[Audiogames-reflector] numpad simulation issue.

2014-04-25 Thread AudioGames.net ForumGeneral Game Discussion: cj89


numpad simulation issue.

Hi there. So I decided to use joy 2 key to try set up a profile for some games. My only problem is that my numpad wants to act as arrow keys, which causes problems with NVDA. Ive tried looking on different forums as such, but alas, all I see is trolls.Ive even tried changing from X to direct input and so on, but nothing. Also, this is a windows thing. I dont mind it for other programs, but if I can get around this with joy 2 key then that would be great.URL: http://forum.audiogames.net/viewtopic.php?pid=173267#p173267

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Re: [Audiogames-reflector] Stellar Aeon: What is it, and what do we know of it?

2014-04-20 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Stellar Aeon: What is it, and what do we know of it?

Yeah, Id imagine Dentin would do something about newbie areas, he just doesnt seem the kind of person to throw newbies out in the deep. Not after Ive seen what hes done to alter. I played real briefly back in 06, and boy was it different. I felt lost from the moment I started. But its changed so much. I could be completely wrong of course, but still it sounds interesting.URL: http://forum.audiogames.net/viewtopic.php?pid=172674#p172674

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Re: [Audiogames-reflector] Volunteers for game testing needed

2014-04-16 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Volunteers for game testing needed

Hi. What do I need to do to start playing? Is it supposed to do anything? I was using my droid which is a nexus 5. I opened it and it did nothing. Even tried with talkback disabled before I opened it. I tried tapping all round the screen and still nothing.URL: http://forum.audiogames.net/viewtopic.php?pid=172263#p172263

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Re: [Audiogames-reflector] FFX help

2014-04-09 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: FFX help

Would anyone be willing to write up a basic getting started/menu guide or something? I used to watch friends play FFX/X2. As a result Ive managed to keep up with storylines.URL: http://forum.audiogames.net/viewtopic.php?pid=171686#p171686

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Re: [Audiogames-reflector] Danger City: redux?

2014-03-20 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Danger City: redux?

Yeah, @assaultId probably have to agree with that. Same goes with Shadow Line, actually. At least the combat.URL: http://forum.audiogames.net/viewtopic.php?pid=169397#p169397

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Re: [Audiogames-reflector] Danger City: redux?

2014-03-18 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Danger City: redux?

I think its fair to say that BK3 probably has the most out of everything. For example. The lift from 25 is a really cool concept! While probably simple, it really showcases just what can potentially be done for the market. Not trying to be your next bk fanboy here. I guess the thing to ask is, what would be so unique about this game? We probably have enough scrollers. At least basic scrollers imo.URL: http://forum.audiogames.net/viewtopic.php?pid=169208#p169208

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[Audiogames-reflector] Star Conquest Mush Pack

2014-03-12 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Star Conquest Mush Pack

Hi there. Could someone please please please send me the link to the mushclient soundpack for Conquest? That would be seriously appreciated.URL: http://forum.audiogames.net/viewtopic.php?pid=168541#p168541

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Re: [Audiogames-reflector] Pokemon X/Y, anyone playing?

2014-03-11 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Pokemon X/Y, anyone playing?

Yeah, thanks heaps for that. If I can think of any Ill certainly contribute.URL: http://forum.audiogames.net/viewtopic.php?pid=168426#p168426

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[Audiogames-reflector] Monkeyterm Mismatch error.

2014-03-10 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Monkeyterm Mismatch error.

Hi there. Does anyone remember how to fix the following error after opening the Miriani XML?Microsoft _vbscript_ runtime error.Type mismatch:JFW say.I have the MT scripts installed, and use them just fine with things like alter. Also installed com audio for all the good it did.URL: http://forum.audiogames.net/viewtopic.php?pid=168187#p168187

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Re: [Audiogames-reflector] Pokemon X/Y, anyone playing?

2014-03-06 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Pokemon X/Y, anyone playing?

I know Im not @arqmeister but mind if I join? Email is james.9...@gmail.comTo this day Ive been stuck trying to find a way to move all the boulders in rock tunnel. All the walkthroughs Ive found just show you actually moving them, without any direction. But thats to be somewhat expected.URL: http://forum.audiogames.net/viewtopic.php?pid=167775#p167775

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Re: [Audiogames-reflector] Can someone please post the Code Factory Alien Invasion Game?

2013-12-23 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Can someone please post the Code Factory Alien Invasion Game?

