Re: Santa Monica FC singleplayer Football manager

2020-12-14 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Santa Monica FC singleplayer Football manager You do it with the lineup option.If you left the initial game settings, team selection should be "football o rama", if it is not, choose it.(I learned how selection works with other settings too, but this one I can explain the easiest

Re: Santa Monica FC singleplayer Football manager

2020-12-12 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Santa Monica FC singleplayer Football manager This game looks great, finally I can play a single player football manager the way I like on my PC, without experimenting with android emulators.And it is running just perfectly with NVDA, I have absolutely no technical issues with it!I

Re: Santa Monica FC singleplayer Football manager

2020-12-12 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Santa Monica FC singleplayer Football manager This game looks great, finally I can play a single player football manager the way I like on my PC, without experimenting with android emulators.And it is running just perfectly with NVDA, I have absolutely no technical issues with it!

Re: Santa Monica FC singleplayer Football manager

2020-12-12 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Santa Monica FC singleplayer Football manager This game looks great, finally I can play a single player football manager the way I like on my PC, without experimenting with android emulators.The good news is, I have absolutely no technical problems with it, so it is perfectly playable

Re: Santa Monica FC singleplayer Football manager

2020-12-12 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Santa Monica FC singleplayer Football manager This game looks great, finally I can play a football mamager the way I like on my PC, without experimenting with android emulators.The good news is, I have absolutely no technical problems with it, so it is perfectly playable with NVDA.I

Re: Mafia.GG, an accessible website for playing Mafia!

2020-12-12 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Mafia.GG, an accessible website for playing Mafia! The games here are just too fast for me to follow, more many chat entries during a single minute...Playing, following games in forums of the Mafiauniverse website is much easier to me, so I shall stick to them, especially since mostly

Re: Mafia.GG, an accessible website for playing Mafia!

2020-12-12 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Mafia.GG, an accessible website for playing Mafia! The games here are just fast for me to follow, more many chat entries during a single minute...Playing, following games in forums of the Mafiauniverse website is much easier to me, so I shall stick to them, especially since mostly on

Re: Aurora 4X, Back to More Accessible Stars

2020-12-11 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars I always liked Masters Of Orion type games, but found no accessible replacement for them since my vision loss.This game looks like it could do the trick, however, after I lost my sight, I had no need to adjust any graphical settings anymore, so

Re: Aurora 4X, Back to More Accessible Stars

2020-12-11 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars I always liked Masters Of Orion type games, but found no accessible replacement for them since my vision loss.This game looks like it could do the trick, however, after I lost my sight, I had no need to adjust any graphical settings anymore, so

Re: Dreamland-official version

2020-10-23 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Dreamland-official version Hello, I have troubles with registration, aka creating my account.The 1st link for it is in chinese, so I can't use it.I keep trying to register from the game, fill all the requested boxes, email, password, password verification, and the verification code I

Re: Warsim, text based randomly generated stratogy

2020-10-19 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy No problem with NVDA here... URL: https://forum.audiogames.net/post/581456/#p581456 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Warsim, text based randomly generated stratogy

2020-10-18 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy reporting 3 bugs:1.I remember there was an option to recruit bandits from my prison in the recruiting menu, this option is now missing.2.When I visit my prison and check the number of my prisoners, the game says I have -10.3.Whenever I

Re: Warsim, text based randomly generated stratogy

2020-09-26 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Oh, another idea regarding bluetray:Ever since I found that bluetray trader, I have no trouble to get enough of it for all my troops, regardless how high their number gets.This is just too easy.Maybe, if you others agree, we could set a

Re: Warsim, text based randomly generated stratogy

2020-09-22 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy There was a place where I was told, how many bluetrays I have atm, and wether I wish to sell some, I remember I even sold some just to try it out...Wherever that info was located, it would be good if we could access it either via our,

Re: Warsim, text based randomly generated stratogy

2020-09-22 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy There was a place where I was told, how many bluetrays I have atm, and wether I wish to sell some, I remember I even sold some just to try it out...Wherever that info was located, it would be good if we could access it either via our,

Re: Warsim, text based randomly generated stratogy

2020-09-19 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hello, it seems you guys missed my post nr 2603, including even Huw, can someone respond to it please?I mean its 2nd part, the 1st one regarding the chests was already answered. URL: https://forum.audiogames.net/post/572285/#p572285

