Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-21 Thread AudioGames . net ForumGeneral Game Discussion : MineFriendly via Audiogames-reflector


  


Re: Accessible Craft Accessible based and supportive custom modpack!

SLJ wrote:Thanks for your reply. I'll think about the best way to do this, and let you know if I'm able to come up with something useful.Anytime my fellow supporter! connor142 wrote:@slj, the basic idea of minecraft has been explained in this topic before. What it basically comes down to is an almost infinit, randomly generated? world made up of blocks. These blocks are all made up of a speciffic resource e.G. Stone, wood, metals like iron or silver etc. These blocks can be picked up, transported, and put down somewhere else to form 3d structures or they can be used in the crafting of items. Speaking of items there actually are a lot of them, for example pickaxes to mine things or weapons to kill stuff. In the game's survival mode, there is a day/night cycle, and when it is night time monsters come out like spiders, creepers, or zombies. You
  can take shelter in structures you have built to avoid them or you can attempt to kill them for loot. There are also animals you can capture, or raise and kill for food which is something you need to survive in the survival mode. In the game I think is also a creative mode where its always day time, you can freely pick up, put down, and build with any blocks you wish and there is no way for you to die. Then there's of course mods, expansion packs and online play with other users. There's probably much, much more detail in the game that I don't know of but that's the basic idea. Hello Connor142, While I appreciate your efforts to help explain somewhat the game is about. I believe it just as important to understand why SLJ is saying what being said.  What SLJ is saying that in order to supply feed backs on ramping up accessibly, the community need to have an understanding of an active audio based game play. 
  To assesses such as but not limited to... What's accessible and what's not What's the best way to make those non accessible components accessible  While keeping the last point in mind to asses what the best ways are to "combine" said accessible features I am quite sure there are more involved but I believe those cover the main objectives to eventually meet everyone's who is here end goal. Being able to be more involved in the making of said features and eventually being able to play the game. As always we appreciate everyone inputs and any support that they are able to extend at this point in time.

URL: http://forum.audiogames.net/viewtopic.php?pid=320391#p320391





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Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-20 Thread AudioGames . net ForumGeneral Game Discussion : MineFriendly via Audiogames-reflector


  


Re: Accessible Craft Accessible based and supportive custom modpack!

SLJ wrote:Hi.So, have you thought about how to make a video with more detailes on how the gameplay works etc? How will you make blind people interested in the game, who don't know much about the game? Hello SLJ thank you for following up with your advice, We sure had thoughts on how to do it, we are just at the stage of networking in order to reach out the required people in order to produce said audio overview of the gameplay, what is occurring around the player, and so on to assure that the blind community will be able to be move involved in our project. We welcome any help we can receive in order to successfully get this on the roll and/or with any other components of this project.  If you or anyone else have any other questions or concerns feel free to voice them out as 
 well. 

URL: http://forum.audiogames.net/viewtopic.php?pid=320285#p320285





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Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-20 Thread AudioGames . net ForumGeneral Game Discussion : MineFriendly via Audiogames-reflector


  


Re: Accessible Craft Accessible based and supportive custom modpack!

nuno69 wrote:Hello,If there is something I can help with in this projecct feel free to write an email tonuno...@poczta.fm Hello there nuno69,  I very much appreciate you willing to support any ways possible. I will surely email you shortly in order to open up a communication dialogue so we can discuss how you can get involved. 

URL: http://forum.audiogames.net/viewtopic.php?pid=320269#p320269





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Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-20 Thread AudioGames . net ForumGeneral Game Discussion : MineFriendly via Audiogames-reflector


  


Re: Accessible Craft Accessible based and supportive custom modpack!

Niklas wrote:hi minefriendly, just to inform you, i got your PM and answered it. Maybe I can be helpfull in other ways? Hello Niklas, I did indeed received your first PM and responded to it. Were you able to get my reply to your PM? Please do let me know if you were able to get my reply to your response.  Thank you very much in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=320251#p320251





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Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-18 Thread AudioGames . net ForumGeneral Game Discussion : MineFriendly via Audiogames-reflector


  


Re: Accessible Craft Accessible based and supportive custom modpack!

