Re: where can i get game maker?

2016-09-18 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: where can i get game maker?

Because game maker has its own language, there isn't one language that will help you more than some other language. What will help you the most is an understanding of and some experience with the concepts of programming. Variables, loops, conditionals, etc.The book, "Game Maker's Apprentice", would be a good way to get started, because it doesn't assume that you know anything about programming.  Once you know the basics, each chapter teaches you by guiding you through writing a game using what you learn in the chapter.I believe the book's publisher sells it as both a physical book and as a PDF file. I had both.I don't know what you are expecting, but, even if Game Maker is accessible, the games it creates won't be.

URL: http://forum.audiogames.net/viewtopic.php?pid=279491#p279491





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Re: where can i get game maker?

2016-09-18 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: where can i get game maker?

Because game maker has its own language, there isn't one language that will help you more than some other language. What will help you the most is an understanding of and some experience with the concepts of programming. Variables, loops, conditionals, etc.The book, "Game Maker's Apprentice", would be a good way to get started, because it doesn't assume that you know anything about programming.  Once you know the basics, each chapter teaches you by guiding you through writing a game using what you learn in the chapter.I believe the book's publisher sells it as both a physical book and as a PDF file. I had both.

URL: http://forum.audiogames.net/viewtopic.php?pid=279491#p279491





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Re: where can i get game maker?

2016-09-18 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: where can i get game maker?

I used to play with this program back before I lost my vision.From what I remember of it,Parts of it might be accessible, but the parts dealing with graphics will be a challenge.Since you will be programming games with it, some programming knowledge and experience will be helpful but isn't absolutely necessary.

URL: http://forum.audiogames.net/viewtopic.php?pid=279454#p279454





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Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-02 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: We are developing a fps audio game using 3D sound (HRTF)

Hello! And welcome to the audiogames.net forums!This game sounds like it's right up my alley. I prefer games that focus on exploration and puzzles solving over wall to wall battles. This game sounds like it will be somewhat like the Blindside game (http://www.blindsidegame.com/), which I thoughly enjoyed, even though it was short and was never finished, or at least none of the subsequent chapters of the story were never produced.If you are this close to release, do you perhaps have any recordings of the gameplay we could listen to?I like the idea of the game's proceeds benefiting the blind, I'd be more willing to buy games if more developers did something like that.Looking forward with eager, and sweaty hands for this game!

URL: http://forum.audiogames.net/viewtopic.php?pid=277401#p277401





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Re: accessible programing languages for the blind?

2016-08-27 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: accessible programing languages for the blind?

My personal favorite is Pure Basic.

URL: http://forum.audiogames.net/viewtopic.php?pid=276434#p276434





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Re: A way to detect that capslock is on?

2016-07-18 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: A way to detect that capslock is on?

I've been using JAWS and have never had a problem with forgetting the caps lock. Unless you disabled it, JAWS speaks at a higher pitch than normal when you type a capitol letter. So you typing feed back should make it obvious that your caps lock is on. Also there is sound if you type a shifted letter while caps locks is on, I don't know if that sound comes from JAWS or from Windows, either way it's yet another indication that the caps lock is on. And finally, unless I need to type something really long, I don't use caps lock.

URL: http://forum.audiogames.net/viewtopic.php?pid=268565#p268565





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Re: What is .net framework in detail?

2016-07-01 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: What is .net framework in detail?

As I understand it, each edition of Microsoft's Visual C/C++ has its own run time library redistributable that you package in your installer and have the installer run it at the end of the install to install the library.For example, if the program was written with Visual C/C++ 2008, it will need the Visual C/C++ redistributable run time libraries installed to run.hth

URL: http://forum.audiogames.net/viewtopic.php?pid=266474#p266474





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Re: What is .net framework in detail?

2016-06-28 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: What is .net framework in detail?

This is just my opinion and a bit of humor..NET is a shiny turd Microsoft laid in the middle of the road during its travels about 15 years ago.I guess it was an attempt to create something that would eventually be a foundation for cross platform development, but it never took off. For that Java was already well established.

URL: http://forum.audiogames.net/viewtopic.php?pid=266254#p266254





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Re: C++ vs C#

2016-06-13 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: C++ vs C#

back when I was working for other people, I used C++ for several reasons.1. I have never liked .NET, so I actively avoid it whenever possible.2. It is my feeling that more people know C++ than C# because C++ is everywhere while C# is an exclusively Microsoft thing. Eventually someone else will have to maintain my code. It will be a lot easier for my employer to find C++ than C# programmers.3. There's no need to install .NET which takes up a lot of space. Although these days, .NET comes prepackaged as a part of Windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=264289#p264289





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Re: Compiler for C for Windows

2016-06-10 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: Compiler for C for Windows

My favorite version of Visual Studio was version 6 because it was the last version before .NET was introduced. I absolutely refuse to give up my Visual Studio 6 CDs and manuals.The last version I used was version 10 and that was 4 years ago before I lost my vision.I haven't used it since because for my own projects, I prefer Pure Basic.I know JAWS has settings and possibly scripts to handle Visual Studio. I don't know if they just simplify things or are required to make Visual Studio accessible.Yes, the compilers in Visual Studio can be run from the command line, though I've always used the IDE.If you decide to try it out, I believe Microsoft is still giving away basic versions for non commercial use. That way just looking at it doesn't cost you anything. If you need more features or will be using it for commercial purposes, you'll have to buy at least the standard edition.I'd install it on a second machine, i
 t's easy to install but not so easy to cleanly remove if you decide you don't want it. That one reason why I now use Pure Basic.

