Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-28 Thread AudioGames.net ForumNew releases room: dan_c


Re: Grail to the Thief: An Interactive Audio Adventure

See, this is how you advertise and sell a project on Kickstarter. Great stuff guys!URL: http://forum.audiogames.net/viewtopic.php?pid=173494#p173494

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Re: [Audiogames-reflector] Advanced Fallen Worlds

2014-04-23 Thread AudioGames.net ForumNew releases room: dan_c


Re: Advanced Fallen Worlds

awesome stuff! I had issues with the old game, so will give this one a shot.URL: http://forum.audiogames.net/viewtopic.php?pid=173032#p173032

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Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net ForumNew releases room: dan_c


Re: Kerkerkruip 9 released

super excited to try this. thanks for the motivation to finish this assignment!URL: http://forum.audiogames.net/viewtopic.php?pid=171962#p171962

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Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-04-09 Thread AudioGames.net ForumNew releases room: dan_c


Re: Star traders rpg for IOS accessibility update

I cant stop playing this now. admittedly I thought Id run into a bug when trying to start a new game and having it fail, however I later realised that was down to the ship being locked.Im still having issues with getting descriptions on the start-up screen for example to come up. Most of the time it comes up for profession and/or faction, but not so for ships. In-game though, reading ship stats is fine and perfecly doable, though it would be lovely to have descriptions.With over 600 ships though, I realise thatd be an absolutely huge job.Love this game though! Itll be fantastic when the other little issues are ironed out, especially the conflicts screen.URL: http://forum.audiogames.net/viewtopic.php?pid=171625#p171625

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-30 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

out of interest, is support@neilsbaur or however you spell it the address we should be sending reports to? I sent one across a couple of weeks back now, but havent gotten a reply. Just a confirmation that it went through would be good to be honest.URL: http://forum.audiogames.net/viewtopic.php?pid=170746#p170746

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-26 Thread AudioGames.net ForumNew releases room: dan_c


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

as others have said, I cant say Im surprised at all.URL: http://forum.audiogames.net/viewtopic.php?pid=170210#p170210

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-26 Thread AudioGames.net ForumNew releases room: dan_c


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

yeah, Id love outtakes with Sean Bean in papa 2! would totally buy that! URL: http://forum.audiogames.net/viewtopic.php?pid=170288#p170288

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-25 Thread AudioGames.net ForumNew releases room: dan_c


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Im guessing they have a donate button on their site? surely we could all just donate and help them out that way?URL: http://forum.audiogames.net/viewtopic.php?pid=170076#p170076

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-24 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

another issue Im having with invasion is that theres issues when trying to right click skills in the battle manu such as the new ones, as well as clicking on treasures and artifacts. I do like the improved mode for the original 5 though, nice to have guns missiles and ecm all on one line now.unless it was like this before, but it seems a bit quicker to use now.URL: http://forum.audiogames.net/viewtopic.php?pid=169974#p169974

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-24 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

thats strange. the cannot create model bug is so random. you can go ages without getting it. Ive not had it yet today, but Im constantly saving heh.URL: http://forum.audiogames.net/viewtopic.php?pid=16#p16

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-22 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

Im having an issue with the current invasion patch, which is I cant seem to make it extract into the right folder. it keeps wanting to extract to smugglers 5 by default and when I try to make it go to invasion, it keeps saying invalid path or something like that.URL: http://forum.audiogames.net/viewtopic.php?pid=169714#p169714

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-22 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

strange, Im running that os, but it installs to smugglers fives directory instead.URL: http://forum.audiogames.net/viewtopic.php?pid=169740#p169740

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-22 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

fixed it, turns out I needed a space in smugglers 5. My bad.URL: http://forum.audiogames.net/viewtopic.php?pid=169742#p169742

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-22 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

is there anything different in the invasion manual? I cant seem to get my adobi to cooperate and open it propperly.Actually was blocked from my download lilnk to the full version the other day for some odd reason, however the distribution company got back to me in literally about 5 minutes.URL: http://forum.audiogames.net/viewtopic.php?pid=169764#p169764