Hello, this is Minefriendly I very much appreciate both of your feed backs and inputs. Below you will find my responses between the quotes. Jaseoffire wrote:Hello. This seems pretty lagit. Tell me, what are you using for modding? Are you writing your own custom mods, or are these just mod packs for now. I've been trying to figure out a good way for writing Minecraft mods for altering the UI to be quite a bit more accessible, but I don't know where to find some means of accessible modding program. I'm glad to see this project going smoothly. It would be even better if we could come up with a good accessible UI framework in general to add onto other mods, such as the wonderful Ars Magicka mod. Well, That's enough rambling. I'll add a TL;DR.TL;DR Any good modding tools, Preferably that might be just an API to work with in something like Eclipse? We should work on an accessible UI, and find a 
 way to expand upon that later to work with other mods that add additional UIs.  It very nice that you wish to be a part of something like this! Unfortunately due to the limited support and resources I had when I first deployed this setup I just complied a mod pack and tweaked the settings with the "off the shelf" mods that exists.  However if you would like to maybe work with us to help create such UIs and/or other required modding tasks we are more than welcome to chat with you to figure out how you can be involved in the modding process. Feel free to let me know if you would like to be a part of this and if so then we can do our best to getting your accessible modding program requirement met.  CAE_Jones wrote:NVDA has an optional feature in which it plays a tone when the mouse moves, indicating both the cursor position and the brightness of the screen at th
 at position. Something like that seems relatively straightforward to implement, if cross-platform speech is not. Just something to help identify what is under the cursor, possibly with decreased volume if it's further into the background, for example. I'm glad someone is doing this, and I wish you the best of luck  Thank you very much for your inputs fellow forum member and for the luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=320068#p320068





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Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-18 Thread AudioGames . net ForumGeneral Game Discussion : MineFriendly via Audiogames-reflector


  


Re: Accessible Craft Accessible based and supportive custom modpack!

Hello, this is Minefriendly Thank you both for willing to extend support where possible.  Between each of your quotes is where the responses will be. Niklas wrote:that sounds amazing. At the moment, i am not able to play the game it seems. But if I can i am more than willing to help and participate. Just tell me what I can do. The only thing I cannot do is programming. I am more the single player type, I personally don't like multiplayer, but even in single player and if custom add ons will be supported, this game has still lots of content for me to explore I think. So if I can do something, let me know. You got it! I had sent you a PM so hopefully we can chat together to see how you can get involved to help with rapidly moving forward to the end goal. SLJ wrote:Hi.It's quite difficult to give any feedback or advice when we don't know what the gameplay is like. However, it's so great to hear that you wanna work on something to make it more playable or accessible.So, would you mind making a detailed gameplay by sound and speech, where you explain what's going on, what you're doing and how the game works? Then, I think we might be able to give some more feedback. If you're not able to do that, then I'm afraid we are unable to give you much feedback on how to make it accessible.We could easily look up some gameplays on Youtube. But, since we all are blind, we need the detailed descriptions on what's going on and how the gameplay works. If we are watching gameplays with random comments which only comments on the game but not describing what's going on,
  we don't get much out of it.So, if just doing an audio recording instead of both video and the sound recording, then the audio is most important for us, since most of us won't be able to see the video anyway.I hope it makes sense. If you have any questions, then don't be afraid to ask... SLJ you brought up some wonderful advice on how you wonderful people requires us to make the original game's details and how it played more accessible. Prior to being able to be provided with quality feed backs. In order to gather the feed backs we require in order to best adapt the game to everyone here requirements'.   I will see what we can do in order to have something like this created and released on this thread. In order to provide the accessibly required in order to move forward with gathering the feed backs. I very much appreciate you explaining all of this to me in order to best understand what w
 e need to adjust in order to better get this off the ground. I also appreciate you willing to talk to me should I require some questions responded to regarding this. I will be sure to PM you should I require to.   Thank again for everyone support so far and we will get going to getting rolling with what we are required to do as explained by our good member SLJ.

URL: http://forum.audiogames.net/viewtopic.php?pid=320039#p320039





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Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-18 Thread AudioGames . net ForumGeneral Game Discussion : MineFriendly via Audiogames-reflector


  


Re: Accessible Craft Accessible based and supportive custom modpack!

Niklas wrote:I even heared of user created add ons for example new blocks and adventure maps and such. Since I am fully blind, a way to include a screen reader option or speech in general would be neccessary. But if this game could be made playable for blind people as well, a dream would come true. But sounds and speech are most important for me to use the game, or even output to a braille display. Hello, it me Minefriendly  You are absolutely correct Niklas, this server even have some of such mods. That adds more blocks and even machines in the game.I also completely understand these requirements. Along the lines of screen reading, TTS, and such will be included once we reach that end goal.For us to reach those said end goals however we are currently trying to establish our foundation. This way we can acquire the much needed support and resources we will require to develop su
 ch features. As well but not limited to operating and maintaining such features.  While we all know that nothing is guaranteed except taxes and kicking the bucket in life. We will do all we can our power to make this a reality for you as well as everyone else who is seeking to play this game.  As always we appreciate any sort of feed back and support we can get. 