Im getting a 509 when I try to download. Can someone else upload this or something?URL: http://forum.audiogames.net/viewtopic.php?pid=159342#p159342

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Re: [Audiogames-reflector] Unable to connect to swamp

2013-12-19 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Unable to connect to swamp

Yep. I can confirm the new character creation thing. I tried several and none went through. Sad times.URL: http://forum.audiogames.net/viewtopic.php?pid=158954#p158954

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Re: [Audiogames-reflector] Audio Sonic Not Working

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Audio Sonic Not Working

Do you think you could provide a link to this version? I have a vm I could stick in the old version with.URL: http://forum.audiogames.net/viewtopic.php?pid=157747#p157747

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Re: [Audiogames-reflector] Audio Sonic Not Working

2013-12-07 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Audio Sonic Not Working

oh awesome. Thanks much. I know a few people who will certainly appreciate this. (including myself)URL: http://forum.audiogames.net/viewtopic.php?pid=157829#p157829

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[Audiogames-reflector] Audio Sonic Not Working

2013-12-06 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Audio Sonic Not Working

Hi there. I downloaded audio sonic a long time ago, but whenever I try to run it I get the following errors.File: C:\Users\James\Downloads\Sonic2011b\sth.bgtOn line: 195 (2)Information: Compiling bool Item::intersects(Point@, Point@)File: C:\Users\James\Downloads\Sonic2011b\sth.bgtOn line: 199 (31)Line: return bounds.intersects(p1, p2);Error: No default constructor for object of type Point.File: C:\Users\James\Downloads\Sonic2011b\sth.bgtOn line: 199 (31)Line: return bounds.intersects(p1, p2);Error: Previous error occurred while attempting to create a temporary copy of objectFile: C:\Users\James\Downloads\Sonic2011b\sth.bgtOn line: 199 (27)Line: return bounds.intersects(p1, p2);Error: No default constructor for object of type Point.File: C:\Users\James\Downloads\Sonic2011b\sth.bgtOn line: 199 (27)Line: return bounds.interse
 cts(p1, p2);Error: Previous error occurred while attempting to create a temporary copy of objectIm running BGT 1.3, is there any way I can get this to work?URL: http://forum.audiogames.net/viewtopic.php?pid=157721#p157721

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Re: [Audiogames-reflector] Audio Sonic Not Working

2013-12-06 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Audio Sonic Not Working

Yes I do. I get the feeling this was created in an older version. Like 2 or 3 versions old.URL: http://forum.audiogames.net/viewtopic.php?pid=157729#p157729

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Re: [Audiogames-reflector] Star Wars games that aren't online for the Blind? can someone tell me

2013-12-05 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Star Wars games that aren't online for  the Blind? can someone tell me

I was particularly interest in at Twards 2d starwars idea. But Im also aware of the limitations/risk involved with that. I dont know, I just personally cant really imagine a starwars sidescroller. At that point youd probably be shooting just for the sake of shooting, and wed be essentially back to space invaders. Granted, BK3 amazed me with what it has to offer being only a sidescroller, but thats a completely different game.URL: http://forum.audiogames.net/viewtopic.php?pid=157483#p157483

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Re: [Audiogames-reflector] Who wants to join Lucas's recordings dropbox folder?

2013-12-03 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Who wants to join Lucas's recordings dropbox folder?

Well sure Ill give it a look. james.9...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=157251#p157251

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Re: [Audiogames-reflector] game of the year 2013!

2013-12-02 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: game of the year 2013!

Honestly, Im going to say bk3 as the top of all tops. Swamp updates, tactical battle updates (I really need to try this new starwars map!)theres probably lots that I glanced at but cant think of.URL: http://forum.audiogames.net/viewtopic.php?pid=157010#p157010

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Re: [Audiogames-reflector] ffx/x2 remastered

2013-11-23 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: ffx/x2 remastered

interesting. Ill have to give this a look. The day Ill truly jump up is if they do a complete remake of ff7. Again Im almost certain that it wouldnt be playable, but theres always hope. And lets face it, for the 90s that game was really something.URL: http://forum.audiogames.net/viewtopic.php?pid=156234#p156234

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Re: [Audiogames-reflector] bokurano daibouken and instant translate

2013-11-18 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: bokurano daibouken and instant translate

@bryantNo. This does not change anything. At least I havent seen any sign of it.URL: http://forum.audiogames.net/viewtopic.php?pid=155752#p155752

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Re: [Audiogames-reflector] bokurano daibouken and instant translate

2013-11-18 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: bokurano daibouken and instant translate

@bryantNo. This does not change anything. At least I havent seen any sign of it.And yeah. It is pretty odd, Im not really able to use the japanese keyboard for bk3, as it breaks the ability for me to use the camera. I can still translate fine though, so I havent really seen a need for it. Games like shadow line I prefer to use it, because then it can get really noticeable.URL: http://forum.audiogames.net/viewtopic.php?pid=155752#p155752

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Re: [Audiogames-reflector] bokurano daibouken and instant translate

2013-11-17 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: bokurano daibouken and instant translate

@bryant:are you running Windows 8? If so, try install app locale in compatibility mode.HTHURL: http://forum.audiogames.net/viewtopic.php?pid=155670#p155670

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[Audiogames-reflector] Pokemon X/Y, anyone playing?

