Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-22 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

We are using auto docstring And we are using poetry, which eliminates the need for setup.py / setup.cfg / requirements.txt

URL: https://forum.audiogames.net/post/608841/#p608841




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Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-22 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@374In the "game" instance, that's because it isn't a class, but rather just functions (at this point)It was the plan to having the original docs on rtd back in the day, we were just never able to get it to build.Thanks for the feedback

URL: https://forum.audiogames.net/post/608810/#p608810




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Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-22 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

also. Here's the link to the 2.x (NEXT BRANCH) documentation, for peole that's interested: https://lucia.readthedocs.io/en/next/

URL: https://forum.audiogames.net/post/608769/#p608769




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Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-22 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi.The standard answer is no, however it is possible to initialize lucia and then just simply hide the window and only use some of it's functionality

URL: https://forum.audiogames.net/post/608751/#p608751




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Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-22 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

hi @CapunzoWelcome to the forums.No, lucia 2.x is not currently on pypi, it is currently being written in a separate branch on the Lucia repository (the next branch).People not being able to generate documentation is a common problem, that has been taken care of in 2.xThere are a few tutorials/guides involving lucia that @amerikranian wrote some time ago.Hope this helps

URL: https://forum.audiogames.net/post/608692/#p608692




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Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-17 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

I mean depends on how you load the pack file.If you only load the index of the pack file into memory or the whole thing

URL: https://forum.audiogames.net/post/607554/#p607554




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-12-31 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

I guess, or another networking module. Because lucia doesn't "steal" the main loop, you have a little more to work with

URL: https://forum.audiogames.net/post/603310/#p603310




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-12-30 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

I really don't have any design plans for networking in lucia at the moment, due to how many applications it could hold and how many styles programmers want to implement it in their game.In either case, it would more than likely end up becoming more complicated than just learning sockets, again because it has to be written so generally

URL: https://forum.audiogames.net/post/603165/#p603165




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-12-28 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

hey. What @chrisnorman7 said is correct, however, Synthizer will become the new de facto default in lucia 2.0

URL: https://forum.audiogames.net/post/602769/#p602769




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-12-20 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Without the exact error I can only guess...But if you installed lucia with eitherpip install luciaorpython setup.py installAll the required dependencies should be installed as well

URL: https://forum.audiogames.net/post/600443/#p600443




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Re: Sandbox MUD

2020-12-01 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Sandbox MUD

@jjaquinta would Jython work in this instance (python running on the JVM).It's been a long time since I've worked with Java, so don't really know much about it's ecosystem these days

URL: https://forum.audiogames.net/post/594448/#p594448




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-11-29 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

#342 the short answer is.Lucia, can't speak for any others, should work with multiple development patterns since lucia isn't stealing the main loop.I myself, have used an Entity Component System just fine

URL: https://forum.audiogames.net/post/593876/#p593876




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-11-26 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi guys.New updates on the relicensing.I think I've found a good solution that everyone can work with.If you have any objections, please let me know on the issue hereIn addition, you can follow the development on the discord, and view the current stage on the next branch

URL: https://forum.audiogames.net/post/593025/#p593025




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Re: earwax-server

2020-11-15 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: earwax-server

I like what I'm seeing so far, but yes, @chrisnorman7 you really do like your decorators, don't you 

URL: https://forum.audiogames.net/post/589948/#p589948




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Re: Help decide what will be in Synthizer 1.0

2020-11-13 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Help decide what will be in Synthizer 1.0

Hi.As others has said, everything in the 1.0 milestone looks very good, to say, that I would most likely starting using it from 1.0 onwards

URL: https://forum.audiogames.net/post/589487/#p589487




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Re: VoiceOver error using accessible_output2

2020-11-02 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: VoiceOver error using accessible_output2

You need to allow voice over to be controlled by apple script (you can allow it from the voice over utility with vo+ F8).If that is not allowed / unchecked you will get the error that you got.

