Re: Survive the Wild!

2015-06-06 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Survive the Wild!

Hello.One of the reasons I dnt play this anymore is because ofoiewjfoewifjoeifhesofiuhesfouheofiheofiewjfeowifejwwandzxnczxnjfweofije, ifjewoifewNext to work on is channel frequencies so that I dont have to get spammed all the time. Next one is, can Wake up with somthing less than 90 tirst?Just, please? Oh also, does thrst have to go p so dam fast?

URL: http://forum.audiogames.net/viewtopic.php?pid=219136#p219136




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2015-06-04 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

People are under the impression that I have something against common curtacy, so Ill set it straight, I dont.Im not trying to pat the trolls or childish immature people on their backs, Im just going mad over how the audiogames.net Community seem to endorse (is that a Word?) ... seem to be fixated with the .. what can I say.If you buy a Product that does not meet your expectations, youre usually disappointed. If it was false advertisement you could actually file it to an Agency that would get the seller in trouble (in sweden). We shall dismiss that though seeing as theres no false advertisement (the Product included all the things presented in the ad).Well then, how about: you go and buy a car from a reseller, but when you get home you find out that the car is actually very flawed (old motor parts, Im not an engineer).Naturally you call the reseller, and call ... and call ... and call. Why dont you do the same 
 with a car like you apparently Think about audiogames: if I call the reseller hes gonna get pissed at me and never fix the problem, Ill just have to wait for him to come knocking at my door and then I shall give him a jar of cookies.Crude post as usual, I dont understand why its only like this on audiogames.net, oh well different case based personality querks I guess. Should be understandable though.

URL: http://forum.audiogames.net/viewtopic.php?pid=218932#p218932




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2015-06-04 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

I basolutely agree flyby chow, and you presented it in a logical way without relying on the bitchy blind entitled people. I am more frustrated over how that argument has shut down so many valid customer complaints.I will not blame philip, and I am actually okay with the game. My Point still stands though, peoples complaints here seem to be mostly valid.

URL: http://forum.audiogames.net/viewtopic.php?pid=218955#p218955




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2015-06-03 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

turtlepower17 wrote:While I agree with your sentiments, and I, too, was very let down by the ending, I think youre missing one important point.During the time we hoped that the devs would return to this topic and respond, there were many messages slamming them, making rude comments, and so on. I said it before, and I will say it again. If I were a developer, and I received even half of the unnecessary backlash this game got, I would throw my hands up and say, screw all of you ungrateful, entitled people.So while I do agree that its unprofessional of them to have abandoned a project that, really, should be in its infancy, I can also sympathize with how they must feel.I think that, as it stands, all of us are going to have to just sit back and let this go. Yeah, it might have been wiser to wait and see what happened before purchasing the game. But really, that may or may not have helped in the end. I think 
 its time to let all this bickering die, though. Its serving no purpose.And, you know what? I still intend to record a playthrough of Psycho Strike, no matter how uncool the game is at the moment, because, for what it was, I rather liked it.Im sick to Death of the whole entitled people complain, because it is my opinion that yes, as customers were fucking entitled, and this discussion wouldnt even be if it was a similar situation but with a physical Product.If a developer recoilsby entitled wining then we need to force his head out. The devs in this case has only made it worse by completely ignoring this.From my standpoint the complaints about unresponsiveness looks very valid to me and definitely not like some snobby blind stereotypical entitlement. That whole argument has to go, now lets bombard the devs with demands!

URL: http://forum.audiogames.net/viewtopic.php?pid=218784#p218784




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-05-16 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Survive the Wild!

Hello.I was in the call for an hour or so and can confirm that it did get recodded, however if the recording got saved or if Sam is planning to upload it here I cant say, however the way he was gtlking about the recording I strongly Think he will upload it.

URL: http://forum.audiogames.net/viewtopic.php?pid=216531#p216531




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2015-05-08 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

lukas wrote:Sorry to say this but I would have expected to hear more from you.At least whether you have already made any progress on an update but are still waiting to implement more new features or fixes before releasing it, or whether you are currently too busy to actually work on the game at the moment but are planning to get back to it in three weeks, etc.I also dare to say time should pass more quickly in the game overall. Its extremely amazing to play the game but its not fun to spend three quarters of the time you spend with the game waiting for your characters to heal. The time controlled events are an incredibly interesting and noveltish concept among audiogames but the way the game is currently set up, it requires way more real time than is reasonable.Thanks,LukasFucking nailed it!

