Re: Sharing My Music and Sound Effects - Over 2000 Tracks

2021-02-27 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Sharing My Music and Sound Effects - Over 2000 Tracks Hmmm. I haven't looked at your ogg packs, how much are they and how many things do they include? Would probably figure the price based off that, so like whatever cents and fractional cents per track, tally that with the whole

Re: The Synthizer Thread

2021-02-21 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: The Synthizer Thread Sorry, I haven't been keeping up to date with all the git history. Do we have support for more lossy formats like ogg vorbis/opus? URL: https://forum.audiogames.net/post/617320/#p617320 -- Audiogames-reflector mailing list

Re: Sharing My Music and Sound Effects - Over 2000 Tracks

2021-02-18 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Sharing My Music and Sound Effects - Over 2000 Tracks Is there a way to download the entire library at once? It's much easier to browse if I can do it on my local file system. URL: https://forum.audiogames.net/post/616619/#p616619 -- Audiogames-reflector mailing list

Re: Help decide what will be in Synthizer 1.0

2020-11-18 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Help decide what will be in Synthizer 1.0 I haven't looked at the docs yet because of the development stage this is in. HRTF will be optional and we can do basic positioning without it, right? And will other effects like reverb work without it enabled? The reason I ask is we still have

Re: Help decide what will be in Synthizer 1.0

2020-11-18 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Help decide what will be in Synthizer 1.0 I haven't looked at the docs yet because of the development stage this is in. HRTF will be optional and we can do basic positioning without it, right? And will other effects like reverb work without it enabled? The reason I ask is we still have

Re: Help decide what will be in Synthizer 1.0

2020-11-18 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Help decide what will be in Synthizer 1.0 @15, I think they are talking about convolution reverb. That's the only use of impulse I can think of as a DSP effect. It isn't just reverb, it can be more of a filter as well, but that's the jist of it. Thing is, convolution is computationally

Re: You know you program way too much when.....

2020-09-14 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: You know you program way too much when. Ah, that. I tried to go "int val" or something in python recently, that ain't how that works. URL: https://forum.audiogames.net/post/570720/#p570720 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Scrolling in the Windows terminal, or what should I use?

2020-09-14 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Scrolling in the Windows terminal, or what should I use? What's the difference? URL: https://forum.audiogames.net/post/570715/#p570715 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: You know you program way too much when.....

2020-09-13 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: You know you program way too much when. Is this supposed to be satire or actual things programmers do, there seems to be a weird mix. Love the doing your school work with git. And yes, my calculator is absolutely my python interpreter, whether NVDA or an actual python window. I

Re: You know you program way too much when.....

2020-09-13 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: You know you program way too much when. Is this supposed to be satire or actual things programmers do, there seems to be a weird mix. Love the doing your school work with git. And yes, my calculator is absolutely my python interpreter, whether NVDA or an actual python window. I

Re: You know you program way too much when.....

2020-09-13 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: You know you program way too much when. Is this supposed to be satire or actual things programmers do, there seems to be a weird mix. Love the doing your school work with git. And yes, my calculator is absolutely my python interpreter, whether NVDA or an actual python window. I

Re: Scrolling in the Windows terminal, or what should I use?

2020-09-13 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Scrolling in the Windows terminal, or what should I use? Partially off topic, can I make Windows Terminal boot into something other than power shell? I can't seem to accessibly get to any kind of settings or what have you. Would employ this for SSH and telnet and stuff like that, I've

Re: Py IDE?

2020-08-07 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Py IDE? If you're using notepad2 as your program editor I would personally recommend notepad++ as an alternative, for code editing at least. I use notepad2 as my general purpose editor for everything, and notepad++ I open code in. Allows me to have specific NVDA code profiles set up in

Re: GUI Alternatives to WxPython

2020-06-28 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: GUI Alternatives to WxPython And tkinter also draws itself and doesn't even try to expose UIA, and QT has some weird behaviors on anything more than the simplest of controls. But GUI libraries are just verbose, it's why people started writing GUIs in separate files. Like if you use

Re: Accessible markdown Editor for Documentation

2020-04-04 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Accessible markdown Editor for Documentation @4 Just a question, how did you get the spell check in notepad++ working? How do I use it? I could use it for comments and such. I don't like how it takes so long to start so I strictly use it for editing code, but markdown would count as

HSP documentation in English?

2020-03-26 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
HSP documentation in English? Just like it says. Anybody have it? Or just a set of plane HTML pages so I can use chrome translation or something, the HDL kinda makes that hard. NVDA translate is fucking up the syntax in HDL and is really slow because it translates on navigation, and the

Re: audio menu in M_pro?

2020-03-26 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: audio menu in M_pro? That part of the code is the same as the standard dynamic_menu. You run it with a given intro and the boolean for is intro tts. URL: https://forum.audiogames.net/post/512583/#p512583 -- Audiogames-reflector mailing list

Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python The rotation system being that way isn't the fault of any handed coordinates, it's because the trig functions work on that assumption of the unit circle. If I knew a reliable method to convert bearing to trig I would have used that,

Re: Sending SSH input to a Linux server via Bgt?

2019-03-04 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Sending SSH input to a Linux server via Bgt? If you want it to run something in wine you can probably use a batch file that interfaces with some ssh tool for windows, or write a tiny program with minimal python or some other such language that has an ssh library you can get for it. I

Re: Interest in an open source vocoder library?

2019-02-17 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Interest in an open source vocoder library? Philip two things. First, and for Ethin as well, a VST can have more than just two channels as input, especially in DAWs like reaper, and if you're gonna make it VST3 assume something powerful like that, you can have 1/2 and 3/4, 1/2 bing the

Re: Interest in an open source vocoder library?

2019-02-02 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Interest in an open source vocoder library? the Dropbox link gives a 404. Can't you use github's release system to ship the binaries? I don' have a c compiler installed. And re talk box, I do love it, especially for making synths sing, but it doesn't do splitting of consonants so the s

Re: SAPI4 dll for bgt

2018-04-01 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: SAPI4 dll for bgt there is a sourceforge dll called sapidll that will let you do sapi4 and 5, it's a delphy export, but I have run into issues with both an ansi version of pure tts somebody exported for me and sapidll, where the speech will just cut itself off. Maybe I just didn't

Re: Logging BGT runtime errors using linux?

2017-12-25 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Logging BGT runtime errors using linux? Well, I figured out how to do it. First I installed x  virtual framebuffer to give wine something to send to. Then I launched it and set $DISPLAY to that buffer. Then I just launched my apps and they worked. The runtime meter currently in use is

Re: Logging BGT runtime errors using linux?

2017-12-25 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: Logging BGT runtime errors using linux? Well, I figured out how to do it. First I installed x  virtual framebuffer to give wine something to send to. Then I launched it and set $DISPLAY to that buffer. Then I just launched my apps and they worked. The runtime meter currently in use is

Re: What happens if you try to put bgt object variables into dictionaries?

2017-12-25 Thread AudioGames . net ForumDevelopers room : x0 via Audiogames-reflector
Re: What happens if you try to put bgt object variables into dictionaries? how do you know the serialization functions don't serialize objects. What do they do? Runtime error? Because surely the dict didn't anticipate having an object in it. URL: