Re: Trimps

2019-05-17 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, I cannot buy giga stations anymore. I don't know what happened, but now, when I click on giga station, I see a tooltip at the bottom with like top of tooltip, middle of tooltip, bottom of tooltip, but no make purchase or cancel option like there was before. Also

Re: Trimps

2019-05-14 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Still playing, still a great game. I'll soon have over 200k helium. I want to push to 110+. I love dailies, so cool! URL: https://forum.audiogames.net/post/433731/#p433731 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Girl Who Sold the World - new and highly immersive audio adveture

2019-05-05 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: The Girl Who Sold the World - new and highly immersive audio adveture This game  looks exciting.Here are few ideas for accessibility. I don't really lik the swipe thing because it gets tedious, but it's not incompatible with what I was thinking.The idea is I'd like to quickly select an

Re: The Girl Who Sold the World - new and highly immersive audio adveture

2019-05-05 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: The Girl Who Sold the World - new and highly immersive audio adveture This game  looks exciting.Here are few ideas for accessibility. I don't really lik the swipe thing because it gets tedious, but it's not incompatible with what I was thinking.The idea is I'd like to quickly select an

Re: Trimps

2019-05-03 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps I didn't request it, such a coincidence. I did ask a dev key for green satellite mentioning he was working on trimps, perhaps they went ahead to see what it was and they were trapped into this addicting world .Meh I got used to the bouncing, I've got my strategy about it. Since

Re: Trimps

2019-05-03 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Meh I got used to the bouncing, I've got my strategy about it. Since I know the UI, I make quick series of key actions even if I don't hear the feedback immediately, because I know what to expect. I also turn off all logging. And if you really want it not to bounce, just go in

Re: Trimps

2019-05-02 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Dark, remember when I documented the jaws behaviour to move between headings? Well, with the new update, it finally changed, here's the text you can read on the update website:Improved Heading Navigation When Using the Numbers RowFor years, users have been able to use 1 through

Re: Trimps

2019-04-18 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, there are some map related actions that aren't accessible. A sighted friend who is playing says he has an option to finish map after completion, that would be useful for me. Other than that I like the new herlooms screen!Oh and I'd like to access other tooltips,

Re: Trimps

2019-04-18 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Still playing that game heavily. I just passed the 10k total helium mark. I did all challenges up to the trimp challenge except for Decay which I don't have the time to micromanage. URL: https://forum.audiogames.net/post/427766/#p427766 -- Audiogames-reflector mailing list

Re: Trimps

2019-03-29 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Dark, thanks for the tip, that solves my problem. URL: https://forum.audiogames.net/post/423534/#p423534 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trimps

2019-03-28 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Dark, thanks! Just equipped Effy Attack which gives +8% efficiency and +18% trimps attack URL: https://forum.audiogames.net/post/423376/#p423376 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-03-28 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, the most tedious thing I do all the time is switching between maps and world. Clicking on the maps clickable is hard because the focus is bouncy there and I often turn auto fight off or go to the portal and whatnot. I found out the M shortcut, but because of the

Re: Trimps

2019-03-28 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, I just completed the balance challenge and my balance stacks are still showing in the summary, but they don't increment nor decrement. Is it a bug or are the stacks still taking effect after the challenge? URL: https://forum.audiogames.net/post/423369/#p423369

Re: Trimps

2019-03-28 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, the herloos screen doesn't accessible. I didn't figure out how to equip herlooms and manage them. I clicked randomly in a bunch of places with no luck. URL: https://forum.audiogames.net/post/423241/#p423241 -- Audiogames-reflector mailing list

Re: Dreamland-official version

2019-03-27 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Dreamland-official version @Naruto, did you manage to play the game? URL: https://forum.audiogames.net/post/423041/#p423041 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Colors - A New RPG aiming to be both mainstream and for the blind

2019-03-26 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Colors - A New RPG aiming to be both mainstream and for the blind Definitely gonna check the engine out when you open-source it.Also hyped for the next game update! URL: https://forum.audiogames.net/post/422792/#p422792 -- Audiogames-reflector mailing list

Re: Trimps

2019-03-26 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Liam, works for me URL: https://forum.audiogames.net/post/422726/#p422726 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trimps

2019-03-25 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @drums61999, usually what makes you stall is when you cannot buy Coordination upgrades.You should spend your workers relatively equally between farmers, lumberjacks and miners. Food will give you housing which will give you more workers for more production, it's a feedback loop.

Re: Trimps

2019-03-25 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, I'll check that out, thanks. I think I am speaking on everyone's behalf here by saying that we didn't donate because we felt we had to. The game is nicely balanced. It's by far the semi-passive game I played the longest in my life and I count my sighted days as

Re: Trimps

2019-03-24 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, it would be nice also to put stack balance in the summary table when you do the balance challenge. Especially since there's an achievement where you need to keep them under 100. URL: https://forum.audiogames.net/post/422118/#p422118 -- Audiogames-reflector

Re: Trimps

2019-03-24 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @aaron77 the cursor does bounce a bit with jaws. However, it's much better if you filter all log messages, just put everything to off, perhaps except story. It's still gonna bounce as the text on buttons update, but it's much better. If you wanna buy a lot of stuff, the best way

Re: Trimps

2019-03-24 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps On a side note, I also did first scientist challenge, currently doing the balance one and dam it's hard! Those pesky balance stacks makes your health melt like snow on the sun's surface. URL: https://forum.audiogames.net/post/422023/#p422023 -- Audiogames-reflector mailing

Re: Trimps

2019-03-24 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Dark, as greensatellite pointed out, you didn't need to export and re-import. The way the game stores saves is with cookies. Cookies are special biscuits , your browser stores them and when it sees you make a request to a domain, it passes them along the request. since the game

Re: Trimps

2019-03-23 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, in the summary, I think you didn't subtract the block before calculating health percentage ennemy inflict to you on each attack.Edit: wtf, I'm doing the wall and I've got like 37M health which is way more than my ennemies who have like 1-2M and I have 5M block.

Re: Trimps

2019-03-23 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, in the summary, I think you didn't subtract the block before calculating health percentage ennemy inflict to you on each attack. URL: https://forum.audiogames.net/post/421860/#p421860 -- Audiogames-reflector mailing list

Re: Trimps

2019-03-23 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Jee, what an adventure it was, but I made it, bought 480 bones!All I can say is the screen reader version of the game is so much better. URL: https://forum.audiogames.net/post/421812/#p421812 -- Audiogames-reflector mailing list

Re: Trimps

2019-03-23 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Oh yeah makes sense, domain cookies and IFrame on kongregate.Another thing, I think Dark asked for info to be starting the text of tooltip buttons. I second that, because it makes it quicker to quickly pass the buttons. You just have to hear "In..." and we already know to skip

Re: Trimps

2019-03-23 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, I like the summary, but I'd prefer it was in a table instead of headings, just like the achievements. Since there is no table on the page, we can just jump to it with a single key stroke. We can then navigate quickly tables. Headings makes it slower to read

Re: Trimps

2019-03-23 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Currently doing the scientist challenge and I'm super paranoid, didn't buy any upgrade sbut battle and blood lust.also, quick tip, don't overlook the trumps perk the way I did, it really gives an explosive start. URL: https://forum.audiogames.net/post/421778/#p421778 --

Re: Trimps

2019-03-23 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps I guess you can import your save in the kongregate game, donate, export your save and re-import it in the screen-reader version to get the bones? URL: https://forum.audiogames.net/post/421767/#p421767 -- Audiogames-reflector mailing list

Re: Trimps

2019-03-22 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Defender, you're right. I got the habbit over time that when I click on something and nothing happens, I go see at the bottom of the page if there's something. It's not how it should be. That being said, once you know that and you take the habbit of it, it's usable, not ideal,