URL: http://forum.audiogames.net/viewtopic.php?pid=215276#p215276




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2015-05-07 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Sean-Terry01 wrote:Ok, as to the person that wrote their message in post 251, That was not good at all. You shouldnt talk like that about a developers hard work in an open forum. and dont curse them either. Ive no idea if Dark wants to do anything with that post at all, but, I do think that the post either could have been written better, or not been written at all.Now, as for something Id like to say about the game. I find it hard to go to the police station and take control there. I keep getting killed. and theres no way of exiting it. either you kill the police or die yourself. does anyone have any good stratigy for that?Hi there.People that are used to me know that is how I write things, it is in no way ment to offend anybody. First of the reason I wrote the whole youre as dumb as the AI is to be very clear with what I thought on the matter,
  I dont make opinions on people based on a game.The a fucking response thing is put in the same way as everyone else, the difference being that mine had a fucking in it. I dont remember how I wrote it but I Think that the fucking was fucking response and not response from fucking developer, so it doesnt target anyone living.It also expresses my frustration over all the good suggestions receiving absolutely no feedback at all, and theres no freakin clue about where the games headed at this Point.

URL: http://forum.audiogames.net/viewtopic.php?pid=215161#p215161




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2015-05-07 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

If were getting suggestions out there, more armor please? Like swat vests, binoculars (why the hell not?) increase your range of sight, ... idk what else.

URL: http://forum.audiogames.net/viewtopic.php?pid=215184#p215184




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-06 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi Aprone.Just wondering how the updates coming along? Any new hints to it would be really awesome.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=215056#p215056




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-06 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

smoothgunner wrote:uh impressive 50crate walk through but I think aprone is trying to avoid players from doing that.I didnt listen to the entire thing but was your gun even fired once? there is no way u would have been able to do that in the older versions of swamp no matter how good u knew the map or if u had a shield protecting uWhat the hell? That was exactly what you did in the older versions, though now with the slowing thing you have to stop and clear out sometimes unless you want to take risks.

URL: http://forum.audiogames.net/viewtopic.php?pid=215079#p215079




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2015-05-06 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

No, the AI in this game is really fucking stupid, and anyone who Thinks otherwise are just as stupid as the game AI. Lol ...Anyway, Id like to Control each AI with both in level Controls such as making them go out or something, but also settings for each.Settings might be preserve medkits, exit stage if dying, loot mode, kill mode, target only attackers, preserve mines and bombs, preserve ammunition on objects, exit stage after requiring this much of this resorce (exit stage after acquiring 10 medkits).Having more than 3 people is nearly pointless so please make it Worth while.But the best would be, more fucking Words from the developers!

URL: http://forum.audiogames.net/viewtopic.php?pid=215105#p215105




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-05 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Nod SLJ, Im having pretty much the exact same issues.Well, a long time I self-styled myself the ultimate god of Swamp  but now Im aboolute shit.

URL: http://forum.audiogames.net/viewtopic.php?pid=214923#p214923




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-02 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Meghcap, youre so right about the not hearing a thing, all things in post 856 are just ... woot!

URL: http://forum.audiogames.net/viewtopic.php?pid=214566#p214566




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-05-02 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Meghcap, youre so wrght about the not hearing a thing, all things in post 865 are just ... woot!

URL: http://forum.audiogames.net/viewtopic.php?pid=214566#p214566




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Well in the future I hope this will be a great game, for now its the way it is. If theres no further developement on it Ill be disappointed and agree with the winers but until further notice stfu.

URL: http://forum.audiogames.net/viewtopic.php?pid=214049#p214049




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hello.Fantastic piece, Went ahead and bought it Before even starting my first mission. Well, I may grow bored of it as it is now but no one forced me to buy it so I wont complain, however I hope this game will be expanded on. Ive got a few suggestions, brainstorming mostly, and some questions as well.First suggestion is, can we get more feedback from the developer? I Think a lot of concern about buying the game right now is because they dont know where the game is going. Theres been many great suggestions but hardly no response to them what I can see. I can see this game can get boring, its only Hammering keys, so itd be a relief to hear about the plans and so.Brainstorming: I want to capture a cop or some other hostage and hold him or her captive in exhhange for one of my own should they get captured. Idk but something like that.Suggestion for change: when someone gets captured, you should be allowed to take how many
  you like to the police.I Think theres not a single suggestion that others have said that I dont like, so Ill just raise that.Id like some way to easily Review all items available both in characters and in base and easily switch items between one from Another. As it is now you have to first check who has the item, then remove that, then give it to the other.Brainstorming: going to the bar can give you a social stat. This social stat can be used when Selling goods, the more Contacts you have the better deals you can get. What goods, well a cool stage alternative to the bank would be to rob some different stores, where you could pick up new and interesting things for yourself but also items to sell to others.Brainstorming: I want a gym that COSTs Money to use but would let you train your stats. The main reason for this is because I had a character that was very very week for his level. (visiting the gym would be quite exp
 ensive)Idea: the base can throw a party and invest Money and drugs. All invited people will restore their bordom and thered be some other benefits to throwing parties I didnt Think of yet.I never visited the casino but I guess there arent slots there? Id like a nice Little casino with black jack and slots to just get high and play in.An extensive log file (not the same one as in the game) would be kept, detailing all the missions and their total results (gained that ammo and that amount of bla bla bla), Dude Dudeson was evicted from his high security cell on monday 25th May 2015 etc etc.Herere a few alternative goals besides Money and killing: recruit a certain amount of people, survive for a certain amount of time or reach a certain level. Thought Id had more interesting stuff but nope.When making future store robberies and bla bla bla (this is only brainstorming again) you could invest i
 n the base, making it more fun to stay there, making characters heal faster etc etc.And I ... just lost my line of thought. Ive got the seglish speaking test in 10 minutes. Speaking is what Im good at so Im not worried, Im just stressed.Anyway ... awesome game and hope go get some feedback! 

URL: http://forum.audiogames.net/viewtopic.php?pid=214012#p214012




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Psycho Strike - New Strategy/Action game

2015-04-28 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hello.Fantastic piece, Went ahead and bought it Before even starting my first mission. Well, I may grow bored of it as it is now but no one forced me to buy it so I wont complain, however I hope this game will be expanded on. Ive got a few suggestions, brainstorming mostly, and some questions as well.First suggestion is, can we get more feedback from the developer? I Think a lot of concern about buying the game right now is because they dont know where the game is going. Theres been many great suggestions but hardly no response to them what I can see. I can see this game can get boring, its only Hammering keys, so itd be a relief to hear about the plans and so.Brainstorming: I want to capture a cop or some other hostage and hold him or her captive in exhhange for one of my own should they get captured. Idk but something like that.Suggestion for change: when someone gets captured, you should be allowed to take how many
  you like to the police.I Think theres not a single suggestion that others have said that I dont like, so Ill just raise that.Id like some way to easily Review all items available both in characters and in base and easily switch items between one from Another. As it is now you have to first check who has the item, then remove that, then give it to the other.Brainstorming: going to the bar can give you a social stat. This social stat can be used when Selling goods, the more Contacts you have the better deals you can get. What goods, well a cool stage alternative to the bank would be to rob some different stores, where you could pick up new and interesting things for yourself but also items to sell to others.Brainstorming: I want a gym that COSTs Money to use but would let you train your stats. The main reason for this is because I had a character that was very very week for his level. (visiting the gym would be quite exp
 ensive)Idea: the base can throw a party and invest Money and drugs. All invited people will restore their bordom and thered be some other benefits to throwing parties I didnt Think of yet.I never visited the casino but I guess there arent slots there? Id like a nice Little casino with black jack and slots to just get high and play in.An extensive log file (not the same one as in the game) would be kept, detailing all the missions and their total results (gained that ammo and that amount of bla bla bla), Dude Dudeson was evicted from his high security cell on monday 25th May 2015 etc etc.Herere a few alternative goals besides Money and killing: recruit a certain amount of people, survive for a certain amount of time or reach a certain level. Thought Id had more interesting stuff but nope.When making future store robberies and bla bla bla (this is only brainstorming again) you could invest i
 n the base, making it more fun to stay there, making characters heal faster etc etc.And I ... just lost my line of thought. Ive got the seglish speaking test in 10 minutes. Speaking is what Im good at so Im not worried, Im just stressed.Anyway ... awesome game and hope go get some feedback! Edit:[[wow]] holy shit, some funny typos in there. I dont have the time to edit them now though, youll understand it hopefully. *English speaking test* hahaha.

URL: http://forum.audiogames.net/viewtopic.php?pid=214012#p214012




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-22 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Survive the Wild!

Can we hear whos pk or not (if it works that way). Itd be disappointing to shoot at someone only to find out 5 minutes later that guy wasnt pk.

URL: http://forum.audiogames.net/viewtopic.php?pid=213205#p213205




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-19 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Survive the Wild!

Sam,How did you make the chat consoll?

URL: http://forum.audiogames.net/viewtopic.php?pid=212834#p212834




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-16 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Survive the Wild!

