Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

hey lukas,[[wow]]. thanks for the kind words. it really means a lot to us.The decisions are actually collected online so the percentage is how many other people that played the game chose this answer.I could make that clearer, I guess. It says "You chose this" after the option you chose.You should be able to hear the choices again with Continue and then pressing Y in the Episode 0 menu.I have it on my list to make the voices choosable, but I probably won't be able to reprogram the plugin so that it also chooses voices that it doesn't recognize now. However, the game should already know several sapi voices that are installed. So far I just thought that these were just the voices for the different languages. But i'll see what I can do.Don't worry if you can't afford to support right now. If the campaign is successful we'll have ways to preorder it after the campaign ends. We are now at 55% of the goal wit
 h 18 days to go. It could be a bit tight in the end to reach the goal tough, so you can help us by spreading the word in any way you can think of, because if we don't reach the goal we won't be able to afford the voice actors and that would be a big step back for accessibility. Just tell your friends. Do you have any other ideas for us to reach out to blind communities?I haven't been able to check out other audiogames so far, since the kickstarter campaign is a really stressful time and we're having to reach out to people every day and every hour. But after this is done I can hopefully look at some stuff.So what brought us to the idea to make this game accessible?The original idea of the game is to base it on classical text adventures from the 70s and 80s. When we first did some research on those games, we watched a documentary called "Get Lamb: The Text Adventure Documentary" and in that documentary they are briefly talking about t
 he fact that the games were also played a lot by blind people.I remember that from that day on it was always embedded in my mind to some day try to do this. However I didn't know anything about it and thought that it would be a lot of work so I always pushed it back.But now we're on Kickstarter and that is a really stressful time for me. Not because of how much I have to work, but because of emotional stress - having the numbers rise in such a slow fashion is really nerve-wrecking. So then we were backed by a community member of this site - Harrison - not sure if he commented on this post yet.And he said that he thought that it sounded like it could be done and that motivated me to give it a try.Since I needed some distraction from the Kickstarter campaign that would still give me the feeling that it would help the campaign, I gave it a try and I got it done and now I'm really happy that you all like it so much.Thanks for all your
  support,Kevin

URL: http://forum.audiogames.net/viewtopic.php?pid=282023#p282023





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

hey lukas,[[wow]]. thanks for the kind words. it really means a lot to us.The decisions are actually collected online so the percentage is how many other people that played the game chose this answer.I could make that clearer, I guess. It says "You chose this" after the option you chose.You should be able to see the choices again with Continue and then pressing Y in the Episode 0 menu.I have it on my list to make the voices choosable, but I probably won't be able to reprogram the plugin so that it also chooses voices that it doesn't recognize now. However, the game should already know several sapi voices that are installed. So far I just thought that these were just the voices for the different languages. But i'll see what I can do.Don't worry if you can't afford to support right now. If the campaign is successful we'll have ways to preorder it after the campaign ends. We are now at 55% of the goal with
  18 days to go. It could be a bit tight in the end to reach the goal tough, so you can help us by spreading the word in any way you can think of, because if we don't reach the goal we won't be able to afford the voice actors and that would be a big step back for accessibility. Just tell your friends. Do you have any other ideas for us to reach out to blind communities?I haven't been able to check out other audiogames so far, since the kickstarter campaign is a really stressful time and we're having to reach out to people every day and every hour. But after this is done I can hopefully look at some stuff.So what brought us to the idea to make this game accessible?The original idea of the game is to base it on classical text adventures from the 70s and 80s. When we first did some research on those games, we watched a documentary called "Get Lamb: The Text Adventure Documentary" and in that documentary they are briefly talking about th
 e fact that the games were also played a lot by blind people.I remember that from that day on it was always embedded in my mind to some day try to do this. However I didn't know anything about it and thought that it would be a lot of work so I always pushed it back.But now we're on Kickstarter and that is a really stressful time for me. Not because of how much I have to work, but because of emotional stress - having the numbers rise in such a slow fashion is really nerve-wrecking. So then we were backed by a community member of this site - Harrison - not sure if he commented on this post yet.And he said that he thought that it sounded like it could be done and that motivated me to give it a try.Since I needed some distraction from the Kickstarter campaign that would still give me the feeling that it would help the campaign, I gave it a try and I got it done and now I'm really happy that you all like it so much.Thanks for all your 
 support,Kevin

