Re: accessible java IDE

2018-02-06 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: accessible java IDE Thanks very much, this helped a lot!It's gonna take a while to get used to this, I am not used to ides at all. URL: http://forum.audiogames.net/viewtopic.php?pid=351180#p351180 ___ Audiogames-reflector mailing list

Re: accessible java IDE

2018-01-11 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: accessible java IDE I've got a mac, but usually code in a windows VM.I've found eclipse, along with a nvda addon for it., so I'm gonna try that. URL: http://forum.audiogames.net/viewtopic.php?pid=347069#p347069 ___ Audiogames-reflector

accessible java IDE

2018-01-11 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
accessible java IDE Hi,I'm taking an intro to object oriented programming class, and we're using java. The IDE they're using is called bluejay, and it is unfortunately, not all that usable. Does anyone have suggestions as to an alternative? I've heard some people use eclipse, however I've

Re: problem with sound rotation in bgt

2015-06-02 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: problem with sound rotation in bgt Hi,Ive been looking at the topic aprone posted a couple years ago that describes how to do this, and Im confused at one point. When were told that 90 degrees, or 0.5pi radians, is south, how does that work exactly? I understand that computersthink of

Re: problem with sound rotation in bgt

2015-05-29 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: problem with sound rotation in bgt Yeah, Ive actually been regretting choosing bgt for a while now, because Ive had to rewrite a lot, and just write some pretty basic stuff from scratch. It also handles pointers in a silly way, and makes linked lists and things like it incredibly

problem with sound rotation in bgt

2015-05-27 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
problem with sound rotation in bgt Hi, I am having some problems with sound rotation in bgt, and Im not sure if its the classes Im using, the way Ive set volume, or something else, and was wondering if I could get any suggestions. Basically my problem is that when things are in front of

Re: Let's code!

2015-05-14 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: Let's code! Hi, sounds interesting. matalver...@me.com URL: http://forum.audiogames.net/viewtopic.php?pid=216268#p216268 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: rotation package people, start creating fps's! Hi, Im very impressed! Ive been working on classes for rotation and such myself, and its neat to see someone else release their code. Im especially impressed with how you managed to avoid using all the utterly terrifying math that my way

Re: problems with some functions, any suggestions?

2015-04-28 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: problems with some functions, any suggestions? Hi, all the variables that store important numbers are doubles, which are very precise. The only things that are integers are the values returned by the functions, which are used to handle different cases. URL:

Re: problems with some functions, any suggestions?

2015-04-27 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: problems with some functions, any suggestions? Hi, actualy the only things that are int are the values the function is returning. Some of the peramiters of the function are actually variables that get changed based on the input. I would have used pointers, but for some reason bgt only

problems with some functions, any suggestions?

2015-04-27 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
problems with some functions, any suggestions? Hi, I have been struggling to get a couple of functions in my latest project to do what theyre supposed to, and was wondering if anyone could offer any suggestions.Basically whats supposed to happen is this. When you fire a gun, the game

Re: Is Learning 2 Programming languages at once possible?

2015-03-20 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? Well, since this cant get much worse, why not throw my opinion in here, as well. I think that while pb might be an okay language to start with for programmers, the fact that it costs 80 euros makes it a silly choice when there are

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? So, Im a little confused about how dictionaries in bgt work. do I just assign the value to a handle of whatever enemy? or, something else. URL: http://forum.audiogames.net/viewtopic.php?pid=207523#p207523

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Ah, okay. Ill see if I can find the angelscript docs and figure it out. My regret at choosing bgt is growing very fast, though... URL: http://forum.audiogames.net/viewtopic.php?pid=207529#p207529

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Ah, thanks. So then, how would I effect the enemy via the dictionary? From what I understand from the helpfile, Id have to create a generic enemy, then do something like enemies.get(key, enemy);Where enemy is a handle to the

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-04 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe Yes. Im beginning to realize this far too late. If this werent a school project, Id just restart in c++, or something. Unfortunately Im at that point when its probably easier to just deal with it. URL:

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? yes. Im coming to that realization far too late, unfortunately. If this werent a school project Id probably just recode in c++, or some other programming language. It feels like Im at that point though where its easier to just

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I understand where youre coming from. I already am running into some of these problems, especially in regards to the physics and astar. The implementation in bgt requires a 2d array, which my game doesnt use. Ill probably have to

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Itshard to say. I think, for me, even though doing this has been incredibly annoying, Ive also learned a lot from it, which is always a good thing. URL: http://forum.audiogames.net/viewtopic.php?pid=207444#p207444

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? So, Ive been looking into dictionaries, and they do seem like they are what I need. Im confused on a few points still, though.First, how can I go through the entire dictionary to check for things? For example:When I fire the

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? How exactly would that work? I need to check all the enemies on the level to see if they intersect with the weapon. Get keys seems like it will do what I need, though. Thanks. URL:

Re: suggestions on how to deal with destruction of a class?

2015-03-01 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Hi guys, thanks very much for the advice! Ive never really looked into dictionaries, but Im beginning to think that I should. URL: http://forum.audiogames.net/viewtopic.php?pid=206924#p206924

suggestions on how to deal with destruction of a class?

2015-02-27 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
suggestions on how to deal with destruction of a class? Hi, Im having a bit of trouble thinking of a way to cause enemies to die with my current setup, and was wondering if anyone had any suggestions. At this point, it works like this:Ive got a level class, with an array of enemies. Each

Re: suggestions on how to deal with destruction of a class?

2015-02-27 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Sorry. I meant properties. And, they werent quite properties before. I had an x and a y value, but they just moved on the 2d array. So I could just go level.enemies[this.x][this.y]=null;Or something like that. Now, because enemies

suggestions on how to deal with destruction of a class?

