Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Mh, that's weird... i'm pretty sure it works everywhere no matter what. On side note the skip won't happen if you press ctrl before you start to hear the voice, even if when 2 seconds pass the voice already started to speak: in that case you should press again ctrl for 2-3 seconds after the voice started and now it should work for sure.Could you see if it works in that way, please? In case that wouldn't work i'd ask you to report even just one example of line which you cannot skip and so i'll check it on my own

URL: https://forum.audiogames.net/post/622056/#p622056




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Actually in this latest version of the demo you can skip kinda everything in the game, when you enter in a new room or starts a cutscene you just have to press Ctrl for 2-3 seconds and it gets skipped.Is there a chance that you're playing the first release of the demo instead? If in the version you're playing you select the options from the menus using the left/right arrows, then it's the latest version of the demo

URL: https://forum.audiogames.net/post/621996/#p621996




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Actually in this latest version of the demo you can skip kinda everything in the game, when you enter in a new room or starts a cutscene you just have to press Ctrl for 2-3 seconds and it gets skipped.Is there a chance that you're playing the first release of the demo instead? If in the version you're playing you select the options from the menus using the arrow, then it's the latest version of the demo

URL: https://forum.audiogames.net/post/621996/#p621996




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@stefan_ilioaica:So you didn't manage to defeat Poltergeist so far? Actually it should be balanced but this is the case in which you have to figure out what kind of enemy he is to achieve an easier victory. On a side note one of the testers told me that even for him Poltergeist was the strongest enemy of the demo, while that kinda surprised me i invite you players to let me know if that's a shared opinion, in that case i might nerf Poltergeist in the full version: despite it's supposed to not be a piece of cake, at the same time this battle shouldn't lead to a gameover much more than the gimmick of the manor, if you know what i mean...if you need some help then starting from here i'll write a SPOILER about this boss, so skip it (or any other player as well) if you don't want to know that. Poltergeist is a dodge type of boss, you can figure it out from the fact that the sound effect of its attack is many wood/metal objects which get launched against you from many directions (like mentioned in the tutorial against the Manticore) that means that since it's a dodge type of monster, you will be able to win the battle just by dodging, so you don't have to worry about attacking it, even because Poltergeist has a very high amount of life points so fighting would just backfire you since it would die faster by dodging anyway, besides you'd just end up being hit easier from the boss and wasting precious blood vials.

URL: https://forum.audiogames.net/post/621986/#p621986




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@stefan_ilioaica:So you didn't manage to defeat Poltergeist so far? Actually it should be balanced but this is the case in which you have to figure out what kind of enemy he is to achieve an easier victory: if you need some help then starting from here i'll write a SPOILER about this boss, so skip it (or any other player as well) if you don't want to know that. Poltergeist is a dodge type of boss, you can figure it out from the fact that the sound effect of its attack is many wood/metal objects which get launched against you from many directions (like mentioned in the tutorial against the Manticore) that means that since it's a dodge type of monster, you will be able to win the battle just by dodging, so you don't have to worry about attacking it, even because Poltergeist has a very high amount of life points so fighting would just backfire you since it would die faster by dodging anyway, besides you'd just end up being hit easier from the boss and wasting precious blood vials.On a side note one of the testers told me that even for him Poltergeist was the strongest enemy of the demo, while that kinda surprised me i invite you players to let me know if that's a shared opinion, in that case i might nerf Poltergeist in the full version: despite it's supposed to not be a piece of cake, at the same time this battle shouldn't lead to a gameover much more than the gimmick of the manor, if you know what i mean...

URL: https://forum.audiogames.net/post/621986/#p621986




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-11 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

I have a question for the players: which are the enemies/bosses that were more threatening for you? It might help me for the sake of the balancement of the game...

URL: https://forum.audiogames.net/post/621966/#p621966




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-08 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@stefan_ilioaica:Great job! Thanks for the suggestion, yet it would be a problem to implement... in that part of the game there's a timer, say the player takes a bunch of time to reach that point of the puzzle, and then he saves, well in that case there would be a dead lock due to the gimmick of the manor and the save would be skrewed, that's also why when the besiege starts the save point disappears, the best thing a player can do is to save immediately right after winning against the nosferatu, if he tries to exit the room before saving then the save point will disappear. And then it helps a lot to figure out the type of enemy of the Poltergeist... in the first version of the demo it was kinda a miniboss rather than an actual boss but in the latest version it ended up becoming much stronger than i expected so now it requires more attention that battle

URL: https://forum.audiogames.net/post/621128/#p621128




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-08 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @stefan_ilioaica! Thanks for playing the demo, the attacks you're talking about are the so called Deadly Attack, as explained in the tutorial when fighting the dragon, when the enemy uses a deadly attack you hear a specific sudden sound, while or before hearing the actual sound of the deadly attack. Especially if you lack of blood vials then you must be very cautious. You need to anticipate the coming of a deadly attack which starts suddenly after a while, right after dodging a normal attack so you should wait some instant before attacking right after dodging or you'll be caught by a deadly attack for free. Usally you have more time to dodge a deadly attack so if you play safe, that will help a lot. The only boss which gets stronger in the demo is nosferatu so i guess that is the enemy you're fighting, if you get hit the first time by his deadly attack then you must be VERY cautious and focus more on dodging the few next deadly attacks, because his next deadly attack would almost one shot you if he's still buffed.There's no key to press, you just need to understand better how deadly attack works and not be too much hasty in attacking him, that's the strategy i guess.Please let me know if you're making any progress with the battle, to pratice a bit with deadly attacks anyway you might consider to start a battle and just keep dodging without attacking just to learn the AI of the boss

URL: https://forum.audiogames.net/post/621018/#p621018




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-08 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @stefan_ilioaica! Thanks for playing the demo, the attacks you're talking about are the so called Deadly Attack, as explained in the tutorial when fighting the dragon, when the enemy uses a deadly attack you hear a specific sudden sound, while or before hearing the actual sound of the deadly attack. Especially if you lack of blood vials then you must be very cautious. You need to anticipate the coming of a deadly attack which starts suddenly after a while, right after dodging a normal attack so you should wait some instant before attacking right after dodging or you'll be caught by a deadly attack for free. Usally you have more time to dodge a deadly attack so if you play safe, that will help a lot. The only boss which gets stronger in the demo is nosferatu so i guess that is the enemy you're fighting, if you get hit the first time by his deadly attack then you must be VERY cautious and focus more on dodging the few next deadly attacks, because his next deadly attack would almost one shot you if he's still buffed.There's no key to press, you just need to understand better how deadly attack works and not be too much hasty in attacking him, that's the strategy i guess.Please let me know if you're making any progress with the battle, to pratice a bit with deadly attacks anyway you might consider to start a battle and just keep dodging and nothing else just to learn the AI of the boss

URL: https://forum.audiogames.net/post/621018/#p621018




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-08 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @stefan_ilioaica! Thanks for playing the demo, the attacks you're talking about are the so called Deadly Attack, as explained in the tutorial when fighting the dragon, when the enemy uses a deadly attack you hear a specific sudden sound, while or before hearing the actual sound of the deadly attack. Especially if you lack of blood vials then you must be very cautious. You need to anticipate the coming of a deadly attack which starts suddenly after a while, right after dodging a normal attack so you should wait some instant before attacking right after dodging or you'll be caught by a deadly attack for free. Usally you have more time to dodge a deadly attack so if you play safe, that will help a lot. The only boss which gets stronger in the demo is nosferatu so i guess that is the enemy you're fighting, if you get hit the first time by his deadly attack then you must be VERY cautious and focus more on dodging the few next deadly attacks, because his next deadly attack would almost one shot you if he's still buffed.There's no key to press, you just need to understand better how deadly attack works and not be too much hasty in attacking him, that's the strategy i guess.Please let me know if you're having any progress with the battle, to pratice a bit with deadly attacks anyway you might consider to start a battle and just keep dodging and nothing else just to learn the AI of the boss

URL: https://forum.audiogames.net/post/621018/#p621018




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@Tech Geek:Don't worry, it's all ok... anyway i feel sorry about the language issue, i remember i found another blind streamer, he was spanish or something and he kinda played the first demo of Hell Hunter telling in spanish all the english voices that he heard during the gameplay, basically he was doing the screen reader for his followers and that was a bit weird... that youtuber is Estrato'Stereo... i don't know if he reads this forum as well, but in case you're reading it then i just wanted to say that i heard the whole run of the demo and i enjoyed it, despite it was difficult to understand all what you said in your language, so thanks for playing and i'm glad you enjoyed it!

