Re: Python how to extract archive

2020-10-19 Thread AudioGames . net Forum — Developers room : zakc93 via Audiogames-reflector
Re: Python how to extract archive I'm not sure if I understand your question, but python has a zip library to work with zip files. It has an extractall function that extracts the contents of the zip file. URL: https://forum.audiogames.net/post/581455/#p581455 -- Audiogames-reflector

Re: python help.

2020-10-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python help. Or throw input() at the end, and it won't shut down until you hit enter.But in general you need to be running programs from a command prompt anyway because that's the only way to see errors, at least unless you know enough to set up and use a logging framework

Re: python help.

2020-10-11 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: python help. make sure that you run the code in the command prompt, then it will say all the numbers... but a simple while loop should do the job URL: https://forum.audiogames.net/post/579432/#p579432 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: python problem

2020-10-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python problem Also Microsoft's new Windows Terminal, which is supposed to be accessible and pretty nice (trying it is on my to-do list). URL: https://forum.audiogames.net/post/577189/#p577189 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: python problem

2020-10-04 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: python problem @5Sure. Git Bash, cygwin, teraterm I think was another. There's loads of them. URL: https://forum.audiogames.net/post/577185/#p577185 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: python problem

2020-10-04 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector
Re: python problem What do you mean. Is there a CMD other than powershell and command prompt? URL: https://forum.audiogames.net/post/577173/#p577173 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: python problem

2020-10-04 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: python problem Also, depends what console you're using. I use cmd.exe and it works fine. URL: https://forum.audiogames.net/post/577168/#p577168 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: python problem

2020-10-04 Thread AudioGames . net Forum — Developers room : amir tajik via Audiogames-reflector
Re: python problem thanks meet bag URL: https://forum.audiogames.net/post/577164/#p577164 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: python problem

2020-10-04 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector
Re: python problem Turn on dynamic content reporting URL: https://forum.audiogames.net/post/577161/#p577161 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Python. Should I learn?

2020-09-25 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Python. Should I learn? @18It is almost certainly trivial to break.  I highly, highly doubt you've accomplished any sort of real security. URL: https://forum.audiogames.net/post/574070/#p574070 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Python. Should I learn?

2020-09-25 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: Python. Should I learn? dam it's very easy to pack sounds and load and play it with bytes data which is in pack. i made a pack file object that i am using in my up commin audio game framework. URL: https://forum.audiogames.net/post/573998/#p573998 -- Audiogames-reflector mailing

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : JayJay via Audiogames-reflector
Re: Python. Should I learn? Most of the people that cry crackable sounds themselves use stolen sounds anyways. URL: https://forum.audiogames.net/post/573960/#p573960 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: Python. Should I learn? @manamon_playerYou requested games that were made in Python and are usable. Everything I listed is usable in the sense that they run and provide a gameplay experience. DMNB failed not due to the language but the developer who seemingly decided it was no longer

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: Python. Should I learn? @14 because in some instances, it is not just about security, but simply wanting to pack up the sounds.also @whoever-asked-for-python-games there's also WhoWantsToBeAMillionaire that I made, that's in python, and the latest games from Ivan Soto, those are also

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Python. Should I learn? @13What must I/we do to get you and everyone else who cares about open sounds to realize that BGT is trivially crackable?This is a genuine question.  Every time we have one of these threads someone brings this up as a reason to not use Python or not use whatever

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector
Re: Python. Should I learn? @12two of them faled, and most have open sounds and this could be a problem URL: https://forum.audiogames.net/post/573810/#p573810 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: Python. Should I learn? Undead Assault, TGTR 2.0, oh shit, the as yet unreleased Scramble, a version of DMNB that kinda failed, the RSGames client, dragon village, a shit ton of muds, certainly others I'm forgetting. I made numerous while I was learning the language that I never intend

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : JayJay via Audiogames-reflector
Re: Python. Should I learn? There's Paraless marathon, Lemonade stand, Lucky 13, that the really helpful English guy made. I can't remember his name at the moment. As Camlorn said, Sound RTS, and there a re probably more out there.Edit.Our unknown English gentlement is Chris Norman. URL