Hello.If anyone cared to read my post, I said that after a while the only thing that is some fun is killing others, and I, as Laeg, has done a bit of killing myself, and of course gotten killed too.The difference between the hunger games and survive the wild is that dead people cant come back really, unless there was some secret necromancy involved This games headed to be as realistic as possible, well if that, youd not start at a beach completely vulnerable, if you woke up unconscious youd probably have to climb from piles of beach trash or w/e or if you were conscious all the time youd not just get into the situation practically begging to get shot.However, what is realism really? If you want realism, go out in the real World. You want to have fun, compete, kill time, socialize? WHatever your need or reason is.I th
 ought I had some honor, but I slaughter new players just as old. However, a game needs to try and accomidate all sorts of people, or at least all people that possibly play the game. One of these player types will Always be newbies, its what keeps a game growing and reenforces it.I just had a splended idea: when you start out, other players cant shoot you but theres Always the possibility to get the mark of experience, which toggles a pk flag on you. With that mark, other players will be able to kill you and loot your sorry corpse, and youre likewise able to kick their balls in if they try (should you be able to do so lol).It is not funny for a newbie to die and struggle with the game (in the repetative boring way). Newbs is also what gives the game its reputation. For example, Ive Heard that Miriani is full of really horrible moderators and lots of unseemly sexual things (I dont mind the latter one u
 nless its sex with robots). Get a games reputation to frustrating, full of dicks that shoot you all the time and youre not likely to get a whole lot of new players rushing in.Rants over, hope you could make some sense of it. The keypoints is the importants of newbies and the pk flag thing, the rest is just trying to illustrate and enforce.

URL: http://forum.audiogames.net/viewtopic.php?pid=212506#p212506




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-14 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Survive the Wild!

Defender,I ... just ... fuck yeah! Took the Words out of my mouth. Ive been telling people in the game to not put so much pressure on Sam, but theyre just greedy.After I make a bow, boat, pots and Little things here and there my only hobby is running around and killing people. I get bored after a while but the concept demo or whatever you can call it is just Amazing!

URL: http://forum.audiogames.net/viewtopic.php?pid=212202#p212202




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-12 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Survive the Wild!

Hello.Ive tested this game out, its really good for a concept demo, or a beta, and you dont lack ideas nor suggestions from an excited Community neither.Of course therere the minor bugs, inconveniences and things that could be changed here and there but thats only expected.Im sure this one has been reported already, but the most annoying part is scanning, because everytime a server message appears (chat, sunset etc etc) the screen reader stops.Ive got a few suggestions and crazy ideas, take them for what they are and dont stress yourself too much, youre doing a great job. Anyway, here they are:1: this is a long shot, but as we hopefully get more maps and areas to explore, and as people survive more and more if you get what I mean, people start Dividing themselves into Groups of players. (the implementation is not thought over yet).On the Island where you start out itd be either a free zone for pk or completely pk-forbidden (probably pk free because of the newbies), and as you travel around these Little Groups of people have places with resorces, such as one Group might get the mountain area that comes from the Island (maybe expand that thing). In these zones you couldnt attack anyone from your own Group, or else youd kinda be disliked and possibly thrown out of the Community / Group / w/e I didnt Think this through yet. Then theres of course the neutral pk zones, say in the future you find places with a lot of resorces, and then itd make sense (wait Groups cant still shoot each other?). Anyway therell be solo people, löners that dont like others (such as myself ), and yeah you basically have a Group / solo zone there. And you can go into Another groups area and attack them for supplies and stuff.This is just a concept and shit.2: Id love to be able to select a player or item from a list and only target that one specifically, so I can properly target someone to kill and not have to hear (laeg at bla bla bla, ilovecheese at bla bla bla, target at bla bla bla).3: more area to explore!  I like the idea of a trade city, and uh... idk.Just got it out there! Bam!

URL: http://forum.audiogames.net/viewtopic.php?pid=211984#p211984




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-12 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Survive the Wild!