URL: https://forum.audiogames.net/post/620588/#p620588




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @windows! Yeah, that's something i'm planning to check in future, possibly a near future...@Tech Geek: Actually it's not necessarily true, i still have to study the screen reader thing to figure out what would it take to implement it but i still don't know if it would require to rebuild the game of if it's easier than that, but it will probably won't happen at the launch of the full game... what actually bothers me is that the screen reader will mismatch for sure the timing of the sound effects which you hear during dialogues and cutscenes, i don't have any idea on how to solve that.@tayo.bethel: Ouch, i hoped there were less mistakes than that... technically the English-speaking editor already did his job, i wrote the story and any other text of the game directly in english, then David, before dubbing the lines, was also in charge to fix the grammar... since i double checked the corrections with him, because i had to make sure that the changes wouldn't change the meaning of the original sentences, then there has been some extra step in the middle, so maybe among the corrections something hasn't been noticed. Unfortunately he already did his job and making him check the whole thing again i can tell for sure that it's not feasible... anyway i'll fix in future that "herd" and any other relevant mistake i'll notice.Thanks for letting me know that!

URL: https://forum.audiogames.net/post/620579/#p620579




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hello @staticmaster! Thanks for playing the demo and thanks for the feedback! I'm very glad you like it, you can expect the full game gets release during March, so this month

URL: https://forum.audiogames.net/post/620443/#p620443




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@wightfallOk, if you found the first key, then it's not much different the way to find the second key... just keep in mind that in the new rooms behind any unlocked door there's always something to do.Well using the Iron Bar is not mandatory but highly reccomended: the first time a player plays the demo it's very unlikely to manage to make in time without using it, on a side note in the complete version if you don't use it you can find a secret message, during the late game if you check the iron bar still inside that room...Thanks! I'll see what i can do for the screen reader as well

URL: https://forum.audiogames.net/post/620424/#p620424




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-06 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@Tech GeekThanks for the feedback! It's good to know that this update is working well, and eventually i'll try to improve it further, i'll PM you for the extra feedback then

URL: https://forum.audiogames.net/post/620417/#p620417




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-05 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@Liam: Uh-oh, i didn't see coming that people might assume there was a timer in the forest... i'm gonna mention it here so the others will know that but the herd chase gimmick is NOT time based! The first thing i did when i coded the fresh new gimmick was to make sure that saving and loading the game wouldn't skrew the game, so i can grant you that you're not stuck at all, as Audio Game Geek and Weston Wright mentioned it's all about the turn around thing, i promise. (i won't spoil the details about the gimmick for the others so i'll PM you to providing you some extra detail)Anyway thanks a lot for trusting me and give it a chance, i'm glad you like it! Nice stream anywayI just PMed you in the Private messages of this site... check it out

URL: https://forum.audiogames.net/post/620309/#p620309




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-05 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

@Liam: Uh-oh, i didn't see that coming that people might assume there was a timer in the forest... i'm gonna mention it here so the others will know that but the herd chase gimmick is NOT time based! The first thing i did when i coded the fresh new gimmick was to make sure that saving and loading the game wouldn't skrew the game, so i can grant you that you're not stuck at all, as Audio Game Geek and Weston Wright mentioned it's all about the turn around thing, i promise. (i won't spoil the details about the gimmick for the others so i'll PM you to providing you some extra detail)Anyway thanks a lot for trusting me and give it a chance, i'm glad you like it! Nice stream anyway

URL: https://forum.audiogames.net/post/620309/#p620309




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-05 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @SLJ! Thanks to you for providing me a detailed feedback!@wightfall, yeah the SLJ hint is important, even if on a first glance you didn't found anything it doesn't mean that there's nothing to find. If you need more clues please let me know, i'll try to not spoil the fun to solve the puzzle

URL: https://forum.audiogames.net/post/620149/#p620149




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Oh that, i see... the fact is that Elyon has the generic sound effect of his weapon which is the sound you hear when you attack, then all the enemies have their own sound for when they get hit so when you attack you hear the blade of Elyon and the enemy "pain" sound effect almost at the same time; the enemies have their own sound effect for when they attack and Elyon has his own pain grunts sound effects when he doesn't dodge the attack. I wonder if maybe i should change the sound effect of Elyon's blade into a blade swing to the air, i made so that you hear a metal collision because in that way it was clear that he was using a metal blade but on a second thought the enemy always has a collision or a grunt sound when it gets hit (for example if you hit a zombie you hear the flesh getting cut; if you hit the giant armor you hear the echo of his metal armor)

URL: https://forum.audiogames.net/post/620097/#p620097




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @Tech Geek! nice, enjoy yourself!Hello @tayo.bethel! That's good to hear, i'm quite confident about boss battles of this game, so prepare to have some fun! Yeah voice acting would be awesome but definitely out of budget. I can tell for sure that Hell Hunter 2 will be a thing since it already exists, even if it's still incomplete. May i ask you what do you mean exactly by "weapon sounds"? Only Elyon attacks or also enemy attacks? Looking forward to hear some extra feedback and thanks!

URL: https://forum.audiogames.net/post/620087/#p620087




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hello @lemm! sounds cool, thanks for that... i appreciate it!

URL: https://forum.audiogames.net/post/620051/#p620051




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hello @Liam! That's great, looking forward to hear the streamHi @wightfall! Thanks for playing the demo! To use the Blood Vials you must press the SPACE bar during a battle, you cannot do that from the inventory... you can hear the instructions both at the beginning of the game and now, after this update, you can hear whenever you want the instructions from an option of the menu/inventory! How to drink blood vials is mentioned among the battle instructions, anyway. Let me know if now it's all ok

URL: https://forum.audiogames.net/post/619988/#p619988




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hello @Liam! That's great, looking forward to hear the streamHi @wightfall! Thanks for playing the demo! To use the Blood Vials you must press the SPACE bar during a battle, you cannot do that from the inventory... you can hear the instructions both at the beginning of the game and now, after this update, you can hear whenever you want the instructions from an option of the menu/inventory!

URL: https://forum.audiogames.net/post/619988/#p619988




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Re: Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Update to Hell Hunter - Anti-Nomen demo

Hi @JamesPotter! I'll see what i can do for that, in the next releases!