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : JayJay via Audiogames-reflector
Re: Python. Should I learn? There's Paraless marathon, Lemonade stand, Lucky 13, that the really helpful English guy made. I can't remember his name at the moment. As Camlorn said, Sound RTS, and there a re probably more out there. URL: https://forum.audiogames.net/post/573769/#p573769

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Python. Should I learn? Actually, how has o one (including myself) remembered SoundRTS?  Python, and on GitHub.  Soundmud as well, though that was only really a tech demo, and I'm not sure if it's open source. URL: https://forum.audiogames.net/post/573760/#p573760 -- Audiogames

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector
Re: Python. Should I learn? at7audio games I mean URL: https://forum.audiogames.net/post/573756/#p573756 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Python. Should I learn? And clok. Some graphical ones I'd have to dig up as well.  It's a pretty popular language for new programmers wanting to make games, though most of the sighted people move on because in sighted land it's 1+ triangles per frame or bust (that's literal

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Python. Should I learn? @6Like, audiogames? Or sighted games? There's [evennia]. URL: https://forum.audiogames.net/post/573676/#p573676 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Python. Should I learn?

2020-09-24 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector
Re: Python. Should I learn? can anyone please suggest some games that made with python and still usable? URL: https://forum.audiogames.net/post/573673/#p573673 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Python. Should I learn?

2020-09-23 Thread AudioGames . net Forum — Developers room : pates via Audiogames-reflector
Re: Python. Should I learn? Good. I will get some manuals. URL: https://forum.audiogames.net/post/573486/#p573486 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Python. Should I learn?

2020-09-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Python. Should I learn? It works fine via Tolk, Cytolk, or accessible_output2. Others here can provide you example code, I don't have any on hand at the moment. URL: https://forum.audiogames.net/post/573480/#p573480 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Python. Should I learn?

2020-09-23 Thread AudioGames . net Forum — Developers room : pates via Audiogames-reflector
Re: Python. Should I learn? Camlorn, for nvda addons, yes. But it's good for games? How it's works with nvdacontrollerclient? URL: https://forum.audiogames.net/post/573477/#p573477 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Python. Should I learn?

2020-09-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Python. Should I learn? yes. Also for NVDA add-ons you don't have a choice. URL: https://forum.audiogames.net/post/573473/#p573473 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Python module for 2d movement

2020-07-27 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Python module for 2d movement No clue. I don't use Lucia. I guess the main difference would be that you don't need to lug around Lucia if you're not using it. URL: https://forum.audiogames.net/post/555986/#p555986 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Python module for 2d movement

2020-07-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Python module for 2d movement How does this differ from Lucia's rotation? URL: https://forum.audiogames.net/post/555749/#p555749 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: python question

2020-07-20 Thread AudioGames . net Forum — Developers room : zywek via Audiogames-reflector
Re: python question Ahh, it looks nice.Thanks. URL: https://forum.audiogames.net/post/554123/#p554123 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: python question

2020-07-20 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python question You can write your code like this.  Note that this won't actually run, it's just showing you the idea:import sound import keyboard import player class Game: def __init__(self): self.sound_engine = sound.SoundEngine() self.keyboard

Re: python question

2020-07-20 Thread AudioGames . net Forum — Developers room : zywek via Audiogames-reflector
Re: python question So in your opinion passing something as parameter is enough as I need?I didn't see any code which operate on the same parts of code which is not reinitialized or initialized again, thus duplicated.. URL: https://forum.audiogames.net/post/554111/#p554111

Re: python question

2020-07-20 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python question Circular imports are bad in any language. Just because you can doesn't mean you should.  Learn to fix this, not how to hack around it.You can do this in something like PHP because PHP doesn't have a proper package system, which introduces other problems.  You can do

Re: python question

2020-07-20 Thread AudioGames . net Forum — Developers room : zywek via Audiogames-reflector
Re: python question I can pass something as parameters, but it's stupit. What is the logical explanation it's not possible in python. I can define something in php, something in c++ and it works. Not in python. URL: https://forum.audiogames.net/post/554069/#p554069 -- Audiogames