URL: http://forum.audiogames.net/viewtopic.php?pid=282023#p282023





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : lukas via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Warning! This post contains some seriously major storyline spoilers!!! If you haven't finished the demo yet, read on at your own risk!Hi Kevin,I'm bowing down as deep as I can to you and your friend. Just hope it's not Soli. :-DI have just finished the demo and I really admire the amount of work that must have been put into making this accessible, when accessibility obviously was not built right into the design process. It does actually work very well. And the story is so incredibly atmospheric, immersive, creepy. I mean it, I still have goosebumps even after a few minutes since I finished the game, and I can't remember if any game ever managed to do this to me before! I have played and seen several mainstream games before, not that I was ever sighted but I did have my brother and a friend who showed some games to me a few years ago, but I have no idea which game genre or particular titles inspired this but still, it's such an unique ex
 perience. And the story line is really engaging! I mean, actualy entering the commands on a computer within the game, then revealing you are in fact that very computer, then... Just [[wow]]! I'm typing this in a very hurried way, so excited, so it's probably one big mess, but I hope you can see what I mean anyway.The Sam actress is just absolutely amazing! There were times I really felt sorry for her. When trying to override the robot, I was actually panicking. I had the elevator door integrity at 25% and it still took me a while to get the job done even after that, so I probably managed to save her only in the last few seconds, as the Sapi voice the game chose for me is too slow and laggy. Still, I enjoyed the atmosphere immensely!I was so sorry for Alex at the end. I mean, the ending is so emotional! How did you manage to convey so much in such brief technical messages? When she read unknown identity, I was like what the hell? Then the message could not be 
 sent, and the final words: I am Alex. I am Soli. I am Alex. Just [[wow]], so creepy! Cybernetic schizophrenia? :-DWhat do the decisions for a given episode actually mean? I mean, it does read the percentages, which probably means how much a particular choice is going to shape the future storyline development, but it's not clear to me what I chose. Does it say "you chose this" before or after the decision choice?There definitely needs to be a way for the player himself to manually choose the Sapi voice they want to use, and it should recognize even 32-bit voices if any are installed. I know the possibilities of the Unity Sapi plugin are probably pretty limited, so I hope this is at all possible to program, because the only 64-bit voice which is available for me to configure in the Windows 10 text to speech control pannel is Microsoft Zira, which sounds pretty good but she is just so slow and unresponsive that it forces me to play at the pace of a snail, a
 nd even that is probably too fast. :-DI'm so sorry I won't probably manage to support your campaign until it ends! It just really sucks but I have purchased a pretty expensive audiogame just a few days before I found Code 7 and I'm also in the process of starting up my own business, so I'm pretty tight on money until the end of the month. Really sincerely sorry about that, it feels frustrating, I really wish I could send some cash your way. This game deserves it a lot!By the way, I do think Soli actually doesn't seem villainous at all. Judging by its remarks, and how it tries so hard to learn to lie, I tend to think its motives might in fact be good, in a twisted sort of way. Perhaps the truth it found out is really too dangerous for mankind to know or something, so it's trying to do all it can not to be forced to reveal it eventually. I almost wished I could teach it how to lie. But then I would probably be dead anyway, or rather erased, 
 so yeah. :-) And I'm really itching to know what the heck Code 7 actually means and does!You've done the nastiest thing a game developer or story writer can ever do, you've left us stuck at such an incredible cliffhanger! :-)Seriously, though, this is just incredible work! I'm almost tempted to say I don't care about the mini games for the time being, if only I could actually play the rest of the story right now. :-)Did you have the time to check out any other audiogames listed on the site, even if just briefly? I think many of them could perhaps provide you with some inspiration to overcome some of these accessibility challenges.Keep up the great work, and please do keep us updated on the progress. I really wish your campaign succeeds.By the way, if I may ask, what brought you to the idea to make this accessible to visually impaired players in the first place?Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=282000#p282000






Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

use the dlutz (possible wrong spelling) username listed.

URL: http://forum.audiogames.net/viewtopic.php?pid=281990#p281990





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

well stewie,I did read all the Emails and then I've listened to all of the log entries, but I don't know what else to do at this point.I could either go back and try reading the Emails and try again, but if I still can't find the Password I would have to have a walkthrough for this game because I don't know how proceed further.can you give me any tips or spoilers to try and help me out?I'm enjoying the game but more help is appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=281985#p281985





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Did you read all of the emails and listen to all of the logs? You should know a lot of usernames, also it should list a default new password when you get to a password prompt.

URL: http://forum.audiogames.net/viewtopic.php?pid=281980#p281980





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

I was able to access the comt computer in the console.however I don't know the user names and passwords.the only user name I found was jcampbell, but I don't know the passwords, nor how to obtain them.

URL: http://forum.audiogames.net/viewtopic.php?pid=281978#p281978





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Find the comt computer and access it in console.

URL: http://forum.audiogames.net/viewtopic.php?pid=281966#p281966





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

What Email should I access from one of the computers?I'm still clueless on how to download something after trying to have Sam reach my location.I need tips on how to complete the game.I do not want spoilers I want help because I'm getting stuck on the part Where my mission is to have Sam reach my location.

URL: http://forum.audiogames.net/viewtopic.php?pid=281962#p281962





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

So, Kevil, first of all it's something I waited for. I always wanted to play something like Uplink etc and now my thoughts on the game:I love it so much, theme, music and how it's changing based on what is going on. Sound design is really fantastic and its the atmosphere. Fantastic voice acting!I'll back the project for SURE! and I'm spreading it as much as possible to fund this amazing project.As I completed the epizode 0 I can see you removed the mini games, is it true? if yes, it's so sad as I always wanted to enjoy these things so it will be great if you can find a way how to make these accessible for us. I'm a sound designer, voice actor and everyday I'm fighting for the game accessibility. I'm playing video games as much as possible and if there's something I can help with, just let me know and I'll be more than happy to do my best! For the visual-based mini games there's a lot of ways to make it playable for us ie. audio presentation where some audio files can play in the stereo panning field so instead of looking, you can hear something important what you need to move etc.I'm working with few developers on their games including Mike Z and his Skullgirls game, which is fully accessible for the blind now on steam.So, Code 7 is really a fantastic and amazing masterpiece!If you wish, at some point contact me, just reply or send me PM.Take care,L

URL: http://forum.audiogames.net/viewtopic.php?pid=281960#p281960





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

spoilerscheck the emails on one of the computers, you have to download something from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=281944#p281944





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

I got to the part Where I have to have Sam reach my location.I was accessing the map, and I tried accessing the following locations.l002, r032, h029, and r030.I do not know what to do next.Whenever I try entering the ID that was 025, it says security level not high enough to reach.I accessed my database and entered the search ID that was 016.so now I gave up because I don't know how I'm going to be able to complete the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=281942#p281942





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

i understand. maybe better to have it all playable in English then. It's not fun without the voices.

URL: http://forum.audiogames.net/viewtopic.php?pid=281935#p281935





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

You have room control. Just remember KPa isn't going to change linearly.

URL: http://forum.audiogames.net/viewtopic.php?pid=281926#p281926





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Spoilers:go and inspect the door.End spoilers

URL: http://forum.audiogames.net/viewtopic.php?pid=281916#p281916





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

i was playing on my laptop last night and got to the point where you have to equalize pressure 2 rooms for adoor to open when you hear "pressure equal door unlocked, how do you proceed? stumped

URL: http://forum.audiogames.net/viewtopic.php?pid=281914#p281914





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

can't look for it right now, but if you had it, it would automatically choose itit's the default windows one.

URL: http://forum.audiogames.net/viewtopic.php?pid=281912#p281912





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

I'm using ivona2jennifer as my English voice.What voice are you using?If I have it, I'll switch to that and see if I'm still having the bug.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=281909#p281909





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

[ a-t ] threeblacknoisesthank you for the feedback.0 2 5 is correct. what did you try to do with that number?SPOILERsearch for it in the databaseSPOILER ENDi will not be able to make the game repeat what was said last. that's a way bigger intrusion into the games code than you might think.also I can't reproduce the menu bug that you're having. do you know which voice the game is using? if it doesn't find the english voice that I have it just uses the first voice it finds... maybe that's part of the problem? i already have on my next features list to be able to control which voice the game is using.as for the settings in the menu, it does say all the names at the beginning so that you get an overview of where the options are. sometimes there's a headline. you can't navigate on that tough, so you won't be able to hear it while navigating.

URL: http://forum.audiogames.net/viewtopic.php?pid=281905#p281905





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

[ a-t ] threeblacknoisesthank you for the feedback.0 2 5 is correct. what did you try to do with that number?SPOILERsearch for it in the databaseSPOILER ENDi will not be able to make the game repeat what was said last. that's a way bigger intrusion into the games code than you might think.also I can't reproduce the menu bug that you're having. do you know which voice the game is using? i already have on my next features list to be able to control which voice the game is using.as for the settings in the menu, it does say all the names at the beginning so that you get an overview of where the options are. sometimes there's a headline. you can't navigate on that tough, so you won't be able to hear it while navigating.

URL: http://forum.audiogames.net/viewtopic.php?pid=281905#p281905





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hay I really like this game, so far.I would like to suggest a new feature.The ability to have the game repeat what was said last.For example, I can't seem to figure out what the second door code is.It sounds like she's saying  0 2 5.That doesn't work though.I also missed what to type at the beginning of the game yesterday.A motorcycle blasted by my house, and I had to completely restart the game just to hear what I was supposed to type.Also, being able to view passwords might be helpful, as sometimes, it's hard to remember what was said.Also, their's no need for the game to read the settings menu before you can select an option; seeing as you can navigate this menu with the arrows.Also, the opening message is bugged.It only saysPress N to start a new game, pres for settings and pres to quit.Continue is not listed at all; even when you can continue.Besides that, the let
 ters for continue, settings and quit should also be listed.at some point, the game should tell the player that they can use tab to navigate menus.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=281901#p281901





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

no, don't think their is any way to get around that problem, and others were understanding the M fine, so I think it was just me, my ears, and my four in the morning brain that was over excited by a new game. Nearly finished now and the acting and sound are so good...the slamming against the elevator door with that music...good, creepy paring their, and Sam played the roll well!

URL: http://forum.audiogames.net/viewtopic.php?pid=281900#p281900





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

any way i can make the M better understandable?  write Emm or something?

URL: http://forum.audiogames.net/viewtopic.php?pid=281898#p281898





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Oh, forgive me, it was M. I do have it in English, just sometimes M and N are a bit hard to tell apart. Got it working now.

URL: http://forum.audiogames.net/viewtopic.php?pid=281896#p281896





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

[ a-t ] hanif you just don't have enough on the turbines yet

URL: http://forum.audiogames.net/viewtopic.php?pid=281895#p281895





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

ah never mine, I finally figured out how to distribute the energy and ignite the ship.can't wait for another episode to come.