Hello.Ive tested this game out, its really good for a concept demo, or a beta, and you dont lack ideas nor suggestions from an excited Community neither.Of course therere the minor bugs, inconveniences and things that could be changed here and there but thats only expected.Im sure this one has been reported already, but the most annoying part is scanning, because everytime a server message appears (chat, sunset etc etc) the screen reader stops.Ive got a few suggestions and crazy ideas, take them for what they are and dont stress yourself too much, youre doing a great job. Anyway, here they are:1: this is a long shot, but as we hopefully get more maps and areas to explore, and as people survive more and more if you get what I mean, people start Dividing themselves into Groups of players. (the implementation is not thought over yet).On the Island where you start out itd be either a free zone for pk or completely pk-forbidden (probably pk free because of the newbies), and as you travel around these Little Groups of people have places with resorces, such as one Group might get the mountain area that comes from the Island (maybe expand that thing). In these zones you couldnt attack anyone from your own Group, or else youd kinda be disliked and possibly thrown out of the Community / Group / w/e I didnt Think this through yet. Then theres of course the neutral pk zones, say in the future you find places with a lot of resorces, and then itd make sense (wait Groups cant still shoot each other?). Anyway therell be solo people, löners that dont like others (such as myself ), and yeah you basically have a Group / solo zone there. And you can go into Another groups area and attack them for supplies and stuff.This is just a concept and shit.2: Id love to be able to select a player or item from a list and only target that one specifically, so I can properly target someone to kill and not have to hear (laeg at bla bla bla, ilovecheese at bla bla bla, target at bla bla bla).3: more area to explore!  I like the idea of a trade city, and uh... idk.Just got it out there! Bam!Edit:Oh yea, you cant switch keyboard layout during the game. I start out with a Swedish keyboard layout but when I play games I prefer to use the american keyboard for obvious reasons, and pressing alt + shift does that for me on both nvda and jaws (idk what it is). Its pretty annoying to play with a Swedish keyboard layout since to do a / you have to press shift 7, oh not to forget we have the special characters such as ä å ö which gets in the way of  ; and [. Also, can we get a text box when we type instead of a consol or whatever that is. Similarly as in swamp.

URL: http://forum.audiogames.net/viewtopic.php?pid=211984#p211984




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie FPS by Aprone

2015-04-04 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Briefly responding to the slowing down when getting hit implementation, and some more at the end. I write the name before the quoting and all quotes are in one chunk and when the next paragraph comes were back to ... sigh grammars not my thing, just read the damned thing.Aprone:Next is running speed. Like the armor protection, many players have gotten themselves used to running speed like it is some sort of crutch. These are people who simply cannot play the game unless they can outrun any zombie they encounter, and they also need to be able to just turn around and run through swarms of zombies without fighting anything! On a regular basis players were completing 180 death bringer missions without killing even 1 zombie! That is not at all how this game was meant to be played, and yet that is the reason behind so many peoples anger over this new slowing effect. I want to keep the players happy, but there is something seri
 ously wrong when players demand the ability to run through huge swarms of zombies without even caring that they are there. Why have zombies at all? Swamp becomes a game of running in circles around the warehouse... in fact, ever since the /No Z command was added, many players tell me that they keep zombie sounds disabled constantly. They dont need to be bothered hearing zombies because they just run through (a little more quoting to get the point across)First off, a lot of players are so hopelessly used to 95% protection that they say they cannot play without it. These players dont try to avoid dangerous situations. In the old days we didnt even have armor in Swamp, and people survived. Players would carefully move around the maps and plan things out so they always had an escape route if things got crazy. I dont know how to actually solve this problem, but players have completely changed to th
 is lazier Ok back to me (ttg):The keyword would be back in the old days. Ill remind you that1: back in the old days we did not have dires (remind you, strong as a tyrant, fast as a canine)2: 180 deathbringers in 1.9? Haha I clearly remember people happily getting munched on 15 craters in the big wearhouse. There were no 180 deathbringers back then, just to clarify that for potential newcomers who might be reading this (and to build up a sarcastic tone)You really expect things to stay the same? You up the stakes with the difficulty, and people adapted.I really cant see what the problem with this adaptation is, and again Im of that opinion that your players choose how to play the game and not the developer.Ill repeat myself: I was a front person for stealth and team colaboration when first missions came out. that was then ... and this is now.It is like you actively want people to die and I dont 
 mind a challenge that will force me to think out of the box (the box here consists of running around like a madman and movement has always been my playstyle even in the old days) but this is actively enforcing a logic, or well a statement that if you get hit, you slow down.I dont know about the rest here but if you were running from undead dogs breathing down your nec.k, fresh blood dripping from their teeth, dried blood tangling the fur, eyes showing no emotion and you know that all they want is to consume you and all of your life, and when they do youll be for nothing. (just setting a scene)The reaction I hope everyone here woulud have if one of those undead bastards caught up to you and started snapping their rotting teeth at you wouldnt be to slow down to pet them. Run, run, run, just run damn it!More aprone:I know this was just a long complaint on my part, but I just dont understand what caused so many players to get into this si
 tuation. Swamp was a hard game at first, and it never tried to cradle you and hold your hand as you played. There are enough audio games that do that. Swamp made you work for what you got. Fast forward to now and players have a completely different attitude. Swamp isnt about dying or working hard. Swamp is about having every weapon in the game, not dying for 10 months at a time, soloing 200 crate missions with 180 zombies, and basically going through most of the game without ever having to fight anything. Any time I make a change to try and get us closer to how it was meant to be, everyone loses their minds!Youre talking about the elite here, wait ... this game is also about survival might I add that.First things first, the elite is what youre seeing, your average swamper isnt running around with 50 fuel and 25000 hardhats or whatever is the new thing to have.Secondly, but more importantly (but m
 y brain is unorganized as usual) is the survival part. So, a lot of players are surviving for long periods of time? Thats great, swamp, zombie survival or what is it? Seems like a lot of people beat your game.Also as a final line to it all, and this is only my opinion but, your job shouldnt be to please the ancient elite (such as myself 

Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

What the? says Im not running the same version as the server.