URL: http://forum.audiogames.net/viewtopic.php?pid=263915#p263915





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Re: Compiler for C for Windows

2016-06-10 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: Compiler for C for Windows

If I needed to write something in C or C++ in Windows, I'd use Visual Studio mainly because that's what I'm familiar with.

URL: http://forum.audiogames.net/viewtopic.php?pid=263870#p263870





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Re: What was the first game you ever made?

2016-05-18 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: What was the first game you ever made?

LOL! I remember doing almost the very same thing at my local Radio Shack. The difference was that I already had several years of programming behind me, so I was trying to figure out just what the model 1 could do.A year later I got an Apple 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=260879#p260879





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Re: What was the first game you ever made?

2016-05-18 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: What was the first game you ever made?

LOL! I remember doing almost the very same thing at my local Radio Shack. The difference was that I already had several years of programming behind me, so I was trying to figure just what the model 1 could do.A year later I got an Apple 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=260879#p260879





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Re: What was the first game you ever made?

2016-05-17 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: What was the first game you ever made?

I wouldn't know about it either, if a doctor hadn't commented about it, it's not even in the one book about glaucoma I did read. As far as how I feel about it, I listen to a podcast called "Going Blind Sucks" to remind me of how not to be. It's a pretty good podcast once you get past the complaining he does.And you're right, If you want to talk more about this, we should creat a new thread instead of highjacking this one.

URL: http://forum.audiogames.net/viewtopic.php?pid=260789#p260789





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Re: What was the first game you ever made?

2016-05-17 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: What was the first game you ever made?

@SneakI was told that it is very common for people who have cateracts to later develop glaucoma.

URL: http://forum.audiogames.net/viewtopic.php?pid=260734#p260734





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Re: What was the first game you ever made?

2016-05-16 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: What was the first game you ever made?

I've had vision problems my whole life. I was born blind with congenital cateracts which was removed when I was one year old, requiring that I wear very strong (coke bottle bottoms) bifocals. Then when I was five years old, I had to have my eyes realigned. I had a retina detachment in my left eye when I was seventeen years old, leaving me with sight in only one  eye. Then things were stable until I was diagnosed with glaucoma when I was forty years old. Then the glaucoma turned aggressive when I was fifty five years old, then three years later, I was declared legally blind.With all of that, you'd think I'd be aware of making things accessible, but I had no clue and didn't give it any thought at all. I figured I'd go to my grave with the 20/60 vision I had most of my life. The glaucoma took me completely by surprise.

URL: http://forum.audiogames.net/viewtopic.php?pid=260686#p260686





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Re: What was the first game you ever made?

2016-05-16 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: What was the first game you ever made?

@AproneYeah, at 58, I'm probably one of the older members here, and I was lucky, I was fully sighted until glaucoma blinded me when I was 55.

URL: http://forum.audiogames.net/viewtopic.php?pid=260642#p260642





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Re: What was the first game you ever made?

2016-05-15 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: What was the first game you ever made?

The first game I wrote was back in 1980 in 6502 assembly language on an Apple 2. At the time I was still fully sighted so the game wasn't accessible to the visually impaired.It was a rewrite of the popular Asteroids game. The difference between the original and my version was the point of view. In the original you saw everything from overhead. In my version you saw everything from the point of view of the spaceship's pilot.The game turned out to be pretty good and I was rather proud of it. Unfortunately, because it was a rewrite of Asteroids, I couldn't market it.I never did write another game I could market, because I was too busy making money, writing custom programs to solve my customer's problems.

URL: http://forum.audiogames.net/viewtopic.php?pid=260533#p260533





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Re: Is anyone going to try Quorum?

2016-05-10 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: Is anyone going to try Quorum?

I won't, I'm still a big fan of Pure Basic.

URL: http://forum.audiogames.net/viewtopic.php?pid=260041#p260041





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Re: Accessible PHP Editor on Windows or MAC

2016-03-22 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: Accessible PHP Editor on Windows or MAC

I use Notepad++.My favorite is Ultra Edit Studio but it doesn't play well with JAWS.I've also used PHP Designer which I thought was pretty good but I haven't tried it with JAWS so I don't know if it's accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=254617#p254617





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Re: Best text editors/coding programs to accompany Jaws

2016-03-22 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: Best text editors/coding programs to accompany Jaws

Notepad++.My favorite is Ultra Edit Studio but at present it doesn't play well with JAWS.

URL: http://forum.audiogames.net/viewtopic.php?pid=254616#p254616





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Re: current landscape of audiogame creation tools

2016-02-21 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: current landscape of audiogame creation tools

danny wrote:Even though I no longer use pure basic given i've moved to python, I still think its a rather nice language. The one downside I really had with it was its inability to remove elements from arrays, but you can get around this with lists.To be fair, most languages don't have a built in command to remove array elements. So I don't see that as a disadvantage. Most of the time where I'd have to use arrays in other languages, I use lists have built in functions for appending or inserting elements as well as removing them, and a whole bunch more built in capabilities.

URL: http://forum.audiogames.net/viewtopic.php?pid=251061#p251061





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Re: current landscape of audiogame creation tools

2016-02-20 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: current landscape of audiogame creation tools

Regarding PureBasic.I have been using PureBasic since about 2003 or late in the v3.x series and find it to be a very capable language that's easy to pick up. Sure it isn't free, but once you have it, all future updates including major version upgrades are free. On top of that, your license gives you access to PureBasic in 32 and 64 bits on the three platforms it's available on, Windows, Linux, and OSX. Unless who I'm working for makes specific language requirements, like C/C++ for the DRM system I maintained in my last job, I'll always choose to write in PureBasic. And while PureBasic doesn't have objects, I really don't miss them. It's a trade off really, for the nicety of objects, you get bloated executables and complex language syntax that can make the language difficult to learn as well as difficult to read. And finally, PureBasic is not dead, it is still actively maintained. Its last release was only two months ago and it is up t
 o beta 3 of its next release.One language I haven't seen anyone mention is Power Basic. It's another BASIC language that, like PureBasic,generates small and fast executables. Unlike PureBasic though, The syntax of Power Basic is more like a MS-DOS basic in that most of its built in commands are procedures rather than functions so a program tends to become rather wordy. For example I once converted a 10 line Power Basic routine into a single line PureBasic function.I could list a whole bunch of reasons why PureBasic is better than Power Basic. But I only really need to list one reason. The developers of Power Basic won't tolerate criticism. When I was a Power Basic user, I posted a number of criticisms about the lack of native Windows commands and functions forcing everyone to learn and use the Windows API. I wasn't trying to trash the language, I posted the criticisms as feedback hoping to see the developers take steps to modernize the language and 
 make it a better product. Their response was to ban me from their forums. I know of several other Power Basic users who were treated the same way who are now using PureBasic.But even with that, Power Basic is still a powerful language, so I mention it as a possible option.

URL: http://forum.audiogames.net/viewtopic.php?pid=250992#p250992





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Re: Programming Text Editor

2016-01-05 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: Programming Text Editor

I currently use Notepad++, it seems to be a capable editor and it's free.My personal favorite editor is IDM Corp's Ultra Edit Studio which is their flagship editor, Ultra Edit, built into a development environment or IDE. But the last time I tried it, there was a software conflict  while JAWS is running.

URL: http://forum.audiogames.net/viewtopic.php?pid=245674#p245674





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Re: My first game written in BGT, Fast Word!

2015-12-15 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: My first game written in BGT, Fast Word!

I will try it. But what you are doing, is, in my opinion, the best way to learn. Reading a manual helps, but you'll learn more and learn faster by attempting to do something useful with what you are trying to learn. And in this context, a game is something useful.The biggest challenge, at least for me, isn't the technology or the skills needed to write the game, it's the creativity and imagination to come up with a game that's new and unique.

URL: http://forum.audiogames.net/viewtopic.php?pid=242864#p242864





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Re: What's the best platform for developing dynamic interactive fiction?

2015-12-02 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

You might find this useful, it's a review of five interactive fiction authoring systems.http://www.getmewriting.com/interactive … g-tools-2/

URL: http://forum.audiogames.net/viewtopic.php?pid=240848#p240848





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Re: What's the best platform for developing dynamic interactive fiction?

2015-12-02 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

You might find this useful, it's a review of five interactive fiction authoring systems. Unfortunately it's about two years old, so some of what it says may be out of date.http://www.getmewriting.com/interactive … g-tools-2/

URL: http://forum.audiogames.net/viewtopic.php?pid=240848#p240848





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Re: helpful includes pack for bgt

2015-12-02 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: helpful includes pack for bgt

Hey! Thanks for sharing!

URL: http://forum.audiogames.net/viewtopic.php?pid=240908#p240908





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Re: Reader include for BGT

2015-11-24 Thread AudioGames . net ForumDevelopers room : Figment via Audiogames-reflector


  


Re: Reader include for BGT

Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=239907#p239907





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