URL: https://forum.audiogames.net/post/585687/#p585687




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Re: am i choosing write way of producing stuf?

2020-10-25 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: am i choosing write way of producing stuf?

Either that, or you could opt for test driven development, if you know what you want / what you need before you start coding

URL: https://forum.audiogames.net/post/583206/#p583206




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Re: Earwax

2020-10-11 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Earwax

I took at look at it, and it seems the reason for why documentation fails, is because of Synthizer not being available on that platform

URL: https://forum.audiogames.net/post/579415/#p579415




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Re: Interest in the Unspoken Addon but with Synthizer?

2020-10-07 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Interest in the Unspoken Addon but with Synthizer?

that. And I've heard that some new features in the up coming 2020.3 will change how focus are handled in near to all instances...

URL: https://forum.audiogames.net/post/578273/#p578273




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-10-05 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

#330 it is posts like this, where I wish there was a downvote button.I know what diversity means in the quote unquote mainstream world. But here's the catch you should read up. Market size.And just to set it in stone. I wasn't asking for permissions to continue development lucia, and I think both can exist. What I was simply getting at, was that I wanted to see, where chris would take his project 

URL: https://forum.audiogames.net/post/577495/#p577495




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-10-05 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

That's another thing. I really don't want to have too engines trying to do the same thing, in the same language.But I don't know... I'll think of something

URL: https://forum.audiogames.net/post/577437/#p577437




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-10-03 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

#314 and #317Yes, lucia is still some what active (I say that cautiously) because it looks like (but honestly don't know) that I'm the only one still thinking about it.For the documentation. We will find a better workflow for it, in lucia 2.0

URL: https://forum.audiogames.net/post/576702/#p576702




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Re: Earwax

2020-09-30 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Earwax

I haven't been following along, but some introductory material would be nice.But keep up the AMAZING work!

URL: https://forum.audiogames.net/post/575607/#p575607




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Re: Rpg with out coding? That's possible?

2020-09-29 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Rpg with out coding? That's possible?

@31 and other postsTotal sidenote: Sable is bgt basically. So you get the limitations of Sable on top of the **limitations** of bgt

URL: https://forum.audiogames.net/post/575432/#p575432




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-09-25 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

ohh #312, sorry. I wasn't fully awake Yes, I'll let people know.

URL: https://forum.audiogames.net/post/574092/#p574092




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-09-25 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@310 short answer: Eventually. Long answer: When I have more free time and or when other / more developers step up and help code it.Also. the design will most lieky have changed a bit (warranting the v2.0 tag), so no idea if tutorials will still be valid (they will most likely but I don't know at this stage)

URL: https://forum.audiogames.net/post/574053/#p574053




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Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Python. Should I learn?

@14 because in some instances, it is not just about security, but simply wanting to pack up the sounds.also @whoever-asked-for-python-games there's also WhoWantsToBeAMillionaire that I made, that's in python, and the latest games from Ivan Soto, those are also in python.

URL: https://forum.audiogames.net/post/573824/#p573824




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Re: Possibility of making a Lucia DLL?

2020-09-23 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Possibility of making a Lucia DLL?

@19 yeah me too.But a quick sidenote, it will most likely not be gpl licensing, because of... Shit that I don't really want to get into here (don't want to derail this further), and also... Lucia 2.0 will happen at some point, when I'm less busy and where I maybe have a couple of other developers also working consistently on it.Ohh and also. For shit not working, take note people: This was the trap of "this sounds and looks nice in theory but dies horribly in practice / a real world scenario"

URL: https://forum.audiogames.net/post/573326/#p573326




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Re: Possibility of making a Lucia DLL?

2020-09-21 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Possibility of making a Lucia DLL?