2015-02-27 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
suggestions on how to deal with destruction of a class? Hi, Im having a bit of trouble thinking of a way to cause enemies to die with my current setup, and was wondering if anyone had any suggestions. At this point, it works like this:Ive got a level class, with an array of enemies. Each

Re: developing a kind of radar?

2015-01-12 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: developing a kind of radar? Hi, so, I think Im, incredibly close to figuring this out. I do have one question, though. Whats the best way to regulate the time that passes between ticks? I know thats the entire point of the thing, and I looked at that frame clock for bgt, but Im not

Re: developing a kind of radar?

2015-01-12 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: developing a kind of radar? Thanks! I think I am beginning to understand this. URL: http://forum.audiogames.net/viewtopic.php?pid=200853#p200853 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: developing a kind of radar?

2015-01-09 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: developing a kind of radar? Hi, I think what confuses me is how ticking is different from something like, while (true) {keyboard_function();wait(5);}and how to know when to call something like tick, and how calling tick methods will effect the game. Im really sorry Im having so much

Re: developing a kind of radar?

2015-01-09 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: developing a kind of radar? Hi, Im still struggling with the concept of frames and ticks. I understand how it can be helpful, and I understand your code in post 2, Im just not sure how for example, youd tell the game how to tick everything properly, given a certain amount of time per

Re: developing a kind of radar?

2015-01-08 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: developing a kind of radar? Hi, thanks for the suggestions. I dont completely understand, but Ill definitely take a look at some game programming tutorials for information. Im now trying to figure out though, how I can update the angles the radar is scanning based on actions the player

Re: developing a kind of radar?

2015-01-08 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: developing a kind of radar? Hi, thanks for the suggestions. I dont completely understand, but Ill definitely take a look at some game programming tutorials for information. Im now trying to figure out though, how I can update the angles the radar is scanning based on actions the player

developing a kind of radar?

2015-01-07 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
developing a kind of radar? Hi, Im back! I was wondering if anyone has some suggestions as to the best ways to develop a kind of radar, that detects whats in front of the player for maybe 4 or 5 steps, in a half-circle? Ive tried to do this, but in its current form it causes the game to

Re: developing a kind of radar?

2015-01-07 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: developing a kind of radar? Ah, okay. So just make a timer then, and call the update method every time its elapsed? Or I could put the timercheck in the update function itself. I do that with a couple of my classes, doing that for this didnt even cross my mind, hough. Thanks very much!

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Hi, thats almost what Ive been trying to do. My player is moving with double precision though, so I have been having a bit of trouble. Heres my player class, it, might help explain things.https://www.dropbox.com/s/ftt153iohif5c …

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Hi, thats almost what Ive been trying to do. My player is moving with double precision though, so I have been having a bit of trouble. Heres my player class, it, might help explain things.https://www.dropbox.com/s/ftt153iohif5c …

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Hi, thats almost what Ive been trying to do. My player is moving with double precision though, so I have been having a bit of trouble. Heres my player class, it, might help explain things.https://www.dropbox.com/s/ftt153iohif5c …

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Hi, thanks very much, that was very helpful! I have actually tried to do that, however I now sometimes get the problem where even if Im not actually facing a wall, Ill still run into the thing. I think your idea of the sliding

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? I, guess I didnt really think of it that way. I should probably add some way for a player to check whats around them. URL: http://forum.audiogames.net/viewtopic.php?pid=197841#p197841

Re: Collision detection in 2d games when turning is a thing?

2014-12-19 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Thanks again for all the help, guys. Im learning a lot from this, and you have been incredibly helpful. URL: http://forum.audiogames.net/viewtopic.php?pid=197844#p197844 ___

Collision detection in 2d games when turning is a thing?

2014-12-18 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Collision detection in 2d games when turning is a thing? Hi, Im wondering what the best way to implement collision detection for walls, pits, and other objects is in games when angles are involved. Ive tried to do some research online, but havent really come up with much. Ive gotten

Re: Collision detection in 2d games when turning is a thing?

2014-12-18 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: Collision detection in 2d games when turning is a thing? Hi, oh, I didnt realize you could do that. Lots of the atan functions Ive seen ask for an x and a y so...As for walls and the player, walls are represented by a 2d array of bools, which is my problem, I think. The player is

Re: object handle not supported by this type bgt error

2014-12-10 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: object handle not supported by this type bgt error Hi, thanks very much, this is exactly what I was looking for! Sorry Im asking you so many silly questions URL: http://forum.audiogames.net/viewtopic.php?pid=197056#p197056 ___

Re: object handle not supported by this type bgt error

2014-12-09 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
Re: object handle not supported by this type bgt error Hi, thanks for the help! I was also wondering. Is it possible to change the soundpool class in such a way as to allow for rotation of the player? or would it just be easier to find a different sound library and rewrite in a different

object handle not supported by this type bgt error

2014-12-05 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
object handle not supported by this type bgt error Hi. Im having problems with a level class, thats not letting me write if statements to the 2d array of bools I am using to check for walls. When I do this in my player class, theres no issue. however when I do it from within my enemy

object handle not supported by this type bgt error

2014-12-05 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
object handle not supported by this type bgt error Hi. Im having problems with a level class, thats not letting me write if statements to the 2d array of bools I am using to check for walls. When I do this in my player class, theres no issue. however when I do it from within my enemy

stopping sounds in vip mud?

2014-10-18 Thread AudioGames . net ForumDevelopers room : Dranelement via Audiogames-reflector
stopping sounds in vip mud? Hi, Im having a bit of trouble stopping lots of sounds in vvipmud at once. Im making a trigger to arm a grenade, and Ive saved the sound to a handle, then stop it when tie timer rs out. This works, but only for one grenade at a time, and if I try to do more tha