Re: Warsim, text based randomly generated stratogy

2020-09-19 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hello, it seems you guys missed my post nr 2603, including even Huw, can someone respond to it please? URL: https://forum.audiogames.net/post/572285/#p572285 -- Audiogames-reflector mailing list

Re: Warsim, text based randomly generated stratogy

2020-09-10 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Now I know why Defender is insisting on destroying places so persistently, lol:* Added new loot chest for destroying snowfolk villageAre those loot chests given generally for destroying places, or only in some cases?(haven't destroyed too

Re: Warsim, text based randomly generated stratogy

2020-09-10 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Now I know why Defender is insisting on destroying places so persistently, lol:* Added new loot chest for destroying snowfolk villageAre those loot chests given generally for destroying places, or only in some cases?(haven't destroyed too

Re: Warsim, text based randomly generated stratogy

2020-09-10 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Would it be too much to ask, to make it possible to players to fight eachother's champions and monsters online?Meaning the game could register who of its players are currently online, and an option to challenge and fight their

Re: Warsim, text based randomly generated stratogy

2020-09-10 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Would it be too much to ask, to make it possible to players to fight eachother's champions online?Meaning the game could register who of its players are currently online, and an option to challenge and fight their champions could be added,

Re: Warsim, text based randomly generated stratogy

2020-09-02 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Where the heck is Darkdale supposed to be?(you mentioned some changes/modifications made there) URL: https://forum.audiogames.net/post/566596/#p566596 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Warsim, text based randomly generated stratogy

2020-08-26 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Huw, could you please set a max limit to that bluetray trader in Danland area?As I noticed, it currently has an unlimited stock for sale. URL: https://forum.audiogames.net/post/564788/#p564788 -- Audiogames-reflector mailing list

Re: Warsim, text based randomly generated stratogy

2020-08-24 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah, I also noticed we can destroy more and more things, including even the cartographer, now why would someone be such a fool to destroy that place for example, lol?(even after buying all the possible maps, what would be the use of

Re: Warsim, text based randomly generated stratogy

2020-08-24 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah, I also noticed we can destroy more and more things, including even the cartographer, now why would someone be such a fool to destroy that place for example, lol?(even after buying all the possible maps, what would be the use of

Re: Warsim, text based randomly generated stratogy

2020-08-23 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ah, I finally figured out what happened!Those maps I can buy by the cartographer are not exactly in the same order as by exploring.So I actually did buy one for the parched land.Still, it says it will reveal 1 (single) location, but it

Re: Warsim, text based randomly generated stratogy

2020-08-23 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ah, I finally figured out what happened!Those maps I can buy by the cartographer are not exactly in the same order as by exploring.So I actually did buy one for the parched land.Still, it says it will reveal 1 (single) location, but it

Re: Warsim, text based randomly generated stratogy

2020-08-23 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Actually I am not sure when exactly it happened, I was totally ignoring parched land for a longer time, was concentrating only at the 1st 2 territories, then when I wanted to start with the 3rd one, (which is parched land), let's say after

Re: Warsim, text based randomly generated stratogy

2020-08-23 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Actually I am not sure when exactly it happened, I was totally ignoring parched land for a longer time, was concentrating only at the 1st 2 territories, then when I wanted to start with the 3rd one, (which is parched land), let's say after

Re: Warsim, text based randomly generated stratogy

2020-08-18 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well I didn't use any cheats, any special start regarding exploration or lands...so am still clueless how this could happen, lol.And no other territory, no Danland, no Western lands, only Parched land, and only its 1st area, so the 1st 11

Re: Warsim, text based randomly generated stratogy

2020-08-15 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Don't know if it is a bug, or I have done something unknowingly, but suddenly the starting 11 places of the parched land have instantly become known to me.Since one of my actions may have resulted in this, please confirm if that is

Re: Warsim, text based randomly generated stratogy

2020-08-15 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Don't know if it is a bug, or I have done something unknowingly, but suddenly the starting 11 places of the parched land have instantly become known to me.It is possible one of my actions lead to this, so please confirm if that is

Re: Warsim, text based randomly generated stratogy

2020-08-13 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ok, np, just hope you will do it till I end this current game of mine and start over, I am advancing slower now due spending much time with my monster pit, and there is more and more to do each single year anyway, meaning as the number of

Re: Warsim, text based randomly generated stratogy

2020-08-11 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Oh sharks, you are really doing a hell of work there man, but...what about your promise to remove arena subsidization, or at least offer a choice, an option for it among the custom settings? URL:

Re: Warsim, text based randomly generated stratogy

2020-08-09 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well, for example places could be found in a random order while exploring...meaning slave market could not always be the 1st, black market the 2nd we found in northern lands, but maybe only the 10th or 11th...(just an idea)Btw I also found

Re: Warsim, text based randomly generated stratogy

2020-08-09 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well yes Huw, it sure has many many more things than the free version, however, what I fear is the following:Once I succeed to win this current game I am playing, (and it sure looks like I will), starting a new one won't be that

Re: Warsim, text based randomly generated stratogy

2020-08-08 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah, simply removing it, or add a custom option to do so would also do the trick I guess.Especially since now, with 36 territories, I simply loan the maximum amount from the bank each year, win the arena champion bet, doubling my money,

Re: Warsim, text based randomly generated stratogy

2020-08-08 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah, simply removing it, or add a custom option to do so would also do the trick I guess.Btw started arranging monster fights now, (in my recently bought monster pit), another great "mini-game-like" feature, congrats for the idea!Also, no

Re: Warsim, text based randomly generated stratogy

2020-08-08 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah, simply removing it, or add a custom option to do so would also do the trick I guess.Btw started arranging monster fights now, (in my recently bought monster pit), another great "mini-game-like" feature, congrats for the idea! URL:

Re: Warsim, text based randomly generated stratogy

2020-08-08 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well, Huw, what you plan is also a good option, but if gambling will be totally prevented, that would be a too huge handicap even for me, especially at impossible difficulty level, lol!Here is how I suggest to you to solve this:Add a

Re: Warsim, text based randomly generated stratogy

2020-08-08 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well, Huw, what you plan is also a good option, but if gambling will be totally prevented, that would be a too huge handicap even for me, especially at impossible difficulty level, lol!Here is how I suggest to you to solve this:Add a

Re: Warsim, text based randomly generated stratogy

2020-08-08 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well, Huw, what you plan is also a good option, but if gambling will be totally prevented, that would be a too huge handicap even for me, especially at impossible difficulty level, lol!Here is how I suggest to you to solve this:Add a

Re: Warsim, text based randomly generated stratogy

2020-08-08 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well, Huw, what you plan is also a good option, but if gambling will be totally prevented, that would be a too huge handicap even for me, especially at impossible difficulty level, lol!Here is how I suggest to you to solve this:Add a

Re: Warsim, text based randomly generated stratogy

2020-08-08 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well, Huw, what you plan is also a good option, but if gambling will be totally prevented, that will be a too huge handicap even for me, especially at impossible difficulty level, lol!Here is how I suggest to you to solve this:Add a custom

Re: Warsim, text based randomly generated stratogy

2020-08-07 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well, Huw, what you plan is also a good option, but if gambling will be totally prevented, that will be a too huge handicap even for me, especially at impossible difficulty level, lol!Here is how I suggest to you to solve this:Add a custom

Re: Warsim, text based randomly generated stratogy

2020-08-07 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well, Huw, what you plan is also a good option, but if gambling will be totally prevented, that will be a too huge handicap even for me, especially at impossible difficulty level, lol!Here is how I suggest to you to solve this:Add a custom

Re: Warsim, text based randomly generated stratogy

2020-08-05 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Errr, Huw...(sorry for writing your name wrong before, just realized it has a "u" instead of an "e", it sounds strange to me, so I haven't even thought of checking it by now), could you please add a custom option to prevent arena

Re: Warsim, text based randomly generated stratogy

2020-08-05 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Nonono, no cheat codes, just reloading saved games when betting wrong in arena or brawling pits, that is all.And yes, I noticed there is still much much more for me to discover and complete, so as I said, I will play this game to its very

Re: Warsim, text based randomly generated stratogy

2020-08-05 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Nonono, no cheat codes, just reloading saved games when betting wrong in arena or brawling pits, that is all.And yes, I noticed there is still much much more for me to do and complete, so as I said, I will play this game to its very end,

Re: Warsim, text based randomly generated stratogy

2020-08-05 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Nonono, no cheat codes, just reloading saved games when betting wrong in arena or brwling pits, that is all.And yes, I noticed there is still much much more for me to do and complete, so as I said, I will play this game to its very end, to

Re: Warsim, text based randomly generated stratogy

2020-08-01 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah, rebels and bandits are no more!Nothing can stop me anymore from winning again!But ok, will still end this game, to discover what all I can do...or at least discover as much as I can from the remained, still unknown game details and

