Looking for people to test text-mode version of the game "Thaumistry"
(I hope this is the right forum section.)Hello. Back in September, we released the text adventure game "Thaumistry: In Charm's Way." Being a text-based game, we tried to make it accessible. However, there were problems
Looking for people to test text-mode version of the game "Thaumistry"
(I hope this is the right forum section.)Hello. Back in September, we released the text adventure game "Thaumistry: In Charm's Way." Being a text-based game, we tried to make it accessible. However, there were problems
Re: JAWS unable to read text through IAccessible2 with Qt
pitermach wrote:So the other thing you could do is use a library like TOLK to directly speak text with screen readers.I didn't even know this existed. Thanks!I'll do some testing with this before trying anything else and see whether
Re: JAWS unable to read text through IAccessible2 with Qt
It would be nice if this would not turn into a JAWS vs NVDA battle.
URL: http://forum.audiogames.net/viewtopic.php?pid=336515#p336515
___
Audiogames-reflector mailing list
JAWS unable to read text through IAccessible2 with Qt
Hello.I am trying to make an Interactive Fiction interpreter (you could call it an "engine" if you will) accessible with JAWS. The application uses Qt 5. For the curious, the application in question is QTads
JAWS unable to read text through IAccessible2 with Qt
Hello.I am trying to make an Interactive Fiction interpreter (you could call it an "engine" if you will) accessible with JAWS. The application uses Qt 5. For the curious, the application in question is QTads