URL: http://forum.audiogames.net/viewtopic.php?pid=198279#p198279




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Alter Aeon Updates

2014-10-24 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Alter Aeon Updates

Hi there Kenzen.In alter you know me as Laeg (I recently bought the character, Before that I was Elvina, and my very first real character was thetruegamer and neither of these are still mine)You Think 5 minutes is much for a fame mob?I know my personal record is around 2 hours to kill a fame mob (this was on the mainland).For some fame mobs, its simply they hitting a bit hard, to casting various spells, to doing this and that, or it could be a matter of simply outregening you.The quicksand does neither of these things, it just has a lot lot of hp which is the whole idea of it.I know a level 23 necro with the bloodmist spell could easily take it on just like my old character unholy did, though he had to recall and walk back a few times to regen up.Also this morning you said to me over clantell that you ought to learn enchant armor some day, just cause armor is useful for a caster with Little hp.You have way too Little hp, and
  thus, you ought to focus every prac now on raising your constitution. Putting a bit of exp into the warrior or thief class will also pay off.In my opinion and how I choose to normally play (there are exceptions, such as certain mobs that hit extremely hard) armor is overrated. Parry Dodge and high dexterity is far a better option, combined together with the protective spells.Firstly, the enchant armor spell requires an enchantable piece of armor (an armor piece with no other stats). I just spent this morning Before heading off to school (Im in school now on break) gearing up and enchanting a tank set (Im not done yet). What I got from that was about 460 armor with the protective spells thrown in.However, as you are a caster, you ought to be focusing on castlevel, you need enough int and wis to cast the spells (which might be the reason you sometimes fail casting one because you worn Equipment with negative int or wis) and you need mana to cast it
 .Hit me up next time you see me online and I can help you get the basic eq done (you kinda have to take my advice and trust me in what Im doing).There are a lot of misconceptionsyou have about the game (no worries, I was a total noob for over my first year)As for the shard storm question, yes I Think they can be dispelled with the spell dispel, but a way more effective way is shard storm or any other area spell.And ... I hardly encounter any fame mobs that use bloodmist. 

URL: http://forum.audiogames.net/viewtopic.php?pid=192878#p192878




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Alter Aeon Updates

2014-10-24 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Alter Aeon Updates

Hi there Kenzen.In alter you know me as Laeg (I recently bought the character, Before that I was Elvina, and my very first real character was thetruegamer and neither of these are still mine)You Think 5 minutes is much for a fame mob?I know my personal record is around 2 hours to kill a fame mob (this was on the mainland).For some fame mobs, its simply they hitting a bit hard, to casting various spells, to doing this and that, or it could be a matter of simply outregening you.The quicksand does neither of these things, it just has a lot lot of hp which is the whole idea of it.I know a level 23 necro with the bloodmist spell could easily take it on just like my old character unholy did, though he had to recall and walk back a few times to regen up.Also this morning you said to me over clantell that you ought to learn enchant armor some day, just cause armor is useful for a caster with Little hp.You have way too Little hp, and
  thus, you ought to focus every prac now on raising your constitution. Putting a bit of exp into the warrior or thief class will also pay off.In my opinion and how I choose to normally play (there are exceptions, such as certain mobs that hit extremely hard) armor is overrated. Parry Dodge and high dexterity is far a better option, combined together with the protective spells.Firstly, the enchant armor spell requires an enchantable piece of armor (an armor piece with no other stats). I just spent this morning Before heading off to school (Im in school now on break) gearing up and enchanting a tank set (Im not done yet). What I got from that was about 460 armor with the protective spells thrown in.However, as you are a caster, you ought to be focusing on castlevel, you need enough int and wis to cast the spells (which might be the reason you sometimes fail casting one because you worn Equipment with negative int or wis) and you need mana to cast it
 .Hit me up next time you see me online and I can help you get the basic eq done (you kinda have to take my advice and trust me in what Im doing).There are a lot of misconceptionsyou have about the game (no worries, I was a total noob for over my first year)As for the bloodmist question, yes I Think they can be dispelled with the spell dispel, but a way more effective way is shard storm or any other area spell.And ... I hardly encounter any fame mobs that use bloodmist. 