Re: Trimps

2019-03-22 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @KeithWipf1, you're only getting started, I've been playing for weeks now. As for the map chamber, here's a run-down on how it works:There are two main areas in the game: world and map. When you say you are at zone 7, that's in the world. A world has 100 squares, one ennemy per

Re: Trimps

2019-03-21 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @KeithWipf1, it seems to me that greensatellite did indeed post a download link, unless I'm mistaken, go read post 161. But here it is for your convenience: https://github.com/Trimps/Trimps.github … master.zip URL: https://forum.audiogames.net/post/421186/#p421186 --

Re: Trimps

2019-03-21 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Dark, I don't understand your size thing. I'm doing it right now and as soon as I've beaten the Dimension of Anger, my trimps population doubled, it returned to normal. As for the other challenges, you are not stuck with the bad effects after completing the challenge. URL:

Re: Trimps

2019-03-21 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps I really like this game, but it's really addictive. I didn't turn off my laptop since I started playing. I did the discipline, metal and size challenges. I don't think I'm ready for the balance challenge so I might go with the scientist one. The furthest I've been is zone 41.I

Re: Trimps

2019-03-20 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, there is a display bug. When I'm doing something else and the chrome tab on Trimps is not open and I then move focus back to the game (say from another chrome tab), upgrades will say "not affordable" even if I can buy it (I have enough resources). That bug got

Re: Trimps

2019-03-20 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps I really like this game, but it's really addictive. I didn't turn off my laptop since I started playing. I did the discipline, metal and size challenges. I don't think I'm ready for the balance challenge so I might go with the scientist one. The furthest I've been is zone 41.I

Re: Trimps

2019-03-15 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps I don't like clickables because they are inconsisten sometimes. I don't know what makes this, one answer could be when something is over that clickable, but sometimes I just cannot click clickables and it's very frustrating. Buttons always work. Having tooltips like that helps

Re: Trimps

2019-03-15 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Same problem here, bought an upgrade, but still have the tooltip button for it, strange. URL: https://forum.audiogames.net/post/418898/#p418898 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-03-14 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, I just tested out the new version. Again, I test with jaws, results may vary with other screen-readers.I have a lot of sparse things to say, I don't know how to structure my post, so I'll go with the sweet stuff and then the things to improve in my opinion.Sweet

Re: Trimps

2019-03-14 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps greensatellite wrote:I'm also planning on adding an "Overview" area, where you can easily move up and down to see things like current location (cell and zone #), current stats, enemy stats, next upgrade drop location, building queue size, resources, and anything else I can think

Re: Trimps

2019-03-13 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Ah, didn't know that, good catch! They should be labeled. URL: https://forum.audiogames.net/post/418571/#p418571 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-03-13 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps When you are in the map creation, you can see all your maps under Select a map. What do you mean unlabeled clickables, what do they do?When you run a map, under the auto fight switch, there is a "maps" clickable. It has a number in parentheses, this is how many times you've

Re: Trimps

2019-03-13 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps You can use the combo box in the map chambers as an anchor point, just below is to make the map selection, above are the controls to create a map and since the create is up top, I usually go to the combo box and fill sliders from bottom to top and then hit create, then go back

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Yeah traps are consumables. You build them and you can use a trap to catch trimps. There is a "Check traps" on the page, if you click it, you will start trapping and this will consume your traps to catch more trimps. You need to catch trimps because when they fight, they die

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps sure, just tell me if it's still not clear. I think greensatellite will eventually get rid of tooltips for the screen-reader version, but for now you can do it like that. URL: https://forum.audiogames.net/post/418263/#p418263 -- Audiogames-reflector mailing list

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Just look at post 110, I explained there how you can check the price of anything, it's currently with tooltips. When it says "Speed miner, 0", it means that you are currently at level 0 of speed mining, basically, that book gives you 25% faster mining and you will get more and

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Also the 1M trap thing takes forever, because you cannot build faster than 10 traps per second (0.1s build time), even if you build at 13M%. I did it but it's long. URL: https://forum.audiogames.net/post/418230/#p418230 -- Audiogames-reflector mailing list

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Dark, agility give a 5% faster combat speed. This means that after 20 levels, you will loot, if not dieing that is, 1/0.95^20 = 2.79 times faster looting.Currently doing the metal challenge, but I did invest quite some helium in agility and looting to make it less painful.