URL: http://forum.audiogames.net/viewtopic.php?pid=320017#p320017





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Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-18 Thread AudioGames . net ForumGeneral Game Discussion : MineFriendly via Audiogames-reflector


  


Re: Accessible Craft Accessible based and supportive custom modpack!

Hello, this is Minefriendly and thank you all for your questions and concerns. SLJ wrote:Hi and welcome to the forum.Hmm, [[wow]]... So, is this really accessible to blind gamers? An audio review on how this works would be fantastic. I have no idea on how to get started, and I have no experience with mindcraft. Dark wrote:I'm in the same position as Slj here, all I know about minecraft is that it is 3d, and graphical and you mine blocks and build things as if you were using lego bricks .I think there are some rpg features with quests and stuff as well, but again I really don't know much about the game so a bit of explanation about Minecraft generally and this accessible server in particular might be very helpful. he
 ck, I actually deleted minecraft off this computer when I got it since as a heavily graphical game I didn't think it'd be something I particularly needed . SLJ thank you very much for providing me the welcoming to this community.  Regarding the accessibly aspects. Relative to the industry standards of Minecraft servers our server is indeed more accessible compared to nearly all servers in the Minecraft gaming community.  Our accessibly features specific to the blind community includes features such as allowing the graphics to be easier to see (such as being bright in game at all time without impacting mob spawns for example), custom in game indicator of tools and armor durability, and bearing more audio input from the game.  So to put it shortly currently it accessibl
 e to those who may have difficulties seeing in game like myself. I for one can have much easier time looking at how much durability my gears have and being able to see the in game graphics far easier. We do plan down the road however improving the accessibly of the game so that as many people as possible will be able to play this game to it's fullest.   However before we are able to do this we need to establish a foundation. So my friend Jake4252 recommended I seek out here for people who may have residual vision to start assembling such a foundation.  Does this help everyone understand where we are at and where we intend to take this?Niklas wrote:hi, sounds interesting. Can I use the accessibility Features offline as well and can the single Player modes of minecraft be used as well? Or are you focusing on the multiplayer aspect on the Server only? Of cours
 e! Simply follow all of the steps except the final step which explains how to join the server.  If your needing help with setting this up for your own enjoyment you just let me know!  If anyone need clarifications or need anything else just do let me know!Thank you all for all of these feed backs and we are always looking for further feed backs and interested people! 

URL: http://forum.audiogames.net/viewtopic.php?pid=319990#p319990





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Re: Accessible Craft Accessible based and supportive custom modpack!

2017-07-18 Thread AudioGames . net ForumGeneral Game Discussion : MineFriendly via Audiogames-reflector


  


Re: Accessible Craft Accessible based and supportive custom modpack!

Dark wrote:Hmmm, I am not sure how many people hear have enough residual vision to help with the project at this stage in development. I for  example cannot read text at all and use a screen reader, and while I can play 16 bit style 2d games like platformers (I still love my Snes), generally speaking full 3D games are out for me since visually speaking the special relations are too complex even if I can see where the in game objects are on screen. Similarly, I do not use a mouse on the computer and would find using a pointer difficult I think. indeed one thing I like about 16 bit era games is the use of highlighted menus rather than a mouse pointer meaning I either see the menu highlighting to change game options or count key presses.If you let us know a little more about minecraft generally perhaps we'd be in a better position to say whether we can help here. Hello, this is Min
 efriendly again I very much understanding where your coming from regarding your difficulties playing these types of game.  While for example the game options and main menus are actually quite fitting what your saying (highlighting what your hovering over before you actually have to click it). I could indeed see you unfortunately having difficulties still especially within the in game chat tab and inventories.   As for the game play itself, it is in the genre of a sandbox game play. Meaning in this game you pretty much survive in the game however you wish with some in game conditions you have to be aware of. For example sheltering up to keep the mobs from coming after you and such.  Beyond typical Minecraft survival this mod pack extends this by allowing players to create machines for processing and such.     Again I fully understand that the game is some what away from being "100% accessible" but everyon
 e has to start somewhere right?

URL: http://forum.audiogames.net/viewtopic.php?pid=319997#p319997





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