Re: Sonus GDE thoughts

2019-11-30 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts Yes, it would URL: https://forum.audiogames.net/post/481440/#p481440 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Sonus GDE thoughts

2019-11-30 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Those are good suggestions.A percent sign for the variables could work. When we run our project. The run window is empty with just a close button on. The original plan which hasn't been implemented yet is to pass the game data into that window so it can

Re: Sonus GDE thoughts

2019-11-29 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts Re, updating variables.The problem with being bounced back is that our x and y variables aren't being updated. I'll illustrate this:x = 4, y = 3.I move forward.x = 4, y = 4.I move forward, hit wall. The object's y returns to 4, but the variables x and y don't get

Re: Sonus GDE thoughts

2019-11-29 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts Re, updating variables.The problem with being bounced back is that our x and y variables aren't being updated. I'll illustrate this:x = 4, y = 3.I move forward.x = 4, y = 4.I move forward, hit wall. The object's y returns to 4, but the variables x and y don't get

Re: Sonus GDE thoughts

2019-11-29 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts Re, updating variables.The problem with being bounced back is that our x and y variables aren't being updated. I'll illustrate this:x = 4, y = 3.I move forward.x = 4, y = 4.I move forward, hit wall. The object's y returns to 4, but the variables x and y don't get

Re: Sonus GDE thoughts

2019-11-29 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts Re, updating variables.The problem with being bounced back is that our x and y variables aren't being updated. I'll illustrate this:x = 4, y = 3.I move forward.x = 4, y = 5.I move forward, hit wall. The object's y returns to 5, but the variables x and y don't get

Re: Sonus GDE thoughts

2019-11-29 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Hi Amerikranian.I havent experienced that myself but the tutorials were written during an older version of the GDE. I will have to have a look myself at some point to see if I can replicate your issue.I think the reason the player x and y variables arnt updated when

Re: Sonus GDE thoughts

2019-11-29 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Hi Amerikranian.I havent experienced that myself but the tutorials were written during an older version of the GDE. I will have to have a look myself at some point to see if I can replicate your issue.I think the reason the player x and y variables arnt updated when

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Sonus GDE thoughts It all works perfectly. Especially with the second example I gave. URL: https://forum.audiogames.net/post/481055/#p481055 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts Yeah, you could do that, but the point is to do it with one statement. URL: https://forum.audiogames.net/post/481051/#p481051 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Sonus GDE thoughts Hey there. I was able to get the PlayerX and PlayerZ coordinates to work correctly.If you do this,Load text PlayerX into TTS channel1Play TTS channel 1Wait for 1.5 secondsLoad text PlayerZ into TTS channel 2Play TTS channel 2This should work. I was able to get

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts I seem to find a bug in the tutorial or the engine itself.In the farm game, whenever we hit a wall, we can plant an unlimited amount of crops. Not sure if it's because the engine checks for the first thing that is on the square when asked to see if the player

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts I seem to find a bug in the tutorial or the engine itself.In the farm game, whenever we hit a wall, we can plant an unlimited amount of crops. Not sure if it's because the engine checks for the first thing that is on the square when asked to see if the player

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Oh I see. The audio names are not returned when the audio finished event happens. I'm not sure where to return them to either if that was an update to be introduced. Perhaps each game object could have a Last Played property that stores the name of the last audio

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts I'm posting an update here because I think I hit a bit of a snag here, and thus it's time for some feedback and or more questions. Yea!What are your naming conventions for variables and objects? The program didn't like me naming my variables player_x

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts re, audio events.I meant something like this:audio finished, name, playerpunch.oggaudio finished, name, playerhurt.oggetc.I know that the actual device wouldn't have this issue, but could it be possible to make the keyboard input be local on PC, at least?Interesting

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts re, audio events.I meant something like this:audio finished, name, playerpunch.oggaudiofinished, name, playerhurt.oggetc.I know that the actual device wouldn't have this issue, but could it be possible to make the keyboard input be local on PC, at least?Interesting

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Oops. Let me answer those for you.The TTS does not have a finished event like the audio. They were intended to be fired and forgotten about. However I myself am finding situation where listening for the TTS finishing would be useful. I was considering adding a new

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Oops. Let me answer those for you.The TTS does not have a finished event like the audio. They were intended to be fired and forgotten about. However I myself am finding situation where listener ing for the TTS finishing would be useful. I was considering adding a new

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts Here are some questions you have missed, lol, sorry.Is there a tts finished event in the works? That may be extremely useful, depending on what the user decides to do.Is there a way to see what audio has finished playing? That could also potentially save you some

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts Here are some questions you have missed, lol, sorry.Is there a tts finished event in the works? That may be extremely useful, depending on what the user decides to do.Is there a way to see what audio has finished playing? That could also potentially save you some

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Hi Amerikanian.Those are a lot of questions. Thank you for that. You  may have to prod me if i miss any. I'm using a phone at the moment and it requires a lot of scrolling up and down.To answer the first post. Simply put the conditions inside each other. This means

Re: Sonus GDE thoughts

2019-11-27 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts Just finished the punch up tutorial, some more observations/thoughts.Do we really need an object to play the playerhurt audio? Me? I'd just add the play playerhurt in the conditional that checks for the blocking condition. What am I missing here?The action selection

Re: Sonus GDE thoughts

2019-11-27 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts Just finished the punch up tutorial, some more observations/thoughts.Do we really need an object to play the playerhurt audio? Me? I'd just add the play playerhurt in the conditional that checks for the blocking condition. What am I missing here?The action selection

Re: Sonus GDE thoughts

2019-11-27 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts Just finished the punch up tutorial, some more observations/thoughts.Do we really need an object to play the playerhurt audio? Me? I'd just add the play playerhurt in the conditional that checks for the blocking condition. What am I missing here?The action selection

Re: Sonus GDE thoughts

2019-11-27 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Sonus GDE thoughts Just finished the punch up tutorial, some more observations/thoughts.Do we really need an object to play the playerhurt audio? Me? I'd just add the play playerhurt in the conditional that checks for the blocking condition. What am I missing here?The action selection

Sonus GDE thoughts

2019-11-27 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Sonus GDE thoughts Hi.So, I decided to make a new topic for me to ask questions or give feedback about Sonus, I'd hate to take over the new version topic.The engine is, interesting... a bit too simplistic and a bit more controlling, but hey. Whatever floats one's boat, I suppose. Here

Sonus GDE thoughts

2019-11-27 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Sonus GDE thoughts Hi.So, I decided to make a new topic for me to ask questions or give feedback about Sonus, I'd hate to take over the new version topic.The engine is, interesting... a bit too simplistic and a bit more controlling, but hey. Whatever floats one's boat, I suppose. Here