URL: https://forum.audiogames.net/post/619925/#p619925




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Update to Hell Hunter - Anti-Nomen demo

2021-03-04 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Update to Hell Hunter - Anti-Nomen demo

Hello everyone! So the update to the demo of HELL HUNTER: Anti-Nomen is ready, I gathered all the suggestions you gave mewith the first release of the demo and improved the game as much as possible, so thanks a lot for your feedback!I'll list the changelog below:1) Now you can skip kinda anything, namely all dialogues, cutscenes, enter room descriptions and the battle reward speech2) I removed all the redundant voices from where they weren't necessary, so the infamous "press tab to move" is banished, all the battle quotes which are not essential don't exist anymore, so the player can focus on sound effects and music. Since the attacks won't be anymore announced by the voice, now the battles might become harder.3) The deadly attack gimmick now it gets explained when you fight the dragon, now it's quite more clear when it happens and you hear a special sound effect when the deadly attack starts4) All the generic instructions and some gimmick in general has been updated, so please don't skip their explaination5) I removed from all the sound files of the names of the interactive elements in the maps that gap of half second even an entire one! Now moving with Tab should be faster6) I managed to implement the menu both for the main menu and the inventory! Now, rather than a pile of voice text, each time you open those screens, you can select among the options with left/right arrows and chose them with ctrl: you'll hear only the information you want to know, In the inventory menu I added the options that allow you to know about the required exp for the next level up, the instructions of the game and also a new option which allows you to know your game progression, expressed in percentage 7) You won't get slowed down for 1 second anymore when you move with tab, while you have to escape from the golem8) Some battle sound effect was stopped as soon as a new sound effect would kick in, to avoid overlap. Now that won't happen anymore in most of the cases, so the battle should be more enjoyable now9) Many others minor fixes and balancements for battles.I'd like you try the new version of the demo to check if/how the game improves, also It would help me to know what do you think about the difficulty of battles, after this update... how many blood vials you manage to spare along the way? Can you handle the bosses? In the new version the dodge type monsters have been strengthened, especially two among them should result way more threatening, they are the Man eater roots and the Zombie crows.For who didn't play the game yet, HELL HUNTER - Anti-Nomen is a Horror RPG game, this is the story of Elyon, a vampire hunter, he's a dhampir hence the son of a vampire and a human, he hunted vampires and creatures for a long time, now he wants to succeed in his greatest hunt: Dracula, the lord of darkness.The story is set in Transylvania, in our days: technology like smartphones already exist, to be precise, in this modern society creatures of the night exist and people is not aware of that, some of the creatures even live among humans, in disguise. Elyon hunts them far from the eyes of common humans and travels along darkest places during his personal mission.The demo for Windows (64 bit) and Mac is available now for free on the audiogames.it website:https://www.audiogame.store/en/shop/hel … omen-demo/I will apreciate any new feedback, this is also one last chance to make some other improvement before the release of the full version of the game, which will happen this month!

URL: https://forum.audiogames.net/post/619918/#p619918




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Re: Hell Hunter - Anti-Nomen demo release

2021-03-01 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@Liam & @Tech Geek, glad to hear that!The release of the demo update is a matter of days, so stay tuned!

URL: https://forum.audiogames.net/post/619205/#p619205




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-22 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @Liam! Thanks for that, i apreciate it. If you're not in hurry how 'bout playing the upgraded version of the demo, instead? It should be released at the start of march, in that way you could provide a more accurate feedback...Thanks for understanding, i also understand your point... i'll do my best to achieve the best possible result for the full version of Hell Hunter!

URL: https://forum.audiogames.net/post/617413/#p617413




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-22 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @Liam! Thanks for that, i apreciate it. If you're not in hurry how 'bout playing the upgraded version of the demo? It should be released at the start of march, in that way you could provide a more accurate feedback...Thanks for understanding, i also understand your point... i'll do my best to achieve the best possible result for the full version of Hell Hunter!

URL: https://forum.audiogames.net/post/617413/#p617413




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-21 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @Tech Geek! Thanks for playing the demo and for the feedback, also i'm glad you're enjoying it so far! I know that there was an issue with shift+tab in the steam version of Blind Quest 1 but actually it seems that the problem has been fixed long time ago: now in the steam version you go backward just pressing shift. Also i checked the code of the engine and actually there's a statement which checks if the current version is the one of Steam which makes you move using just shift, instead of shift + tab so i'm quite confident about the fact that that issue doens't exist anymore. In any case i might consider to change shift/tab with left/right arrow keys if the change doesn't result much heavy to do.About menu actually i worked on an upgrade of the demo of Hell Hunter: i gathered a lot of your suggestions and so i managed to implement many improvements, not everything but i did the best i could do... since the testers are still working on it i won't spoil too much for now, but among those changes there's a new menu both for the main menu and for the menu page in which you can select the options with the arrows, instead of hearing each time a wall of text.At the moment there's not much i can do about dubbing, David has a slow speech i guess... about the tone of voice for Hell Hunter we decided to use an heavy and gloomy voice instead of the one of Blind Quest, which personally i think it would never had fit the horror mood of the game... screen reader is still a long term issue, on the other hand it will be possible to skip kinda everything in the next version.Anyway i'll do my best to add any other feature still missing in future.Speaking about Liam... well actually, unlike what someone might think about us, me and someone else are aware about the issues he mentioned in the stream he did of the first version of Blind Quest 1, the one turn based (to be honest i was kinda surprired when i realized they released such an incomplete version of the game, and not for free...)Also i watched both that stream and the one in which Liam at the end of the stream played Hell Hunter for a while... i'm quite sorry that he decided to stop exactly when the tutorial finished, since behind that mist wall it starts the actual game and all the unique gimmicks of my game that people apreciated a lot started to kick in.I'm not feeling like contact him in private to answer his questions and/or suggestions, and since i don't really know where to answer him, except this topic, then i'll write something here and hopefully he will eventually check what i wrote.I any case i guess i should thank him for trying at least to play the demo, most of the answers to his stream already are among the posts of those three pages of my topic, and while i'd apreciate if he could read them, i'll still make a "brief" recap of them in this post.First of all nope, Massimo de Pasquale is only the author of Blind Quest 1 and not very much other titles, but since he programmed the engine we use for making game with the same structure of Blind Quest, then his name will always appear in the credits since we use his engine but he actually didn't decide anything about the other games and neither their custom features, so i think it's unhealthy for the both of us to think that those games are made from the same person, which never listens your suggestions: each new IP is made by fresh new developers of the team which start making those games from square one.Now i don't know how stuff works above and probably it would be a good thing if new devs would be aware of the issues of Blind Quest structure since the very beginning of their projects, but the result, from my personal perspective, is that when they eventually know more about the forum feedbacks, the structure of the whole game is already been defined and so it's too late for any big change: since the default structure of the engine doesn't allow to use items from the inventory, let alone combining them, and we don't know about those requests in that step of the project, then the game is not designed to have items/quests/gimming that can work in that way with the inventory, and actually the new developer doesn't possess the knowledge and neither the programming skill to apply those changes anyway. This means that at the end of the project to apply those new features, aside the big update in the engine, the design of maps, quests and gimmicks should be redone, and probably also the dubbing, which means a lot of time and i guess money, so i'm pretty sure that applying those changes to the inventory in the first chapter of each IP is kinda impossible for us.And trust me, as i read your posts in any of our topics, included this one, i feel bad about that since i definitely know what you want and the fact that it won't be possible in a near future to make happen everything.Massimo is too busy with many projects to have some time to upgrade the engine, so it's 

