Re: Gone Home Partial Mod

2015-10-22 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Gone Home Partial Mod

Hi and welcome to the forum.[[wow]], that sounds exciting. I look forward to hear more...

URL: http://forum.audiogames.net/viewtopic.php?pid=235723#p235723





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Re: Gone Home Partial Mod

2015-10-22 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Gone Home Partial Mod

Yeah let's hope that the mods will move it.

URL: http://forum.audiogames.net/viewtopic.php?pid=235844#p235844





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Re: Gone Home Partial Mod

2015-10-21 Thread AudioGames . net Forum — New releases room : turningoffthescreen via Audiogames-reflector


  


Re: Gone Home Partial Mod

Sorry about that! I wasn't sure about where to put it and I was reading old posts that seemed like that weren't quite finished yet-- could a mod move it?

URL: http://forum.audiogames.net/viewtopic.php?pid=235717#p235717





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Re: Gone Home Partial Mod

2015-10-21 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Gone Home Partial Mod

Hi,Because the game has not been release yet, I'm afraid it should belongs to the general games discussions

URL: http://forum.audiogames.net/viewtopic.php?pid=235642#p235642





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Gone Home Partial Mod

2015-10-20 Thread AudioGames . net Forum — New releases room : turningoffthescreen via Audiogames-reflector


  


Gone Home Partial Mod

Hi all! Hope I'm posting in the right forum! I'm currently working on a small level from Fullbright's mystery-adventure game Gone Home that came out in 2013. I'm working on the very first part of game, which is about five minutes playtime. While the original game was heavily visual based in terms of identifying and interacting with objects and the environment, I've obviously used this opportunity to make is aurally based.I'm still in the midst of it and am also working on making some audio components procedurally based but because I'm flying out to California soon, I'm going to hold off on major changes like that when I get back. Which brings me to my last point -- I'll be at Indiecade in Culver City on Oct. 23-25th presenting what I have so far! I'll be on the Games for Everyone Pavilion with a bunch of other really cool initiatives and if any of you already have tickets or are in the LA area, I'd love to
  see you guys there if possible! After IndieCade, I'm going to keep working on it based on what I've been working towards, feedback from the festival go-ers, and I would also love to get this in a build soon so you guys can test out what I have.Features: - Modded the first-person character to have walking cane as a constant sound source via mouse - Locational audio for major components on the porch, where this part of the game takes place - Use of common hot keys as mechanics of interactivity/navigation as opposed to the original mouse-click - Voice over for the game objects in the environment Coming soon: - Procedural audio for the cane for realistic audio interaction with the floor - Even more detailed voice over - Original loading screen/narration- A build for people to download

URL: http://forum.audiogames.net/viewtopic.php?pid=235577#p235577





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Gone Home Partial Mod

2015-10-20 Thread AudioGames . net Forum — New releases room : turningoffthescreen via Audiogames-reflector


  


Gone Home Partial Mod

Hi all! Hope I'm posting in the right forum! I'm currently working on a small level from Fullbright's mystery-adventure game Gone Home that came out in 2013. I'm working on the very first part of game, which is about five minutes playtime. While the original game was heavily visual based in terms of identifying and interacting with objects and the environment, I've obviously used this opportunity to make is aurally based.I'm still in the midst of it and am also working on making some audio components procedurally based but because I'm flying out to California soon, I'm going to hold off on major changes like that when I get back. Which brings me to my last point -- I'll be at Indiecade in Culver City on Oct. 23-25th presenting what I have so far! I'll be on the Games for Everyone Pavilion with a bunch of other really cool initiatives and if any of you already have tickets or are in the LA area, I'd love to
  see you guys there if possible! After IndieCade, I'm going to keep working on it based on what I've been working towards, feedback from the festival go-ers, and I would also love to get this in a build soon so you guys can test out what I have.Features: - Modded the first-person character to have walking cane as a constant sound source via mouse - Locational audio for major components on the porch, where this part of the game takes place - Use of common hot keys as mechanics of interactivity/navigation as opposed to the original mouse-click - Voice over for the game objects in the environment Coming soon: - Procedural audio for the cane for realistic audio interaction with the floor - Even more detailed voice over - Original loading screen/narration- A build for people to downloadMy twitter is @turnoffscreentwitter.com/turnoffscreen

URL: http://forum.audiogames.net/viewtopic.php?pid=235577#p235577





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Re: Gone Home Partial Mod

2015-10-20 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Gone Home Partial Mod

Cool! Can't wait to try it!

URL: http://forum.audiogames.net/viewtopic.php?pid=235585#p235585





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