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Dark, agility give a 5% faster combat speed. This means that after 20 levels, you will loot, if not dieing that is, 1/0.95^20 = 2.7 times faster looting.Currently doing the metal challenge, but I did invest quite some helium in agility and looting to make it less painful. URL:

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, jaws is a paid screen-reader. However, I got you a testing licence for 45 days after which it will expire. I sent you the licence via e-mail through the site. Tell me if you didn't receive it.EDIT: I had a 400 bad request while trying to send the e-mail, so I

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, jaws is a paid screen-reader. However, I got you a testing licence for 45 days after which it will expire. I sent you the licence via e-mail through the site. Tell me if you didn't receive it. URL: https://forum.audiogames.net/post/418141/#p418141 --

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @keithwipf1, You cannot lower the fps, but you can filter out some log messages. If you cycle through buttons, you will get to "Story", "Loot", "Unlocks", "Combat". pressing those buttons will toggle filtering on those message types in the log.To see the price of something, you

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @keithwipf1, You cannot lower the fps, but you can filter out some log messages. If you cycle through buttons, you will get to "Story", "Loot", "Unlocks", "Combat". pressing those buttons will toggle filtering on those message types in the log.To see the price of something, you

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Omg, I'm at 940k traps, it's s long sigh URL: https://forum.audiogames.net/post/418090/#p418090 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-03-12 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps While agility doesn't give a combat advantage, it does speeds up combat thus speeding up looting and farming on maps. URL: https://forum.audiogames.net/post/418080/#p418080 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-03-11 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Dark, I'm not sure why you don't recommend the agility perk? It speeds up combat, right? Why is it a bad thing, because it logs too much? You can hide the combat logging. And yeah I figured pheromones and bait are useful so I took them right away. In fact, just by reading the

Re: Trimps

2019-03-11 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Dark, I'm not sure why you don't recommend the agility perk? It speeds up combat, right? Why is it a bad thing, because it logs too much? You can hide the combat logging. URL: https://forum.audiogames.net/post/417979/#p417979 -- Audiogames-reflector mailing list

Re: Trimps

2019-03-11 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Yeah I did the discipline challenge, I'll probably go with the metal challenge soon, but it seems really hard.I'm building at 1,64M%, but it's sad that traps cannot build faster than 0.1s each... Waiting to get the hoarder achievement. URL:

Re: Trimps

2019-03-11 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Yeah they are clickable elements for me, but it doesn't work when I try to click them. I use the custom link instead, any idea for the button next to Combat? URL: https://forum.audiogames.net/post/417949/#p417949 -- Audiogames-reflector mailing list

Re: Trimps

2019-03-11 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps With jaws, the quantity modifiers are not buttons and I never really managed to use them unfortunately. However, I can use the custom one because when I click the link, it pops up a box and I can enter the quantity. It's pretty slow to switch modifier though.Also, there is an

Re: Trimps

2019-03-10 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Dark, the damage titles are special biscuits. When I scan the page from top to bottom, I get to just before where the damage is written, jaws says "heading level 4", but doesn't read any heading text. Then, when I press down again, I get to read the damage, say "300-40.3k". But

Re: Trimps

2019-03-09 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Dark, I already explained in a previous post why you can't just navigate by heading levels with jaws. I do navigate with H, but it's not that it bounces while I do that, actually it goes pretty well, it's just that the "end of log" title doesn't seem to exist for jaws. I can

Re: Trimps

2019-03-08 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Ok, I played the game quite a bit now. I love it and it's very playable, but here are some things I noticed / ideas.First off, I play with jaws, it seems to play better with NVDA, I guess it's because greensatellite is testing with it or because NVDA works better in chrome or

