Re: The artifact question

2021-03-13 Thread AudioGames . net ForumGeneral Game Discussion : thggamer via Audiogames-reflector


  


Re: The artifact question

@1 I played the demo of the game and it's very good. It's an horror based audiogame that you're in a cave and need to get an artifact from it and escape it.I don't speak spanish very well, I speak Portuguese that's a bit closer language to it, but the developers said in a stream that they plan to release an English version of the game at some point, but I don't have much information to share about it. The devs are very friendly if you want to send messages to them.

URL: https://forum.audiogames.net/post/622465/#p622465




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Re: The Vale (final?) Demo

2020-09-02 Thread AudioGames . net ForumGeneral Game Discussion : thggamer via Audiogames-reflector


  


Re: The Vale (final?) Demo

I managed to run the game by replacing xinputinterface64.dll by the xinputinterface.dll from Code 7 and renaming it. Maybe this works for someone.

URL: https://forum.audiogames.net/post/566453/#p566453




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Re: ThTelnet, a accessible mud client for android

2020-07-29 Thread AudioGames . net ForumGeneral Game Discussion : thggamer via Audiogames-reflector


  


Re: ThTelnet, a accessible mud client for android

Hello people.Thank you for the feedback.I created a new APK of the client with the strings translated.You can get it athttps://drive.google.com/file/d/10bjc9G … sp=sharingPlease let me know if you find any bugs.

URL: https://forum.audiogames.net/post/556572/#p556572




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Re: ThTelnet, a accessible mud client for android

2020-07-28 Thread AudioGames . net ForumGeneral Game Discussion : thggamer via Audiogames-reflector


  


Re: ThTelnet, a accessible mud client for android

Wow.Hello, I'm the developer of the app.I'm sorry for not seeing this topic earlier, but I'll try to clear some things up.This was a client I was developing for fun and shared it with some friends. I don't know how it got here as it's only translated into Portuguese but if it'shere now, I'll translate it  in a future update.The client isn't on the Play Store because it was a small project to just have fun and I just sent the apk to my friends and it spread.I'll have to check how the Play Store works to put the client there when it's a bit more developed.The sounds work, but only in MUDs that support MSP (MUD sound protocol). To make them work, create a folder called "sons" (sounds in Portuguese) in your Downloads folder and give the permission to read external storage.About the scrolling by line, the idea is that the client puts the text on a list so that you can use your finger and not be required to be scrolling with the line mode of Talkback.Again, I'm sorry for the problems that the client caused, but I'll try to fix it in a future update.

URL: https://forum.audiogames.net/post/556288/#p556288




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Re: Sister Alexia's voice actress

2019-01-03 Thread AudioGames . net ForumGeneral Game Discussion : thggamer via Audiogames-reflector


  


Re: Sister Alexia's voice actress

This page http://outofsightgames.com/a-heros-call/audio-demos/ has contact info for some of the A Hero's Call voice actors. Maybe you can try to contact her from the information provided there.

URL: http://forum.audiogames.net/post/402876/#p402876




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Re: Lets translate Undead Assault into your language

2016-03-19 Thread AudioGames . net ForumGeneral Game Discussion : thggamer via Audiogames-reflector


  


Re: Lets translate Undead Assault into your language

Hello.My Dropbox email address isthiago.s...@yahoo.com.brI'll translate the game into Portuguese.

URL: http://forum.audiogames.net/viewtopic.php?pid=254256#p254256





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Re: Lets translate Undead Assault into your language

2016-03-05 Thread AudioGames . net ForumGeneral Game Discussion : thggamer via Audiogames-reflector


  


Re: Lets translate Undead Assault into your language

Hello.I've finished the translation of the readme into portuguese.I packed it in a zip file because some browsers will refuse to download HTML files.The link is:https://www.dropbox.com/s/rafseeuyxubv8 … e.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=252694#p252694





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Re: Lets translate Undead Assault into your language

2016-03-03 Thread AudioGames . net ForumGeneral Game Discussion : thggamer via Audiogames-reflector


  


Re: Lets translate Undead Assault into your language

Hello.@SLJ, here is the new translation file.https://www.dropbox.com/s/fjxm18cehaos519/cod.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=252378#p252378





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Re: Lets translate Undead Assault into your language

2016-03-02 Thread AudioGames . net ForumGeneral Game Discussion : thggamer via Audiogames-reflector


  


Re: Lets translate Undead Assault into your language

Hello.I've done a brazilian portuguese translation of Undead Assault.However, I think I'll not be hable to update it frequently.At the moment it is at 100% state, so if someone wants to help keepit updated with me it will be great.Here is the link:https://www.dropbox.com/s/fjxm18cehaos519/cod.zip?dl=0Let me know in case it gives an error or if I used an outdated file soI can translate the new strings.

URL: http://forum.audiogames.net/viewtopic.php?pid=252254#p252254





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Re: requesting ideas for a new game by UltraSound

2016-02-13 Thread AudioGames . net ForumGeneral Game Discussion : thggamer via Audiogames-reflector


  


Re: requesting ideas for a new game by UltraSound

Hello.Although I'm not so good at communicating in English, if you want tomake a team to code a game, I can help you out with the code, but mytime is a bit limited.I'm not sure if it will help you though, but at least you can try toform the team to work on something, so you'll never be alone in the process.What things you plan to create?What types of games interests you more?

URL: http://forum.audiogames.net/viewtopic.php?pid=250206#p250206





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Re: New Patreon campaign to create a rhythm based audio game

2016-01-06 Thread AudioGames . net ForumGeneral Game Discussion : thggamer via Audiogames-reflector


  


Re: New Patreon campaign to create a rhythm based audio game

Hello.How difficult is to do that in MIDI?My old keyboard had this feature built in, so I know that in MIDI it can be done.I think for a start you can bundle some special-made MIDI files for theprogram and a small soundfont and use a DLL synth to load it.If you want to go the wave-processing route, you'll need to provide some fixed data for thesongs you want to support, which in my opinion wil make user-made songsa bit tricky to include.Whichever direction you take, I'm looking forward to this project asthat is a subject I'm very interested in.

URL: http://forum.audiogames.net/viewtopic.php?pid=245713#p245713





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