Re: python question

2020-07-20 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: python question So take those situations as a challenge to find new and more appropriate way to handle those problems instead of solving them with more global variables. URL: https://forum.audiogames.net/post/554053/#p554053 -- Audiogames-reflector mailing list Audiogames

Re: python question

2020-07-20 Thread AudioGames . net Forum — Developers room : zywek via Audiogames-reflector
Re: python question I'm not importing gettext as the first module, I'm installing language and then defining a _ variable and it works as i wrote in first post.So I don't know, what i'm doing wrong. Sometimes I need to import file which contains variables, which have to be available in all

Re: python question

2020-07-20 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector
Re: python question You can actually do the same thing gettext does, you can define something that will be globally available to all your submodules, theoretically. It is possible, but not just bad coding style, but, als Camlorn already said, its most likely to cause problems later

Re: python question

2020-07-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python question You can't do what gettext does.  It's also not doing what you think.  I would have trouble explaining how this is possible to an experienced Python programmer, but it's not making a global variable.The manual for gettext doesn't assign to _ and tells you to call

Re: python question

2020-07-19 Thread AudioGames . net Forum — Developers room : zywek via Audiogames-reflector
Re: python question So only gettext can do this magic thinks? Or can i define variables available in all submodules without importing anything? URL: https://forum.audiogames.net/post/553880/#p553880 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: python question

2020-07-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python question I had to look this up, so congratulations on stumping me.  Gettext can do some magic stuff that lets it hook into things you should never hook into.  Don't try to duplicate it, it's very bad practice and will likely lead to bugs, and I can't even find complete

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project If Git and GitHub are still confusing, I'd hold off on this until they're not.  In terms of being able to maintain a repository of stuff and having a reasonable chance of not having it be lame and buggy, being far enough to understand git

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project These are fair points and that was why I asked. I'm not quite comfadant with Github to do something of this nature. URL: https://forum.audiogames.net/post/553275/#p553275 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project I'm not a coder my self so my opinion isn't worth much, but logically it just doesn't make sense to me that a non professional would not only be creating a learning resource for beginners, but would also be taking submissions from random

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project I'm not a coder my self, but logically it just doesn't make sense to me that a non professional would not only be creating a learning resource for beginners, but would also be taking submissions from random likely also non professional

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project Then you have an argument of what makes a line of code code. For example, do blank lines count? Do comments count? URL: https://forum.audiogames.net/post/553268/#p553268 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project I think it's a fine idea, and would be more than happy to contribute code.Maybe have a few different folders, with code that's less than 10 lines, less than 50 lines, less than 100 lines... you get the idea. URL: https

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project This is extremely vague.  I would not want to see this happen until some of the following questions have been resolved: What are your coding guidelines? What is acceptable, and likewise, not acceptable to do? When will you know

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project This is extremely vague.  I would not want to see this happen until some of the following questions have been resolved: What are your coding guidelines? What is acceptable, and likewise, not acceptable to do? When will you know

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project This is extremely vague.  I would not want to see this happen until some of the following questions have been resolved: What are your coding guidelines? What is acceptable, and likewise, not acceptable to do? When will you know

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project i'd like to join that but my coding stile is not something that newbies can learn from, its messy URL: https://forum.audiogames.net/post/553246/#p553246 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : devinprater via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project Is this for learning the language? Yes, I'd love that. URL: https://forum.audiogames.net/post/553244/#p553244 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Python: Gauging Interest in a Possible Project

2020-07-17 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Python: Gauging Interest in a Possible Project Ok, once there is a bass, i might be willing to try. URL: https://forum.audiogames.net/post/553177/#p553177 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Python library for Windows media player

2020-06-30 Thread AudioGames . net Forum — Developers room : Turkce_Rap via Audiogames-reflector
Re: Python library for Windows media player qcartertemmi've tried building an mp3 player but, i couldn't set positioning. pygame nor openal could do what i want or i was uncapable of doing so. i'Ve googled a lot though. Last night from Your post linkin to google result i've realised