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-22 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

thanks for that. Not sure why adobi reader is just not working the way it should for me at the moment. Unstable to say the least.URL: http://forum.audiogames.net/viewtopic.php?pid=169772#p169772

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-22 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

So I was watching a guys lets play of smugglers earlier, and he was able to view the equipment, crew and the like of enemy ships, which helped him decide whether to engage, board and the like. is there a way to do that with the compatibility mode on? I cant seem to find a way, and itd be dead useful.URL: http://forum.audiogames.net/viewtopic.php?pid=169795#p169795

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-22 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

I always skip it too. I think Id find it mainly useful for the boarding side of things, so I didnt waste crew on a suicidal attempt.I can also confirm that the cannot create window model bug seems to have returned, in both versions of the game.URL: http://forum.audiogames.net/viewtopic.php?pid=169799#p169799

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-21 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

Im finding bounty missions can be really hit or miss. Some times, I find them straight away. but the other day I had to cancel as I couldnt find the guy anywhere! Though if I had rumors on this character, that would help I think.URL: http://forum.audiogames.net/viewtopic.php?pid=169533#p169533

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: dan_c


Re: Braillemon status update!

Hi,So I just downloaded the latest version, but havent played this for a good few months. Is there documentation anywhere so I can refamiliarise myself? I dont see it in the package. Looking forward to playing pokemon again though as always. Just got to change my voice from the default asap. It cant say names without serious butchering. again, thank you for such awesome work!URL: http://forum.audiogames.net/viewtopic.php?pid=169551#p169551

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-21 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

random observation, I cant see neptun on the ships list at the federation capital, only the galaxy and avalanch. Am I missing something?URL: http://forum.audiogames.net/viewtopic.php?pid=169552#p169552

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-21 Thread AudioGames.net ForumNew releases room: dan_c


Re: Braillemon status update!

thanks for that. Ill be keeping a closer eye on things so hopefully shouldnt miss things like this again.URL: http://forum.audiogames.net/viewtopic.php?pid=169559#p169559

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

Hi dark, the problem with selecting artifacts was with invasion. Its not a huge problem, but that money quickly adds up and has been the difference between me getting my upgrades at times.Messaged the dev friday with that plus the desktop shortcut issue + some general feedback, so well see.URL: http://forum.audiogames.net/viewtopic.php?pid=169104#p169104

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

You should be able to redownload the files as your link should last for a month.URL: http://forum.audiogames.net/viewtopic.php?pid=169123#p169123

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

ah. So im guessing you use outlook?thats an issue I never had as I only use gmail through the site or the IPhone app.actually lost my s5 setup though the other day which I didnt have backed up at the time, though later found it in my recycling bin.strange, I dont remember deleting it.URL: http://forum.audiogames.net/viewtopic.php?pid=169134#p169134

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Re: [Audiogames-reflector] Pocket Dungeon: Underground Labyrinth

2014-03-16 Thread AudioGames.net ForumNew releases room: dan_c


Re: Pocket Dungeon: Underground Labyrinth

in response to another question some one had, you can select an ability by making it a default attack shortcut, and as far as Im aware, whenever you hit attack, itll use that ability until youre out of mp, after which point itll just attack with the equipped weapon.I just wish the skiills wernt so numerical, as mostly Im just going by the skill name to figure out what it does.URL: http://forum.audiogames.net/viewtopic.php?pid=168967#p168967

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-16 Thread AudioGames.net ForumNew releases room: dan_c


Re: Smugglers 5 invasion released

as others have said, Ive had no issues with using s5 with NVDA, the text reads very well for the most part, specially now Ive gotten used to clicking up and down on the skill bar to find some of the ones I thought were missingonly issue Im having with invasion are that the desktop shortcut in the installer doesnt seem to actually make one, and certain things like artifacts I cant seem to click on. Ive let the dev know though.Still want to try and complete five though before properly getting into this new one.URL: http://forum.audiogames.net/viewtopic.php?pid=168968#p168968

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Re: [Audiogames-reflector] Sengoku Jidai 2.6 (+Kamikaze map)

2014-03-05 Thread AudioGames.net ForumNew releases room: dan_c


Re: Sengoku Jidai 2.6 (+Kamikaze map)

This is a game Id absolutely love to get into, however I agree with Dark and others, some kind of tutorial or something would help a heck of a lot. I hope this is possible, for I see myself having a tonne of fun with this if I could figure it out.URL: http://forum.audiogames.net/viewtopic.php?pid=167520#p167520

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Re: [Audiogames-reflector] Audio Defence, papa sangre with zombies and weapons

2014-02-28 Thread AudioGames.net ForumNew releases room: dan_c


Re: Audio Defence,papa sangre with zombies and weapons

Once again, I cannot wait for this game. I remember making some one play rubber ducky and that freaked them out a little bit due to the binaural audio. Looking forward to showing this to everyone and seeing the reactions. After Ive played it to death, of course.URL: http://forum.audiogames.net/viewtopic.php?pid=166858#p166858

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-02-28 Thread AudioGames.net ForumNew releases room: dan_c


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

thanks for the heads up. Will keep a close eye on things. also on a unrelated note, due to were alive coupled with other zombie style games Ive been playing as of late, Ive somehow managed to convince myself that a zombie is going to jump out over the large closed metal gate of the old peoples home down my road on the way to uni. Yeah, I dont quite know why thats happened. xdURL: http://forum.audiogames.net/viewtopic.php?pid=166864#p166864

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-02-27 Thread AudioGames.net ForumNew releases room: dan_c


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

this kind of reminds me of the intro to dead rising two, as well. man, something like dead rising with missions and such would be fantastic, rather than just kill until youre killed.URL: http://forum.audiogames.net/viewtopic.php?pid=166822#p166822

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-02-26 Thread AudioGames.net ForumNew releases room: dan_c


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

this sounds like great fun. Looks like Ill definitely be donating.I know I could go to kickstarter and find this out but if a project doesnt make its target, as its all or nothing, do donaters get money back? If so, its a win win situation and Ive no problem donating more than I might do otherwise.URL: http://forum.audiogames.net/viewtopic.php?pid=166656#p166656

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-02-26 Thread AudioGames.net ForumNew releases room: dan_c


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

This sounds like great fun Will definitely be donating.Itll be interesting to see how you guys inivate the genre. URL: http://forum.audiogames.net/viewtopic.php?pid=166656#p166656

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Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-02-26 Thread AudioGames.net ForumNew releases room: dan_c


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Ive had no issues with it also.Just signed up and donated. Glad to see kickstarter was easy to use as well. nice surprise.URL: http://forum.audiogames.net/viewtopic.php?pid=166708#p166708

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Re: [Audiogames-reflector] More Accessibility enhancements coming to A Dark Room for iOS in March

2014-02-21 Thread AudioGames.net ForumNew releases room: dan_c


Re: More Accessibility enhancements coming to A Dark Room for iOS in March

well now that my work for the week is done, I can try and get further in my game! Absolutely love this. Cant wait to see what you come up with next, and thanks for such a fantastic release. Come to think of it, I really should do better at avoiding spoilers... hehURL: http://forum.audiogames.net/viewtopic.php?pid=166132#p166132

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-13 Thread AudioGames.net ForumNew releases room: dan_c


Re: shadow rine full voice version released

thanks for the steps on what to do if you cant get the reader to read the clipboard after deleting config bladestorm, as I just had to do that.URL: http://forum.audiogames.net/viewtopic.php?pid=165447#p165447

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-13 Thread AudioGames.net ForumNew releases room: dan_c


Re: shadow rine full voice version released

thanks for the steps on what to do if you cant get the reader to read the clipboard after deleting config bladestorm, as I just had to do that.URL: http://forum.audiogames.net/viewtopic.php?pid=165447#p165447

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-13 Thread AudioGames.net ForumNew releases room: dan_c


Re: shadow rine full voice version released

thanks for the steps on what to do if you cant get the reader to read the clipboard after deleting config bladestorm, as I just had to do that.URL: http://forum.audiogames.net/viewtopic.php?pid=165447#p165447

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-02-13 Thread AudioGames.net ForumNew releases room: dan_c


Re: shadow rine full voice version released

thanks for the steps on what to do if you cant get the reader to read the clipboard after deleting config bladestorm, as I just had to do that.URL: http://forum.audiogames.net/viewtopic.php?pid=165447#p165447

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Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-09 Thread AudioGames.net ForumNew releases room: dan_c


Re: The NER BBS, accessible gaming for all, now available

I find that using NVDA at least, its easy enough to use the numpad or nvda cursor that an output window isnt really necessary.just something you gotta get used to I guess.URL: http://forum.audiogames.net/viewtopic.php?pid=164914#p164914

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Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-09 Thread AudioGames.net ForumNew releases room: dan_c


Re: The NER BBS, accessible gaming for all, now available

Oh emon, how Id love to play that. I know I could go through virtual emulation, but Im not sure if my computer can handle that with only 4g ram. xdthats another topic though.ill log on in a bit and see if I cant get any furtherURL: http://forum.audiogames.net/viewtopic.php?pid=164931#p164931

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Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-08 Thread AudioGames.net ForumNew releases room: dan_c


Re: The NER BBS, accessible gaming for all, now available

Im still having an issue with symbols some times making it difficult to tell what choices I have. mostly in red dragon, but occasionally in userper too.speeking of userper, at what point do you actually get to use skills?Im still a bit confused though I love that game.URL: http://forum.audiogames.net/viewtopic.php?pid=164820#p164820

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Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-08 Thread AudioGames.net ForumNew releases room: dan_c


Re: The NER BBS, accessible gaming for all, now available

to train, go to the market place, you can train there.Ive turned punctuation down to none, but still get loads of symbols at times. its manageable thoughURL: http://forum.audiogames.net/viewtopic.php?pid=164844#p164844

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Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-08 Thread AudioGames.net ForumNew releases room: dan_c


Re: The NER BBS, accessible gaming for all, now available

well, I just learned something on userper. that is, being good does not always pay. In this case, got destroyed by half a dozen orcs. any ideas on how to change the weapon? I got the armor sorted out, but lost around 20k gold selling the wrong weapon as itd only let me put stuff in my offhand.also, I cant see an option to use skills anywhere.Love this though. just gotta wait till next game day.URL: http://forum.audiogames.net/viewtopic.php?pid=164876#p164876

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Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-01 Thread AudioGames.net ForumNew releases room: dan_c


Re: Star traders rpg for IOS accessibility update

I know I should probably look at the manual for this, but Ive just bought a torp launcher but havent yet seen an option to refill my supply.also the upgrades screen, does it only show stuff you can afford? as some times Ive gone in to upgrade sales and the like, but things I see there first time arent there the second time and I only get the item Ive bbought coming up.also, has anyone else noticed the inconsistency of info about items and ships showing up?this is mainly an issue on the start game screen, but it does happen other times too.Finally got the nack of how to work the sliders for buying and selling though, so thats good to know.new ships Ive seen so far look expensive considering most of the ones Ive seen arent nearly as good as the starting one. lolURL: http://forum.audiogames.net/viewtopic.php?pid=163939
 #p163939

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Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-01 Thread AudioGames.net ForumNew releases room: dan_c


Re: Star traders rpg for IOS accessibility update

alright, so part of the reason to get different ships is to use new upgrades then?I thought it was like smugglers where you could just keep upgrading. Mind you then youd have a super ship and really need no reason to change it later on.thanks for the clarification.so military rank can be gotten at the palace?so far, Ive done a few contracts, gotten to a few planets, refilled my ship, upgraded sales and torps as well as upgraded some skills and an assassination contract.cant wait to see what can be done next! Oh. just checked the unlockables list. its huge!Ive also got smugglers to finish some day...while I love that game, its in diar need of more ships. sorry for the rambly post. sort of wrote while playing. heh.URL: http://forum.audiogames.net/viewtopic.php?pid=163943#p163943

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Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-01 Thread AudioGames.net ForumNew releases room: dan_c


Re: Star traders rpg for IOS accessibility update

hehe I meant more ships, not war ships.still working on my battle cruiser. Oh yeah, I forgot. think that was because I usually save up and buy the best possible guns, ecms and such for my ships anyways.Ill keep playing and well see what happens.Strangely, the music doesnt revert back after a battle.Planning to give exploring a go in a bit providing I dont hit a planet that kills me.URL: http://forum.audiogames.net/viewtopic.php?pid=163954#p163954

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Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: dan_c


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Im so totally getting this when theres money to spare. and as soon as I get me a wired controller. URL: http://forum.audiogames.net/viewtopic.php?pid=163784#p163784

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Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net ForumNew releases room: dan_c


Re: Star traders rpg for IOS accessibility update

well, I just downloaded this again.Ive found the hints which is great, especially on the buttons that arent obvious at first glance.Im having one problem so far, which is that the sliders seem to work fine, but I couldnt always find the info I was looking for when selecting a starting ship. profession and so on.this is also the case in the unlocks menu, where by clicking on something or selecting a slider doesnt seem to show the info next to it consistently.Im using an IPhone 4 running IOS7, however Ill be using a 5s as of next week so well see if that makes any difference.Thanks so much for taking the time to add voiceover access! cant wait to see where this game goes when the kinks are sorted, and indeed what you guys work on next!URL: http://forum.audiogames.net/viewtopic.php?pid=163402#p163402

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-27 Thread AudioGames.net ForumNew releases room: dan_c


Re: iOS text game, A Dark Room, update released

well, Im loving it so far! just got me a few hunters, traps and the compass. Well see what happens next. got 2 huts at the moment. oh wait, 3. only got 5 hunters, 2 trappers and a builder plus a couple to give extra wood at the moment. my population is so small! Oh wait, hi new family of slaves, nice to meet you. URL: http://forum.audiogames.net/viewtopic.php?pid=163286#p163286

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Re: [Audiogames-reflector] Forgotten Mud: A Really D20 Based Mud

2014-01-23 Thread AudioGames.net ForumNew releases room: dan_c


Re: Forgotten Mud: A Really D20 Based Mud

this sounds awesome. Cant wait to give this a try, I only hope its as good as it looks. URL: http://forum.audiogames.net/viewtopic.php?pid=162888#p162888

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-21 Thread AudioGames.net ForumNew releases room: dan_c


Re: iOS text game, A Dark Room, update released

Ive just bought this, cant wait to try it. RPGs are by far my favourite genre, and its sadly one thats lacking. After all Ive heard about this though, Im excited.URL: http://forum.audiogames.net/viewtopic.php?pid=162656#p162656

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-25 Thread AudioGames.net ForumNew releases room: dan_c


Re: Rail Racer 2 cometh

so as its Christmas, Im really considering buying this.admittedly Ive not played the original all that much, so Im wondering, how do you guys find this game? Hoping you sway me towards a purchis to be honest. hahaURL: http://forum.audiogames.net/viewtopic.php?pid=159618#p159618

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-19 Thread AudioGames.net ForumNew releases room: dan_c


Re: Rail Racer 2 cometh

I cant wait to get this! Hopefully I wont find it too complicated to get the hang of like I did with tdv. though I believe an in-game tutorial wouldve helped there. out of interest, is there a plan to have unlockable content? Im thinking this game will be easier with a mouse, so should probably look for that.URL: http://forum.audiogames.net/viewtopic.php?pid=158883#p158883

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Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-17 Thread AudioGames.net ForumNew releases room: dan_c


Re: Community feud, by Aprone

I have a load of ideas, one of which I would love to do, but am not sure how to really play around with sound to cut out the audio for exampleany suggestions on where to look for ways to get started learning all this?URL: http://forum.audiogames.net/viewtopic.php?pid=158692#p158692

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Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-15 Thread AudioGames.net ForumNew releases room: dan_c


Re: Community feud, by Aprone

thats strange, its not come up in my email inbox and I cant find the invites button on dropbox to check.URL: http://forum.audiogames.net/viewtopic.php?pid=158495#p158495

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Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-15 Thread AudioGames.net ForumNew releases room: dan_c


Re: Community feud, by Aprone

thats strange, its not come up in my email inbox and I cant find the invites button on dropbox to check.no worries, it sorted itself.URL: http://forum.audiogames.net/viewtopic.php?pid=158495#p158495

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Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-15 Thread AudioGames.net ForumNew releases room: dan_c


Re: Community feud, by Aprone

yet again, youve gone and created something that is tonnes more fun and addicting than I first thought it would be. Really shouldnt be surprised by now... haha.For some reason I was thinking of q from star trek, so was a little disappointed when I found out who it actually was. This is by no means a point of negativity, I kinda set myself up for that one. Cant wait to start creating and see where this thing goes!URL: http://forum.audiogames.net/viewtopic.php?pid=158509#p158509

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-13 Thread AudioGames.net ForumNew releases room: dan_c


Re: Rail Racer 2 cometh

Ill be honest, I never really played the original that much, but this looks awesome!I just had a look at the demo tutorial and I cant wait to get this at some point. I think its partly due to me being slightly envious of my friends playing loads of racing games like gt and Mario-cart recently. haha. I know this is a completely different animal, but even so.URL: http://forum.audiogames.net/viewtopic.php?pid=158309#p158309

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Re: [Audiogames-reflector] Tactical Battle Map update: defence of Illiria v1, demon wars cycle

2013-11-28 Thread AudioGames.net ForumNew releases room: dan_c


Re: Tactical Battle Map update: defence of Illiria v1, demon wars cycle

I cant wait to check this out. haha Im probably going to be absolutely awful at this game now. any recommendations on general strategy/ other maps to download?URL: http://forum.audiogames.net/viewtopic.php?pid=156704#p156704

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Re: [Audiogames-reflector] Otherworld: The Land of Tirn Aill

2013-11-13 Thread AudioGames.net ForumNew releases room: dan_c


Re: Otherworld: The Land of Tirn Aill

giving this one a go. my name is probably hathron if anyone wants to meet up. URL: http://forum.audiogames.net/viewtopic.php?pid=155315#p155315

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Re: [Audiogames-reflector] Solara

2013-08-03 Thread AudioGames.net ForumNew releases room: dan_c


Re: Solara

well Ive recently been levelling up and trying the footman up, and I seriously dont know why I used knight as a tank for so long. Footman last so, so much longer in battles.also although I cant tell if theres been acritical hit, 50 percent chance of one after bash is great to have.URL: http://forum.audiogames.net/viewtopic.php?pid=143243#p143243

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Re: [Audiogames-reflector] ayakashi for IOS

2013-08-01 Thread AudioGames.net ForumNew releases room: dan_c


Re: ayakashi for IOS

naa, what I mean is after im done with the tutorial and try to get my free bonus or use the summon ticket, the summon page jumps around and is so laggy that its pretty much impossible to click on anything. other than that im having no problems at all, and Ive been wanting a cardgame type thing for a while.URL: http://forum.audiogames.net/viewtopic.php?pid=143110#p143110

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Re: [Audiogames-reflector] Solara

2013-08-01 Thread AudioGames.net ForumNew releases room: dan_c


Re: Solara

to be hones, I use the bard more than the champion, as his bonus affects the whole party. I was thinking about footman the other day actually too. theyve got more armor than knights at least, although the damage output is much lower.URL: http://forum.audiogames.net/viewtopic.php?pid=143123#p143123

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Re: [Audiogames-reflector] Solara

2013-07-31 Thread AudioGames.net ForumNew releases room: dan_c


Re: Solara

well, Ive currently got 8 expantions and have been going lately for the shops that give the most [[gold]] or extra food; that said, im only getting about 5500 or so at the max amount, and thats with 20 percent extra [[gold]]. . Back to food though, I bought 50 espar the other day and used it to get 2 mages towers = another 60 food. that definitely helps, but im still on the 20-30k [[gold]] mark at level 20. not sure what to go for next, although I need another expantion. also, is it worth building the shop to get 2 of each hero? so far apart from huntress, I very rarely use 2 of the same type.URL: http://forum.audiogames.net/viewtopic.php?pid=142951#p142951

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