@12My point here, was about making lucia into a dll in general.One of the things, we wanted to try to push at the time of lucias creation, was for people to move away from bgt, or not start there in the first place. So yes, even disregarding the fact, that it wouldn't work anyway, making lucia into a dll, that could be used from "languages" like bgt (again, knowing that's not even viable), would be going against one of the fundamental reasons, of why lucia exists in the first place.

URL: https://forum.audiogames.net/post/572937/#p572937




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Re: Possibility of making a Lucia DLL?

2020-09-21 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Possibility of making a Lucia DLL?

In addition, this would also go against everything lucia stands for. Lucia was partly written, to set the bar higher, if you were coming from bgt, and not make people start out with bgt in the first place.

URL: https://forum.audiogames.net/post/572919/#p572919




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Re: how to create a python application that looks like web application?

2020-09-18 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: how to create a python application that looks like web application?

See.What I have learned over the years, is to not use tools/languages for what they weren't intended for.Short answer, it is doable, but you will have a much easier time switching to something like JS, since  no matter what you do, either you, or the module you end up using, will need to transform something into some form of web technology, like html css and js.

URL: https://forum.audiogames.net/post/571776/#p571776




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Re: Audio Game Developers Discord

2020-09-04 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Audio Game Developers Discord

contrary to how many replied here, there's actually a lot on the discord, so if you haven't joined, I would highly advice you to do so 

URL: https://forum.audiogames.net/post/567146/#p567146




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Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Cytolk, cython extension over the tolk library

@camlornInteresting. I have always used travis even for my windows side of things. Guess I haven't ran into the headage you're describing.@pauliyobo good to see it on pypi

URL: https://forum.audiogames.net/post/565016/#p565016




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Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Cytolk, cython extension over the tolk library

@2-4just curious. I've seen you mention Appveyor multiple times, but I have more or less worked with travis-ci myself.Are there any reason, you mention Appveyor over travis, or is it just personal preference.@1 nice job 

URL: https://forum.audiogames.net/post/564994/#p564994




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Re: Any way to make coding on MacOS non-painful?

2020-08-23 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Any way to make coding on MacOS non-painful?

@48, WSL2 is in Windows 10 from version 2004 (to say, that it's out of beta).You can easily convert between WSL2 and WSL1 without reinstalling your distributions, q uick google search, should tell you how, but it's essentially just a command, telling the distribution, which version of WSL to use.

URL: https://forum.audiogames.net/post/563849/#p563849




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Re: lucia beginner questions

2020-07-13 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: lucia beginner questions

pool.update_sound_2d(id,ex,ey)

URL: https://forum.audiogames.net/post/552067/#p552067




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-06-28 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Just a friendly reminder, that we still have an open issue here where we are discussing what audio backend to use for the next iteration of lucia.

URL: https://forum.audiogames.net/post/546578/#p546578




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Re: The Synthizer Thread

2020-06-22 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: The Synthizer Thread

let me clarify what I meant with reading from a byte string. I just meant some way to use in-memory (possibly from some form of encrypted pack file) audio data, that doesn't need to be first written unencrypted to the users disk.

URL: https://forum.audiogames.net/post/544258/#p544258




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Re: The Synthizer Thread

2020-06-22 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: The Synthizer Thread

@camlornPlease do consider either ogg or flac in terms of other formats, in particular ogg instead of mp3 (keeping #56 in mind)Also. What is the current status for giving any sound source the audio data from a byte string instead of disk only?

URL: https://forum.audiogames.net/post/544199/#p544199




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Re: The Synthizer Thread

2020-06-06 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: The Synthizer Thread

It looks really nice. Really wished I could help somehow, but I don't know C / C++.But hey, if I can some way help, do let me know 

URL: https://forum.audiogames.net/post/538284/#p538284




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Re: lucia textual tutorials, once and for all

2020-05-26 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: lucia textual tutorials, once and for all

@17 that would be amazing. I would however wait a bit, because version 2.0 is currently being discussed, and I don't know how much the underlying api will change.