Re: Python library for Windows media player

2020-06-29 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Python library for Windows media player What do you even want? Something to control a running Windows Media Player instance, like how there are libraries to control browser instances? Something to embed into an application which functions like Windows Media Player? URL: https

Re: Python library for Windows media player

2020-06-29 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Python library for Windows media player use the VLC dll, i'm sure there must be python bindings for it. and i think it can support a lot more file formats than windows media player. URL: https://forum.audiogames.net/post/546920/#p546920 -- Audiogames-reflector mailing list

Re: Python library for Windows media player

2020-06-28 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: Python library for Windows media player If there were an update, I'm sure there would have been a post from someone with a module you could try.There wasn't a new post thus there wasn't an update. It's respectful to wait a while before reviving topics, especially those with googlable

Re: Python library for Windows media player

2020-06-28 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: Python library for Windows media player If there were an update, I'm sure there would have been a post from someone with a module you could try.There wasn't a new post thus there wasn't an update. It's far more respectful to wait a while for reviving topics. People can easily see

Re: Python library for Windows media player

2020-06-28 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: Python library for Windows media player If there were an update, I'm sure there would have been a post from someone with a module you could try. There wasn't a new post thus there wasn't an update.Your welcome.That aside, I'm struggling to conjure up any compelling reasons for windows

Re: Python library for Windows media player

2020-06-28 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector
Re: Python library for Windows media player If there were an update, I'm sure there would have been a post from someone with a module you could try.That aside, I'm struggling to conjure up any compelling reasons for windows media player in 2020, much less through code. What specifically

Re: Python library for Windows media player

2020-06-28 Thread AudioGames . net Forum — Developers room : Turkce_Rap via Audiogames-reflector
Re: Python library for Windows media player Any update? URL: https://forum.audiogames.net/post/546682/#p546682 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: python error, no idea how to describe this error sorry

2020-06-27 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: python error, no idea how to describe this error sorry I managed to wrap tolk entirely in cython, however didn't try to statically link the nvda controller client with it. URL: https://forum.audiogames.net/post/546230/#p546230 -- Audiogames-reflector mailing list Audiogames

Re: python wrapper for windows media player?

2020-06-27 Thread AudioGames . net Forum — Developers room : Turkce_Rap via Audiogames-reflector
Re: python wrapper for windows media player? @4i knew this but, people were saying it's inaccessible. URL: https://forum.audiogames.net/post/546163/#p546163 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: python error, no idea how to describe this error sorry

2020-06-27 Thread AudioGames . net Forum — Developers room : zakc93 via Audiogames-reflector
Re: python error, no idea how to describe this error sorry Off-topic, but I saw the developer of soundRTS uses his own patched accessible_output2 https://github.com/soundmud/accessible_output2 URL: https://forum.audiogames.net/post/546158/#p546158 -- Audiogames-reflector mailing list

Re: python wrapper for windows media player?

2020-06-27 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: python wrapper for windows media player? If you are using wx, try this https://wxpython.org/Phoenix/docs/html/ … index.html URL: https://forum.audiogames.net/post/546147/#p546147 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: python wrapper for windows media player?

2020-06-27 Thread AudioGames . net Forum — Developers room : Turkce_Rap via Audiogames-reflector
Re: python wrapper for windows media player? i've found one ffmpeg wrapper that i m trying but, coudln't find one for windows media player itself. URL: https://forum.audiogames.net/post/546130/#p546130 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: python wrapper for windows media player?