2013-11-15 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Pokemon X/Y, anyone playing?

Well then. Is anyone currently playing either of these games? Im curious to see how doable it is without sighted assistance (at all.)I know for example, that you can hear your steps and different types of terrain, plus the hitting a wall thing still seems to be there, but feel free to correct me. I love how consistent these games are when it comes to movement sounds. URL: http://forum.audiogames.net/viewtopic.php?pid=155522#p155522

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-10-20 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

@hanif:Yes indeed. 3.1 is the ladder stage. Or at least the first in a series. Just be mindful of falling off the edge of the ladders. at least in the later part of 3 anyway.HTHURL: http://forum.audiogames.net/viewtopic.php?pid=152603#p152603

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[Audiogames-reflector] bk1 possible problem?

2013-10-16 Thread AudioGames.net ForumGeneral Game Discussion: cj89


bk1 possible problem?

Hi there. I have no idea if Im doing something wrong or whatever, but I noticed that battles in bk1 seem to be ridiculously slow. Like, the enemies would walk out of sync, Id only be able to swing my hammer once every 5 or so seconds, and I cant tell if Im behind or in front of the enemy. It doesnt really chace me properly either. and Im literally at a walking pase. I know theres speed involved, but I heard @bladestorm360s playthrough and its nowhere as slow. Even when starting out. Anyone else having this issue/URL: http://forum.audiogames.net/viewtopic.php?pid=152007#p152007

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[Audiogames-reflector] bk1 possible problem?

2013-10-16 Thread AudioGames.net ForumGeneral Game Discussion: cj89


bk1 possible problem?

Hi there. I have no idea if Im doing something wrong or whatever, but I noticed that battles in bk1 seem to be ridiculously slow. Like, the enemies would walk out of sync, Id only be able to swing my hammer once every 5 or so seconds, and I cant tell if Im behind or in front of the enemy. It doesnt really chase me properly either. and Im literally at a walking pace. I know theres speed involved, but I heard @bladestorm360s playthrough and its nowhere as slow. Even when starting out. Anyone else having this issue?URL: http://forum.audiogames.net/viewtopic.php?pid=152007#p152007

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-10-15 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

I could probably set up a folder or something for people to grab them. I have something in the realms of 100 gb space in dropbox. Yay free promo codes or something. Just a thought.URL: http://forum.audiogames.net/viewtopic.php?pid=151966#p151966

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[Audiogames-reflector] Problem with bk1

2013-10-14 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Problem with bk1

Hi there. So I started playing bk1 as well tonight, I only have 1 problem. The battles seem to be ridiculously slow. Like, running is practically power walking. swinging my hammer only works once every 3 or so seconds, the enemy seems to take faltering steps towards me. haha. But really, has this happened to anyone else? And obviously, how can I fix it.Staminas all the way at 100 btw.URL: http://forum.audiogames.net/viewtopic.php?pid=151780#p151780

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Re: [Audiogames-reflector] Sharing your gamecenter name

2013-10-03 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Sharing your gamecenter name

awesome. GCID is james9590. I honestly wouldnt mind seeing what other people are playing... and who doesnt like a challenge? Wish there were more audio games that supported that feature though.URL: http://forum.audiogames.net/viewtopic.php?pid=150455#p150455

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Re: [Audiogames-reflector] Sharing your gamecenter name

2013-10-03 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Sharing your gamecenter name

awesome. GCID is james9590. I honestly wouldnt mind seeing what other people are playing...URL: http://forum.audiogames.net/viewtopic.php?pid=150455#p150455

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-02 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: braillemone a pokemon port for visually impaired players

Hi there daigonite. I, like others think your doing an awesome job with this port. I played through the first 2 gen of pokemon games when I was younger... so many memories. Anyway, beside the point. I certainly have to thank you for all the time your putting into this... Im having so much fun already. haha.Anyway, Id just finished fighting the trainer, when I was attempting to walk through the grass. The wild pokemon battle menu appeared, though I hadnt encountered anything. I can send you an error log/save if you need it. But, after this message the game simply closed. Wasnt sure if you were aware of this already, so sorry if youve gotten like 50 people telling you about this. loltcURL: http://forum.audiogames.net/viewtopic.php?pid=150335#p150335

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-02 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: braillemone a pokemon port for visually impaired players

Alright. as requested, the log and game errors.https://dl.dropboxusercontent.com/u/535 … errors.zipURL: http://forum.audiogames.net/viewtopic.php?pid=150344#p150344
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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-10-02 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: braillemone a pokemon port for visually impaired players

Honestly, I cant tell. It literally happened right as I finished the trainer battle. It didnt even begin the wild battle sequence, it just showed up with that menu while still in the main map.URL: http://forum.audiogames.net/viewtopic.php?pid=150352#p150352

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Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-09-28 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: How do you get past a level in Shadow rine?