Re: Hell Hunter - Anti-Nomen demo release

2021-02-21 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @Tech Geek! Thanks for playing the demo and for the feedback, also i'm glad you're enjoying it so far! I know that there was an issue with shift+tab in the steam version of Blind Quest 1 but actually it seems that the problem has been fixed long time ago: now in the steam version you go backward just pressing shift. Also i checked the code of the engine and actually there's a statement which checks if the current version is the one of Steam which makes you move using just shift, instead of shift + tab so i'm quite confident about the fact that that issue doens't exists anymore. In any case i might consider to change shift/tab with left/right arrow keys if the change doesn't result much heavy to do.About menu actually i worked on an upgrade of the demo of Hell Hunter: i gathered a lot of your suggestions and so i managed to implement many improvements, not everything but i did the best i could do... since the testers are still working on it i won't spoil too much for now, but among those changes there's a new menu both for the main menu and for the menu page in which you can select the options with the arrows, instead of hearing each time a wall of text.At the moment there's not much i can do about dubbing, David has a slow speech i guess... about the tone of voice for Hell Hunter we decided to use an heavy and gloomy voice instead of the one of Blind Quest, which personally i think it would never had fit the horror mood of the game... screen reader is still a long term issue, on the other hand it will be possible to skip kinda everything in the next version.Anyway i'll do the best to add any other feature still missing in future.Speaking about Liam... well actually, unlike what someone might think about us, me and someone else are aware about the issues he mentioned in the stream he did of the first version of Blind Quest 1, the one turn based (to be honest i was kinda surprired when i realized they released such an incomplete version of the game, and not for free...)Also i watched both that stream and the one in which Liam at the end of the stream played Hell Hunter for a while... i'm quite sorry that he decided to stop exactly when the tutorial finished, since behind that mist wall it starts the actual game and all the unique gimmicks of my game that people apreciated a lot started to kick in.I'm not feeling like contact him in private to answer his questions and/or suggestions, and since i don't really know where to answer him, except this topic, then i'll write something here and hopefully he will eventually check what i wrote.I any case i guess i should thank him for trying at least to play the demo, most of the answers to his stream already are among the posts of those three pages of my topic, and while i'd apreciate if he could read them, i'll still make a "brief" recap of them in this post.First of all nope, Massimo de Pasquale is only the author of Blind Quest 1 and not very much other titles, but since he programmed the engine we use for making game with the same structure of Blind Quest, then his name will always appear in the credits since we use his engine but he actually didn't decide anything about the other games and neither their custom features, so i think it's unhealthy for the both of us to think that those games are made from the same person, which never listens your suggestions: each new IP is made by fresh new developers of the team which start making those games from square one.Now i don't know how stuff works above and probably it would be a good thing if new devs would be aware of the issues of Blind Quest structure since the very beginning of their projects, but the result, from my personal perspective, is that when they eventually know more about the forum feedbacks, the structure of the whole game is already been defined and so it's too late for any big change: since the default structure of the engine doesn't allow to use items from the inventory, let alone combining them, and we don't know about those requests in that step of the project, then the game is not designed to have items/quests/gimming that can work in that way with the inventory, and actually the new developer doesn't possess the knowledge and neither the programming skill to apply those changes anyway. This means that at the end of the project to apply those new features, aside the big update in the engine, the design of maps, quests and gimmicks should be redone, and probably also the dubbing, which means a lot of time and i guess money, so i'm pretty sure that applying those changes to the inventory in the first chapter of each IP is kinda impossible for us.And trust me, as i read your posts in any of our topics, included this one, i feel bad about that since i definitely know what you want and the fact that it won't be possible in a near future to make happen everything.Massimo is too busy with many projects to have some time to upgrade the engine, so 

Re: Hell Hunter - Anti-Nomen demo release

2021-02-21 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @Tech Geek! Thanks for playing the demo and for the feedback, also i'm glad you're enjoying it so far! I know that there was an issue with shift+tab in the steam version of Blind Quest 1 but actually it seems that the problem has been fixed long time ago: now in the steam version you go backward just pressing shift. Also i checked the code of the engine and actually there's a statemente which checks if the current version is the one of Steam which makes you move using just shift, instead of shift + tab so i'm quite confident about the fact that that issue doens't exists anymore. In any case i might consider to change shift/tab with left/right arrow keys if the change doesn't result much heavy to do.About menu actually i worked on an upgrade of the demo of Hell Hunter: i gathered a lot of your suggestions and so i managed to implement many improvements, not everything but i did the best i could do... since the testers are still working on it i won't spoil too much for now, but among those changes there's a new menu both for the main menu and for the menu page in which you can select the options with the arrows, instead of hearing each time a wall of text.At the moment there's not much i can do about dubbing, David has a slow speech i guess... about the tone of voice for Hell Hunter we decided to use an heavy and gloomy voice instead of the one of Blind Quest, which personally i think it would never had fit the horror mood of the game... screen reader is still a long term issue, on the other hand it will be possible to skip kinda everything in the next version.Anyway i'll do the best to add any other feature still missing in future.Speaking about Liam... well actually, unlike what someone might think about us, me and someone else are aware about the issues he mentioned in the stream he did of the first version of Blind Quest 1, the one turn based (to be honest i was kinda surprired when i realized they released such an incomplete version of the game, and not for free...)Also i watched both that stream and the one in which Liam at the end of the stream played Hell Hunter for a while... i'm quite sorry that he decided to stop exactly when the tutorial finished, since behind that mist wall it starts the actual game and all the unique gimmicks of my game that people apreciated a lot started to kick in.I'm not feeling like contact him in private to answer his questions and/or suggestions, and since i don't really know where to answer him, except this topic, then i'll write something here and hopefully he will eventually check what i wrote.I any case i guess i should thank him for trying at least to play the demo, most of the answers to his stream already are among the posts of those three pages of my topic, and while i'd apreciate if he could read them, i'll still make a "brief" recap of them in this post.First of all nope, Massimo de Pasquale is only the author of Blind Quest 1 and not very much other titles, but since he programmed the engine we use for making game with the same structure of Blind Quest, then his name will always appear in the credits since we use his engine but he actually didn't decide anything about the other games and neither their custom features, so i think it's unhealthy for the both of us to think that those games are made from the same person, which never listens your suggestions: each new IP is made by fresh new developers of the team which start making those games from square one.Now i don't know how stuff works above and probably it would be a good thing if new devs would be aware of the issues of Blind Quest structure since the very beginning of their projects, but the result, from my personal perspective, is that when they eventually know more about the forum feedbacks, the structure of the whole game is already been defined and so it's too late for any big change: since the default structure of the engine doesn't allow to use items from the inventory, let alone combining them, and we don't know about those requests in that step of the project, then the game is not designed to have items/quests/gimming that can work in that way with the inventory, and actually the new developer doesn't possess the knowledge and neither the programming skill to apply those changes anyway. This means that at the end of the project to apply those new features, aside the big update in the engine, the design of maps, quests and gimmicks should be redone, and probably also the dubbing, which means a lot of time and i guess money, so i'm pretty sure that applying those changes to the inventory in the first chapter of each IP is kinda impossible for us.And trust me, as i read your posts in any of our topics, included this one, i feel bad about that since i definitely know what you want and the fact that it won't be possible in a near future to make happen everything.Massimo is too busy with many projects to have some time to upgrade the engine, so 

Re: Hell Hunter - Anti-Nomen demo release

2021-02-14 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @SLJ! I'm glad you liked the podcast! About the microphone i guess it's my fault, my laptop is kinda just a bunch of old scraps XDHello @mr.brunete! First of all thanks for playing the demo and for doing that until the end! Also thanks for the feedback, yeah Resident Evil is clearly one of the most big references of Hell Hunter.In the topic it has been discussed about managing the inventory... while that would probably be great, there's some big limitation on the engine i'm using for making the game which would require a big update on its structure to make that work, so i don't know it that will be feasible in future.Unfortunately when i literally started the project i was a newbie and i didn't knew anything about the structure of the engine, so i had to do what the engine allowed with puzzles and level design and, ironically, when i finally managed to grasp the structure of the engine, the game structure was already defined and implemented, so the game lacks of item that can actually be combined, which is a shame since as i said Resident Evil was a big reference indeed.Changing the static structure of the puzzles would actually make collapse the maps or rather the way you proceed through the game, for example if you could get immediately the axe, after 2 rooms the chase would end immediately and actually there wouldn't be a real puzzle and the gimmick as well, what the player might not know is that i instead focused on the mood and the chase: when you examine the planks the background music changes and the barks get louder, the same happens when you get the axe, any room has a different and dynamic volume settings for the wolves so that the more you get close to ending the chase, the more the herd gets louder, like if they are getting closer, also the circle structure of the area is supposed to make the player get a bit disoriented and, since they walk in the same rooms, to lure them at turning around in order to navigate faster... in other words the area is designed to make the player trigger the turn around gimmick at least once and communicate that it's not just narrative: the chase is actual gameplay and the horror is supposed to be the core of the game.Said that i'm sorry for the flaws of the game due to my lack of experience and knowledge on the engine, if i'd get the chance to do something about that, it would be cool, then again the true issue in the end is the fact that the deadlines are very short and i have to schedule priorities...Thanks again!

