Re: Sequence Storm Rhythm Racing Game

2019-08-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Are you sure it's a timing issue? Accuracy is millisecond perfect, even hitting all notes perfectly my max w as like 96% or 97% URL: https://forum.audiogames.net/post/455485/#p455485 -- Audiogames-reflector mailing list

Re: Sequence Storm Rhythm Racing Game

2019-08-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @168 I think I actually had 1 less stat point than that, I may have had cornering at 1. I have done some missions on higher difficulty for more credits though. URL: https://forum.audiogames.net/post/454846/#p454846 -- Audiogames-reflector mailing

Re: Sequence Storm Rhythm Racing Game

2019-08-17 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game So I finally completed Sequence Storm on standard. If anyone is struggling with racing sections, put points into top speed, it helps way more than it might obviously look like it does. I did find the last mission way too easy though. Overall though I

Re: Sequence Storm Rhythm Racing Game

2019-08-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Put a lot of points into top speed, it makes act 4 so much easier URL: https://forum.audiogames.net/post/457022/#p457022 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Rhythm Racing Game

2019-08-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I think the main thing to help the game accessibility wise right now would be some kind of guide maybe in game or that the game links to. For example a lot of things aren't obvious, such as notes being spatially on the track or how your speed actually

Re: Sequence Storm Rhythm Racing Game

2019-08-20 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game You can hear robots at a greater distance than barriers, but the robots' increase in volume occurs over a longer period of time as you get closer than the barriers do. You have to wait longer than you think you would have to before steering past them.

Re: Sequence Storm Rhythm Racing Game

2019-08-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The game doesn't tell you, but you have access to your upgrades and equipment in arcade mode. URL: https://forum.audiogames.net/post/457857/#p457857 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Rhythm Racing Game

2019-08-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The game has a seizure warning at startup, I feel like that should be narrated too somehow. URL: https://forum.audiogames.net/post/458618/#p458618 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Rhythm Racing Game

2019-09-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I only got this because I've been slowly working my way through the arcade difficulties in score mode. Adjusting to Audible Cues 2 is brutal, I wonder if hard/expert are even possible. URL: https://forum.audiogames.net/post/459521/#p459521 --

Re: Sequence Storm Rhythm Racing Game

2019-09-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game In response to the Heremod challenge, I realize that I did this in story  mode after I'd recorded it and not arcade, buthttps://www.dropbox.com/s/ib6do2t7dv1ya … d.mp3?dl=1 URL: https://forum.audiogames.net/post/459517/#p459517 --

Re: Sequence Storm Rhythm Racing Game

2019-09-03 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game In response to the Heremod challenge, I realize that I did this in story  mode and not arcade, buthttps://www.dropbox.com/s/ib6do2t7dv1ya … d.mp3?dl=1 URL: https://forum.audiogames.net/post/459517/#p459517 -- Audiogames-reflector mailing list

Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audio wizards has been released, and it’s awesome I completed the  story, it took me about two hours too (though I haven't gotten 3 stars on  every level yet). Overall it was fun, I  did have an  issue where the screen sometimes just didn't acknowledge my gesture  for some reason and 

Re: Audio wizards has been released, and it’s awesome

2019-09-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Audio wizards has been released, and it’s awesome Also the title of the game is AudioWizards (no space), not Audio  Wizards. I think that's what is preventing people from  finding  it. URL: https://forum.audiogames.net/post/459018/#p459018 -- Audiogames-reflector mailing list

Re: Sequence Storm Rhythm Racing Game

2019-08-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The scratch down and up sounds for the left line are e (for down) and r (for up), not d and r. URL: https://forum.audiogames.net/post/457371/#p457371 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Rhythm Racing Game

2019-09-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game A Calculated Risk on Standard (audible cues 2):https://www.dropbox.com/s/wrg62f54m9p8r … d.mp3?dl=1I really should have used more hyper drift for this one, I always get distracted by trying to hit more of the notes though. URL:

Re: Sequence Storm Rhythm Racing Game

2019-09-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game A Calculated Risk on Standard (audible cues 2):https://www.dropbox.com/s/wrg62f54m9p8r … d.mp3?dl=0I really should have used more hyper drift for this one, I always get distracted by trying to hit more of the notes though. URL:

Re: Sequence Storm Rhythm Racing Game

2019-09-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I would definitely subscribe to a patreon. URL: https://forum.audiogames.net/post/460963/#p460963 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Rhythm Racing Game

2019-09-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game For patreon you could do the standard things, like patreons being listed in the credits, early access/beta testing, a tier for having a character in any new story missions, etc. URL: https://forum.audiogames.net/post/461951/#p461951 --

Re: Sequence Storm Rhythm Racing Game

2019-09-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I kind of wish that modes were more customisable. For example, before you start a track or mission you could hit a hotkey and get a menu like this (and the options menu would have a mode submenu)Audible cues 1 or 2visuals on/offBeat count/note

Re: Sequence Storm Rhythm Racing Game

2019-09-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I kind of wish that modes were more customisable. For example, before you start a track or mission you could hit a hotkey and get a menu like this (and the options menu would have a mode submenu)Audible cues 1 or 2visuals on/offBeat count/note

Re: Sequence Storm Rhythm Racing Game

2019-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Does anyone know how the firewall barriers are handled? I completed the mission but I feel like I ran into all of them and they don't seem to make sound. URL: https://forum.audiogames.net/post/453280/#p453280 -- Audiogames-reflector mailing list

Re: Sequence Storm Rhythm Racing Game

2019-08-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Have the charts changed in the newer version for arcade mode? I'm finding the timing is way more strict and a bunch of the patterns are different. I'm using Audio Cues 1. URL: https://forum.audiogames.net/post/453875/#p453875 --

Re: Sequence Storm Rhythm Racing Game

2019-08-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The new sounds for streams and the autopilot feature are incredibly helpful. I can't figure out how to get the bonus objective for welcome to Daemon Space though, since I think the autopilot is still colliding with other vehicles or the edges of the

Re: Sequence Storm Rhythm Racing Game

2019-08-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Clipboard narration is literally just sending the game's text to the clipboard. There are certain programs that will let screen readers automatically read the content of the clipboard when it changes. URL:

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Yeah I find the confirmation beats distracting, I think they should be a toggle. I have forgotten what note I was meant to press because I got distracted by the barrage of 10 or so confirmation sounds on a harder track. To clarify I'm referring to the

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game What is the "Show ghosts" setting in the arcade mode screen? URL: https://forum.audiogames.net/post/454093/#p454093 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Yeah I find the confirmation beats distracting, I think they should be a toggle. I have forgotten what note I was meant to press because I got distracted by the barrage of 10 or so confirmation sounds on a harder track. URL:

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game What is the "Show ghosts" setting in the arcade mode screen?Also what is the order of judgments? I thought the best type would be synchronized but I'm not entirely sure. URL: https://forum.audiogames.net/post/454093/#p454093 --

Re: Sequence Storm Rhythm Racing Game

2019-08-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The change log says that the health/power indicators were made louder, but I still haven't heard them so I don't know what I'm looking out for and nothing obvious jumps out at me. URL: https://forum.audiogames.net/post/454146/#p454146 --

Re: Sequence Storm Rhythm Racing Game

2019-08-09 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The correct version of Tolk can  be found here. URL: https://forum.audiogames.net/post/454290/#p454290 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Rhythm Racing Game

2019-08-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game You have to boost when you would normally hit the notes and it removes them from the track in front of you. URL: https://forum.audiogames.net/post/453500/#p453500 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Rhythm Racing Game

2019-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I found the problem, for some reason the audio cues setting in options didn't save and I had to reset it.This is fun so far but some things don't seem accessible yet. The rhythm stuff works fine, but things related to actual racing don't. You can't

Re: Sequence Storm Rhythm Racing Game

2019-08-04 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I found the problem, for some reason the audio cues setting in options didn't save and I had to reset it.This is fun so far but some things don't seem accessible yet. The rhythm stuff works fine, but things related to actual racing don't. You can't

Re: Sequence Storm Rhythm Racing Game

2019-09-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Speaking of Audible Cues 2, I'm encountering some weirdness with Suckerpunch on medium difficulty. I'm not entirely sure how to describe this section, but it's the sections with a lot of scratch notes (low-high-pause-low-high-pause) etc. I'm pretty

Re: Sequence Storm Rhythm Racing Game

2019-09-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Ah okay. Also the new dlc preview track is probably one of my favourites to play through. The medium track is rated 29 though and I don't think it's that difficult, it's definitely easier than some of the 27 tracks there. URL:

Re: Sequence Storm Rhythm Racing Game

2019-09-22 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game They appear where the notes are visually on screen (which is the same as the default panning for each audible cue) so steering over those spots will get you them. If you just boost for the center two columns and the jump notes (space bar on eyboard

Re: Sequence Storm Rhythm Racing Game

2019-10-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Could you open a github page for issues? That works pretty well. URL: https://forum.audiogames.net/post/465545/#p465545 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I'm extremely confusedspoilerWhat are you meant to do in the power plant? No order of the four switches seems to do anything. I notice they all play their sound at different speeds but I don't know what that

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-09 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem So a questionspoilersIs there an easy way to get back to the Hathorillion boss battle? The game said there was a hole allowing you to easily get back but I do not see one.end spoilers URL:

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-09 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Oh, I see, thanks. It makes sense but that should really be hinted at more, especially as your x menu doesn't even work. URL: https://forum.audiogames.net/post/474681/#p474681 -- Audiogames-reflector mailing list

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-09 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Okay so I'm pretty sure this is a bug.majorspoilersfollowseriouslyI'm not kidding hereI free the Artisoul in Requia and... nothing happens. I let the music play for a while and got a dialogue about Andromida and let the

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Oh okay, thanks. that is kind of annoying though that you have to walk all the way back. URL: https://forum.audiogames.net/post/473084/#p473084 -- Audiogames-reflector mailing list

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem So I've encountered a pretty painful bug.SpoilersThe game told me I could now use the MS drive to get out of Ogma's world. When I use it however I just get the no useful actions right now text.End spoilers URL:

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem So I've completed the game (in 38 hours), overall this game was much, much better than Manamon 1.Is it possible some kind of jukebox/soundtrack listen mode could be added? the music in this game is really good nad I'd

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem So I've completed the game (in 38 hours), overall this game was much, much better than Manamon 1.Is it possible some kind of jukebox/soundtrack listen mode could be added? the music in this game is really good and I'd

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-15 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem It isn't there, the stadium is through the desert to the north. URL: https://forum.audiogames.net/post/476896/#p476896 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Beatstar 7.5.0 released, with a bunch of new stuff.

2019-11-16 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Beatstar 7.5.0 released, with a bunch of new stuff. the game says it is going to download the default pack. After I hit enter it just sits there and doesn't seem to do anything. URL: https://forum.audiogames.net/post/477146/#p477146 -- Audiogames-reflector mailing list

Re: Bulwark in the City of Flesh

2019-12-07 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Bulwark in the City of Flesh So I had the audio stuttering issue, the fix was to enable my graphics card (I have no idea why it wasn't enabled). I'm thinking the audio could be synced up to visual fps or something because I had the problem when it was using integrated graphics.I just

Re: Sequence Storm Rhythm Racing Game

2019-10-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game The problem with that is that you do kind of need the sensitivity to be that high, especially when moving really quickly (like if you're at 225% speed turning slightly won't get you out of the way in time). Maybe additional buttons for slower turns

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-11-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: infini crawl, text dungeon crawling rpg similar to the wastes. You could also use aria live regions instead. That may require a little more work to implement. URL: https://forum.audiogames.net/post/480417/#p480417 -- Audiogames-reflector mailing list

Re: Sequence Storm Rhythm Racing Game

2020-01-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game There is a learn sounds menu in the game, it's under audio cues in accessibility settings. URL: https://forum.audiogames.net/post/495114/#p495114 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: AudioWizards now on Steam and PC!

2020-01-22 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: AudioWizards now on Steam and PC! I just beat the main story, this game plays well on pc. At the start of levels (usually just after a cutscene ends) the game's input will lag for a bit and I'm not really sure why. I don't think I had this problem with the IOS version. URL:

Re: New Game From Galaxy Laboratory, Komandoh!

2020-01-01 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: New Game From Galaxy Laboratory, Komandoh! you don't hit a wall, you're hitting the other person's spinner. Honestly right now the game is very easy to win, just equip all the repel items and either knock the least stable enemy spinners off the edge or just repeatedly hit them from a

Re: ZombieMud

2020-01-06 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: ZombieMud Select is an alias that is part of output functions I think? Try disabling that and using select again. If that fails it's unfortunately probably part of mushreader; in that case I don't know what to do. URL: https://forum.audiogames.net/post/490989/#p490989 --

Re: Untold RPG - now with official support for VoiceOver & TalkBack

2020-09-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Untold RPG - now with official support for VoiceOver & TalkBack I've been looking for hours and I see no way to do it. I had no problem with the like 12 enemies in the dining room but the boss just destroys me and I see no way of avoiding the fight. URL:

Re: Untold RPG - now with official support for VoiceOver & TalkBack

2020-09-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Untold RPG - now with official support for VoiceOver & TalkBack @hanif thanks, though I somehow managed to beat himI just completed the game. Overall this game was a lot of fun, the writing, atmosphere, and story are really well done. I'm definitely looking forward to any sequels. Also

Re: Untold RPG - now with official support for VoiceOver & TalkBack

2020-09-14 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Untold RPG - now with official support for VoiceOver & TalkBack @hanif thanks, though I somehow managed to beat himI just completed the game. Overall this game was a lot of fun, the writing, atmosphere, and story are really well done. I'm definitely looking forward to any sequels. Also

Re: Sequence Storm Rhythm Racing Game

2020-09-08 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game It's just a straight track with whatever the default background is I believe, the notes show up fine. URL: https://forum.audiogames.net/post/568756/#p568756 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Untold RPG - now with official support for VoiceOver & TalkBack

2020-09-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Untold RPG - now with official support for VoiceOver & TalkBack Yeah I'm stuck here too, I have no idea what I'm missing. Also possible bug:spoilersFor some reason I didn't get the amulet the priest in the royal heights said would be useful on my quest. I chose the deceit one (I forget

Re: Untold RPG - now with official support for VoiceOver & TalkBack

2020-09-11 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Untold RPG - now with official support for VoiceOver & TalkBack Yeah I'm stuck here too, I have no idea what I'm missing. URL: https://forum.audiogames.net/post/569884/#p569884 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-13 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Did you go to the input settings screen and press any button besides lb to get back out? URL: https://forum.audiogames.net/post/579984/#p579984 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod You need to have achievement enabler activated (it's available in the steam workshop). The game for some reason keeps track of the Watcher's unlock progress via achievements, do you need to get the third achievement enabled while

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-05 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod You need to have achievement enabler activated (it's available in the steam workshop). The game for some reason keeps track of the Watcher's unlock progress via achievements, so you need to get the third achievement enabled while

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-12 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Say the Spire doesn't currently read blights, I'm working on fixing it. URL: https://forum.audiogames.net/post/579754/#p579754 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sequence Storm Rhythm Racing Game

2020-10-17 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game For keyboard, narration is space in the main menu. URL: https://forum.audiogames.net/post/581037/#p581037 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod The strategic bug is a known issue, I already fixed it for the next beta. I don't know why your run history is crashing, can you paste your crash log? steam dir/sayTheSpire/send to devs/logs/say the Spire.log. URL:

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-10 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod oh weird, I'll look into it URL: https://forum.audiogames.net/post/579184/#p579184 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-10-06 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Regarding keyboard, it is coming soon. I currently have a lot of university work that's delaying it so I can't promise a specific date unfortunately.@xvordan act 4 spoilers: You can accessibly get all of the keys, but it doesn't

Re: Untold RPG - now with official support for VoiceOver & TalkBack

2020-08-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Untold RPG - now with official support for VoiceOver & TalkBack Hey have I made my game unwinnable?SpoilersseriouslyI'm trying to defeat the rogue guard in the farmhouse but when I hit him I do a grand total of... 1 to 3 damage each time. I've mostly gone an agi build with perception

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @camlorn just to clarify, the block 3 when reading enemy names means the enemy has 3 block, not the player. I intentionally haven't made everything the enemy does read because it would in some cases take forever. For example there is an

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Regarding strategies, don't be afraid to attempt nonconvensional ones. Treat hp as a resource to be spent, for example it's often better to just not defend on the odd numbered (9 damage) phases of the sentries fight and gain block on

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Regarding strategies, don't be afraid to attempt nonconvensional ones. Treat hp as a resource to be spent, for example it's often better to just not defend on the odd numbered (9 damage) phases of the sentries fight and gain block on

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Regarding strategies, don't be afraid to attempt nonconvensional ones. Treat hp as a resource to be spent, for example it's often better to just not defend on the odd numbered (9 damage) phases of the sentinels fight and gain block on

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-27 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @camlorn just to clarify, the block 3 when reading enemy names means the enemy has 3 block, not the player. I intentionally haven't made everything the enemy does read because it would in some cases take forever. For example there is an

Re: Sequence Storm Rhythm Racing Game

2020-09-23 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game It's in the middle of the section with a bunch of holds (hold r and a bunch of k notes, then it switches to the u/i and they seem to be simultaneous). It can happen due to a glitch in the editor. URL: https://forum.audiogames.net/post/573430/#p573430

Re: shadow rine full voice version released

2020-09-21 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: shadow rine full voice version released Hard mode is blatantly unfair especially starting out. I couldn't even do it with the bonus items from the codes and stuff, though I suspect it is possible. Keep in mind there are a few chests on the plains you can find that can give you a few

Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Say the Spire, a Slay the Spire Accessibility Mod This summer I have been working on a mod for Slay the Spire that provides screen reader accessibility. My goal is to provide a mod that is as close to the visual gaming experience as possible.Public Beta 1 of the mod is now ready. Since the

Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Say the Spire, a Slay the Spire Accessibility Mod This summer I have been working on a mod for Slay the Spire that provides screen reader accessibility. My goal is to provide a mod that is as close to the visual gaming experience as possible.Public Beta 1 of the mod is now ready. Since the

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @nolan steam workshop allows you to upload user content for a game (mods, guides, videos, etc) and I think it lets you upload your own games too somehow which can have their own pages. If you install the game then go to the steam

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @nolan steam workshop allows you to upload user content for a game (mods, guides, videos, etc) and I think it lets you upload your own games too somehow which can have their own pages. If you install the game then go to the steam

Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Say the Spire, a Slay the Spire Accessibility Mod This summer I have been working on a mod for Slay the Spire that provides screen reader accessibility. My goal is to provide a mod that is as close to the visual gaming experience as possible.Public Beta 1 of the mod is now ready. Since the

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Sorry for the confusion with the readme, I have updated it it and the installation and setup steps should be more clear. I was also wrong about the itch.io version of the game; I thought someone I know was playing the game with it but

Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Say the Spire, a Slay the Spire Accessibility Mod This summer I have been working on a mod for Slay the Spire that provides screen reader accessibility. My goal was to provide a mod that remained close to the game's UI. Public Beta 1 of the mod is now ready. Since the mod is in beta, not

Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Say the Spire, a Slay the Spire Accessibility Mod This summer I have been working on a mod for Slay the Spire that provides screen reader accessibility. My goal was to provide a mod that remained close to the game's UI. Public Beta 1 of the mod is now ready. Since the mod is in beta, not

Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Say the Spire, a Slay the Spire Accessibility Mod This summer I have been working on a mod for Slay the Spire that provides screen reader accessibility. My goal is to provide a mod that is as close to the visual gaming experience as possible.Public Beta 1 of the mod is now ready. Since the

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-25 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Sorry for the confusion with the readme, I have updated it it and the installation and setup steps should be more clear. I was also wrong about the itch.io version of the game; I thought someone I know was playing the game with it but

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @pates see the github link in the first post URL: https://forum.audiogames.net/post/574498/#p574498 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @Zersiax to embark hit y/triangle. Usually for things like that y/triangle is how to proceed. URL: https://forum.audiogames.net/post/574518/#p574518 -- Audiogames-reflector mailing list

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod ah, @Lirin I think you may have a bug with the game itself. I know some of my beta testers also had weird results when trying to change settings. Where is your game installed, is it the default location? If so you should report this to

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod ah, @Lirin I think you may have a bug with the game itself. I know some of my beta testers also had weird results when trying to change settings. Where is your game installed, is it the default location? If so you should report this to

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @Lirin This actually appears to be a BaseMod bug (a mod that Say the Spire depends on). I uninstalled Say the Spire and the game still crashes in the same way. Thanks for reporting it, I'll try to let the BaseMod developer know. Also

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @Lirin yep that is the bug a lot of people are having. I'd report this to the devs, it looks like a pretty common issue. URL: https://forum.audiogames.net/post/574593/#p574593 -- Audiogames-reflector mailing list

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @Lirin This actually appears to be a BaseMod bug (a mod that Say the Spire depends on). I uninstalled Say the Spire and the game still crashes in the same way. Thanks for reporting it, I'll try to let the BaseMod developer know. Also

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod No, the game should work with other mods you have installed. URL: https://forum.audiogames.net/post/574610/#p574610 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @pates Do you know if that controller is using XInput or DirectInput? I know some people were having issues with ps4 style controllers, sadly that's a game issue and not a mod issue I can fix.@wlomas my intension is to have it within

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @arnold18 Most of the game's UI is read, however there are a few screens still being worked on (see the github readme page for more info). URL: https://forum.audiogames.net/post/574462/#p574462 -- Audiogames-reflector mailing list

Re: Sequence Storm Rhythm Racing Game

2020-09-22 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @zseli I like the Shop 20 track, though a few suggestions/issues. There is one section in audible cues 2 mode on normal difficulty where there are i and u notes simultaneously so that section is actually impossible to get right (the game won't register

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @lirin What control labels aren't reading properly in mod the spire? Make sure you followed the instructions in the readme related to Java Access Bridge. I'm also working on localization immediately after the keyboard support, I will

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @lirin What control labels aren't reading properly in mod the spire? Make sure you followed the instructions in the readme related to Java Access Bridge. URL: https://forum.audiogames.net/post/575800/#p575800 --

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-30 Thread AudioGames . net ForumNew releases room : stewie via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Are you on Windows 10 64 bit? URL: https://forum.audiogames.net/post/575828/#p575828 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

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