URL: https://forum.audiogames.net/post/533644/#p533644




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Re: I want to lirn pithon but pithon doesn't want me to do so

2020-05-24 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: I want to lirn pithon but pithon doesn't want me to do so

Ohh yeah @17 virtualenvs is the thing to go.

URL: https://forum.audiogames.net/post/533091/#p533091




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Re: I want to lirn pithon but pithon doesn't want me to do so

2020-05-24 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: I want to lirn pithon but pithon doesn't want me to do so

Late correction.On windows, it is not by default "python", but "py" (the python launcher).

URL: https://forum.audiogames.net/post/533071/#p533071




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Re: lucia textual tutorials, once and for all

2020-05-22 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: lucia textual tutorials, once and for all

See that's the thing @11, that's already a thing. The documentation has already been deployed with GitHub pages and can be found at https://luciasoftware.github.io/lucia

URL: https://forum.audiogames.net/post/532534/#p532534




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-05-22 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Data files

URL: https://forum.audiogames.net/post/532217/#p532217




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Re: lucia textual tutorials, once and for all

2020-05-22 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: lucia textual tutorials, once and for all

That should work.The only reason, I could give you to why it wouldn't is, if pydoc-markdown isn't on path when installed with pip (in your case).But yes, it should generate the documentation similar to what's online (so how to you lucia).

URL: https://forum.audiogames.net/post/532215/#p532215




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-05-22 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

hi.It is indeed because it thinks that the pack file should be in the temp folder, one way to fix this, is to make PyInstaller package the .pak file together with your code. You can find more about there here.PS: This is expected behavior.

URL: https://forum.audiogames.net/post/532205/#p532205




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Re: lucia textual tutorials, once and for all

2020-05-22 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: lucia textual tutorials, once and for all

there (as post 1 in the lucia topic says) also documentation, that can be found here

URL: https://forum.audiogames.net/post/532204/#p532204




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Re: Why do people still use bgt?

2020-05-21 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Why do people still use bgt?

Hi.I tend to agree with what @camlorn and @magurp244 and others has been saying.I simply wanted to address it from the point of me developing lucia.So the licensing issue, is something we (mainly I) was made aware was a problem especially when dealing with python.It is something I am looking into that people are welcome to comment on hereRelating, I am mostly the only one at the time, that's actually still coding on lucia, so things take longer then expected, so if people want to help, they are more then welcome to contact me or join the LuciaSoftware discordSable. Don't even get me started on Sable. When I heard about it, I was optimistic. Then the alpha came out, and I saw, that it was just repackaged bgt with a bunch of stuff on top of it. This made me both very sad and kinda angry (I might write about it at a later stage).

URL: https://forum.audiogames.net/post/531885/#p531885




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Re: JustUpdate: Native auto updating, made easy (python)

2020-05-08 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: JustUpdate: Native auto updating, made easy (python)

@20 and @21.The 404 error for the documentation should be fixed now (yea for changing GitHub username) 

URL: https://forum.audiogames.net/post/526916/#p526916




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Re: The Synthizer Thread

2020-04-27 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: The Synthizer Thread

Will be following this. THanks for the effort 

URL: https://forum.audiogames.net/post/523324/#p523324




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-12 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

No. You do not need to share money with the lucia developers. The only requirement is, that if you improve lucia itself (modify lucia's code itself) you need to give the improvements back. But short answer no, you keep all the profits (but donations are always welcome), but they are totally optional.

URL: https://forum.audiogames.net/post/518777/#p518777




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-12 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

#223To answer your questions1. Yes, you can develop paid games with lucia.2. I will let other people answer this.3. Lucia is derived from Saint Lucy, which you can read more about here (if you choose): https://en.wikipedia.org/wiki/Saint_Lucy

URL: https://forum.audiogames.net/post/518730/#p518730




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-12 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi.That's strange. I just checked, and you should have permissions to send messages, after accepting the rules.