URL: https://forum.audiogames.net/post/615500/#p615500




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-14 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @SLJ! I'm glad you liked the podcast! About the microphone i guess it's my fault, my laptop is kinda just a bunch of old scraps XDHello @mr.brunete! First of all thanks for playing the demo and for doing that until the end! Also thanks for the feedback, yeah Resident Evil is clearly one of the most big references of Hell Hunter.In the topic it has been discussed about managing the inventory... while that would probably be great, there's some big limitation on the engine i'm using for making the game which would require a big update on its structure to make that work, so i don't know it that will be feasible in future.Unfortunately when i literally started the project i was a newbie and i didn't knew anything about the structure of the engine, so i had to do what i could with puzzles and level design and, ironically, when i finally managed to grasp the structure of the engine, the game structure was already defined and implemented, so the game lacks of item that can actually be combined, which is a shame since as i said Resident Evil was a big reference indeed.Changing the static structure of the puzzles would actually make collapse the maps or rather the way you proceed through the game, for example if you could get immediately the axe, after 2 rooms the chase would end immediately and actually there wouldn't be a real puzzle and the gimmick as well, what the player might not know is that i instead focused on the mood and the chase: when you examine the planks the background music changes and the barks get louder, the same happens when you get the axe, any room has a different and dynamic volume settings for the wolves so that the more you get close to ending the chase, the more the herd gets louder, like if they are getting closer, also the circle structure of the area is supposed to make the player get a bit disoriented and, since they walk in the same rooms, to lure them at turning around in order to navigate faster... in other words the area is designed to make the player trigger the turn around gimmick at least once and communicate that it's not just narrative: the chase is actual gameplay and the horror is supposed to be the core of the game.Said that i'm sorry for the flaws of the game due to my lack of experience and knowledge on the engine, if i'd get the chance to do something about that, it would be cool, then again the true issue in the end is the fact that the deadlines are very short and i have to schedule priorities...Thanks again!

URL: https://forum.audiogames.net/post/615500/#p615500




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-08 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@ShiroThanks for checking! Well, technically you can't do anything in the demo with it, aside listening the noise behind the door, so i guess it's normal.@SLJGreat! Unfortunately, hearing from other testers, it quite seems like many people miss it and finish the demo without being aware of that door. While normally i'd leave that door where it is, i have some reason bounded to level design which force me to swap it with the room change to the last room.Thanks for the feedback!

URL: https://forum.audiogames.net/post/613776/#p613776




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-04 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Thanks @Shiro ! That's cool, anyway if that door is missed by people, i might consider to put it before the passage to the last room... in that way probably it won't happen

URL: https://forum.audiogames.net/post/612802/#p612802




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-03 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

I have one question for who finished the demo: Did you check the metal door, for instance? the one in the room before the last room of the demo. I wonder if people usually find it, since the passage to the last room is met before that door...

URL: https://forum.audiogames.net/post/612508/#p612508




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Re: Hell Hunter - Anti-Nomen demo release

2021-02-01 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @Shiro ! I'm really glad you like it, and thanks a lot for playing the demo! Yeah that's kinda the reaction i'd like to trigger in the player when that happens, so i guess it was worth the effort! Thanks for the feedback

URL: https://forum.audiogames.net/post/611910/#p611910




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-31 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @SLJ ! Well it definitely sounds like i should really remove the voices there, and i guess it's time for a proper menu, then.Very well! You can consider them on my schedule of improvements for the complete game, thanks again!Hi @windows ! Another screen reader, right? well, one more to check it out then.So you actually played the demo and the story of the game doesn't appeal you? If that's the case, i'm sorry... anyway it will be possible to skip all the dialogues in the complete version, since that fix is on the schedule

URL: https://forum.audiogames.net/post/611557/#p611557




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-31 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@yousufOh i see, great job! Thanks again!Hello @musicalman ! What an impressive post! Thanks a lot first of all for playing and for this huge feedback! I'm really glad you liked it. About the dinner scene, should i explain you what exactly happens? In case i can send you a private message to not spoil to the others.About narration i guess i can't help with that, i like to think he tried his best, then again maybe i could have been more specific, adding some note on how to say his lines, yet we are talking about thosusands of lines of text, which is quite something...Yeah it's kinda a big issue the screen reader thing, it will take some time to find a proper solution.I could check the code again for a possible delay when moving with Tab, but actually i think you hit the nail on the head about sound files of maps objects! Those lines are kinda the only ones which i didn't cut from the dubbing and/or check it for being sure that the silence was trimmed off... thanks a lot for pointing this out! I will fix them and so map movements will become faster.About battles i'm afraid that i'd rather avoid to mention the actual HP value of Elyon, for the following reasons: I hid the value on purpose since Elyon's HP at level 1 are... 3000! The base value should be 30 but since in the game i added buffs and debuffs which applies on percentage, i wanted to avoid that a unit % value would be cut out from a number with few digits so i multiplied parameters for 100 and you know... hearing the voice saying "Elyon has... 2734 life points" i think it would be lame and really overlap with the other sounds... the other reason why i want to hide the actual value is because I want to use a way to let the player know about their health similar to the one used in Resident Evil games: for example, in Resident Evil 1 the parameter used for character's health is a value that caps at 100, but the player will know that his condition is "Fine", not 100... that because in the game is out of scope knowing that Jill has 40 health, you only need to know that your state of health is "Caution", so you're not in good condition and you might consider healing. That's exactly how i want the player feels with his health state.Aside that, i kinda agree on the long extra description of your health which just hinders the flow of the battle, it was there by default but i think i'll remove it from the battle.Interrupted sound effects in battle might be a bit problematic to fix: overlapped battle sfx might happen and it would complicate things in difficult battles, i'll see if there's something i can do about that. There's one exception which is the deadly attack, since the sound is played in a different audio source so it can overlap without interrupting the previous sound.1) That is all about experimentation, analysis and interpretation: in the tutorial you hear about the 4 main types of monsters, which are normal, slow, fast and group/multi-direction-attack/grab enemy, knowing those groups you have to use your information and the sound effects to figure out which one of them the current enemy is. The wolf is a fast creature so you can expect that it's a fast type of monster; the Zombie you could expect that is slow instead, then you check in the battle if the enemy is fast or what and eventually confirm your thoughts... hopefully the player could end up feeling like an hunter which wins against the enemy with his knowledge and way to fight2) Yes, you can actually defeat Dracula, and winning will unlock a secret ending! Still Dracula is strong to the point that it's almost impossible to win, in case you'll decide to attempt such a challenge then i warn you that it will be the hardest challenge you might ever face for quite some time, but if you win that would be no less than astonishing, and well... if that happens, please let me know it! I'd really love to hear about someone actually succeding in winning the battle.3) Actually if the creature catches you or not, while you're being chased, depends on whether you decided to proceed in a certain room using Tab or using Shift + Tab, if you're lucky (?) you will fight it just the first time.4) Level definitely has a purpose, but the improvements are kinda basic: more life points, more attack power and more defense power. Despite this is an Horror RPG, actually i want to put the focus more on the horror half, so i dislike the idea of doing math on parameters and then i believe it's out of scope to announce parameters, all what the player should know about leveling is that if your level is higher, then the enemies will die with less attacks and you'll be able to endure more enemy hits before dying. There's some monster which, according to its parameters, will end up being much more harder/easier to fight than another one, like Nosferatu which will be much more easier to defeat at lv 3 than lv 2, since it has an high defense value.Thanks a lot again for your 

Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@dalen lewinThe most highest game design challenge in this game is making the enemies an actual challenge, also planning a proper level curve progression through the story is quite difficult, and last but not least, how much blood vials i should expect you manage to keep through the game... i kinda feel the same about optional bosses, i love them and i love to defeat tremendous enemies! You can bet there will be some of them in Hell Hunter, there will be at least 3 secret superbosses in the complete game. Actually in the demo Dracula counts as superboss because, despite it's almost impossible to defeat, actually you can win and if you do that, then you will unlock a secret endingHello @yousuf ! Thanks for playing the demo and i'm glad you like it! Actually it's Knight key, not night key, anyway to find the King key you need to search better among the objects so you can find the clue which tells you where to find the King key. In case you have troubles with it, i can spoil you the location...About the window it's used to jump from Manor, Upstairs to Manor, Terrace so it has an actual use (huh? Your post disappeared)

URL: https://forum.audiogames.net/post/611423/#p611423




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@dalen lewinThe most highest game design challenge in this game is making the enemies an actual challenge, also planning a proper level curve progression through the story is quite difficult, and last but not least, how much blood vials i should expect you manage to keep through the game... i kinda feel the same about optional bosses, i love them and i love to defeat tremendous enemies! You can bet there will be some of them in Hell Hunter, there will be at least 3 secret superbosses in the complete game. Actually in the demo Dracula counts as superboss because, despite it's almost impossible to defeat, actually you can win and if you do that, then you will unlock a secret endingHello @yousuf ! Thanks for playing the demo and i'm glad you like it! Actually it's Knight key, not night key, anyway to find the King key you need to search better among the objects so you can find the clue which tells you where to find the King key. In case you have troubles with it, i can spoil you the location...About the window it's used to jump from Manor, Upstairs to Manor, Terrace so it has an actual use

URL: https://forum.audiogames.net/post/611423/#p611423




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@SLJAbout the menu navigation i guess using Tab to shift among the options could do the trick, all i need to know is if people here would like this solution as well: the current menu was meant to be faster to use with a single key pressure, since here people don't like a lot Tab navigation... but if that's not the case i could change it, how 'bout a poll?Yeah, the chase slowdown thing was meant to be in that way, i mean i manually scripted the slowdown, i could completely remove it then.The items in the inventory in the very end, for the way the original structure designed them, are just a cosmetic feature which makes you listen their description, i don't know...Oh, that... the pauses were longer before, i cut them to 1 second of pause between a line and another one for the menu, i remember there were few longer pauses which i might cut further... should i make last even less than 1 second the pauses? About battles i already shorted a lot the flow of experience/drop lines, the problem is that the level up script runs there, if you skip it before that happens, then you wouldn't get exp so i blocked the skip, but i might do something about that.Hi @crashmaster, since the dragon's breath is a deadly attack and normal monsters really don't have a different trait, i guess i could add to his line the deadly attack information.  About currency it's out of context since in that place would be euros or something and you really don't interact in that way through the game, not that i couldn't pull out something else... at the moment it's not planned any use of currency in the game but i'll think about it, the treasures would be cool... bosses at the moment give more exp and grant a blood vial at 100% rate, unlike normal mosters which most of the times have less than 20% as drop rate.Upgrades could be a thing, but i'd try to avoid to focus too much on the RPG features, since i want to make it feel more horror than RPG, we'll see. Thanks for the suggestions!Hello @spiderManiac ! Do you mean the very first intro with instruction before moving inside the pub? That sounds like judging the book by the cover but actually i think i know what you mean: in that intro there's a brief introduction from the narrator voice, then the instructions and finally the starting plot of the actual game, well i made a mistake... that brief intro really doesn't fit my writing style, in fact i changed that part from how it was written in Blind Quest to make it look like a horror version and, according to your post, you definitely spotted the similar line structure... my apologies for that. there has already been some confusion with "first person" and stuff so i think i'm gonna remove all that crap for good since it really doesn't add anything to the actual experience, thanks for the indirect suggestion! Also, thanks in any case since at least you downloaded the demo!@tayo.bethelVoice-acting would be great, unfortunately it wouldn't be possible for our staff, but it's interesting to know you can find some voice acting people around here, still i guess they wouldn't do that for free, right?Well if that's the case then i'll probably axe all that dubbing, sounds like killing two pidgeons with one stone...You mean enemy attacks? That for sure; if you're talking about the main character's attacks then in the demo you will only hear the slash sound of his weapons, in the complete version of the game you can expect to hear the sound of other different weapons. Thanks for your suggestions!

URL: https://forum.audiogames.net/post/611337/#p611337




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@defenderDon't worry, I won't give up! Hello @brad ! Thanks for playing the demo, I'm glad you like the story!@tayo.bethelYou know, actually I asked the same thing to myself, sometimes it hinders the flow of the battle, according to what @SLJ says it seems that it also covers the sound effect of enemy attacks and actually make them look like they are blowing...? Even it was meant like striking. I Say this because actually all the enemies have their own proper sound effect when they attack and also when they get hit.So you think it would be better if the dubbed voice wouldn't speak at all? In case you think just the sound effect would be good enough, I might decide to completely remove the voice of incoming attacks... also, what do you think about the voice that says "Elyon gets hit"... would just hearing the pain voice of the player be enough to when you get hit? In that case I could remove even that voice and in this way there wouldn't be a risk of overlapped voices, which maybe could improve the battle flow.Say I create a poll in this topic for asking about that, could that work to gather some opinion?About blocking that's more a reason related to the character and the context: Elyon is an hunter, not a warrior, so he's a fast fighter with light weapons and light protections or no protections at all, that's kinda his fighting style, he would rather dodge than parrying, and blocking with weapons wouldn't be as good as a shield, which nowadays would be kinda inappropriate since it's bulky and at the same time it's not like Elyon can walk in a modern town wearing a shield.On the other hand in the complete version of this game, this is kinda a spoiler I guess, as extra feature you'll be able to select among some special weapons, with slightly different fighting styles and one of them will be able to kinda parry attacks (not exactly), but I won't spoil further about that gimmick.@mjonsson1986In the first post of this topic I mentioned that the build is for windows 64 bit, I didn't test it on a 32 bit version, but I wouldn't be surprised if it might not work... I'm sorry about that.