2020-06-27 Thread AudioGames . net Forum — Developers room : Turkce_Rap via Audiogames-reflector
Re: python wrapper for windows media player? @2Googling did not deliver . such thing. i thought maybe someone knows here. URL: https://forum.audiogames.net/post/546130/#p546130 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: python error, no idea how to describe this error sorry

2020-06-27 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: python error, no idea how to describe this error sorry hi,if I want to recommend a way to fix this for ever, I'll say to check in the constructor of the screen reader that uses COM objects for these kinds of errors, and delete that folder and continue.this might be the simplest case

Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python error, no idea how to describe this error sorry @7If you want details on this I can give them to you, but broadly speaking you depend on accessible_output2 for linux and/or mac, and provide a uniform API on top.  Then for Windows you compile the Cython version against multiple

Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: python error, no idea how to describe this error sorry Oh, I see. I think they just use the library, though. Your suggestion about static linkage with Cython is an interesting one to consider. Editing time: if we do create static links, we lose portability, though I don’t think people

Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: python error, no idea how to describe this error sorry Oh, I see. I think they just use the library, though. Your suggestion about static linkage with Cython is an interesting one to consider. URL: https://forum.audiogames.net/post/546092/#p546092 -- Audiogames-reflector mailing

Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python error, no idea how to describe this error sorry @5accessible_output2 isn't.  Lucia is. I'm not sure who else might be relevant; I'm not tightly coupled to the modern Python ecosystem. URL: https://forum.audiogames.net/post/546091/#p546091 -- Audiogames-reflector mailing

Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: python error, no idea how to describe this error sorry I don’t think this library is being maintained anymore, but I could be wrong. Still, something to consider. URL: https://forum.audiogames.net/post/546089/#p546089 -- Audiogames-reflector mailing list Audiogames-reflector

Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: python error, no idea how to describe this error sorry @2 you are awesome. Thank you so much. Such an easy fix. URL: https://forum.audiogames.net/post/546087/#p546087 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python error, no idea how to describe this error sorry @2You might submit prs upstream to wherever has a maintainer documenting this.If you wanted to be really fun and clever you could also become the maintainer of accessible_output3, which wraps accessible_output2, catches

Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: python error, no idea how to describe this error sorry @2 you are awesome. Thank you so much URL: https://forum.audiogames.net/post/546087/#p546087 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: python error, no idea how to describe this error sorry

2020-06-26 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: python error, no idea how to describe this error sorry This page has the answer you seek: https://github.com/Amerikranian/Finger- … n-Version/ URL: https://forum.audiogames.net/post/546084/#p546084 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: python wrapper for windows media player?

2020-06-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python wrapper for windows media player? If there is, I bet Google does. URL: https://forum.audiogames.net/post/545947/#p545947 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: python socket host='localhost' vs host=socket.gethostbyname(socket.geh

2020-06-26 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: python socket host='localhost' vs host=socket.gethostbyname(socket.geh @13 No because if you run this code you'll get the IP address of the client. You will need to embed the servers' IP address on the code or get it somewhere if it will change frequently.Put it another way, you can't

Re: python socket host='localhost' vs host=socket.gethostbyname(socket.geh

2020-06-26 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: python socket host='localhost' vs host=socket.gethostbyname(socket.geh oh ok. but can i use socket.gethostbyname(socket.gethostname())? this will return the IP adress of the computer by which i run the server. so if i change my vps also it will automaticly detect my vps IP and i can

Re: python socket host='localhost' vs host=socket.gethostbyname(socket.geh

2020-06-26 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector
Re: python socket host='localhost' vs host=socket.gethostbyname(socket.geh @8 If you s.bind(('localhost', 12345)) the server will only listen for connections on its loopback interface (only for internal machine use).If you need to allow external clients to connect then you will want

Re: python socket host='localhost' vs host=socket.gethostbyname(socket.geh

2020-06-26 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: python socket host='localhost' vs host=socket.gethostbyname(socket.geh ok. i will use the word friends instead of bro. OK? URL: https://forum.audiogames.net/post/545678/#p545678 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: python socket host='localhost' vs host=socket.gethostbyname(socket.geh

2020-06-26 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: python socket host='localhost' vs host=socket.gethostbyname(socket.geh @9 can i use socket.gethostbyname(socket.gethostname())? i think it returns IP of my own vps URL: https://forum.audiogames.net/post/545679/#p545679 -- Audiogames-reflector mailing list Audiogames-reflector

