Re: is it possable to extract sounds which is in exe file?

2019-03-25 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: is it possable to extract sounds which is in exe file? But if the sound is decrypted to be played, a debugger guy will get them in the decrypt function... Nothing you can do really unless you make it hard to reverse engineer, but that's another process. URL:

Re: is it possable to extract sounds which is in exe file?

2019-03-25 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: is it possable to extract sounds which is in exe file? Well, imagine you encrypt sound assets files. You load them when your program starts. Then, if you have to decrypt that encrypted data every time you want to play a sound, then it's gonna take time and CPU to decrypt it. If you

Re: file encryption

2019-03-24 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: file encryption Yeah I wanted to talk about good practices in cryptography and how it works. I'm curious, what do you want to achieve with cryptography or what do you want to prevent with it in your particular case, OP?@Ethan, doing encryption / decryption remotely would indeed secure

Re: file encryption

2019-03-23 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: file encryption Do you have to build an encryptor on your own? No, obviously. Even people with very good knowledge in security will make a flawed encryptor.Here is a link to a guide for encryption in python. It doesn't explain how it works, just how to do it. pycrypto is in there, but

Re: I am not sure any more...

2019-03-23 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: I am not sure any more... You say your own post is true? That's a totology? URL: https://forum.audiogames.net/post/421801/#p421801 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I am not sure any more...

2019-03-23 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: I am not sure any more... Even if it's a DLL, you need to consume the library, use their functions, classes, objects that is. You don't need to know the source behind it, but you at least need to know how to use it. URL: https://forum.audiogames.net/post/421797/#p421797 --

Re: I am not sure any more...

2019-03-23 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: I am not sure any more... @Rastislav Kiss, it I think you only know about OOP paradigm, correct? It's totally understandable, I mean it's often the only one that's taught and no doubt it's the most used paradigm. It has a lot of advantages, but it's always important to know strengths

Re: I am not sure any more...

2019-03-23 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: I am not sure any more... Are you sure you need the DLLs for screen-readers? I don't know the python version, but the C# one I used detected them automatically on my computer in their default locations. I used Tolk .NET, perhaps it was wrapped? URL:

Re: I am not sure any more...

2019-03-23 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: I am not sure any more... @24, for completeness, MVC is part of the MV* program architecture family. There is MVC, but also MVP, MVVM, they are all different flavors of the same core concept: decoupling the UI from the logic. They are well suited for cross platform UIs and big apps

Re: Simple file parser in C#?

2019-03-22 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: Simple file parser in C#? To read files line by line, there is also File.ReadAllLines(path) that I like, it returns all lines of a file, it's a one liner. See https://docs.microsoft.com/en-us/dotnet … work-4.7.2You might be interested by overloads of that method URL:

Re: I am not sure any more...

2019-03-22 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: I am not sure any more... Agreed MVC is more suited for business logic apps than games URL: https://forum.audiogames.net/post/421507/#p421507 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I am not sure any more...

2019-03-22 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: I am not sure any more... @12, true, but I assumed OP wanted to code, it's written in post 1 "I really want to develop". There's a but afterwards, but it seemed to be cause of blockers. URL: https://forum.audiogames.net/post/421502/#p421502 -- Audiogames-reflector mailing list

Re: I am not sure any more...

2019-03-22 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: I am not sure any more... Oh and do the pygame lib tutorials, read the documentation when you want to do something, don't just go about reading all of it before starting, read it as you practice, read only what you need to know. It'll sink in, don't worry. Your first projects will be

Re: I am not sure any more...

2019-03-22 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: I am not sure any more... The best advice I can tell you is to start a project, a small one, just to play with pygame lib. First, make the code in post 9 work. This is important, because it will tell you that you have every thing setup correctly. Then try to modify his code sample to

Re: I am not sure any more...

2019-03-22 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: I am not sure any more... What do you mean? What's the issue? What do you want to accomplish that you are not able to? It seems to me you grasped a lot of concepts already. Perhaps you should look at python code of a game that already exist? I'm sure there is at least one open-source

Re: You are visitor number: 140923580912480

2019-03-21 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: You are visitor number: 140923580912480 If you want to do it in _javascript_, just make a _javascript_ server instead of a PHP server. That's right, you can have _javascript_ server-side code now with NodeJS, so just make a NodeJS app with your server code in _javascript_, it would

Re: The bothering mystery:

2019-03-18 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: The bothering mystery: The difference is that you don't scan per say, instead of moving only your character, you move 5 characters: your character and four pointers, one for each direction, at a certain distance. Because when you move left, you don't need to rescan tiles you already

Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: Calculating relistic falling dammage? Post 8 is correct, but it's easier to just calculate damage from velocity, because it's usually an info you have available:damage = damage factor * velocity ^ 2where velocity is the speed at which your character is going down. The sign doesn't

Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: Calculating relistic falling dammage? Post 8 is correct, but it's easier to just calculate damage from velocity, because it's usually an info you have available:damage = damage factor * velocity ^ 2where velocity is the speed at which your character is going down. The sign doesn't

Re: Robotic programming, javascript or cpp?

2019-03-15 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: Robotic programming, _javascript_ or cpp? C# for robotics doesn't seem a good idea to me. What system where you thinking about, raspberry pi? But I guess if they can go for Java, they can equally go with C#. I'd personally go with C/C++, but it depends on a lot of things. URL:

Re: Any english dictionary API out there?

2019-03-15 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: Any english dictionary API out there? Yeah, don't know what happened there, I fixed the link and clicked it to see that it really works this time. sorry for that. URL: https://forum.audiogames.net/post/418871/#p418871 -- Audiogames-reflector mailing list

Re: Robotic programming, javascript or cpp?

2019-03-14 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: Robotic programming, _javascript_ or cpp? Depending on the architecture, components and the abstraction level you will program robots, I could give you a lot of different answers. It's really cool to program robots, I'm sure you'll love that, do you have more info on their projects?

Re: Any english dictionary API out there?

2019-03-13 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: Any english dictionary API out there? You can also download this text file and parse it: https://raw.githubusercontent.com/sujit … onary.txt.Take a look at it, as if it suits your needs, it's gonna be really fast in your program. You can transform this file into a preprocessed format

Re: Any english dictionary API out there?

2019-03-13 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: Any english dictionary API out there? Usually APIs require keys to limit the usage and offer different pricing and also to prevent denial of service attacks. However, I did find one that doesn't require any key. It uses dict.org, there is a C# client app consuming this api on this web

Re: Programming for Android. Comparing Java and C#

2019-03-02 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: Programming for Android. Comparing Java and C# If you want to make it in C#, I'd say go for it. Xamarin is still getting a ton of support, there is a lot of documentation, you have access to all Google APIs and iOS features wrapped in C#. There is Xamarin university to learn the

Re: Looking forAccessible IDE

2019-02-23 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: Looking forAccessible IDE I use Visual Studio 2017 which I like a lot, there are shortcuts to jump from code to solution explorer to output window to watches when debugging to search fields to go to files to pretty much everything. Now it depends if you are on Windows and the language

Re: accessible java IDE

2018-02-07 Thread AudioGames . net ForumDevelopers room : Origine via Audiogames-reflector
Re: accessible java IDE I'm wondering why people say Eclipse is great. I must be missing somthing, can someone please explain me how I can use Eclipse with JAWS and have a fluid experience ? I need everything to be super fast and responsive and I find that Eclipse is slowly screen reading.