URL: https://forum.audiogames.net/post/518537/#p518537




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-12 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi guys.As part of the effort for version 2.0 of lucia (which will mostly be a rewrite of the entire thing), I have created a discord server, where interested people can follow along, give more direct feedback and have general discussions about Lucia.I really hope to see as many interested people there.To join simply click here.PS: Please note, that this is not a general purpose python support server, other communities exists for that. This is mainly intended for lucia interested people.

URL: https://forum.audiogames.net/post/518518/#p518518




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Re: how would i make a BPM calculator in python based on key presses?

2020-04-04 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: how would i make a BPM calculator in python based on key presses?

amount of keys pressed / 60

URL: https://forum.audiogames.net/post/515928/#p515928




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Re: Automatic Updater in Python

2020-04-04 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Automatic Updater in Python

@6 it does not have that out of the box (since that is UI specific) but it's very easy to implement, since the update process have a callback function, that you can use to get the status and update a progress bar

URL: https://forum.audiogames.net/post/515908/#p515908




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Re: Automatic Updater in Python

2020-04-04 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Automatic Updater in Python

If you want, you can also check out JustUpdate which is an updater framework I developed. I'm currently using it in all my projects, both on Windows and MacOS, and it's working amazing so far.

URL: https://forum.audiogames.net/post/515891/#p515891




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Re: Grand theft Access

2020-04-03 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Grand theft Access

Hi.Amazing work Liam.Sorry if this question has been asked before (I don't check the forum offen), but will you update post 1, with the link to the website and such, when the mod gets released, or will that be a new topic for itself in the new releases or something?

URL: https://forum.audiogames.net/post/515504/#p515504




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Re: accessible_output2 Error on Mac (Python3.7.6)

2020-04-02 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: accessible_output2 Error on Mac (Python3.7.6)

Let me expand on what I said in #4. It's not that the api has changed, or that ao2 is broken in any way, it's simply because the author hasn't allowed voiceover to be controlled by apple script. Could it throw a nicer exception yes, but non the less, that is how you fix the issue, by allowing vo to be controlled by apple script.

URL: https://forum.audiogames.net/post/515227/#p515227




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Re: accessible_output2 Error on Mac (Python3.7.6)

2020-04-01 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: accessible_output2 Error on Mac (Python3.7.6)

Hi.For the error to go away, you need to allow vo to be controlled by apple script (the setting can be found in the vo utility).

URL: https://forum.audiogames.net/post/515073/#p515073




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Re: Thank you to two persons and what did you create first?

2020-03-20 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Thank you to two persons and what did you create first?

@1 and @2, thanks. Nice to know, that the work we do are appreciated

URL: https://forum.audiogames.net/post/510444/#p510444




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-03-17 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Ok first of.Remember to do it in the correct order, meaning that if, when you save, you do picke, compress, encrypt, you then do decrypt, decompress, pickle.Also remember to use the same encryption key and both open the file for reading and writing in binary mode (rb and wb).

URL: https://forum.audiogames.net/post/509547/#p509547




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-03-17 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

There are some corrections to your code that I would like to show yourHere where you save the file:file = open("save.dat","wb")pickle.dump(c, file)file.close()Changepickle.dump(c, file)to f.write(c)The change actually uses the compressed and encrypted data instead of repickling it.THe loading is okay I guess, it would just have done it like thisfile = open("save.dat","rb")c = file.read()c = pickle.loads(c)#Decrypt...

URL: https://forum.audiogames.net/post/509501/#p509501




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: my new online engine, coded in python

@38. not necessarily. We just agreed that other people had made better networking implementations that we would be able to do anyway, there's nothing preventing you from using lucia in an online game (at least for the client)After installing lucia, you could check if pip said it was installed successfully and then open python and trying to import it.

URL: https://forum.audiogames.net/post/509126/#p509126




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Re: my new online engine, coded in python

2020-03-15 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi.The only networking capabilities do have are the functions found in lucia/utils/network.py, which as others have said, is essentially just the capability to encrypt and send that encrypted data through a socket and then decrypting it on the other end (while managing reading and writing sizes)

URL: https://forum.audiogames.net/post/509061/#p509061




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Re: how is banning done in BGT?

2020-03-09 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: how is banning done in BGT?

bgtHas a way to generate a computer idDoes not have any form of ready to use, account system build in

URL: https://forum.audiogames.net/post/507267/#p507267




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Re: Gauging interest in another 3d audio project

2020-03-02 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Gauging interest in another 3d audio project

@camlornNice to see that it's getting somewhere even though it is slow progress.I've stared in on gh and as @kianoosh said in #43 we (well me atm) would love to include in in lucia if everything goes as planned (and it doesn't take multiple years to complete)Would love to help out, but have very limited knowledge with C/C++ programming.I wish you the best of luck

URL: https://forum.audiogames.net/post/505772/#p505772




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Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Gauging interest in another 3d audio project

@15 thanks for the clarification. What you just described was the intent of using the LGPL. I'll talk with the others about, if we are going to change the licensing of lucia.

URL: https://forum.audiogames.net/post/503187/#p503187




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Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Gauging interest in another 3d audio project

Hey @7The reason we chose the LGPL was from the description from choosealicense.com belowHowever, a larger work using the licensed work through interfaces provided by the licensed work may be distributed under different terms and without source code for the larger work.Because we wanted lucia to be able to be used in both free and commercial games without having to open source the end game, while if improvements were made to lucia iteselfs during that games development, require those improvements to be given back to the engine.However non of us (to my knowledge) are legal professionals of any kind

URL: https://forum.audiogames.net/post/503161/#p503161




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Re: Gauging interest in another 3d audio project

2020-02-20 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Gauging interest in another 3d audio project

Hi @camlornInteresting read in post 1. To give you a short answer:Yes I would use it, and I would look into integrating it into lucia, if the licensing are compatible (from what you've said, it should be).PS: Welcome back 

URL: https://forum.audiogames.net/post/503074/#p503074




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-02-19 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi.I have opened an issue about switching to a single audio backend, essentially making Lucia easyer to maintain if done.Please let me know what you guys think (on the issue) after reading it.https://github.com/luciasoftware/lucia/issues/43

URL: https://forum.audiogames.net/post/502678/#p502678




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-02-17 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@189Wow thanks amerikranian.Looks good.There are plans for updating the engine, I myself have just been really busy.But we do accept prs.

URL: https://forum.audiogames.net/post/502235/#p502235




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Re: Why am I getting this error

2020-01-19 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Why am I getting this error

Hi.You would do something like this (look on the documentation for more information)guess = lucia.ui.VirtualInput()guess_the_number_guess=int(guess.run())Hope that helps

URL: https://forum.audiogames.net/post/494099/#p494099




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Re: Lyrics API

2020-01-18 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lyrics API

Usually someone has already wrapped the rest api (or another form of api) in the language you want to use.

URL: https://forum.audiogames.net/post/493831/#p493831




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Re: Lyrics API

2020-01-18 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lyrics API

A simple google search turned this up (for C#)https://github.com/prajjwaldimri/Genius.NETand this for python 3.https://github.com/johnwmillr/LyricsGeniushope this helps

URL: https://forum.audiogames.net/post/493814/#p493814




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Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-15 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Announce: alpha version of my Godot Accessibility plugin now available

Hi.Just took a quick glance at the starter after setting it up and it looks very good. I myself discovered godot about 6 months ago (I think, or was it 3-4 idk) and found it's lag of accessibility disappointing.Very good job with this, I'm looking forward to see what happens with your project.And now for some small feedback points:Your readme does not state, that you specifically require godot 64 bit, so after downloading godot 32 bit (out of habit) I tried and was very close to quitting because nothing was accessible (like normal), just by sheer luck I tried the 64 bit version and everything worked just fine.

URL: https://forum.audiogames.net/post/493088/#p493088




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-01-13 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@TheEvilChocolateCookieIf you know the language beforehand (python 3 in this case), I would say a 2 or 3. If you don't wel, that's another story.

URL: https://forum.audiogames.net/post/492509/#p492509




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-01-06 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

hi @burakThe docs folder can be found in the lucia GitHub repository you (per the steps) would have had cloned to your computer, which would generate a lucia directory, where you ran the "git clone" command.

URL: https://forum.audiogames.net/post/491082/#p491082




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Re: multi-platform tts library

2019-12-24 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: multi-platform tts library

There's tolk, accessible_output2 and the most prominent for native speech systems (in python at least) called pyttsx or pyttsx3 if you're running python3.

URL: https://forum.audiogames.net/post/488160/#p488160




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Re: Games for Linux

2019-12-16 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Games for Linux

hey @pauliyobospeech dispatcher or more specifically espeak are supported on linux via Lucia.

URL: https://forum.audiogames.net/post/485868/#p485868




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Re: Games for Linux

2019-12-15 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Games for Linux

@Ethin I would love to have linux support in JustUpdate 

URL: https://forum.audiogames.net/post/485777/#p485777




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Re: Games for Linux

2019-12-15 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Games for Linux

I can only speak from my own point of view.For my games, that's because the update procedure (ie how I would update my game on linux) are non-existing.Both on Windows and on Mac, you have standardized methods of installing updates (exe's on Windows and pkg's on MacOS).Sitenote: That is also why JustUpdate (my updater framework) doesn't support Linux.

URL: https://forum.audiogames.net/post/485768/#p485768




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Re: Pygame or PyQt which Gui?

2019-12-05 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Pygame or PyQt which Gui?

wx python. Pygame was not designed for non-game applications and qt is just inaccessible.

URL: https://forum.audiogames.net/post/483070/#p483070




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Re: keyboard input in pygame extremely unreliable

2019-12-02 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: keyboard input in pygame extremely unreliable

Hi @simterLucia's documentation can be found here.

URL: https://forum.audiogames.net/post/481995/#p481995




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Re: help with networking in python

2019-12-01 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: help with networking in python

@6 yes essentially.When searching always start with a broad, a search term as possible.

URL: https://forum.audiogames.net/post/481751/#p481751




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-12-01 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@173Either of menu or menu2 requires a callback.For both menus, it's an optional feature.

URL: https://forum.audiogames.net/post/481734/#p481734




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-27 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi.If cloning lucia from the GitHub repository, make sure it's up-to-date with "git pull".If lucia has been installed from pip, make sure lucia is up-to-date with pip install -U lucia

URL: https://forum.audiogames.net/post/480599/#p480599




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-27 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@1601. Yes, everyone is allowed to cythonize games made with lucia.2. Yes, it is very much possible to cythonize said games.The license does not restrict bigger projects (ie games) made with lucia, wich means that those games can be released under different licenses.Read more about lucia's license here

URL: https://forum.audiogames.net/post/480499/#p480499




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Re: Secure way to pack sounds in python?

2019-11-21 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Secure way to pack sounds in python?

A note about lucia's packer.The packfile are as secure as the encryption key used and the method of storing and protecting said encryption key.

URL: https://forum.audiogames.net/post/478786/#p478786




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-21 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@defender thanks for the nice words, it means a lot.Also:Version 1.1.0 of lucia has been published to pip with the following fixes.- Fixing the rotation system, we are now using the Cartesian system (the one people are used to from bgt).- Fixing the examples ( no more AttributeError with the utils subpackage).- As I posted earlier, we now have documentation that can be found at https://LuciaSoftware.github.io/luciaSorry that this version took so long As always, we are always welcoming community feedback / issues / feature requests / pull requests.Quick note about the GitHub repo (for those that are kinda new to git, or those that's just interested).We have 2 branches (master and development).Master is what will become the next version, the code in master has been tested both by travis-ci and by us.Development are where new pr's will be merged too, to check code quality, to check for inconsistencies in documentation and to check if something unexpectedly breaks.When it's time for a new version, the development branch are merged back into master and a new version are published from master to pypi.So if you want the latest fixes, or if you're getting started on work for a pr use the development branch.If you want the newest features (that works and shouldn't break) use the master branch (the default).Do note, that we recommend always using the version from pypi in a production setting (ie for a new game).

URL: https://forum.audiogames.net/post/478693/#p478693




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-21 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@defender thanks for the nice words, it means a lot.Also:Version 1.1.0 of lucia has been published to pip with the following fixes.- Fixing the rotation system, we are now using the Cartesian system (the one people are used to from bgt).- Fixing the examples ( no more AttributeError with the utils subpackage).- As I posted earlier, we now have documentation that can be found at https://LuciaSoftware.github.io/luciaSorry that this version took so long As always, we are always welcoming community feedback / issues / feature requests / pull requests.Quick note about the GitHub repo (for those that are kinda new to git, or those that's just interested).We have 2 branches (master and development).Master is what will become the next version, but the code in master has been tested both by travis-ci and by us.Development are where new pr's will be merged too, to check code quality, to check for inconsistencies in documentation and to check if something unexpectedly breaks.So if you want the latest fixes, or if you're getting started on work for a pr use the development branch.If you want the newest features (that works and shouldn't break) use the master branch (the default).Do note, that we recommend always using the version from pypi in a production setting (ie for a new game).

URL: https://forum.audiogames.net/post/478693/#p478693




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-20 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

We are working on it. We have a pr submited that fixes up the documentation and I'm working on fixing the examples (and removing the ones we don't need)edit: The documentation can be found at https://LuciaSoftware.github.io/luciaand the original post has been updated to include the link as well.

URL: https://forum.audiogames.net/post/478549/#p478549




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-20 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

We are working on it. We have a pr submited that fixes up the documentation and I'm working on fixing the examples (and removing the ones we don't need)edit: The documentation can be found at https://LuciaSoftware.github.io/lucia

URL: https://forum.audiogames.net/post/478549/#p478549




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-20 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

We are working on it. We have a pr submited that fixes up the documentation and I'm working on fixing the examples (and removing the ones we don't need)

URL: https://forum.audiogames.net/post/478549/#p478549




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-20 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi.Recent commits to the git repo has fixed the rotation issues we've had from the beginning.We have also made it easier to submit issues and or feature requests on GitHub.

URL: https://forum.audiogames.net/post/478392/#p478392




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-08 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

hi @EthinI understand your concerns.But as I said before, we accept prs, so if you want to help out feel free.Due to some real life circumstances that has come up the last month or so, I haven't had the energy to code on lucia as much as I would like.

URL: https://forum.audiogames.net/post/474311/#p474311




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-08 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Yeah. As @115 said, we are in the process of changing the rotational system.For now the changes are only available on GitHub, so if you want to check it out, you'll need to clone and install the master branch.

URL: https://forum.audiogames.net/post/474190/#p474190




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Re: go-tolk go bindings for Tolk.dll

2019-11-02 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: go-tolk go bindings for Tolk.dll

Nice. I also tried to do a tolk go wrapper some months ago, but since I'm not that good at tolk, I couldn't really get it to work like the other wrappers.Glad to see someone else did it. Good job.

URL: https://forum.audiogames.net/post/472140/#p472140




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-01 Thread AudioGames . net ForumDevelopers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

our initial thoughts about the rotation system, was that we would use what was specific to the backend in question.So if you used bass you would use their way of doing coordinates and if you used openal you would use theirs.

URL: https://forum.audiogames.net/post/471502/#p471502




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