Re: Second Castaways 2 public beta

2016-04-27 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Second Castaways 2 public beta I have not been around the forum for a couple of months, so am coming in on all this late.  I have not yet played the game, so take what I say with appropriate amounts of salt.  All that said, I do have thoughts on the large scale problem.I confess, I

Re: U-Mart. A business strategy game, by Aprone

2015-09-25 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone Let me clarify that I am absolutely behind the notion of how much you spend on marketing being one of the decisions you make that affects your success/failure.  I'm only quibbling about the way the information is being presented. URL:

Re: U-Mart. A business strategy game, by Aprone

2015-09-24 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone This gme is sneakily addictive, but there are some pain points for me that limit my willingness to waste more than about three hours at a time instead of writing my pledge letter for the church, or investigating the Chamber of Commerce's

Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-17 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Announcing release of Interceptor by Valiant Galaxy Associates Just bought the game yesterday and have played two games on normal mode. I have some thoughts here.First of all, the purchase process was lovely; I was up and playing in a couple of minutes without even having to type in an

Re: Psycho Strike - New Strategy/Action game

2015-06-05 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game You know thetruegamer, i have made exactly the argument you espouse and have been doing so for fifteen years. However, I do not believe I ever engaged in deliberate rudeness toward a developer, even one in whom I was disappointed. Its the fact

Re: Psycho Strike - New Strategy/Action game

2015-06-04 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I regard my purchase of Psychostrike in the same way I regard supporting a Kickstarter or Indiegogo project. I do not assume Im guaranteed a result. That said, if a result does emerge that I like, well Ive paid for it already. I do expect

Re: Psycho Strike - New Strategy/Action game

2015-05-24 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Thanks to a tip received here, I can now deploy mines without blowing myself up, but the opponents keep just jumping over the damned things, except when they dont. Can anyone give me insight as to when they do and when they get blown up like

Re: Psycho Strike - New Strategy/Action game

2015-05-23 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Anyone else run into a bug when unequipping all items that crashes the game? Ive now had it happen twice. URL: http://forum.audiogames.net/viewtopic.php?pid=217458#p217458 ___ Audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2015-05-08 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I dont know about the time thing. By the time Ive finished managing items and such, Ive usually got everyone healed, though of course Im not as high level as some, but that is the virtue of larger gangs, people can heal while others are out

Re: Psycho Strike - New Strategy/Action game

2015-05-07 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game So, whats the deal with mines. More than half the time, I hit enter after selecting mine as the inventory item to use and the mine explodes immediately wounding the deploying character. Is there some trick to safely deploying them? Bombs work

Re: Psycho Strike - New Strategy/Action game

2015-04-30 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I will second the suggestion for orders, though Id be all right if the orders were pre-mission, and included a bail out level at which they flee, Ordering in the midst of the chaos might actually be harder.As for the regeneration rate, this

Re: Psycho Strike - New Strategy/Action game

2015-04-29 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Re: police station, I experienced something different. If I get my control character to the end of the level, it seems to free the prisoner. I dont know, maybe my minions did kill everyone behind me.Tip: play the lowest level character you take

Re: Swamp, zombie FPS by Aprone

2015-03-08 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Re: 712 and 721, heres my case for limiting liberty to some extent. If enough people decide thats the way to progress, the social element, the cooperative element of the game disappears. Your choices affect other people. If, as it seems, Aprones intent was

Re: Swamp, zombie FPS by Aprone

2015-03-02 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I originally suggested system-generated missions. My thought is to increase the variety of difficulties, settings and mission lengths that get put up. My very unscientific survey of missions when I was playing more was that you either had people soloing

Re: Swamp, zombie FPS by Aprone

2015-03-01 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I would like to take a step back and talk about game design, separated for the moment from the gritty realities of server synching etc.A game can be thought of as a series of decision points. In a game like swamp, there are moments of high decision density,

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Re: 600, if lag is happening, then is the unhappiness with speed modification merely a problem of perception? Isnt the whole game lagged not just the character? URL: http://forum.audiogames.net/viewtopic.php?pid=206752#p206752

Re: Swamp, zombie FPS by Aprone

2015-02-27 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone So, to judge by informal survey, people are over-all supportive of the changes youve made. Rock on! URL: http://forum.audiogames.net/viewtopic.php?pid=206524#p206524 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-02-26 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, you werent soliciting advice, so take this with however much salt you want. I hope Ive earned a place where I might say this to you.You are now in the position I predicted when you first decided, for absolutely sensible reasons, to bring in paid

Re: Swamp, zombie FPS by Aprone

2015-02-03 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Small responses first.If one were going to increase experience for marksmanship, i.e. not missing shots, how would you deal with burst mode weapons where the second of three or the sixth of ten kills something and the third or seventh misses? Do you count

Re: Swamp, zombie FPS by Aprone

2015-01-08 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I agree about being able to see how much a mission configuration is worth before posting it.I also wanted to take a moment to give lots of praises to bee_songkran. Bee, you have been a wonderful example of how to be a good supporter of Aprones efforts for

Re: Swamp, zombie FPS by Aprone

2015-01-01 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Theres a growing conviction among some players that there will be a reset in the near future due to the aforementioned CMM and CTF mission bugs. Aprone, can you shed any light on whether this will in fact happen? As someone whos not cheating and advancing

Re: Swamp, zombie FPS by Aprone

2014-12-31 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Ive noticed a weird phenomenon while wielding the machete in warehouse missions. When I am near, but not that near, a wall and am attacked, I get the hitting wall sound when I swing at a target, no matter which way Im facing. Changing weapons clears the

Re: Swamp, zombie FPS by Aprone

2014-12-25 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Some thoughts:It looks like armor hasnt changed much in this update, which makes it hard to justify spending points on the skill at low level, since I get far better bang for my buck in spending on offensive skills. Is there any plan to implement the

Re: Swamp, zombie FPS by Aprone

2014-12-25 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone It would be nice at least for the mission creator to get a message about how much the rewards will be before posting the mission. URL: http://forum.audiogames.net/viewtopic.php?pid=198543#p198543 ___

Re: Swamp, zombie fps by Aprone

2014-12-04 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Whats this about radar modes. I apparently missed something in the change log. URL: http://forum.audiogames.net/viewtopic.php?pid=196511#p196511 ___ Audiogames-reflector mailing list

Re: Space exploration Browser game, Astro Galaxy

2014-11-14 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Ah, the lovely navigation room. I have two ships, one off collecting methane from a station i set up during the tutorial and the other heavier ship off to investigate a signal out in deep space. Ive also joined a corporation. Feel free to

Re: Space exploration Browser game, Astro Galaxy

2014-11-13 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Re: 16, do you have sufficient vision to see the star map for interstellar plotting and following signals as in step 20 where I am currently stuck? I am experimenting, having noticed the URLs on the navigation room page all contain strings

Re: Space exploration Browser game, Astro Galaxy

2014-11-13 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Thats true, but the sig string was my ticket. I chose the one closest to my location, investigated it and am now a full star captain. And yes, the rewards are quite nice. Now I just have to figure out what in hell Im going to do with all

Re: Space exploration Browser game, Astro Galaxy

2014-11-12 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy The dev has confirmed that this fix will drop soon, possibly tomorrow. URL: http://forum.audiogames.net/viewtopic.php?pid=194625#p194625 ___ Audiogames-reflector mailing list

Re: Space exploration Browser game, Astro Galaxy

2014-11-10 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy One tip: use the tablet/mobile format page, it makes finding your desired commands quite easy.Now Im stuck on step 18 of the space Exploration academy tutorial. In step, I am to choose a star and plot my first interstellar jump. I went to

Re: Space exploration Browser game, Astro Galaxy

2014-11-10 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Mostly right. Its not the jump, which is instantaneous, but the preparations. I can see further down the line that if I were managing multiple ships/stations, this would be less of an issue. URL:

Re: Swamp, zombie fps by Aprone

2014-11-02 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie fps by Aprone That was a lot of fun. It was nice to see the place rocking as in times of old. URL: http://forum.audiogames.net/viewtopic.php?pid=193707#p193707 ___ Audiogames-reflector mailing list

Re: Swamp, zombie fps by Aprone

2014-09-29 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie fps by Aprone The favorite weapons bug is still around; I died yesterday because I was unable to switch to the favorite weapon in my first favorite slot, which was the machete. URL: http://forum.audiogames.net/viewtopic.php?pid=190734#p190734

Re: Swamp, zombie fps by Aprone

2014-06-11 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Yes, the lack of lots of people for group missions is one of HCs biggest drawbacks.URL: http://forum.audiogames.net/viewtopic.php?pid=176651#p176651 ___ Audiogames-reflector mailing list

Re: Swamp, zombie fps by Aprone

2014-06-06 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Some of us had a thought today. it was a red letter event I assure you.Would it be possible to change the kick command so that the mission loses any crates the kickee picked up, as if s/he were never there? This would solve the problem of somebody picking up 20

Re: BGT Important Update

2014-06-01 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: BGT Important Update I Share Kais regret for the necessity of this decision. I also purchased the $30 license, and intended to upgrade as necessary, though my development efforts are well behind schedule, a result of too many cool ideas and too much life interfering. *smile* Have you

Re: Swamp, zombie fps by Aprone

2014-05-28 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I originally liked the concept of HC, but with extended play, even in a clan where I am pretty low level, and now especially that forts are popcorn to be munched, the concept of some larger scheme of cooperative play feels like it might make things more

Re: Swamp, zombie fps by Aprone

2014-05-27 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie fps by Aprone One thing I miss in HC is the abundance of missions available in the normal world. It would be nice to allow normal and HC players to cooperate on missions, awarding food instead of rep at some fixed exchange rate for an HC survivor.It would also be nice to have

Re: Swamp, zombie fps by Aprone

2014-05-27 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Thats true for warehouse missions, but not for LMS, sniper and defender missions where equipment is given at the beginning of the mission.Maybe Im just not on at the right time, but Im not seeing a lot of HC missions going up.URL:

Re: Swamp Campaign Scripting (SCS)

2014-05-27 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Hmmm, threadcromancy going on here, but I thought this was the place to talk about scripting. I have some questions.How smart are allies? Will they pick up loot if they come across it? Will they navigate around obstacles to follow a go command, for example if

Re: Swamp, zombie fps by Aprone

2014-05-18 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Some other suggestions:Could you add commands /entrance, /exit and /death to allow players to configure a string that is broadcast to all players when the player joins the game, leaves the game or dies in a welter of bloody futility? These would be optional, but

Re: Swamp, zombie fps by Aprone

2014-05-14 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie fps by Aprone For siege missions, would it be possible to tie the food loss to death or success, so that if people were breaking up the fights into manageable chunks, they would not be benefitting, since the food loss wouldnt actually happen?URL:

Re: Swamp, zombie fps by Aprone

2014-05-14 Thread AudioGames . net ForumNew releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie fps by Aprone For siege missions, would it be possible to tie the food loss to death or success, so that if people were breaking up the fights into manageable chunks, they would not be benefitting, since the food loss wouldnt actually happen?Re: skill to modify speed loss, I