URL: http://forum.audiogames.net/viewtopic.php?pid=281894#p281894





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

ok, I have this strange thing:I've distributed 30 energy to life support control and I put all 10 energy to oxigen, thermal control and pressure.then, I distribute 20 energy to engine and I put 10 to main thrusters and atitude control.when I use ship.engine.ignite, it says the following:"pressure: running. oxigen: running. thermal controls: running. life support energy: fully redirected. main thrusters: not enough energy. atitude controls: running. turbine: not adjusted"am I wrong on distributing the energy?

URL: http://forum.audiogames.net/viewtopic.php?pid=281885#p281885





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

hey Kevin,I don't need a documentation for this game.if I wanted a documentation for the game it wood be a readme file.but since I'm enjoying the game I think I can be able to complete the game successfully.

URL: http://forum.audiogames.net/viewtopic.php?pid=281884#p281884





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

[ a-t ] NarfWhat do you mean? The game already auto-saves and you can continue in the main menu.Well... there's only a visual sign that it saves.. i'll think about a sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=281880#p281880





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

[ a-t ] NarfWhat do you mean? The game already auto-saves and you can continue in the main menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=281880#p281880





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Narf via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

hi kevin,have you considered implementing a save/load feature?

URL: http://forum.audiogames.net/viewtopic.php?pid=281879#p281879





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

[ a-t ] haniftry opening the other available commands in the generator. there's also lifesupport and engine controls

URL: http://forum.audiogames.net/viewtopic.php?pid=281877#p281877





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

hi all, this game is great so far, really like the style of the gameplay.anyway, I'm stuck at this part: I am at the mission where I have to distribute energy to the ship. what should I do to distribute those?I go to the ship menu and the only option there is generator.I go to generator and I choose distribute. then, there are 3 options, which is shield, life support, and engine.I press enter on life support but after typing an amount of energy to distribute it doesn't work.

URL: http://forum.audiogames.net/viewtopic.php?pid=281875#p281875





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Man, this game sounds awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=281872#p281872





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

yes it should be Mif it says  N, are you in half-german half-english mode?the accessible mode doesn't support german ..

URL: http://forum.audiogames.net/viewtopic.php?pid=281868#p281868





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

it's m, not n, I think?

URL: http://forum.audiogames.net/viewtopic.php?pid=281867#p281867





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Re: Code 7 - A fully-voiced text adventure

2016-10-08 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hello. I am having a bit of an issue When it comes to the map, I hit space, then N to toggle the navigation modual as the voice instructs, but then I get nothing but silence and no key presses do anything at all. What am I doing wrong here? Thank you in advance, this game looks absolutely incredible, like a three times better hack run! Thank you for making it accessible!

URL: http://forum.audiogames.net/viewtopic.php?pid=281866#p281866





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have it on my list.[ a-t ] stewieas for the mails.. well.. we can come up with a solution i think. when i wrote it i realized that it wasn't good, but I couldn't think of a better way then. how about this: with the up and down arrows you are currently already choosing which mail to open. I could add a left and right key that would allow you to switch between or restart the voice output at the fields of the mail like ...  To, From, Subject, Mail, Attachments .. Did I understand correctly? Then I'll put it on my list for the next build.[ a-t ] Chrisyes, there will be a mac version soon. I'm just focusing on finishing it on one platform and then porting it to the other. I'm a mac user myself so there's no way i'm not going to try to make it work on mac as well. but i'm not sure how to make the voice on a Mac stop yet and the sapi needs to be interrupted in several situations.[ a-t ] Nickyou were expecting a documentation file? the game is designed to always tell you what to do. what would you expect such a documentation to include?[ a-t ] harrylstfor now the visually impaired mode switches the language to english, because we don't have german voice actors and the german version is only for the text output. i thought it would be weird to have a mix of language when you can only hear.the german version does output a translation for what the voice actors are saying, but i also don't want to replace the voice actors with the sapi voice. i could do that if you want that though? but it would take away a lot from the game.if we reach an insane amount of 4€ on Kickstarter we'd get to the german voice actors stretch goal but that seems totally out of reach. not sure how to get that much attention to it. we're only half way to reaching the main goal of 15000€ for the english voice actors.what do you think about this? should I still add the german version? It would be german sapi, but the characters that you're talking to would still always speak english.

URL: http://forum.audiogames.net/viewtopic.php?pid=281823#p281823





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

[ a-t ] stewiesadly I don't have the capacity to completely redo the game in this part.The part that I can't figure out is how to tell the player where the robots are.sapi could say something like:robot x arrived at location y robot x is moving towards location ybut I'd still have to make them a lot slower because of the time it takes sapi to say those informations is a lot longer than seeing the robot move. and also if there's several robots arriving and moving at the same time it could be that the information that you really need comes last and too late. i don't know what to do here.anyways.. i'll experiment with it later and rather focus on making the rest of the game a better experience.i'd rather like you to have a good time and experience the story and the hacking than to force this small part of the game that might ruin the whole experience. but maybe i'll come up with a cool way.