Re: python socket server allow multiple clients to connect

2020-06-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python socket server allow multiple clients to connect @25's answer is a good one, but it's worth pointing out that you still have to handle timing, and that the reason this thread isn't just giving out answers is because even a basic "I can walk around" thing is going t

Re: python socket server allow multiple clients to connect

2020-06-19 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: python socket server allow multiple clients to connect @22Communication styles vary depending on what your goals, RTS's for example may rely heavily on asynchronous lockstep models, whereas FPS's may be more authoritative and freestyle with client side prediction and server corrections

Re: python socket server allow multiple clients to connect

2020-06-19 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: python socket server allow multiple clients to connect i mean not drama but some one are posting posts out of topic like post20. URL: https://forum.audiogames.net/post/543030/#p543030 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: python socket server allow multiple clients to connect

2020-06-19 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: python socket server allow multiple clients to connect and @21, this is not drama at all... actualy you could learn from  this.. and your answer is in post 3 if you don't know how to use a screen reader and look for your actual answer... URL: https://forum.audiogames.net/post/542993

Re: python socket server allow multiple clients to connect

2020-06-19 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: python socket server allow multiple clients to connect All i just wish to  understand is how does the communication between the client and the server work in online games. I know you make use of sending and receiving packets between the client and server, from server to client

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net Forum — Developers room : bhanuponguru via Audiogames-reflector
Re: python socket server allow multiple clients to connect oh my god. i dint meant to start drama. i just want to use threads to allow multiple clients. is there a way? please tell if so. i want to write a symple chatting system. so. URL: https://forum.audiogames.net/post/542975/#p542975

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: python socket server allow multiple clients to connect sorry to ask this question here, but does anyone know why an if statement containg a timer elapse and a boolian check are being blocked? while 1: if duration_timer.elapsed>=total_duration and auto_disappear==True:For some rea

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python socket server allow multiple clients to connect @18Probably worth another thread but game AI is, well, stupid.  Final Fantasy XII is a videogame that is interesting in two respects: it has every mechanic most audiogames have, and one of the main game mechanics is you got to give

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: python socket server allow multiple clients to connect I recommend creating an offline game first with AI as your other players. You'll learn a lot about algorithms and improve your coding skills at the same time. I should do this too, to be honest, create a game with AI, I'd love

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python socket server allow multiple clients to connect Good for you.  Eventually that turns into just cleaning up code without the full rewrite, followed by a weird nonlinear take-off where you suddenly can handle projects where every project is twice as big as the last one.  Once

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: python socket server allow multiple clients to connect no offense taken. The only thing you know about me thus far is I am a teen who has a lot to learn in programming. But for laughs and well, not so much laughs, I can explain the rewrites.First bgt version, november 2018 to january

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python socket server allow multiple clients to connect @14My bad for misinterpreting you, then. Usually when people talk about rewriting the same thing repeatedly, it's because they failed at the previous ones and got into a state where it wasn't salvageable. URL: https

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: python socket server allow multiple clients to connect I was successful with all rewrites before this. I just made it better each time. Except now it is in python. I have coded other things in bgt, including the rhythm rage level creator. But right now that one project has my attention

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python socket server allow multiple clients to connect @12I'm happy to discuss what this looks like, and what the differences are from an offline game, but you'd need to provide detail on what you're actually trying to do (which might be worth a different thread than this).  But I

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: python socket server allow multiple clients to connect I have enough money, but don’t know where to look for a skilled programmer. I will put in the work if I know exactly what to do. And of course, the biggest issue is getting a reliable working selective server. You and Carter

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: python socket server allow multiple clients to connect @10If you just want a menu-based thing that's doable with a simple select server.  You just have to make sure to send the menus and the results, not the individual keys.  It'd be hard at your skill level, but it's not hard

Re: python socket server allow multiple clients to connect

2020-06-18 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector
Re: python socket server allow multiple clients to connect To hell with fps or even maps. Nah I mean a simple menu game. Players have an inventory and resources to manage. No immediate ultra lightning packet speed required. Yeah I realize you would write most the game since I don’t know

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