Re: Trimps

2019-03-04 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @Dark, thanks for the info. I have a couple million research points, I think I'm gonna slack on that for now, thought it would become useful. I also notice under research fragments and gems, are those for the maps you talked about? Also, I didn't get any new building or

Re: Trimps

2019-03-03 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Yes, I'm currently playing the screen reader version and compared to the original version, it seems much better!@Dark, I turned auto fighting on, but I don't understand the map thing, do we have to explore or what? Is there a moment where I should turn auto fighting off? Can we

Re: Trimps

2019-03-03 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Yes, I'm currently playing the screen reader version and compared to the original version, it seems much better!@Dark, I turned auto fighting on, but I don't understand the map thing, do we have to explore or what? Is there a moment where I should turn auto fighting off? Can we

Re: Trimps

2019-03-03 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps @greensatellite, I agree a third page is the way to go. I didn't know you already had a pipeline and tools for maintaining those. Yes, with jaws, you can press shift + number to go back. But don't worry, there is a lot of tricks we have up our sleeves. For instance, I can put

Re: Trimps

2019-03-03 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Interesting, it would make more sense to me that pressing a number would bring you to any heading of that level regardless of the structure, because that way you have as many easilly accessible anchors on a web page as there are heading levels, but it seems jaws took the route

Re: Trimps

2019-03-02 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps Oh and I don't know if it was implicit, but avoiding mouse hovers would be great, it's kinda hard to do those tricks and we usually use them as work arounds. URL: https://forum.audiogames.net/post/415845/#p415845 -- Audiogames-reflector mailing list

Re: Trimps

2019-03-02 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: Trimps I'd like to clarify one thing however. I don't know if all screen readers behave like that, but I am using JAWS. When you navigate between headings, it forces a hierarchical navigation. It's hard to explain it in text, so here is an example:Suppose I have a web page with

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-02-07 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games daniel wrote:Hi,As a kickstarter backer myself, I can assure you that it has been a while.Personally, I just hope they can get the team back on track after the recent changes they've been going through.Some words from

Re: visionproductions turned in a new way + new title of game

2019-02-07 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: visionproductions turned in a new way + new title of game Yeah sorry for the confusion. I was searching in the forum for quiz games and I thought maybe it would still exist. It's an old post and apparently the game doesn't exist anymore but we didn't miss much. Let's not write on this

Re: visionproductions turned in a new way + new title of game

2019-02-06 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: visionproductions turned in a new way + new title of game I tried your adventure, it's pretty fun ! I also tried the cookie clicker (it's cookie clicking at it's peak). A quiz game would be nice, but I'm glad to hear I didn't miss much. Thanks ! URL:

Re: visionproductions turned in a new way + new title of game

2019-02-06 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: visionproductions turned in a new way + new title of game Does this game still exist ? URL: https://forum.audiogames.net/post/409996/#p409996 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-03 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Trying to understand the skill Learning logic. @Joseph, if a character would get to level 100 without spending any expertise in Learning new skills. Then, if he would decide to buy skills, would he unlock new skills as he

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-03 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Need help for the mine section.SpoilersI went into the trapdoor and found out 3 goblin camps to get those keys for the bridge. I have the sunken pit, stalactite and echoing chasm encampment. That makes 3 keys. I cannot

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games If you want to delete your saves, just go in the data for rpg folder, Under saved games delete the saves you don't want, those are .sav files.Also, if you experience this file permission issue after updating, I posted a

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games If you want to delete your saves, just go in the data for rpg folder, Under saved games delete the saves you don't want, those are .sav files.Also, if you experience this file permission issue after updating, I posted a

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games If you want to delete your saves, just go in the data for rpg folder, Under saved games delete the saves you don't want, those are .sav files.Also, if you experience this file permission issue after updating, I posted a

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games It's probably a problem with some rsync command line parameters. I found a way to overwrite the permission changes made by rsync on updated files, if you are on Windows 10:1) right-click on the folder containing the game

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : Origine via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I just tried to update to 1.1 and now the game won't start, anyone experienced that ? I tried running the updater multiple times and with administrator rights. URL: