Re: audiogames.net forum browser

2018-01-16 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: audiogames.net forum browser It felt kind of unfair uploading the program even though it didn't work anymore and hadn't been touched in years. I rewrote the program, and it should work a lot better than it did. At the moment, it doesn't do anything more than the original one did, but

Re: audiogames.net forum browser

2018-01-14 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: audiogames.net forum browser Surprisingly, I actually still do have this thing. Even though I made it with the intention of encouraging how lazy I am and for me to be able to view the forum without opening a browser, I don't think I ever actually genuinely used it. Unfortunately, it's

Re: Bug Catcher Prototype

2017-11-24 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: Bug Catcher Prototype Unfortunately I can't give this a try right now, since I get n error about missing/unregistered dll's when I start the program. It's most likely no fault of yours though since I'm on a virtual machine right now. I'll definitely give this a try once I get around to

Re: -Calling all detectives! I need your help!

2017-10-24 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: -Calling all detectives! I need your help! Thank you so much everyone for the suggestions and feedback so far. it's pretty hard to come up with realistic unique crimes that don't start to sound similar to each other, so all of the help is appreciated. URL:

Re: -Calling all detectives! I need your help!

2017-10-21 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: -Calling all detectives! I need your help! I think posting your ideas in this topic might be easiest. Plus you might help other people think of ideas. URL: http://forum.audiogames.net/viewtopic.php?pid=334517#p334517 ___

-Calling all detectives! I need your help!

2017-10-21 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
-Calling all detectives! I need your help! Hello everyone. against my better judgement, I have decided to create this topic. The only reason that kept me from creating this topic is the fear of me not finishing this project. (like the millions of others that are somewhere between the point

Re: making accessable fast food simulation game

2017-10-17 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: making accessable fast food simulation game @visualstudioUnfortunately, Aprone's game won't require any more voice submissions. There was a window a while back, but there weren't a lot of contributions, so the game will be heading a different direction. URL:

Audio Form for BGT?

2017-02-28 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Audio Form for BGT? Hi. So I know a lot of people have had problems in the past with BGT's built in audio form, so I was wondering if anyone has created anything similar to get around the bugs? I'm mainly looking for a working multiline text field. I'm just curious if anyone has any

Re: lets code, we're trying the folder again

2016-05-21 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: lets code, we're trying the folder again I would like to be added to this folder. Please add me at:gamedude2012 (at) gmail (dot) com URL: http://forum.audiogames.net/viewtopic.php?pid=261258#p261258 ___ Audiogames-reflector mailing list

Re: my new bgt class! XPack!

2016-02-04 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: my new bgt class! XPack! Thanks for this. This will really come in handy. I'll check it out when I can. I'm sure I"ll be able to put it to good use. URL: http://forum.audiogames.net/viewtopic.php?pid=249311#p249311 ___

Re: my new bgt class! XPack!

2016-02-04 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: my new bgt class! XPack! Thanks for this. This will really come in handy. I'll check it out when I can. I'm sure I'll be able to put it to good use. URL: http://forum.audiogames.net/viewtopic.php?pid=249311#p249311 ___

ideas for grid scanning system?

2016-01-01 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
ideas for grid scanning system? So, I'm sort of stumped on this one. Imagine you have a grid. Any particular grid will do. It could be a 3 by 3, a 7 by 7, or a 10 by 10. I recommend it being quite a large sized board. Anyways, you have a particular point of focus on this board. Let's say

Re: ideas for grid scanning system?

2016-01-01 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: ideas for grid scanning system? So, anyone want to take a look at this? I've attempted to implament one of the flood fills found on the helpful Wikipedia page, but I'm still not getting the right results. I have a link to a simple example below:https://dl.dropboxusercontent.com/u/561 …

Re: ideas for grid scanning system?

2016-01-01 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: ideas for grid scanning system? Well, I completely redesigned how I want to go about this situation. I updated the link above for anyone who wants to take a look. It still doesn't work, but it looks like it could turn out to be a lot less time consuming... URL:

Re: ideas for grid scanning system?

2015-12-31 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: ideas for grid scanning system? So, anyone want to take a look at this? I've attempted to implament one of the flood fills found on the helpful Wikipedia page, but I'm still not getting the right results. I have a link to a simple example below:https://dl.dropboxusercontent.com/u/561 …

ideas for grid scanning system?

2015-12-30 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
ideas for grid scanning system? So, I'm sort of stumped on this one. Imagine you have a grid. Any particular grid will do. It could be a 3 by 3, a 7 by 7, or a 10 by 10. I recommend it being quite a large sized board. Anyways, you have a particular point of focus on this board. Let's say

Re: ideas for grid scanning system?

2015-12-30 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: ideas for grid scanning system? Starting from a coordinate, i'm looking for a way to identify all of the coordinates that are connecting to it that have the same id. Each coordinate in the grid is assigned an id. Some of them could be the same. I'm looking for a way to identify if,

A question about the library example in BGT

2015-08-02 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
A question about the library example in BGT So I originally posted this topic on the Blast Bay forum a while back, but it appears as though no one seems to know the answer. *shrugs* I decided to see if anyone else would have any sort of ideas.So I was wondering if this value given in the

Re: problem with sound rotation in bgt

2015-05-27 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: problem with sound rotation in bgt As for the problem with not being able to determine whether or not a sound is in front or behind a player, unforunately BGT does not support any type of audio effects that could make this realistic. For example, many games might use a muffling effect

Re: Deep Echo - An audio dungeon crawler that need your feedbacks

2015-05-24 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: Deep Echo - An audio dungeon crawler that need your feedbacks [[wow]]! This is a really neat game! Im not going to lie, it took me entirely too long to figure out how to move my character around because I originally believed that the sonar sounds were supposed to be footsteps. Needless

Re: Deep Echo - An audio dungeon crawler that need your feedbacks

2015-05-24 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: Deep Echo - An audio dungeon crawler that need your feedbacks Oh, alright. That makes a lot more sense. No wonder most of the game development dates were around this time last year. This seems like a really nice event. Maybe spreading the awareness would attract more participants. It

Re: Deep Echo - An audio dungeon crawler that need your feedbacks

2015-05-23 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: Deep Echo - An audio dungeon crawler that need your feedbacks [[wow]]! This is a really neat game! Im not going to lie, it took me entirely too long to figure out how to move my character around because I originally believed that the sonar sounds were supposed to be footsteps. Needless

Re: Fantasy Tales

2015-05-15 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: Fantasy Tales If you feel as though you could use any more assistance, I would be glad to help out with the project. My e-mail address (for the Drop Box folder) is gamedude2015 (at) gmaile (dot com)Replace at with the at sign, and dot com with the actual period and com. URL:

Re: Let's code!

2015-05-15 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: Let's code! I would love to join this folder. It seems like an idea I would come up with. (that probably doesnt have great significance to most) But anyways, My e-mail address is gamedude2015(at)gmail(dot)com URL: http://forum.audiogames.net/viewtopic.php?pid=216409#p216409

want to study another programming language

2015-03-28 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
want to study another programming language Hello everyone. I do believe that there was already a topic posted in this room a while ago that discussed matters similar to these, so I apologize for posting a new one. I have been using BGT for quite a long time now and while there is nothing

Re: moving in formation?

2015-03-01 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: moving in formation? Hello Aprone. The video you linked to was what originally inspired me to create this function in the first place. Thanks for linking to it anyways. Im sure others can stumble across it, and find your videos to be as helpful as i do. URL:

moving in formation?

2015-02-28 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
moving in formation? hello everyone. So, I am creating a function for moving multiple game units at one time; however, I do not want them all to move to the same tile. I want them to move, keeping their formation. For example, let say that a player has four units in their possession. I

Declaring an array of handles to functions in BGT?

2015-01-10 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Declaring an array of handles to functions in BGT? So I was wondering how one would go about declaring an array of handles to functions in BGT? Is such an action possible? It would be nice if it was, I sort of need such an array at the moment. URL:

Re: Declaring an array of handles to functions in BGT?

2015-01-10 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: Declaring an array of handles to functions in BGT? yes. That did seem to work. The only problem now is that I am now running into another problem. I have a class with a function called, push. When I attempt to call the push function from within another class such as

Re: Declaring an array of handles to functions in BGT?

2015-01-10 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: Declaring an array of handles to functions in BGT? yes. That did seem to work. The only problem now is that I am now running into another problem. I have a class with a function called, push. When I attempt to call the push function from within another class such as

Re: People recording coding?

2014-12-31 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: People recording coding? Well, I do know that Aprone has some YouTube videos that demonstrate different coding techniques on his channel, but as well as the visual aspects he does thoroughly describe what he is doing and explains each line of code more or less. While i wouldnt suggest

Re: People recording coding?

2014-12-29 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: People recording coding? I know Liam has mentioned once that he has old coding sessions that he has recorded stored some where, but he hasnt actually gotten back to me about him hosting them for others to download. Im not sure whether or not he likes the idea, but just mentioning that

Re: frustrating bgt error

2014-11-29 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: frustrating bgt error The alert syntax you have written seems to be correct, so the error possibly could be in regards to another area of your code. If you cant find the problem, try posting the entire file again for assistance (if it isnt too large of course). URL:

Re: frustrating bgt error

2014-11-28 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: frustrating bgt error Try removing the right brace after your first welcome alert message and moving it to the end of the file. The right brace ended the main function. This confused the compiler, because the right brace ended the main function, but there was still code afterwards.

Re: blind dj mixing software using jaws 15

2014-10-19 Thread AudioGames . net ForumDevelopers room : gamedude via Audiogames-reflector
Re: blind dj mixing software using jaws 15 Hi there. There actually have been quite a number of topics posted throughout the forum of requests for accessible software that perform the tasks you ask for, and unfortunately no one has been able to find one. Probably the most accessible Dj