URL: https://forum.audiogames.net/post/611234/#p611234




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @SLJ ! Wow, that's quite some feedback! Thanks a lot for playing in first place and also for this big and detailed post! Thanks for understanding, I'll report your suggestions, besides I'm reasoning on what among those point would be feasible to implement for the complete version of Hell Hunter or eventually the next chapter.For the leveling I guess I could add a button that if you press it in the menu page, then it tells you how much xp you need to get for the next level upMy bad for the first person thing, that was just a text description but maybe I wrote it in a wrong way, if that's misleading I could simply change that piece of text. On a side note I imagined that maybe moving in the map with arrows instead of tab, using the same structure for examine the objects could be a change that could be made in future, maybe for Hell Hunter 2 but that would be a very big change I'm still not sure about how much hard would be to do, though...Like for experience I could add a button in the menu page for telling again the instructions!About the point 10 you mean you hear a lot of breathing or something? Well, that's actually the sound of the music in the background... do you think it's a problem?Yeah, during the chase the games slows down at each step to make you hear the noise of the chains, if you think that's not ok maybe I could tone down the slowdown or remove it completely...Actually most of the items you get are shown in the inventory but when you use them and let them there, like the books, then they get removed from the inventory. Using an item in the inventory would be a very heavy update for the structure, I'm not even sure if that's feasible in a reasonable amount of time...Could you please be more specific on which are the sound files with long pauses? I can't tell which ones you mean.About secrets and sidequests you can definitely count on that! In the complete version of the game there will be at least 3 secret superbosses! And actually there's one secret even in the demo: despite Dracula is almost impossible to defeat, actually it's not completely impossible, and if you manage to win, you'll unlock a secret ending!In any case I'll consider all your suggestions, thanks a lot again for your post! Wouldn't you mind if I contact you in private and eventually ask you for testing those changes you suggested? In that way i could receive a proper feedback before releasin the complete version.

URL: https://forum.audiogames.net/post/611170/#p611170




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-30 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @crashmaster ! Thanks for playing the demo so far, yeah i designed the game so that you won't manage to have a plenty of Blood Vials in your stock, most of enemies can drop a Blood Vial but the drop rate is very low, except for bosses and few exceptions. As mentioned in the first post the strongest monsters in this game can do a special attack called "Deadly Attack", you can tell when that happens if you suddenly hear the vice saying: "Deadly Attack", aside being a strong attack which arrives suddenly, it also strengthens the enemy or weakens Elyon when they hit you, as the voice says, but only if you get hit from that attack. When that happens the enemy attacks with a different sound anyway. Do you think i should add in the tutorial (the first five rooms of the game) a message which provides you some information about those special attacks? About skipping blocked dialogues, seems like it's quite an asked thing so i guess i will remove that.So you're suggesting to keep the Tab message? maybe i didn't understood...Thanks for the feedback, it's quite good! About the other games there's not much i can do about that: most of them are made by different developers which work in parallel to their own project, they will launch their next chapter when they will actually finish them.The testing is usally made before launching the demo and before launching the complete game, we can count on two blind professional testers and actually some other testers adds, along the way.Hi @wlomas ! Hell Hunter is designed in a way that spamming up arrow will just lead you to a quick game over: i added a feature to many monsters of the game that if you keep spamming up arrow without never dodging, after some blow they will stop taking damage, until you dodge, so you won't even manage to survive the tutorial of this game if you fight in that way.About the chase i added some feature which makes that point more immersed and also translates in actual gameplay.All i can suggest you is to try the demo and experience it on your ownWelcome @Appleman ! i can understand that, i'm not involved in this projects but the best i can do for you is report this issue and see what happens, ok?

URL: https://forum.audiogames.net/post/611162/#p611162




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @dalen lewin! This game will also be released for iOS, but it will take some time before that happens, at the moment i don't know how much though.Well a game like that would definitely sound like an RPG roguelike! I wonder which plans they have for the future...

URL: https://forum.audiogames.net/post/610989/#p610989




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @dalen lewin! This game will also come out for iOS, but it will take some time before that happens, at the moment i don't know how much though.Well a game like that would definitely sound like an RPG roguelike! I wonder which plans they have for the future...

URL: https://forum.audiogames.net/post/610989/#p610989




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @azure ! Thanks for playing, and for the feedback as well! I'll see what I can do for the screen reader.Hello @defender ! I guess you have a point about that, all I can say is that I tried my best in making this game, if people don't like this specific structure of audiogames then there's nothing i can do about that... in any case the judgement about the games is up to you guys, hopefully after trying them. Said that i can't speak for the whole team but i definitely wouldn't mind if in future they will work on making much more different types of audiogames!

URL: https://forum.audiogames.net/post/610983/#p610983




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @lemm ! Well, I can confirm that I have nothing to do with Blind Quest, but as JasonBlaze states, we use the same engine to make the game, which means it will inevitably look similar to that, rather than making it looking different I rather decided to focus on the original structure and improve it, so I added new features both to the battle and map exploration and spent my energies in enhance on the horror factor, so that the player could enter in the proper mood. In order to experience the difference between the two games, it's necessary to proceed through the demo for a while.Hello @JasonBlaze ! Thanks for playing the game, haha you turned around, huh? This is where the game starts to enter in the proper mood

URL: https://forum.audiogames.net/post/610942/#p610942




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @Rich_Beardsley ! yeah, this game is made in Unity@Douglas1: sure, i'll check it out!

URL: https://forum.audiogames.net/post/610932/#p610932




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @connor142 I tried to improve the original battle style rather than changing it into something else and added some extra features in order to increase the focus on battles. Even in case you won't going to buy the complete version, I'd be glad if you could give a shot to the free demo...Hello @Nuno ! I already heard about those screenreaders etc, I guess I'll try to inform more about those things to see if it's possible to do something about that. I don't mind in doing that to battle and menu, about the story I think the voice of the dubber would be a plus for the sake of narration, besides I'd be afraid that some effects which triggers during the dialogues could end up to mismatch if the voice changes... then again I'll think more about that.Hi there @Omer, actually yes, there's an engine used to make that kind of games: since newbie devs like me lack of experience, they need to stick out with a thing like that in order to make some experience, then they eventually do something new from scratch... who knows, maybe my next IP will be made from zero and could be more original... in any case I changed a lot of the original code of that engine to improve the structure and polishing the experience of the player, also I added a lot of unique features to fit the mood of this horror game.Hi @Douglas1 ! I don't know about this Dracula point and click adventure but yeah, you'll definitely going to meet Dracula in this game.Hello @Vulcan !  Thanks a lot for deciding to give a shot to my game, despite not being your cup of tea, I hope you'll manage to enjoy it the same!Welcome @Juliantheaudiogamer ! I guess this is the case in which "don't judge a book by its cover" applies, any new developer of games always has the chance to offer something new at the community so, as far as the game it's free, why not try? Anyway the choice is always up to you, of course.Hi @tayo.bethel ! As said before I'll try to inform about those tools, at least. Thanks a lot for playing the demo! Also thanks for your feed!Hello @sightlessHorseman ! Unfortunately newbies of those games, like me, still have to gather some experience in making audiogames, and I guess that it will take some time... it's a matter of trust i think. I thought a lot about how to improve the original structure, so I hope you could try at least the free demo of this game, which is my first one, and give some feed about it. Thanks for sharing your opinion, in any case!