Hi there. Im in the dragon Shrine and Im tryingto get the door open. Ive pointed 3 of the statues to the south, and I get these messages.The seal of the west has been solved.The seal of the east has been solved.Is there another one Im missing somewhere? If someone has the locations of them all and could provide them, that would be nice. Im honestly not sure which one Im missing if indeed I am.URL: http://forum.audiogames.net/viewtopic.php?pid=149953#p149953

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Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-09-28 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: How do you get past a level in Shadow rine?

Hi there. Im in the dragon Shrine and Im trying to get the door open. Ive pointed 3 of the statues to the south, and I get these messages.The seal of the west has been solved.The seal of the east has been solved.Is there another one Im missing somewhere? If someone has the locations of them all and could provide them, that would be nice. Im honestly not sure which one Im missing if indeed I am.URL: http://forum.audiogames.net/viewtopic.php?pid=149953#p149953

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Re: [Audiogames-reflector] a problem accessing alter aeon

2013-09-22 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: a problem accessing alter aeon

Theres been a few problems on the game in general today. Im sure it will be patched up soon.URL: http://forum.audiogames.net/viewtopic.php?pid=149359#p149359

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: braillemone a pokemon port for visually impaired players

Hi there. I stumbled across this port the other day. Ive always loved pokemon, and have played a few of the games throughout the years. Im seriously impressed with what youve done so far. Ive always been a fan of reminiscing, so loved the fact that dialogue/sounds/music were the same. Fun times. a few things:You seem to have increased the encounter rate in 07? Or at least, Ive noticed a lot more wild pokemon now.Secondly, replacing moves menu is broken. In 0.6, all the moves blind duck had read correctly, with the new one at the bottom. Now they just read as 0:00:0, and Im unable to select what move I want to forget.Finally, this is something not really major, but just something else I noticed. If you choose load game, music will not play until you encounter a pokemon. All other sounds seem to be working fine though. Il
 l send along any others I find. But now, sleep. lol.Once again, great work. I really look forward to seeing all this come together. I love how your mixing up things from gen 1/2. Ive played b/y/s along with their GBA counterparts, all with varying degrees of guides/exploration and such.URL: http://forum.audiogames.net/viewtopic.php?pid=148042#p148042

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Re: [Audiogames-reflector] mortal kombat 9 (complete edition) pc version released. jul 3

2013-09-08 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: mortal kombat 9 (complete edition) pc version released. jul 3

@death_rattleheadJust curious. I have a logetech USB controler also. Do I have to go change that manually in the menus? Id go play with it myself now, but Im not on a computer that can handle MK without totally breaking itself.URL: http://forum.audiogames.net/viewtopic.php?pid=147734#p147734

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[Audiogames-reflector] Buy MK9 without sight.

2013-09-05 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Buy MK9 without sight.

Hi there. is it possible to buy the pc version of mk9 without sight? Last I played with steam it was totally inaccessible.URL: http://forum.audiogames.net/viewtopic.php?pid=147319#p147319

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Re: [Audiogames-reflector] Music for Shadow Line?

2013-08-29 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Music for Shadow Line?

Yeah, Im honestly with all of you on this one. More RPGs, more fighting/beat m up stuff, all that. And ah. That Final Fantasy track brings me back some. When Id sit down with a bunch of sighted friends and wed go through the game. Ive always kept up with the series, in fact 13 is quite playable, so Ive heard.URL: http://forum.audiogames.net/viewtopic.php?pid=146519#p146519

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[Audiogames-reflector] Music for Shadow Line?

2013-08-28 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Music for Shadow Line?

Hi there. the title says it all. Anyone managed to extract the music? I really like it. Justsayin. URL: http://forum.audiogames.net/viewtopic.php?pid=146376#p146376

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Re: [Audiogames-reflector] Music for Shadow Line?

2013-08-28 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Music for Shadow Line?

@assault_freakYeah, good point. I just remember seeing that done with BK2. shrug.@stirlocklol Thats cool. Just figured it was extremely awesome for an audio game. But then again, this entire game is something else. Anyway... I digress. lolURL: http://forum.audiogames.net/viewtopic.php?pid=146431#p146431

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Re: [Audiogames-reflector] Music for Shadow Line?

2013-08-28 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: Music for Shadow Line?

Ah gotcha. Yeah, that would make sense honestly. Id say the same holds true for the sounds too then.URL: http://forum.audiogames.net/viewtopic.php?pid=146443#p146443

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Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-22 Thread AudioGames.net ForumGeneral Game Discussion: cj89


Re: shadow rine, new japanese rpg

I can generally get the gist of it all, once you get used to the weird first person thing.URL: http://forum.audiogames.net/viewtopic.php?pid=145833#p145833

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