Re: Warsim, text based randomly generated stratogy

2020-07-31 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well, it looks like I am on the right way to win this one again, impossible difficulty level or not!When I will restart after winning this game, I will definitely set demon hords to start strong, yarrr! URL:

Re: Warsim, text based randomly generated stratogy

2020-07-30 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Great news, so no restart worries for me then, thanks!Just to check if I got you right, so that race name option counts only for combat then?Edit:Ah, got it, it now shows the race instead of the full kingdom name when I choose who to

Re: Warsim, text based randomly generated stratogy

2020-07-30 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Great news, so no restart worries for me then, thanks!Just to check if I got you right, so that race name option counts only for combat then? URL: https://forum.audiogames.net/post/556816/#p556816 -- Audiogames-reflector mailing list

Re: Warsim, text based randomly generated stratogy

2020-07-29 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ok, so this is actually a new update, right?After I download and install it, will my saved games from the previous version still work?I would really, but really hate to have the restart the whole game again...And a note:There is an option

Re: Warsim, text based randomly generated stratogy

2020-07-29 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ok, so this is actually a new update, right?Where can I download it from?And after I do so and install it, will my saved games from the previous version still work?I would really, but really hate to have the restart the whole game

Re: Warsim, text based randomly generated stratogy

2020-07-28 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah, now I will still get a better grip of the game at impossible level, after earning an extra 65k at that last arena stand...this is the starting "aid" I needed, but was hoping to earn it without any cheating tricks, and now I finally

Re: Warsim, text based randomly generated stratogy

2020-07-27 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well ok if you say so...I just think it is some sort of bug, for it is the only list I couldn't hear so far, but yes, it may be an NVDA issue...but then why only in this single case?Listening to those damn history classes and taking the

Re: Warsim, text based randomly generated stratogy

2020-07-27 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Well ok if you say so...I just think it is some sort of bug, for it is the only list I couldn't hear so far, but yes, it may be an NVDA issue...but then why only in this one case?Listening to those damn history classes and taking the exams

Re: Warsim, text based randomly generated stratogy

2020-07-26 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I agree Niklas, but it seems it is already implemented in some way, for I just checked it out, tried to host an arena tournament after I already won all the money the arena had that turn, but, unlike in free version, where I still could

Re: Warsim, text based randomly generated stratogy

2020-07-26 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I agree Niklas, but it seems it is already implemented in some way, for I just checked it out, tried to host an arena tournament after I already won all the money the arena had that turn, but, unlike in free version,  I couldn't bet on

Re: Warsim, text based randomly generated stratogy

2020-07-26 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Sorry for writing another post in a row again, but this time it is A BUG I wish to report.I tried to do so in the game, it dropped me to some reddit page, where I had to log in with my google account...and didn't manage to find where I am

Re: Warsim, text based randomly generated stratogy

2020-07-26 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks defender, those custom settings are great to start the game in an exact way I planned.NOW EVERYONE, ESPECIALLY GAME DEVELOPER HEW, HEAR THIS!As a grandmaster of strategy, (with a bit overinflated ego), I decided to start the game

Re: Warsim, text based randomly generated stratogy

2020-07-26 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks defender, those custom settings are great to start the game in an exact way I planned.NOW EVERYONE, ESPECIALLY GAME DEVELOPER HEW, HEAR THIS!As a grandmaster of strategy, (with a bit overinflated ego), I decided to start the game

Re: Warsim, text based randomly generated stratogy

2020-07-26 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks defender, those custom settings are great to start the game in an exact way I planned.NOW EVERYONE, ESPECIALLY GAME DEVELOPER HEW, HEAR THIS!As a grandmaster of strategy, (with a bit overinflated ego), I decided to start the game

Re: Warsim, text based randomly generated stratogy

2020-07-25 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ok, thanks for the response, now a really urgent question:How can I upgrade that starting brawling pit I have to a small, later a larger arena?I cannot find an option or possibility for it, neither in the arena menu, nor in building

Re: Warsim, text based randomly generated stratogy

2020-07-25 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Damnit, it seems I will have to restart this time, had some important policies set the wrong way due my lack of experience...Ok, 2 more questions this time:1.I noticed, that regardless of my choices, so even in a total custom game, I start

Re: Warsim, text based randomly generated stratogy

2020-07-25 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Damnit, it seems I will have to restart this time, had some important policies set the wrong way due my lack of experience...Ok, 2 more questions this time:1.I noticed, that regardless of my choices, so even in a total custom game, I start

Re: Warsim, text based randomly generated stratogy

2020-07-25 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Damnit, it seems I will have to restart this time, had some important policies set the wrong way due my lack of experience...Ok, 2 more questions this time:1.I noticed, that regardless of my choices, so even in a total custom game, I start

Re: Warsim, text based randomly generated stratogy

2020-07-25 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Damnit, it seems I will have to restart this time, had some important policies set the wrong way due my lack of experience...Ok, 2 more questions this time:1.I noticed, that regardless of my choices, so even in a total custom game, I start

Re: Warsim, text based randomly generated stratogy

2020-07-24 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey man, what have you done to this game, at impossible difficulty level at least, now I don't win double for arena fight bets, but only 1/3rd or so of my money!This is just GREAT, now I shall really have a damn hard time winning

Re: Warsim, text based randomly generated stratogy

2020-07-24 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hey man, what have you done to this game, at impossible difficulty level at least, now I don't win double for arena fight bets, but only 1/3rd or so of my money!This is just GREAT, now I shall really have a damn hard time winning

Re: Warsim, text based randomly generated stratogy

2020-07-24 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ok, started a custom game at impossible difficulty for now, and yeah, there are really many, many more features, options, alternatives in the game now!I also promised myself I will do my betting-game reloading trick only in case of limited

Re: Warsim, text based randomly generated stratogy

2020-07-24 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ok, I got the game...1st of all, there is a setting for death...or is it depth?...sound system, no idea what it is, and if I should enable it?Or wait...is it "daft", meant for people with hearing disabilities?Then off to create the hardest

Re: Warsim, text based randomly generated stratogy

2020-07-24 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ok, I got the game...1st of all, there is a setting for death...or is it depth?...sound system, no idea what it is, and if I should enable it?Then off to create the hardest possible game for myself, yarrr! URL:

Re: Warsim, text based randomly generated stratogy

2020-07-24 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah, asked my bro to transfer some money to my bank account, (payed him in real money of course), so I shall try to buy the game with PayPal now, hope it will work, must probably update my card number 1st. URL:

Re: Warsim, text based randomly generated stratogy

2020-07-24 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Err...wait, you obviously misunderstood me, I wasn't talking about a "true cheat", so no cheat menu, or whatever, but simply reloading previously saved games after losing a bet, all I did was saving the game each game-year, and reload it

Re: Warsim, text based randomly generated stratogy

2020-07-23 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy And...this was it...I totally destroyed 2 of the main kingdoms, then I realized I need no more "cheating", had way enough army and power to deal with the remaining 2...then with over 12k soldiers, not to mention the knights, 5 champions,

Re: Warsim, text based randomly generated stratogy

2020-07-23 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy And...this was it...I totally destroyed 2 of the main kingdoms, then I realized I need no more "cheating", had way enough army and power to deal with the remaining 2...then with over 12k soldiers, not to mention the knights and all the

Re: Warsim, text based randomly generated stratogy

2020-07-23 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy And...this was it...I totally destroyed 2 of the main kingdoms, then I realized I need no more "cheating", had way enough army and power to deal with the remaining 2...then with over 12k soldiers, not to mention the knights and all the

Re: Warsim, text based randomly generated stratogy

2020-07-23 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Oh, another small technical suggestion:It would be really nice if we could rename our own "staff", meaning advisors and champions, and maybe even name ourselves at the start of the game, as the ruler, along with our kingdom. (unless the

Re: Warsim, text based randomly generated stratogy

2020-07-23 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah, I like playing games at hardest difficulty level, the harder it is, the greater is the challenge to still succeed at it!I think I am on half way to win in the game at impossible level atm, but yes, the full game featuring even more

Re: Warsim, text based randomly generated stratogy

2020-07-23 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah, I like playing games at hardest difficulty level, the harder it is, the greater is the challenge to still succeed at it!I think I am on half way to win in the game at impossible level atm, but yes, the full game featuring even more

Re: Warsim, text based randomly generated stratogy

2020-07-22 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thanks for your responses Defender.I just keep rocking in the game, meaning in that free version I am still playing, and looks like I will win at impossible level even, I think I have discovered a failsafe path, actually winning pattern

Re: Warsim, text based randomly generated stratogy

2020-07-21 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hello, since I like Warsim very, very much, I wish to get in contact with its developer Hew, for I have some further suggestions, game addition and feature ideas.However, I don't seem to be able to find a proper way for that, I found a

Re: Warsim, text based randomly generated stratogy

2020-07-21 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hello, since I like Warsim very, very much, I wish to get in contact with its developer Hew, for I have some further suggestions, game addition and feature ideas.However, I don't seem to be able to find a proper way for that, I found a

Re: Warsim, text based randomly generated stratogy

2020-07-21 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hello, since I like Warsim very, very much, I wish to get in contact with its developer Hew, for I have some further suggestions, game addition and feature ideas.However, I don't seem to be able to find a proper way for that, I found a

Re: Recommendation: Nexus Clash

2019-10-28 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Recommendation: Nexus Clash Dark, don't use the in-game map, it is non-accessible to us, use the one both me and Pls gave the link to:https://plscks.github.io/devHYPERMAP/hypermap.htmlThe problem is, that it is finished only for the Lorentia district for now, but as Pls said, he is

Re: Recommendation: Nexus Clash

2019-10-22 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Recommendation: Nexus Clash Well since I am usually a terrible team player, I also prefer moving around and exploring in solo, but yeah, Nexus Clash is indeed based on factions and player cooperation, and since it is a really good game satisfying all my expectations from its genre,

Re: Recommendation: Nexus Clash

2019-10-22 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Recommendation: Nexus Clash Well since I am usually a terrible team player, I also prefer moving around and exploring in solo, but yeah, Nexus Clash is indeed based on factions and player cooperation, and since it is a really good game satisfying all my expectations from its genre,

Re: Recommendation: Nexus Clash

2019-10-21 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Recommendation: Nexus Clash As I told, join a large/strong faction asap, without it you won't have too much to do, nor too good chances to progress.Yes, the game is indeed heavily player driven, but its players are very active, I can always find some of them on Discord to ask for

Re: Recommendation: Nexus Clash

2019-10-20 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Recommendation: Nexus Clash There, I am playing the game only once or twice daily, for only 30-60 minutes or so, and am already about to reach level 9 of the maximum 30 existing ones, leveling up almost each 2nd time I play it...and started playing it only a week or so ago.Normally to

Re: Recommendation: Nexus Clash

2019-10-19 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Recommendation: Nexus Clash Well that's definitely something you can ask the staff to implement, just join the Discord chat and do so, as I wrote, they already made similar modifications/adjustments for me, so I can play the game easier and faster already. URL:

Re: Recommendation: Nexus Clash

2019-10-19 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Recommendation: Nexus Clash I strongly suggest you to join some strong faction, meaning one with lots of members, they have their stronghold which grants you safety, and offers you quite a lot of types of activities to perform, you will only need to find and enter it.And joining

Re: Recommendation: Nexus Clash

2019-10-19 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Recommendation: Nexus Clash I strongly suggest you to join some strong faction, meaning one with lots of members, they have their stronghold which grants you safety, and offers you quite a lot of types of activities to perform, you will only need to find and enter it.And joining

Recommendation: Nexus Clash

2019-10-18 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Recommendation: Nexus Clash This game I recommend to all those, who liked to play, or are still playing games like Urban Dead.The game has a very similar mechanics to it, but with a different theme, and is more diverse and creative,, its developers and community is very friendly and

Re: Recommendation: Nexus Clash

2019-10-18 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Recommendation: Nexus Clash Oh sorry, both me and the game staff missed to give a link, here it is:https://www.nexusclash.com/ URL: https://forum.audiogames.net/post/469411/#p469411 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Recommendation: Nexus Clash

2019-10-18 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Recommendation: Nexus Clash This game I recommend to all those, who liked to play, or are still playing games like Urban Dead.The game has a very similar mechanics to it, but with a different theme, and is more diverse and creative,, its developers and community is very friendly and

Recommendation: Nexus Clash

2019-10-18 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Recommendation: Nexus Clash This game I recommend to all those, who liked to play, or are still playing Urban Dead.The game has a very similar mechanics, but with a different theme, its developers and community is very friendly and helpful, plus gladly willing to make adjustments,

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-23 Thread AudioGames . net ForumNew releases room : Caccio72 via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Well ok, then just for checking, remembering their stats and achievements, it can serve well when compared to our current, and future living monsters. URL: https://forum.audiogames.net/post/457344/#p457344 --

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