URL: http://forum.audiogames.net/viewtopic.php?pid=192878#p192878




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie fps by Aprone

2014-09-04 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Oh I believe Im a fairly skilled player, but as pointed out there are different playing styles and ways of handling things.@Aprone, you answered my first argument but you forgot the other arguments I pointed out.And theres a big difference between running for 2 minutes to get from map 1 to map 5 (thats more than 2 minutes heheh), but theres a part of this whole argument called how fucking much you gotta grind.As I was going to say, theres a big difference between having enough rep to buy your ammo, running for a few minutes to cover maps, compared to running through piles of piles of useless loot with ammo you just as easily can buy from the sz, hoping youll pick up a few ceramic armor along the way.Thankfully there are some very nice players in swamp, and I traded some of my 40 fuel I picked up very easily.Fuel is everywhere, armor is rare and armor breaks too easily.Speaking of fuel, I encountered a very 
 strange bug yesterday.I was leading a wearhouse mission from the sz, and I accidentily hit enter two or three times on the mission menu item, then I tried to launch the mission but it just disappeared and I had to lead one again. It also took three fuel from me (which isnt a big deal). Id say that the menu should be cancelled before the prize (fuel etc) is paid so you dont accidentily do more things like this.Sorry for the messy post, Im in a hurry.

URL: http://forum.audiogames.net/viewtopic.php?pid=187869#p187869




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie fps by Aprone

2014-09-02 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hello Aprone and everyone else.This post will regard the breaking of armor and weapons only. I would love to add more to it but I really have to go and search for armor now ...This whole thing about armor and weapons breaking is something that has bugged me recently and has became quite an irritating / frustrating part of the game.Last time you were on Swamp Aprone, you said that armor and weapons break so that players would go out looking for loot more, and two things to that:1: please dont try to influence how people *play* your game. You made the universe, and you opened possibilities with missions and many different maps and zombies and weapons and skill points etc etc. When youve gotten to the point you put things in the game that will force a player to do something against his will, youre not making a fun game, youre making a frustrating game. Remember, the point of a game is to be fun, I guess we can all agree to that.
If a player wants to go and loot, he or she will do so on his own accord, he shall not be required to do so.(death is an exception to this)2: back in the days when the whole breaking of armor and weapons were added, the game was a lot easier. Now you absorb more damage through zombie attacks, and as zombies swarm more over you and hit you more often, your armor / weapons breaks more often. For someone who uses a lot of melee to fight zombies (such as myself) youre bound to be hit a lot. So what youve done is to make a thing where zombies hit so hard you have to have a good amount of armor to survive it at the higher levels, while at the same time your vital armor is so easy to break.The same thing can be said for weapons. I talked to one guy, his field kit broke in a mission. I repeat, his field kit broke in a mission.I shall repeat that a third time, his field kit, broke, in, a, mission! Seriously ...It happened for me too. My vulcan bro ke and ... well I was forced to truck sit for the rest of the mission because I couldnt really defend myself.Also, you do not only need one piece of armor while walking out for real, you actually need more of the same piece (say 3 riot faceguards) because if your armor starts breaking in missions or in the field, youre hell bound.so am I saying you ought to remove the breaking system completely? Yes I am. But Im already hearing too much wining about it being removed, here are some of the very inteligent arguments Ive heard:* if you dont want your armor or weapon to break, dont use it.[[wow]] ... [[wow]] ... whoever said that mustve been really tired at the moment or just kidding with me.In order to protect your armor youve been searching for hours on end for, you ought to not use it so then it wont break. But, if I didnt want to use it, why would I search for it in the first pla ce?* weapons only break below 75 percent (or something, not sure about this one)So were limited to 25 percent of our actual health now?Because once you drop below that and this guy breaks his field kit, that guy is fucked.I might be a beginner when it comes to swamp (so much changed its like half a new game) but one thing is for certain. The whole point of having 100 percent health is so that you can use those 100 percent to the full potential. Sadly, sometimes now the rule of thumb is that the more your hp drops the faster it goes since stuff breaks and the more stuff breaks the more screwed you are.So ... I know it wont happen, the breaking system will stay But, please, make it happen like 1/10 of what it does now.I want to play this fun game, I just want to choose what to do on my own. Right now I really want to go to map 4 and shoot some zombies in the head, but my low armor and my broken weapons prevent me to do that.So its back to farming, I guess. Farming and hoping the next loot is the item that broke. Then pray that item wont break too soon either.And this, once you make a player farm by force, then ...The game is no longer fun. URL: http://forum.audiogames.net/viewtopic.php?pid=187644#p187644 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie fps by Aprone

