear clothes, travel around the world by different mean, car, aircraft, bike, horse and what ever?Can I buy a house and buy furniture and so design my own place?Just some examples.Greetings Moritz.

URL: https://forum.audiogames.net/post/498240/#p498240




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Re: Accessible Second Life Client Radegast 2.30 released!

2020-02-03 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Accessible Second Life Client Radegast 2.30 released!

Gugh ok, I guess I'll go and take the plunge there, just gotta figure out when I have time and they as well, time zones do get in the way of things.Greetings Moritz.

URL: https://forum.audiogames.net/post/498250/#p498250




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Re: Swamp, zombie FPS by Aprone

2020-02-04 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi.Is there actually a way to use those new weapons in the game in the offline mode? I just looked at the weapons folder and found things like RPG, some gatling gun, striker and weapons I've never seen inn the game, are they new? They don't see to be usable offline, is there some workaround for that?Greetings Moritz.

URL: https://forum.audiogames.net/post/498480/#p498480




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Re: Accessible Second Life Client Radegast 2.30 released!

2020-01-31 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Accessible Second Life Client Radegast 2.30 released!

Hi.The problem I'm having with sl is still that you always need someone taking your hand and guiding you somewhere, you also can't really tell what's around you because there is no description of any items of sorts.Yes, the virtual ability staf are there helping you around, but in a program that simulates a second life, I don't want to always get my hand held throughout the hole thing, I feel even more blind in the game than I actually am.Greetings Moritz.

URL: https://forum.audiogames.net/post/497686/#p497686




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Re: I discovered several new cool features on blind drive!

2020-02-08 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: I discovered several new cool features on blind drive!

Hi.Lol yeah the storie is quite funny, I don't know why, but this is sorta fun. Only thing you have to get used to is that the cars drive around you in sorund surround sound and at least I can't always tell if I should go left or right, that's still abit difficult.Greetings Moritz.

URL: https://forum.audiogames.net/post/499694/#p499694




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Re: New Game From Galaxy Laboratory, Komandoh!

2020-01-27 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: New Game From Galaxy Laboratory, Komandoh!

Hi.So, late to the party and I just gave the game the figurative spin.I quite like it as a little game you can play for about 15 minutes at a time. the slot machine system of getting items surely gets repetitive after some time and basing your online rank on how much money you spend isn't a really good way to measure someones strength in my opinion.I unlocked all the classes, took a while till I completed the blue one, is there a need to complete the yellow class or will this just go on and on without any kind of final battle?I unlocked almost all the parts, I have most lightning parts equipped.the online mode is quite fun because who doesn't like batteling others phantom spinners?Greetings Moritz.

URL: https://forum.audiogames.net/post/496321/#p496321




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-02-11 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

Hi.Ok really I don't know what's up with that guy or his dev team. I have the feeling that even he doesn't know anymore what is going on and that he is basically the puppet on strings beeing used by the dev team, remember that 800 dollar email server, the extra registering process for accessible games, that kind of stuff.call me a conspiracy theorist, but I could imagine the situation that the dev team says that the update still takes time, even though they just go chuckle at the guy.He always says that he is a developer, although I would call him a director, as far as I know he didn't even write a single line of code.Greetings Moritz.

URL: https://forum.audiogames.net/post/500430/#p500430




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Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-14 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Test your reflexes with Perilous Marathon 1.4!

Hi.At Nocturnus yes, I agree with you 100 percent. The audiogames market is in shambles for years now as it seams, ever since that whole forking thing came up we got a bunch of games not worth the disk space on anyones harddrive.Seriously people. Take the price of the game, add three more dollars so you have about 8 or 9, depending on the current price, go to a key reseller of your choosing and get a key for Injustice 2 ultimate edition for around 8.99. There, you have a two year old game at a very good price and alot of playing time.Greetings Moritz.

URL: https://forum.audiogames.net/post/501234/#p501234




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-02-15 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

Hi.I think the comunity over at applevis is generally a more layed back bunch than we are over here.You have to remember that this is a comunity for serious gaming and that we have a different standard regarding games. As I see it, some people over there don't even have a computer or are audiogame novices, don't get me started on video games.Greetings Moritz.

URL: https://forum.audiogames.net/post/501716/#p501716




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Re: Test your reflexes with Perilous Marathon 1.4!

2020-02-15 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: Test your reflexes with Perilous Marathon 1.4!

Hi.At 217 well I would just go and open a paypal conflict and demand a refund, paypal is generally more on the buyers side of things, so I would give it a try, he has to react to that. Asking for it doesn't help as it seams, so get Paypal in there as well.Greetings Moritz.

URL: https://forum.audiogames.net/post/501718/#p501718




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Re: 1942: A new strategy war game

2020-01-08 Thread AudioGames . net ForumNew releases room : simba via Audiogames-reflector


  


Re: 1942: A new strategy war game

Hi.at Jaide well as far as I could see the game isn't full off insults against the japanese, only our Nuno here is the racist in the hole thing, and statements like in post 95 just show that he doesn't give a damb.Greetings Moritz.

URL: https://forum.audiogames.net/post/491477/#p491477




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