URL: https://forum.audiogames.net/post/610922/#p610922




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @connor142 I tried to improve the original battle style rather than changing it into something else and added some extra features in order to increase the focus on battles. Even in case you won't going to buy the complete version, I'd be glad if you could give a shot to the free demo...Hello @Nuno ! I already heard about those screenreaders etc, I guess I'll try to inform more about those things to see if it's possible to do something about that. I don't mind in doing that to battle and menu, about the story I think the voice of the dubber would be a plus for the sake of narration, besides I'd be afraid that some effects which triggers during the dialogues could end up to mismatch if the voice changes... then again I'll think more about that.Hi there @Omer, actually yes, there's an engine used to make that kind of games: since newbie devs like me lack of experience, they need to stick out with a thing like that in order to make some experience, then they eventually do something new from scratch... who knows, maybe my next IP will be made from zero and could be more original... in any case I changed a lot of the original code of that engine to improve the structure and polishing the experience of the player, also I added a lot of unique features to fit the mood of this horror game.Hi @Douglas1 ! I don't know about this Dracula point and click adventure but yeah, you'll definitely going to meet Dracula in this game.Hello @Vulcan !  Thanks a lot for deciding to give a shot to my game, despite not being your cup of tea, I hope you'll manage to enjoy it the same!Welcome @Juliantheaudiogamer ! I guess this is the case in which "don't judge a book by its cover" applies, any new dev of games always has the chance to offer something new at the community so, as far as the game it's free, why not try? Anyway the choice is always up to you, of course.Hi @tayo.bethel ! As said before I'll try to inform about those tools, at least. Thanks a lot for playing the demo! Also thanks for your feed!Hello @sightlessHorseman ! Unfortunately newbies of those games, like me, still have to gather some experience in making audiogames, and I guess that it will take some time... it's a matter of trust i think. I thought a lot about how to improve the original structure, so I hope you could try at least the free demo of this game, which is my first one, and give some feed about it. Thanks for sharing your opinion, in any case!

URL: https://forum.audiogames.net/post/610922/#p610922




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @connor142 I tried to improve the original battle style rather than changing it into something else and added some extra features in order to increase the focus on battles. Even in case you won't going to buy the complete version, I'd be glad if you could give a shot to the free demo...Hello @Nuno ! I already heard about those screenreaders etc, I guess I'll try to inform more about those things to see if it's possible to do something about that. I don't mind in doing that to battle and menu, about the story I think the voice of the dubber would be a plus for the sake of narration, besides I'd be afraid that some some effects which triggers during the dialogues could end up to mismatch if the voice changes... then again I'll think more about that.Hi there @Omer, actually yes, there's an engine used to make that kind of games: since newbie devs like me lack of experience, they need to stick out with a thing like that in order to make some experience, then they eventually do something new from scratch... who knows, maybe my next IP will be made from zero and could be more original... in any case I changed a lot of the original code of that engine to improve the structure and polishing the experience of the player, also I added a lot of unique features to fit the mood of this horror game.Hi @Douglas1 ! I don't know about this Dracula point and click adventure but yeah, you'll definitely going to meet Dracula in this game.Hello @Vulcan !  Thanks a lot for deciding to give a shot to my game, despite not being your cup of tea, I hope you'll manage to enjoy it the same!Welcome @Juliantheaudiogamer ! I guess this is the case in which "don't judge a book by its cover" applies, any new dev of games always has the chance to offer something new at the community so, as far as the game it's free, why not try? Anyway the choice is always up to you, of course.Hi @tayo.bethel ! As said before I'll try to inform about those tools, at least. Thanks a lot for playing the demo! Also thanks for your feed!Hello @sightlessHorseman ! Unfortunately newbies of those games, like me, still have to gather some experience in making audiogames, and I guess that it will take some time... it's a matter of trust i think. I thought a lot about how to improve the original structure, so I hope you could try at least the free demo of this game, which is my first one, and give some feed about it. Thanks for sharing your opinion, in any case!

URL: https://forum.audiogames.net/post/610922/#p610922




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @chrisnorman7 ! Thanks for playing the demo, i'm glad you're enjoying it! You mean like making speak faster the voice? I'll see what i can do about that... about the pressing tab speech, actually i can easily remove it, if you think you don't need that: the instruction of the game already say how to move in the map, after all. Thanks about the sound as well, there has been a lot of effort in that...

URL: https://forum.audiogames.net/post/610838/#p610838




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hi @Lirin ! Thanks for wanting to give it a shot, to be precise both the story and gameplay are the core of this game... I tried to make them merge with some custom gimmick you'll find in the demo. In any case, please enjoy the demo!

URL: https://forum.audiogames.net/post/610842/#p610842




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @chrisnorman7 ! Thanks for playing the demo, i'm glad you're enjoying it! You mean like making speak faster the voice? I'll what i can do about that... about the pressing tab speech, actually i can easily remove it, if you think you don't need that: the instruction of the game already say how to move in the map, after all. Thanks about the sound as well, there has been a lot of effort in that...

URL: https://forum.audiogames.net/post/610838/#p610838




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

@black_dog: oh, i see... well that's the genre i guess, even if i tried to add a lot of new features, but it's okay... have a nice day!Hi @Robokop ! Thanks for trying the demo and i'm glad you like it!

URL: https://forum.audiogames.net/post/610834/#p610834




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @black_dog, i don't know if you already tried the demo but in any case i respect your opinion, if you didn't played it yet i'd be happy if you could give it a try

URL: https://forum.audiogames.net/post/610828/#p610828




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Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


Re: Hell Hunter - Anti-Nomen demo release

Hello @mjonsson1986 ! What i can tell you is that the story is one of the cores of this game, i pulled a lot of effort in the script, also there are a lot of sound effects and dynamic music through your journey. I loved some of the Lone Wolf gamebooks and, among many other references, i tried to make my story flow in a similar way of that gamebook, i hope i managed to make it sound a bit like that. In any case the demo is free: i'd love if you might give it a chance, at least 

URL: https://forum.audiogames.net/post/610827/#p610827




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HELL HUNTER - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : Tenkarider via Audiogames-reflector


  


HELL HUNTER - Anti-Nomen demo release

Hi! I'm Giovanni Debidda (or Tenkarider), a new developer of Audiogames.it and HELL HUNTER - Anti-Nomen is the audiogame I'm working at, also, it's my first experience as a published game.I just finished the demo and I'd like to share it here to gather some feedback from you guys and also some advice, in orderto improve the complete game.HELL HUNTER - Anti-Nomen is a Horror RPG game, this is the story of Elyon, a vampire hunter, he's a dhampir hence the son of a vampire and a human, he hunted vampires and creatures for a long time, now he wants to succeed in his greatest hunt: Dracula, the lord of darkness.The story is set in Transylvania, in our days: technology like smartphones already exist, to be precise, in this modern society creatures of the night exist and people is not aware of that, some of the creatures even live among humans, in disguise. Elyon hunts them far from the eyes of common humans and travels along darkest places during his personal mission.You'll find yourself in many dangerous places and creepy situations, also you'll fight the creatures of the night in a real time battle system: there are many types of monsters, some are heavy and strong, others are fast, you can approach the enemies in different ways, brute force in many cases will be enough but some enemies will be defeated in a more efficient way by keep dodging their attacks. They also will behave in different ways and the strongest ones will even use their deadly attacks, which are powerful attacks among their normal ones, But a true hunter can recognize the type of monster from the information you get about them in the map and in battle, then, according to that, he chooses the best way to defeat them.Don't be reckless while attacking, in many cases it won't be very effective and will be dangerous for you, fighting in a calm way will reward you: a hunter is patient and always knows when it's the right moment to act.The demo for Windows (64 bit) and Mac is available now for free on the audiogames.it website:https://www.audiogame.store/en/shop/hel … omen-demo/The structure of the whole game is already defined and built, it will take some extra time to me in order to make the other music and sound effects, and then some extra programming to implement the other features of the game: the demo is far from showing everything, you can definitely expect new features in the complete version of HELL HUNTER - Anti-Nomen!Still it's possible to change something on the way, for the sake of extra improvement... so I'd be glad to hear your opinion about anything: sounds, gimmicks, enemies, difficulty, or anything else! I'll try to answer to questions as fast as possible.In any case thank you for your time and I hope you'll enjoy the game and its mood!

URL: https://forum.audiogames.net/post/610818/#p610818




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