URL: http://forum.audiogames.net/viewtopic.php?pid=281830#p281830





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have it on my list.[ a-t ] stewieas for the mails.. well.. we can come up with a solution i think. when i wrote it i realized that it wasn't good, but I couldn't think of a better way then. how about this: with the up and down arrows you are currently already choosing which mail to open. I could add a left and right key that would allow you to switch between or restart the voice output at the fields of the mail like ...  To, From, Subject, Mail, Attachments .. Did I understand correctly? Then I'll put it on my list for the next build.[ a-t ] Chrisyes, there will be a mac version soon. I'm just focusing on finishing it on one platform and then porting it to the other. I'm a mac user myself so there's no way i'm not going to try to make it work on mac as well. but i'm not sure how to make the voice on a Mac stop yet and the sapi needs to be interrupted in several situations.[ a-t ] Nickyou were expecting a documentation file? the game is designed to always tell you what to do. what would you expect such a documentation to include?[ a-t ] harrylstfor now the visually impaired mode switches the language to english, because we don't have german voice actors and the german version is only for the text output. i thought it would be weird to have a mix of language when you can only hear.the german version does output a translation for what the voice actors are saying, but i also don't want to replace the voice actors with the sapi voice. i could do that if you want that though? but it would take away a lot from the game.if we reach an insane amount of 4€ on Kickstarter we'd get to the german voice actors stretch goal but that seems totally out of reach. not sure how to get that much attention to it.what do you think about this? should I still add the german version? It would be german sapi, but the characters that you're talking to would still always speak english.

URL: http://forum.audiogames.net/viewtopic.php?pid=281823#p281823





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Oh cool, thanks. Hmm, how fast is the labyrinth section? You could always let the player use the arrow keys to browse the map and direct her that way (like, if the map is laid out tile style). Worst comes to worse, you could make it a turn based logic puzzle with that.

URL: http://forum.audiogames.net/viewtopic.php?pid=281828#p281828





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have it on my list.[ a-t ] stewieas for the mails.. well.. we can come up with a solution i think. when i wrote it i realized that it wasn't good, but I couldn't think of a better way then. how about this: with the up and down arrows you are currently already choosing which mail to open. I could add a left and right key that would allow you to switch between or restart the voice output at the fields of the mail like ...  To, From, Subject, Mail, Attachments .. Did I understand correctly? Then I'll put it on my list for the next build.[ a-t ] Chrisyes, there will be a mac version soon. I'm just focusing on finishing it on one platform and then porting it to the other. I'm a mac user myself so there's no way i'm not going to try to make it work on mac as well. but i'm not sure how to make the voice on a Mac stop yet and the sapi needs to be interrupted in several situations.[ a-t ] Nickyou were expecting a documentation file? the game is designed to always tell you what to do. what would you expect such a documentation to include?[ a-t ] harrylstfor now the visually impaired mode switches the language to english, because we don't have german voice actors and the german version is only for the text output. i thought it would be weird to have a mix of language when you can only hear.the german version does output a translation for what the voice actors are saying, but i also don't want to replace the voice actors with the sapi voice. i could do that if you want that though? but it would take away a lot from the game.if we reach an insane amount of 4€ on Kickstarter we'd get to the german voice actors stretch goal but that seems totally out of reach. not sure how to do that.what do you think about this? should I still add the german version? It would be german sapi, but the characters that you're talking to would still always speak english.

URL: http://forum.audiogames.net/viewtopic.php?pid=281823#p281823





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

[ a-t ] stewie[ a-t ] animal metalyes, i already suggested the up and down line by line reading in another post, that was about the robot elevator puzzleit's on the list.not sure about the clipboard thing, but should be possible somehow. i'll give it a try. do you only want that for the lines that you choose with up and down?i'll try to explain what is shown on the game screen. it's supposed to visualize a console of a computer, but a very old computer. It's flickering a lot and the colors of all the elements are sometimes flickering to the sides so it looks like a broken computer system.The text output takes most of the space. 50% of the screen is the text output. Underneath there's the text input and beneath that there's a list of all usable commands that sapi also tells you.When you activate the map system, there's a little map in the top right corner that shows a dot for the character a
 nd the outline of the station. If there's a computer in a room, there's a little computer symbol, but i don't think that's important. Whenever Sam moves she also moves on the map. That's basically when you hear footsteps.In the navigation mode you'd see the corresponding name on the room you want to go to.In the robot puzzle the door is slowly breaking, so I added a "Door integrity at x %" voice output.When there's a hit against the elevator door that you hear, you could see the robot dot on the map move against the wall.And then there's the part that I still haven't figured out how to make playable. after you escape from Soli, there's a very short stealth passage before you reach the ship, where Sam is in a labyrinth and you'd need to tell her quickly where to go while keeping track of several robots patrolling the labyrinth. That one part is just in the map view. I don't know how to port
  it yet. I hope that I'll be able to do it sometime, but I'm focusing on other things first.

URL: http://forum.audiogames.net/viewtopic.php?pid=281827#p281827





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

[ a-t ] stewie yes, i already suggested the up and down line by line reading in another post, that was about the robot elevator puzzleit's on the list.not sure about the clipboard thing, but should be possible somehow. i'll give it a try. do you only want that for the lines that you choose with up and down?i'll try to explain what is shown on the game screen. it's supposed to visualize a console of a computer, but a very old computer. It's flickering a lot and the colors of all the elements are sometimes flickering to the sides so it looks like a broken computer system.The text output takes most of the space. 50% of the screen is the text output. Underneath there's the text input and beneath that there's a list of all usable commands that sapi also tells you.When you activate the map system, there's a little map in the top right corner that shows a dot for the character and the outline of the sta
 tion. If there's a computer in a room, there's a little computer symbol, but i don't think that's important. Whenever Sam moves she also moves on the map. That's basically when you hear footsteps.In the navigation mode you'd see the corresponding name on the room you want to go to.In the robot puzzle the door is slowly breaking, so I added a "Door integrity at x %" voice output.When there's a hit against the elevator door that you hear, you could see the robot dot on the map move against the wall.And then there's the part that I still haven't figured out how to make playable. after you escape from Soli, there's a very short stealth passage before you reach the ship, where Sam is in a labyrinth and you'd need to tell her quickly where to go while keeping track of several robots patrolling the labyrinth. That one part is just in the map view. I don't know how to port it yet. I hope that I�
 39;ll be able to do it sometime, but I'm focusing on other things first.

URL: http://forum.audiogames.net/viewtopic.php?pid=281827#p281827





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

agree with post 36, something to review the text would be nice.

URL: http://forum.audiogames.net/viewtopic.php?pid=281826#p281826





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Yes that was what I had in mind, thanks. Also could you possibly add a review output feature? for example, page up/down could view by each line, home/end to jump to the top or bottom of the screen. Also a way to copy lines to the clipboard could be cool for viewing the spelling of names/etc. Also how much is visually shown for character action/etc? Are there any animations or is it just text?

URL: http://forum.audiogames.net/viewtopic.php?pid=281825#p281825





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have it on my list.[ a-t ] stewieas for the mails.. well.. we can come up with a solution i think. when i wrote it i realized that it wasn't good, but I couldn't think of a better way then. how about this: with the up and down arrows you are currently already choosing which mail to open. I could add a left and right key that would allow you to switch between or restart the voice output at the fields of the mail like ...  To, From, Subject, Mail, Attachments .. Did I understand correctly? Then I'll put it on my list for the next build.[ a-t ] Chrisyes, there will be a mac version soon. I'm just focusing on finishing it on one platform and then porting it to the other. I'm a mac user myself so there's no way i'm not going to try to make it work on mac as well. but i'm not sure how to make the voice on a Mac stop yet and the sapi needs to be interrupted in several situations.[ a-t ] Nickyou were expecting a documentation file? the game is designed to always tell you what to do. what would you expect such a documentation to include?[ a-t ] harrylstfor now the visually impaired mode switches the language to english, because we don't have german voice actors and the german version is only for the text output. i thought it would be weird to have a mix of language when you can only hear.the german version does output a translation for what the voice actors are saying, but i also don't want to replace the voice actors with the sapi voice. i could do that if you want that though? but it would take away a lot from the game.if we reach an insane amount of 4€ we'd get to the german voice actors stretch goal but that seems totally out of reach. not sure how to do that.what do you think about this? should I still add the german version? It would be german sapi, but the characters that you're talking to would still always speak english.

URL: http://forum.audiogames.net/viewtopic.php?pid=281823#p281823





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have it on my list.[ a-t ] stewieas for the mails.. well.. we can come up with a solution i think. when i wrote it i realized that it wasn't good, but I couldn't think of a better way then. how about this: with the up and down arrows you are currently already choosing which mail to open. I could add a left and right key that would allow you to switch between or restart the voice output at the fields of the mail like ...  To, From, Subject, Mail, Attachments .. Did I understand correctly? Then I'll put it on my list for the next build.[ a-t ] Chrisyes, there will be a mac version soon. I'm just focusing on finishing it on one platform and then porting it to the other. I'm a mac user myself so there's no way i'm not going to try to make it work on mac as well. but i'm not sure how to make the voice on a Mac stop yet and the sapi needs to be interrupted in several situations.[ a-t ] Nickyou were expecting a documentation file? the game is designed to always tell you what to do. what would you expect such a documentation to include?[ a-t ] harrylstfor now the visually impaired mode switches the language to english, because we don't have german voice actors and the german version is only for the text output. i thought it would be weird to have a mix of language when you can only hear.the german version does have a german text output, but i also don't want to replace the voice actors with the sapi voice. i could do that if you want that?if we reach an insane amount of 4€ we'd get to the german voice actors stretch goal but that seems totally out of reach. not sure how to do that.what do you think about this? should I still add the german version? It would be german sapi, but the characters that you're talking to would still always speak english.

URL: http://forum.audiogames.net/viewtopic.php?pid=281823#p281823





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have it on my list.[ a-t ] stewieas for the mails.. well.. we can come up with a solution i think. when i wrote it i realized that it wasn't good, but I couldn't think of a better way then. how about this: with the up and down arrows you are currently already choosing which mail to open. I could add a left and right key that would allow you to switch between or restart the voice output at the fields of the mail like ...  To, From, Subject, Mail, Attachments .. Did I understand correctly? Then I'll put it on my list for the next build.[ a-t ] Chrisyes, there will be a mac version soon. I'm just focusing on finishing it on one platform and then porting it to the other. I'm a mac user myself so there's no way i'm not going to try to make it work on mac as well. but i'm not sure how to make the voice on a Mac stop yet and the sapi needs to be interrupted in several situations.[ a-t ] Nickyou were expecting a documentation file? the game is designed to always tell you what to do. what would you expect such a documentation to include?[ a-t ] harrylstfor now the visually impaired mode switches the language to english, because we don't have german voice actors and the german version is only for the text output. i thought it would be weird to have a mix of language when you can only hear.if we reach an insane amount of 4€ we'd get to the german voice actors stretch goal but that seems totally out of reach.what do you think about this? should I still add the german version? It would be german sapi, but the characters that you're talking to would still always speak english.

URL: http://forum.audiogames.net/viewtopic.php?pid=281823#p281823





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have it on my list.[ a-t ] stewieas for the mails.. well.. we can come up with a solution i think. when i wrote it i realized that it wasn't good, but I couldn't think of a better way then. how about this: with the up and down arrows you are currently already choosing which mail to open. I could add a left and right key that would allow you to switch between or restart the voice output at the fields of the mail like ...  To, From, Subject, Mail, Attachments .. Did I understand correctly? Then I'll put it on my list for the next build.[ a-t ] Chrisyes, there will be a mac version soon. I'm just focusing on finishing it on one platform and then porting it to the other. I'm a mac user myself so there's no way i'm not going to try to make it work on mac as well. but i'm not sure how to make the voice stop yet.[ a-t ] Nickyou were expecting a documentation file? the game is designed to always tell you what to do. what would you expect such a documentation to include?[ a-t ] harrylstfor now the visually impaired mode switches the language to english, because we don't have german voice actors and the german version is only for the text output. i thought it would be weird to have a mix of language when you can only hear.if we reach an insane amount of 4€ we'd get to the german voice actors stretch goal but that seems totally out of reach.what do you think about this? should I still add the german version? It would be german sapi, but the characters that you're talking to would still always speak english.

URL: http://forum.audiogames.net/viewtopic.php?pid=281823#p281823





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

First of all .. again thank you for all the feedback. I'm going to answer each question individually now:[ a-t ] Naruto i'm going to make the room names be spelled out exactly like the passwords, so that no one gets problems like this again. have it on my list.[ a-t ] stewieas for the mails.. well.. we can come up with a solution i think. when i wrote it i realized that it wasn't good, but I couldn't think of a better way then. how about this: with the up and down arrows you are currently already choosing which mail to open. I could add a left and right key that would allow you to switch between the fields of the mail like ...  To, From, Subject, Mail, Attachments .. Did I understand correctly? Then I'll put it on my list for the next build.[ a-t ] Chrisyes, there will be a mac version soon. I'm just focusing on finishing it on one platform and then porting it to the other. I'm a mac user myself so there's no way i'm not going to try to make it work on mac as well. but i'm not sure how to make the voice stop yet.[ a-t ] Nickyou were expecting a documentation file? the game is designed to always tell you what to do. what would you expect such a documentation to include?[ a-t ] harrylstfor now the visually impaired mode switches the language to english, because we don't have german voice actors and the german version is only for the text output. i thought it would be weird to have a mix of language when you can only hear.if we reach an insane amount of 4€ we'd get to the german voice actors stretch goal but that seems totally out of reach.what do you think about this? should I still add the german version? It would be german sapi, but the characters that you're talking to would still always speak english.

URL: http://forum.audiogames.net/viewtopic.php?pid=281823#p281823





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

right, but if you listen to sapi it tells you what to do basicly, just do system.check and it should work after. the key here is to listen to sapi lol

URL: http://forum.audiogames.net/viewtopic.php?pid=281819#p281819





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Did you enable the speech with alt or ctrl v? It tells you what to type. You're looking for system.check then system.restart

URL: http://forum.audiogames.net/viewtopic.php?pid=281818#p281818





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Jinnlty via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Good , i have a try next time,

URL: http://forum.audiogames.net/viewtopic.php?pid=281816#p281816





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

that's true, but I start the game and I get to the first part where it says warning system damage and then it says check requirement but I don't know how to check requirement.I was at the main menu and I hit S to start a new game but I don't know What to do and I'm clueless on how to beat the game successfully.I was at episode 0 and I need help on episode 0.

URL: http://forum.audiogames.net/viewtopic.php?pid=281814#p281814





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

i dont think the documentation is a need, pritty much everything is typing, or using the arrows sometimes. but the screenreader tells you what to do most of the times. the only part where I didn't have a clue was  at the end. on the ship.. like what number to put and stuff like that lol

URL: http://forum.audiogames.net/viewtopic.php?pid=281811#p281811





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hello,It says on the kickstarter page that it is playable in english or german, but I can't seem to switch to german. Any ideas on why that is?

URL: http://forum.audiogames.net/viewtopic.php?pid=281810#p281810





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

stewie! thank you man.

URL: http://forum.audiogames.net/viewtopic.php?pid=281809#p281809





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

I've downloaded the visually impaired mode version for windows, not the default version for windows.however, the game does not have a documentation.so I don't know the commands I should type to play the game.so if I launch the game, I would have difficulties playing the game since there's no game documentation.

URL: http://forum.audiogames.net/viewtopic.php?pid=281806#p281806





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

To the people having issues with the room numbers, it actually is l002, not l2. I think your SAPI voice is reading it incorrectly.I just completed episode 0. The game is seriously awesome so far, the acting especially. I will be contributing to this at some point.One suggestion I have though, is it possible the emails could be laid out in more a table form? So you could arrow through emails then left/right to view the various fields individually.

URL: http://forum.audiogames.net/viewtopic.php?pid=281805#p281805





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hello,I see that there is a Macversion of the game. Would it be possible to put the same self voicing features into the version for OS X? If not, I'll still play the game on my Windows virtual machine. With that said, I'll go check it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=281798#p281798





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

any symbols between the letters and numbers?. for if it says l2 i type in l2 and it says l2 not found. i get the same with all the places it shows and i get the same resault.

URL: http://forum.audiogames.net/viewtopic.php?pid=281796#p281796





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

yea finished the first episode really well done, the only problem i had was the usernames and password part but that seams better with this new update. really nice game.

URL: http://forum.audiogames.net/viewtopic.php?pid=281791#p281791





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

by typing in the name and then hitting return

URL: http://forum.audiogames.net/viewtopic.php?pid=281787#p281787





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

I'm confuse of the map coordinates. how do i put them in?

URL: http://forum.audiogames.net/viewtopic.php?pid=281786#p281786





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : BlindJay via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hello KevinI downloaded the visually impaired version as the file name was code7_visuallyimpaired.rar.  I will download it again and try to play again though.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=281780#p281780





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : BlindJay via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Sounds like a very nice game, am definitely interested.  Can't seem to get in to the game though.  After launching it, I hear the logo music, what sounds like menu music and nothing else.  When I press a key like enter, the music stops playing and I hear no voices etc.  I alt tab out of the game and when tabbing back in, it crashes.  I am running a windows 7 machine.Any help would be appreciated, thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=281778#p281778





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

I have another question. How the hell can i distribute the ship energy? It's just don't clear how many energy need the systems. And i can't figure out that how i can do it in the way that all systems are working

URL: http://forum.audiogames.net/viewtopic.php?pid=281766#p281766





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

first of all.. thanks for the kind words and your support.[ a-t ] darkblade 98it should be a RAR file that you need to unzip / unrar[ a-t ] arnold18alright. i can do that. it's just that I only have a german system where I only have the english and the german voices and I wanted to force it to the english voice. but i'll be looking into it.

URL: http://forum.audiogames.net/viewtopic.php?pid=281761#p281761





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

first of all.. thanks for the kind words..[ a-t ] darkblade 98it should be a RAR file that you need to unzip.[ a-t ] arnold18alright. i can do that. it's just that I only have a german system where I only have the english and the german voices and I wanted to force it to the english voice. but i'll be looking into it.

URL: http://forum.audiogames.net/viewtopic.php?pid=281761#p281761





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : arnold18 via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hi all. I must say, this is a great game. There's a suggestion. You should be abble to change sapi voice somehow, i changed my voice on the computer, and i can just use this microsoft Zyra thing, brrr.

URL: http://forum.audiogames.net/viewtopic.php?pid=281755#p281755





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : darkblade 98 via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hi. This is a .ra file. Is that supposed to happen?

URL: http://forum.audiogames.net/viewtopic.php?pid=281752#p281752





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

Hi. Great job, i love the atmospheric audio and the use of a computer for commands, actually having sapi as the computer interface rather fits in with things too.I'll be able to say more when I've played through the hole of the first episode, but I'm definitely liking thus far and will put up some news on front of site so people know about the kickstarter etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=281748#p281748





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

thank you .. that means a lot to me.. episode 1 is scheduled for april if the kickstarter campaign is successful

URL: http://forum.audiogames.net/viewtopic.php?pid=281731#p281731





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Re: Code 7 - A fully-voiced text adventure

2016-10-07 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: Code 7 - A fully-voiced text adventure

hi [ a-t ]kevin.glaap thank you for making this game playable to blind playeri download your game and don't play yet after sapi voice saying your game it much lack i'm using window 7 32 bit so i don't know what are require ment in this game to playand about small suggestion if it doesn't available auto updater it would be great if you make new wersion and decide to releaseiti hope you under stand me because my grama it very bad

URL: http://forum.audiogames.net/viewtopic.php?pid=281721#p281721





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