Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-10-26 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Introducing Forge, an ACcessible version of Magic: the Gathering I wonder if you can do something with making the cards buttons in the tabindex, or putting them in a text field like where the prompt is or the card info:Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature.

Re: Conquest: another complex mud with crafting

2020-09-25 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Conquest: another complex mud with crafting @milos where do you want to go? There's not much out in the wilderness you need directions to. As a blind player, everything is coordinates. Just use those.@bookrage you only need to hire a mob once, then you just type: "lair assign mobName

Re: Conquest: another complex mud with crafting

2020-08-31 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Conquest: another complex mud with crafting If you send me an email, I can give you the triggers for what I have, but the code is not super pretty, it's only for VIP Mud, and I took most of the sounds from:https://www.materiamagica.com/support/downloads.html Go to the heading that says

Re: Conquest: another complex mud with crafting

2020-08-24 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Conquest: another complex mud with crafting Exactly, I'm not sure my code is the best for everyone. URL: https://forum.audiogames.net/post/564047/#p564047 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Conquest: another complex mud with crafting

2020-08-23 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Conquest: another complex mud with crafting I actually have a sound pack that's probably not very much use to anyone but those who have VIP Mud. I use the default VIP mud sounds combined with the materia magica sounds. They are sounds I use when I get hit, dodge, parry, cast a spell,

Re: Conquest: another complex mud with crafting

2020-08-22 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Conquest: another complex mud with crafting I used to play this all day long before it went down. It was my favorite mud hands-down. I made my own sound-pack for it, and I could hear when I needed to dodge or parry. I also did the number row for my attacks.It's really a player's

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-30 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates For example, I got the game, played several campaigns, and now I'm not playing it much. I did try starting a super hard game, but I haven't had time to play it. URL: https://forum.audiogames.net/post/452153/#p452153

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-29 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates If the stories are too difficult, could we have a list of achievements, similar to Super Egg Hunt?This would be a matter of adding an option to the main menu for achievements, adding a line to the copy text at the end of

Re: Audioverse.io

2019-07-29 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Audioverse.io BTW, Web is the best platform to interface with all types of screen readers, so web text to speech is not needed. I would say that any new content needs to go into an aria live region. I believe if all the content is in one region, it will only say the new content. This

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-27 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates Dark's ideas are exactly what I would like. Something where you just lick next and it takes you to the next most difficult mission or story.I would also be happy with an achievement system. URL:

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-23 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates I would like a progression or levels so that I feel like I'm going through a campaign or progressing in some way.Perhaps it could be as simple as you're a general jumping through 3-5 year chunks and every so often one of

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-23 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates Oh, I didn't realize that the id of the ship was being announced as well. I don't think we need the ids until we open a menu.I would love to see some kind of story line, set of achievements, or something more than just me

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-22 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates I would like to be able to view all the ships on a planet without needing to fleet them. URL: https://forum.audiogames.net/post/450502/#p450502 -- Audiogames-reflector mailing list

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-22 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates The number separation is difficult to understand. I am not able to tell how many of each ship I have on a square. I know, but for some reason I can't hear, I'm hearing the wrong number, or I'm just not understanding.Thus

Re: Audioverse.io

2019-07-01 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Audioverse.io So I tried the demo and this is how it works:1. Hit enter on elements in the room, even if they are not links or buttons, they are all clickable and do stuff.2. To get back to a menu before the one you are in, putting NVDA in input mode and pressing right arrow seemed to

Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-06-06 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Does anyone know where I can find a list of what elements are week or strong against other elements? I can't seem to figure out what is strong against what at lower levels. URL: https://forum.audiogames.net/post/438951/#p438951

Re: Dreamland-official version

2019-05-23 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Dreamland-official version Perfect, now I'm in and I've done some of the tutorial. Is there any way to get what the characters are saying in English? I went through most of the dialogues by pressing escape and I have no idea what's going on. I get the basic tasks through speech, but I

Re: Dreamland-official version

2019-05-23 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Dreamland-official version The problem was the update. NVDA OCR read the progress just fine.Now the intro is in English, but I somehow made the speech speak at 100%, so I can't understand it at all, even if it is in English. I'll try uninstalling and reinstalling unless someone knows

Re: Dreamland-official version

2019-05-23 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Dreamland-official version I click on DreamLand.exe and a window opens. I only hear one phrase when I arrow left and right. When I hit enter or space nothing seems to happen. Nothing happens when I hit down arrow, but different phrases happen if I hit up arrow.The phrases are not

Re: Dreamland-official version

2019-05-21 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Dreamland-official version Can you please Do you know where we can get the game now that the link has expired? URL: https://forum.audiogames.net/post/435376/#p435376 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: U-Mart. A business strategy game, by Aprone

2015-09-25 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone I'm going to post this here just to keep all the suggestions in one place:Several comments:I really don't like that messages from me arrowing around get read when looking at the system messages.I would like a way to keep market research in a

Re: U-Mart. A business strategy game, by Aprone

2015-09-25 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone Just another couple comments in reply to what people have said above:Perhaps in the beginning the game could be you with no money, but with a wish to start a business. You then need to find a focus and start by selling to people on the

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-13 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Could you please make inventory be a constant i or ` or something like that? I dont really like it being 0 sometimes and not in the options other times. There is also no 0 in the inv menu. It would also help if we could wear

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-11 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" He is basically asking for what I did above. When allocating skill points can we type how many we would like to allocate? Like we type for how much scrap we wish to sell or how many lockpicks we buy?thanks, URL:

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-09 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hello, Having dungeons without monsters is normal. It is so random that when that happens you just be thankful you get the awesome reward at the end without fighting for it! URL:

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-08 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" OK, So I got to about level 120 or so and the app crashed. Here is the error:Problem signature: Problem Event Name: APPCRASH Application Name: The Wastes.exe Application Version: 0.0.0.0 Application Timestamp: 55be4e11

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-07 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" OK, I should probably post this on the other form as well, but Im having a problem in that when I level I spend more time adding skill points than I am playing the game. I get around 200 skill points a level and Im currently

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-29 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" OK, it seems as if Im the only one coming up with bugs and suggestions, but here we go again:1. it would be really nice if there was a way to take on like 50-1000 of a creature at once. Sometimes I find myself spending 10-20

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-28 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" OK, so another couple bugs:1. major bug, after spamming and running the application for a while it freezes. It would be fixed if we could restart.2. when you say talk to the foremen in the mine and hit 0, instead of taking you

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-21 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" If you hit enter on the game, then on the first menu press 3, 3, 5 it will turn down the music. 3, 3, 6 will turn it off I believe.Trying the new version now! URL: http://forum.audiogames.net/viewtopic.php?pid=224940#p224940

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Heh Im not sure the mining is balanced... Perhaps make it a timed based thing where it takes a random amount of time to get a rock, or have ore make a sound in different pannings and we need to press a number in order to mine

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-17 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Heh Im not sure the mining is balanced... Perhaps make it a timed based thing where it takes a random amount of time to get a rock, or have ore make a sound in different pannings and we need to press a number in order to mine

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-16 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" I must say that the reaction to this game is really startling and I can see a whole new group of games being made off this console idea.I made a console game a while back that was kind of bad, but I didnt think people would

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-16 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Just use ctrl to stop it and use your jaws cursor to read the text. but just FYI, 1 is start game... XDMy little game is:Final 1but I made it a long time ago just to see if people liked console games. I got a lot of comments

Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-07-09 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes" Hello,Download the game here:http://download1840.mediafire.com/bnfcd … +0.6.8.zipGiving it a try now!!! URL: http://forum.audiogames.net/viewtopic.php?pid=223323#p223323 ___

Re: Visual Novel fans rejoice: Ren'Py 6.18 has speech support!

2015-01-10 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Visual Novel fans rejoice: Ren'Py 6.18 has speech support! You should email the developers. They may wish to hear about this... URL: http://forum.audiogames.net/viewtopic.php?pid=200604#p200604 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-01-08 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hello Aprone,I am wondering, why Swamps description has not been updated on your website? Im not logged in and it says the old description. I also cant seem to download the main Swamp file. Ill log in and see if that helps. URL:

Re: Swamp, zombie FPS by Aprone

2015-01-08 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hello Aprone,I am wondering, why Swamps description has not been updated on your website? Im not logged in and it says the old description. I also cant seem to download the main Swamp file. Ill log in and see if that helps.*Note*logging in still doesnt