2014-09-02 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hello Aprone and everyone else.This post will regard the breaking of armor and weapons only. I would love to add more to it but I really have to go and search for armor now ...This whole thing about armor and weapons breaking is something that has bugged me recently and has became quite an irritating / frustrating part of the game.Last time you were on Swamp Aprone, you said that armor and weapons break so that players would go out looking for loot more, and two things to that:1: please dont try to influence how people *play* your game. You made the universe, and you opened possibilities with missions and many different maps and zombies and weapons and skill points etc etc. When youve gotten to the point you put things in the game that will force a player to do something against his will, youre not making a fun game, youre making a frustrating game. Remember, the point of a game is to be fun, I guess we can all agree to that.
If a player wants to go and loot, he or she will do so on his own accord, he shall not be required to do so.(death is an exception to this)2: back in the days when the whole breaking of armor and weapons were added, the game was a lot easier. Now you absorb more damage through zombie attacks, and as zombies swarm more over you and hit you more often, your armor / weapons breaks more often. For someone who uses a lot of melee to fight zombies (such as myself) youre bound to be hit a lot. So what youve done is to make a thing where zombies hit so hard you have to have a good amount of armor to survive it at the higher levels, while at the same time your vital armor is so easy to break.The same thing can be said for weapons. I talked to one guy, his field kit broke in a mission. I repeat, his field kit broke in a mission.I shall repeat that a third time, his field kit, broke, in, a, mission! Seriously ...It happened for me too. My vulcan bro ke and ... well I was forced to truck sit for the rest of the mission because I couldnt really defend myself.Also, you do not only need one piece of armor while walking out for real, you actually need more of the same piece (say 3 riot faceguards) because if your armor starts breaking in missions or in the field, youre hell bound.so am I saying you ought to remove the breaking system completely? Yes I am. But Im already hearing too much wining about it being removed, here are some of the very inteligent arguments Ive heard:* if you dont want your armor or weapon to break, dont use it.[[wow]] ... [[wow]] ... whoever said that mustve been really tired at the moment or just kidding with me.In order to protect your armor youve been searching for hours on end for, you ought to not use it so then it wont break. But, if I didnt want to use it, why would I search for it in the first pla ce?* weapons only break below 75 percent (or something, not sure about this one)So were limited to 25 percent of our actual health now?Because once you drop below that and this guy breaks his field kit, that guy is fucked.I might be a beginner when it comes to swamp (so much changed its like half a new game) but one thing is for certain. The whole point of having 100 percent health is so that you can use those 100 percent to the full potential. Sadly, sometimes now the rule of thumb is that the more your hp drops the faster it goes since stuff breaks and the more stuff breaks the more screwed you are.So ... I know it wont happen, the breaking system will stay But, please, make it happen like 1/10 of what it does now.I want to play this fun game, I just want to choose what to do on my own. Right now I really want to go to map 4 and shoot some zombies in the head, but my low armor and my broken weapons prevent me to do that.So its back to farming, I guess. Farming and hoping the next loot is the item that broke. Then pray that item wont break too soon either.And this, once you make a player farm by force, then ...The game is no longer fun.Edit:Yea, I found ceramic armor. Next I know its gone. Thats your concept of fun? URL: http://forum.audiogames.net/viewtopic.php?pid=187644#p187644 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Swamp, zombie fps by Aprone

2014-05-27 Thread AudioGames . net ForumNew releases room : thetruegamer via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Hi there.Long since I posted, but I sometimes read through this and I read about the trading issue.Actually, I should keep quiet since I dont play anymore, but to be honest I actually had a misconception about how the donating worked when I first started playing in 1.6.I thought that all the items I bought with rep was donated by others, and not an infinite amount.So, how about the items in the safe zone actually being real loot which others had donated?I dont know if its possible, but I do think that if you can change that so you dont have an infinite amount of items, you wont have to balance as much.I didnt think this through, but itd limit inflation.And, I dont know yet, I might start playing again in August or so, when I turn 18.Could be fun, well see.I think that there are so many issues that right now, you cant really sit down, chill out and have som
 e fun, I think theres more a critical thinking attitude to it.Before Swamp was paid, I would log in to hear people talking about balance issues, issues here and issues there, and how to resolve them.Back in the good ol days, haha, there were still issues, perhaps not as much as the game was a lot simpler, but the community in Swamp didnt evolve around these issues, it evolved over my curse words  just kiddingI have no clue, I shouldnt speak, but yet I do, maybe to inspire. Hope the idea helps.URL: http://forum.audiogames.net/viewtopic.php?pid=175233#p175233

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector