Re: Searching for a boxing manager

2017-07-14 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: Searching for a boxing manager

Caccio, everything you say about happens just in a demo match. when you already play as a manager, you see fights almost like in WEBL. you need to open the fight page. then at the top you'll see the table which shows some info about fighters to compare, such as height, weight, and record. next you'll see fighters advantages analysis. for example there can be written something like "fighter 1 can use his height advantage to stay outside and win some points" or "fighter two is more experienced fighter, let's see if it helps". that makes watching your opponent's previous fights very important, you can find his weakest points. the last thing you see is the list with spoilers called "round 1", "round 2", ..., "round 12", "results". you need to click one of this links, and the game will show you comments for the round or the match's result. nothing hard.

URL: http://forum.audiogames.net/viewtopic.php?pid=319332#p319332





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Re: Searching for a boxing manager

2017-07-14 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: Searching for a boxing manager

Caccio, i got your opinion and which type of boxing management you prefer, and this is a nice point, hell, why not  but i should say to you and, of course, mainly to other players, that i haven't seen any graphic or colored bars in displaying statistics. for me nvda reads just everything. and i use firefox. i read all the stats as tables by using ctrl+alt+arrows, and it helps so much. if you guys can't read something properly, you can ask me, and i'll try to give you some hints.secondly, there are no sliders in setting gameplans. just like in WEBL, you preprogram it and then you just seat and watch the fight. realtime adjustments are only available in live action, but it's just a bonus, you're not forced to do it, so you can write a fightplan the same way.so, Caccio, you may decide someday to play b2g, because i guarantee you that it's
  fully accessible. it allows you even to convert your WEBL fight plans into the b2g format.but, as i said, i see your point, so i wish you and your boxers luck in WEBL and hope you'll keep doing great!)oh, i forgot to say! i've tested MMATycoon, and... it's not fully accessible, but almost fully. the phone mode works just great in setting fighting tactics. you can controll everything and make your guy fighting just as you want. but there are realy some inaccessible stats which you can't read. such as energy or morale. i'll play a bit more and try to figure out if it affects my gaming experience somehow. but as far as i can tell, this game also deserves trying.

URL: http://forum.audiogames.net/viewtopic.php?pid=319281#p319281





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Re: Searching for a boxing manager

2017-07-14 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: Searching for a boxing manager

Caccio, i got your opinion and which type of boxing management you prefer, and this is a nice point, hell, why not  but i should say to you and, of course, mainly to other players, that i haven't seen any graphic or colored bars in displaying statistics. for me nvda reads just everything. and i use firefox. i read all the stats as tables by using ctrl+alt+arrows, and it helps so much. if you guys can't read something properly, you can ask me, and i'll try to give you some hints.secondly, there are no sliders in setting gameplans. just like in WEBL, you preprogram it and then you just seat and watch the fight. realtime adjustments are only available in live action, but it's just a bonus, you're not forced to do it, so you can write a fightplan the same way.so, Caccio, you may decide someday to play b2g, because i guarantee you that it's
  fully accessible. it allows you even to convert your WEBL fight plans into the b2g format.but, as i said, i see your point, so i wish you and your boxers luck in WEBL and hope you'll keep doing great!)

URL: http://forum.audiogames.net/viewtopic.php?pid=319281#p319281





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Re: Searching for a boxing manager

2017-07-10 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: Searching for a boxing manager

hello guys) just wanna give you some info that may help you a bit)but firstly, thank you guys for creating such a good topic and posting lings to such a cool games!so, i've tried out webl and b2g already, and i prefer the second one. just because you don't have your own superstar with exact stats you want. instead you get what the game generates, and you have to work with given fighters somehow, you have to figure out, which way is better for each of them. i like it much more, because when you create a fighter, you begin to read forums, guides et, and all of this gives you some ideal build examples and training plans that you will follow just because you don't wanna loose or ruin your fighter. but it's just my opinion.for me b2g looks much more alive with all this fighters' traits and relationships and experience... this things make them so individual for me, i like it much!and the main reason i'm writing this because for me b2
 g has nothing inaccesible for screenreaders, it's fully playable, answering post 8. so, i'm waiting for ya there, guys, please, don't think that b2g is less playable or worse than webl.gonna try MMATycoon out. i got your hint about the sliders, but i read some topics on their forum, and someone wrote about a cellphone mode which allows you to input some number values instead of dragging sliders. so, i'm going to register and check it out. i'll tell you about the result if you need it.

URL: http://forum.audiogames.net/viewtopic.php?pid=318762#p318762





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Re: tactical battle maps?

2017-05-20 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: tactical battle maps?

guys, i'm sorry about asking you a question that i asked before, and it's probably a stupid one, but... do we have any chance to play it all online? because this is the game that i realy like and i come back to it very often, even for replaying some old map packs. that's why it wouldn't be too cool if multiplayer is lost forever... please don't punch my face, i realy need the answer 

URL: http://forum.audiogames.net/viewtopic.php?pid=311923#p311923





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Re: Racing Game turning system

2016-06-25 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: Racing Game turning system

well, if you'll do it like an open world and code a real turning, that will be my favourite game of all times. i don't like the fast 90 degrees turn idea, it isn't realistic at all. that's cool if you have to prepair for a turn, move closer to an edge of a track and then turn nicely. great. and for the ability to move straight and not to get lost, you can implement the command which turns your car straight. well, we have a russian game like this, and there when you turn, you hold left or right arrow. when you release the key, your car automaticaly turns right to the closest direction, north for example. let's say, you move north, then you turn right. your car turns to 45 degrees, then you hear something like a click, then you can just release the arrow and your car will automaticaly turn straight to the east. if you release the key before the click sound, your car will turn back to the north.

URL: http://forum.audiogames.net/viewtopic.php?pid=265764#p265764





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Re: corrupted shinnok is a peace of cake compare to the gate's gray lady

2016-05-17 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: corrupted shinnok is a peace of cake compare to the gate's gray lady

i've never seen a boss weaker than the gray lady 

URL: http://forum.audiogames.net/viewtopic.php?pid=260775#p260775





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Re: A recording of redspot, the newest FPS!

2016-05-17 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: A recording of redspot, the newest FPS!

oh my gosh, the road to rage with robots  if there'll be something like stealth kills, sniping etc., i'll be playing it for years.

URL: http://forum.audiogames.net/viewtopic.php?pid=260728#p260728





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Re: Survive the tedium. a rant

2015-12-11 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: Survive the tedium. a rant

guys, excuse me, what's wrong with ya?  i don't have fun playin this game nearly a month already! you know what? yesterday i forgot to log in, and get gifts. i also forgot about it thursday, and wensday too)) why do i get gifts? because i spent a couple hours to get everything i need instead of a bike. now i have everything! just... everything, and i need nothing till i die, but i know that i won't die, because i don't even survive, there's nothing to stand against. that's why i just log in and get gifts. i don't even needa get out of the store, because i can find everything there.i don't know... may be i'm wrong... guys, i'm sorry if i'm off topic. tell me, what you do in the game. but please don't tell me about chatting, alright? 

URL: http://forum.audiogames.net/viewtopic.php?pid=242250#p242250





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Re: Survive the tedium. a rant

2015-12-11 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: Survive the tedium. a rant

guys, excuse me, what's wrong with ya?  i don't have fun playin this game nearly a month already! you know what? yesterday i forgot to log in, and get gifts. i also forgot about it thursday, and wensday too)) why do i get gifts? because i spent a couple hours to get everything i need instead of a bike. now i have everything! just... everything, and i need nothing till i die, but i know that i won't die, because i don't even survive, there's nothing to stand against. that's why i just log in and get gifts. i don't even needa get out of the store, because i can find everything there.i don't know... may be i'm wrong... guys, i'm sorry if i'm off topic. tell me, what you do in the game. but please don't tell me about chatting, alright? and... yeah, i don't want to say that keys tapping is good, i want to say that it's not the main problem. but of course, it makes playing a bit uncomfortable.

URL: http://forum.audiogames.net/viewtopic.php?pid=242250#p242250





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Re: Survive the tedium. a rant

2015-12-11 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: Survive the tedium. a rant

maya, i always respect your opinion, i always understand your opinion, but it always seems that you wanna play an easy game for kids, not a survival game. i don't think that crafting mechanics is a big problem, the bigger problem is just messing around, not surviving. and yeah, of course you'll never make a boat in five minutes. sorry, maya, in real life you need much much more time to make it. much more than for making a net, do you understand what i wanna say? and if we're talking about nets, you know, we can catch a fish by using just our clothes. and you will never catch goddam fifteen(!) fishes just by spinning a net underwater for five seconds! never! killing a rabbit is much easier than fishing. and i wonder why we have realy strange fishing poles and lures, but not spear fishing? wierd... and spear fishing requires a lot of patience and accuracy, that's why it would be more chalenging and more cool if you will catch a fish.you know, guys, i would 
 recomend you to read the girl who loved tom gordon by stephen king and watch cast away, the movie with tom hanks. i swear, you will feel the real surviving atmosphere and how good it is to fight and survive. and of course which ways you can survive the wild.

URL: http://forum.audiogames.net/viewtopic.php?pid=242201#p242201





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Re: Survive the tedium. a rant

2015-12-10 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: Survive the tedium. a rant

hi Dragonlee. you know, exactly crafting system is not too big problem right now, that's what i think. the more important problem is gifts, because you don't need to craft with them at all  just seat in the giftshop. about crafting i can say only one thing: it's totaly unrealistic. for example, a pot made from two peaces of clay. it will never hold water till you put it into a fire. another example is fishing. no comments here  or using clay to combine two blocks of wood when you make a boat. great. any way, dragonlee, you should have start talking about it right at the main stw topic, because if you didn't start it in new releases, i didn't even know about it. i think, i'm not the one who reads new releases and stw topic more often than gener
 al discussion topics.

URL: http://forum.audiogames.net/viewtopic.php?pid=242091#p242091





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Re: DeathMatch, a new beginning

2015-11-13 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: DeathMatch, a new beginning

guys i don't know why danny wrote nothing about it, but it seems dmnb 2.0 is already out :3

URL: http://forum.audiogames.net/viewtopic.php?pid=238440#p238440





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Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: survive the wild: input, moderating, and fixing.

[[wow]] i also like the idea about landmarks, thats going to be great. and i have something else: signs on trees. what if we could leave signs on tree tiles, write something with knives? that can help a lot too. and of course that will be cool to leave messages for our friends  but guys, think about the way to remove them.about random killing. i wrote sam how i see that, but i think i should post it here for you guys to discuss.just wanna tell ya about one of my crazy ideas. we were chatting with valeria, discussing how to make killers not to kill so often and randomly, cause i cannt say that i like your opinion about killing and the rule about the same, il explain why. if someone just kills, it can be just his role, his charracter. causes dont always matter, you know. may be its easier for him to steal stuff, may be its just fu
 nny to kill in the place that has no laws, no government, no order. may be hes just some kind of crazy maniacs, why not. its just his role, anyway. but of course, we have to punish them somehow. so, thats our idea.lets give our players a killing count. like frags in dm games. when you kill, it increases. then, after your death, you get some kind of time penalty, a few hours you cannt log in. and this time will be equal to your killing count. so, more people you kill, more time youre out of the game after your death. for example, if you killed 12 players, you will have 12 hours for thinking about your playing style out of the game  of course, after that this killing count drops to zero. and we can impruve this system. i thought about this a minute ago, while writing the message. if youre good boy, touching noone, beeing quiet, your 
 killing count decreases by one... umm... for example, every six hours. this system solves one more problem. if you are dead, you are dead, you know  and you will have some amound of time you cannt apear in the game again, cause youre dead. in real life you will never rise, thats for sure, so its the middle between playing and realism. you can resurrect and play next, but not right after your death.

URL: http://forum.audiogames.net/viewtopic.php?pid=224177#p224177




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Re: survive the wild: input, moderating, and fixing.

2015-07-15 Thread AudioGames . net ForumGeneral Game Discussion : darth scorp via Audiogames-reflector


  


Re: survive the wild: input, moderating, and fixing.

well i have nothing against the compas. imo its fully possible. it just has to be crafted and work as the sun, but always play the sound on the north side.

URL: http://forum.audiogames.net/viewtopic.php?pid=224268#p224268




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