Re: Swamp, zombie FPS by Aprone

2015-01-08 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Thank you! it says 42 minutes left, so that is probably a good thing! URL: http://forum.audiogames.net/viewtopic.php?pid=200341#p200341 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-01-08 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone You know, I may be the only one who is still having this problem...But every time I download the large swamp file off the first page, I cant open it. It says that it is corrupted and not even a zip file.The thing is 20 MB, so it is there, but I dont know how

Re: Joining our Beta Testing Team

2014-12-16 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Joining our Beta Testing Team Hello,I may be jumping the gun here,but what this community really is missing is a good engine for creating games like Unity or Flash.So, if you looked for eventually putting out an engine, that would be very nice.Looking forward to seeing what you come up

Re: Seeking Blind or Visually Impaired Alpha Testers

2014-10-28 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Seeking Blind or Visually Impaired Alpha Testers Hello TriadCity, unfortunately I am a windows user, so cant try out this awesome sounding Alpha!Im not sure if you are aware that every blind computer user has their own screen reader customized to their preferences. It is very easy to

Re: Visual Novel fans rejoice: Ren'Py 6.18 has speech support!

2014-10-25 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Visual Novel fans rejoice: Ren'Py 6.18 has speech support! Hello,Just FYI, if anyone who knew python looked at this code, they could add accessible_output to it and add screen reader support.Has anyone tried building with it? URL:

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-08 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator Hello,Here is the page that talks about adding a donate button to your website with PaypalIt is super easy and you dont need to say anything about where the money is going till you reach $1.May I make a

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-08 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator Hello,Here is the page that talks about adding a donate button to your website with PaypalIt is super easy and you dont need to say anything about where the money is going till you reach $1.May I make a

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: grave of redemption: concept demo I like the quality! It feels really nice!I would like a way to:1. speed up the action2. mute the music with a keystroke. URL: http://forum.audiogames.net/viewtopic.php?pid=186051#p186051 ___

Re: grave of redemption: concept demo

2014-08-22 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: grave of redemption: concept demo Naw, my speech would finish and I would be twiddling my thumbs, waiting for the guys to attack for a long time. Because there is nothing for me to do while waiting for their attacks,other than listen to the sounds, it gets kind of old fast.perhaps have

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-21 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Yes, but dont you need to load the map or array of all the objects so you know what is in range and what is not in range?Have you considered making the game like a Walking Dead kind of thing, where players have a base, but go on raids to

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-20 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Cool, I like it!Did you make the intro with the engine as well? The panning is very good and turning is super responsive on my end. It is like a faster version of Swamp!Could you add in a pre-built keystroke to say what direction/s you are

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-20 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) The reason why the sound jumps so fast is because it is so fast. He could slow it down, but I kind of like the speed. If you use the mouse you can aim just fine. URL: http://forum.audiogames.net/viewtopic.php?pid=185650#p185650

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-20 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Im using a windows 7 64 bit with 8 gb of ram and it runs just fine. Im not sure how to tell how much system resources it is using though.I have NVDA as my screen reader. URL: http://forum.audiogames.net/viewtopic.php?pid=185652#p185652

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-20 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Just to make sure, Is Anvir?I am trying to figure out what processes take up the least amount of CPU now Im on a SSD and dont get the fan blowing every time my computer uses more than 1/3 CPU LOL...Have you been reading the development

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-08-20 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) The reason why you dont see so many first person games is because they are so difficult to make.I dont think you can do them in BGT and at the moment you cant do them in pygame without doing some fun math!Where as side scrollers are just x

Re: Paladin of the Sky, new full length audio game RPG

2014-08-17 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG OK, I just downloaded the demo of this game and must say that it is incredible!Here are my first impressions:Way way way too big!I spent most of my time running from place to place, looking for things. I would like to see a lot more

Re: Swamp, zombie fps by Aprone

2014-08-01 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I just talked to my brother and he had a couple comments:His first thought on doing graphics was make a triangle of light as a 3rd person perspective and fade in creatures as they came at you. So it would be like a flashlight.He did like the first-person

Re: Otherworld: The Land of Tirn Aill

2014-07-30 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Otherworld: The Land of Tirn Aill Hello,I dont know if I know more about it than you do, but you do know that you are supposed to go to the portal and leave the tower right?There are all kinds of cities and Im sure one may have more equ in the shops. From what Ive seen, killing mobs

Re: Swamp, zombie fps by Aprone

2014-07-30 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Oh, you suggested that be added already? LOL the current graphics are blobs without a gun...But Those would totally annoy sighted people when trying to aim in fog! URL: http://forum.audiogames.net/viewtopic.php?pid=182811#p182811

Re: Otherworld: The Land of Tirn Aill

2014-07-30 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Otherworld: The Land of Tirn Aill I think that you are supposed to wait till level 15 to get any better stuff. The quest master has a lot of good EQU, have you checked him out? URL: http://forum.audiogames.net/viewtopic.php?pid=182844#p182844

Re: Swamp, zombie fps by Aprone

2014-07-29 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Dont they have FPSes for sighted people? Dont you think they are difficult? I will talk to my brother about it, but I know stuff like lightning, shadows that arent zombies and moving fog make things really hard to see.Perhaps the zombies wont come into view

Re: Swamp, zombie fps by Aprone

2014-07-29 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Actually, in my browser, it shows you on page 499 still.What do you mean by muzzle flash?And of coarse there are different challenges for a sighted person than there are for a blind person. But the question is:What are those? And how can you implement them

Re: Swamp, zombie fps by Aprone

2014-07-28 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie fps by Aprone It is kind of a catch 22.What is aprone needing to make more money?A business plan and many more players.How can he get that?He can create something that either becomes super awesome at the NFB convention or ACB convention and the conventions in other

Re: Swamp, zombie fps by Aprone

2014-07-27 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hello Aprone,Thank you for posting that info. It is really fascinating to see how lucrative Swamp has become.And frankly, $2 a month with no charge for the months I dont play is kind of crazy and I think way under priced. This first year you are kind of

Re: Classic 6 Dragons game!

2014-07-27 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Classic 6 Dragons game! Hello,Ive not tried this mud, but it looks awesome. One thing Im concerned about though, in the middle of a battle, if I wish to heal, wouldnt I not be able to if it is saying in one line that I hit the dragon 6 times in one line, rather than waiting for me to

Re: Swamp, zombie fps by Aprone

2014-07-18 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hello Aprone,Have you or would you be open to making Swamp more of a mainstream game?My brother is attending DigiPen and several of his class mates are very interested in audio game development. They are still entrenched in the completely invasive idea that

Re: Announcing release of Traders of Known Space

2014-07-17 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space Yeah! Ive already played it and it is awesome!2 comments though:1. is there a key command to tell you how much money you have and how much fuel you have?2. Can the option be added to shut up the voice with ctrl please?Have you considered

Re: Otherworld: The Land of Tirn Aill

2014-07-14 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Otherworld: The Land of Tirn Aill Yes, I didnt see this thread either and think this mud looks pretty awesome!I also cant connect. URL: http://forum.audiogames.net/viewtopic.php?pid=180686#p180686 ___ Audiogames-reflector mailing list

Re: NEW: Inquisitor Audiogame Adventure - Chapter II The village

2014-07-11 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: NEW: Inquisitor Audiogame Adventure - Chapter II "The village" Is this text, or does the dialogue have voice acting?Is there sound? URL: http://forum.audiogames.net/viewtopic.php?pid=180417#p180417 ___ Audiogames-reflector mailing list

Re: Announcing release of Traders of Known Space

2014-06-28 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space Haha! That is funny! I laughed for like 10 minutes! (I bet you can tell it is late and Im very tired!) The voice isnt that bad LOL Ive listened to it for at leaste 6 hours, so there must be something good about it... It is much longer than I have

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-26 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) I didnt even understand how the game worked till I got the mod... Part of it was that NVDA worked on the mod and not on the normal, but the other part was that I could see different races and the same units for each race.URL:

Re: Announcing release of Traders of Known Space

2014-06-25 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space That is another comment, I think the score should be something like (time) / (total monitory value). Im not 100% sure how to calculate the score, but just leaving the game and playing something else and coming back is not really playing the game

Re: Announcing release of Traders of Known Space

2014-06-24 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space [[wow]], that is a lot of cargo... How dare you beat me!!! Congrats!URL: http://forum.audiogames.net/viewtopic.php?pid=178178#p178178 ___ Audiogames-reflector mailing list

Re: Announcing release of Traders of Known Space

2014-06-23 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space As for speech, It kind of grows on you and Ive found it is quite nice after a couple hours of game play.More suggestions, better the game is and more people want it! That means people are excited!Now, for a really wild idea!For those people who

Re: Announcing release of Traders of Known Space

2014-06-23 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space I like the emergency idea, and think it would go really well with a newspaper thing. I would rather not be told the same info every time a storm hit a place, I would like to tell for myself that they needed electronics, not be told. It would also

Re: Announcing release of Traders of Known Space

2014-06-23 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space If one wanted to totally avoid combat, one can just higher soldiers of different levels. Then as your cargo becomes more valuable, you need to make sure your soldiers remain happy and upgrade them with the latest tec. In a sense, you are not

Re: Announcing release of Traders of Known Space

2014-06-23 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space Havent we all read books about merchants and how they are depicted as either wealthy and fat or emotionless and cold? They are not the most glamorous of profession off the top, but there is a reason why they are wealthy! That is what this game is

Re: Announcing release of Traders of Known Space

2014-06-23 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space Havent we all read books about merchants and how they are depicted as either wealthy and fat or emotionless and cold? They are not the most glamorous of profession off the top, but there is a reason why they are wealthy! That is what this game is

Re: Announcing release of Traders of Known Space

2014-06-21 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space [[wow]],this looks sooo fun! Ive got it downloaded and Ive read the manual and cant wait to play! Ill do it when it is not 1 AM!I have been waiting for a game like this to come out!The world needs more finance type games!URL:

Re: Announcing release of Traders of Known Space

2014-06-21 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space [[wow]],this looks sooo fun! Ive got it downloaded and Ive read the manual and cant wait to play! Ill do it when it is not 1 AM!I have been waiting for a game like this to come out!The world needs more finance type games!Have you considered

Re: Announcing release of Traders of Known Space

2014-06-21 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space What about Dragon Riders of Pern? That was Sci-Fi and medieval together!Is there any way to call my TTS? I really am not the fan of the current TTS...URL: http://forum.audiogames.net/viewtopic.php?pid=177742#p177742

Re: Announcing release of Traders of Known Space

2014-06-21 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space I agree with Dark on just about everything now.As someone with a lot of money, I want options to sell everything, or upgrade everything all at once. Selling over 100 of an item or buying the same amount is just a lot of arrowing and I know I can

Re: Announcing release of Traders of Known Space

2014-06-21 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Announcing release of Traders of Known Space I had about 30K in goods when they said I needed to finish LOLAlso, I would like the upgrades to say what they do and how much for each 1 of upgrades by hitting the I key.Time to play armed!Although the one ship I did obliterate only gave me like

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-17 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) GRR! This mod makes sound RTS way too fun! LOLA couple things:1. I would like a ton of maps, the first ones can be the starting rules, with the original units. Then the next map can have the town hall with all the different races, but one only. Then

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-17 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) GRR! This mod makes sound RTS way too fun! LOLA couple things:1. I would like a ton of maps, the first ones can be the starting rules, with the original units. Then the next map can have the town hall with all the different races, but one only. Then

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-17 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Is there any way to:cycle through special units like dragons and high level units?Hear what everything does ingame (preferably before I buy it)?Use a menu with the arrow keys to see everything that is in the room (separate land stuff from mob

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-17 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Is there any way to:cycle through special units like dragons and high level units?Hear what everything does ingame (preferably before I buy it)?Use a menu with the arrow keys to see everything that is in the room (separate land stuff from mob

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-17 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Is there any way to:cycle through special units like dragons and high level units?Hear what everything does ingame (preferably before I buy it)?Use a menu with the arrow keys to see everything that is in the room (separate land stuff from mob

Re: Swamp, zombie fps by Aprone

2014-06-16 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Mini with ricocheting bullets!Can you say ninja time? I may find my fingers pressing on swamp after multiplayer comes out!URL: http://forum.audiogames.net/viewtopic.php?pid=177162#p177162 ___ Audiogames-reflector

Re: Swamp, zombie fps by Aprone

2014-06-15 Thread AudioGames . net ForumNew releases room : frastlin via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I would love that backup program! Now what you could do is add a way so one can connect it to a cloud storage place when the computer is connected to the internet and upload the backups that are stored on the other hard drive.I think you could totally sell this!