Re: 2D Framework released

2018-01-25 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


Re: 2D Framework released

@Orin you can use git, but if you don't have git you can use this link https://github.com/thgcode/2dframework/ … master.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=349393#p349393





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Re: 2D Framework released

2018-01-25 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: 2D Framework released

How do I download this from GitHub?

URL: http://forum.audiogames.net/viewtopic.php?pid=349392#p349392





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Re: 2D Framework released

2018-01-25 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


Re: 2D Framework released

@2maidi That was a good suggestion! I have added it.This framework is here to make things easy, not for complicate people's lives.@brian I have replied your PM.Ah something I forgot to say. Feel free to send pull requests with suggestions you think are good, it will make the framework even better.

URL: http://forum.audiogames.net/viewtopic.php?pid=349367#p349367





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Re: 2D Framework released

2018-01-24 Thread AudioGames . net Forum — Developers room : 2maidi via Audiogames-reflector


  


Re: 2D Framework released

at the tile class i think that there is no need for inheritance, i think it is better to write:class tile {string file;bool passable;int risc;tile(string file, bool passable, int risc = 0) {this.file = file;this.passable = passable;this.risc = risc;}}it is sweet to write:tile grass("grass.wav", true);of corce inless inheritance is for other future use.just an oppinion, anyway i'm ready to help this project at anytime.

URL: http://forum.audiogames.net/viewtopic.php?pid=349210#p349210





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Re: 2D Framework released

2018-01-23 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector


  


Re: 2D Framework released

@thggamer i'm really looking forward to see more games comming from you. Of cource we have a lot of programmers on Brazil, or who likes to say it. Unfortunately they only live copying and gaining reputation with other's efforts. I'll be glad to help you in what i can. I just sent you a pm.

URL: http://forum.audiogames.net/viewtopic.php?pid=349024#p349024





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Re: 2D Framework released

2018-01-21 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


Re: 2D Framework released

Hello.I've pushed the repository to GitHub, since my Dropbox was blocked foran unknown reazon to me.https://github.com/thgcode/2dframework/@Brian, if you want to add to it, feel free. I'd happy to include yourchanges.About the 3d Sound libraries (OpenAL and LibAudioVerse), I made some progress with them butit unfortunately can only be implemented with other programminglanguages.@ironcross32 I understand your point. My small framework only containsthe very basic things that make up a game. The game itself is the responsibilityof the person that uses the framework to create. I did this because Ineeded to create a game and needed to make all this from scratch, andfigured if I shared this with the community they could create theirgames more easily.But the truth is I need to agree with your comment, but there's nothingI can do to stop it.

URL: http://forum.audiogames.net/viewtopic.php?pid=348675#p348675





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Re: 2D Framework released

2018-01-19 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector


  


Re: 2D Framework released

@thggamer i got an error 429 downloading your framework. Why don't you rty github for sharing codes? And if you need i may help with it, if you don't want to use OpenAL try using the formulas on the soundrts's source code. Needing any kind of help just search me on skype, it's on my profile.

URL: http://forum.audiogames.net/viewtopic.php?pid=348406#p348406





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Re: 2D Framework released

2015-08-24 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


Re: 2D Framework released

Hello.I think I could try implementing it in Python too.The thing with Python is that I cant get a pan system like BGT workingin Pygame, and OpenAL seems very advanced to me.I think someone posted a script to convert BGT pan values to Pygame onesbut I couldnt find it.Anyways, if someone knows the formulas Ill be very grateful, because I triedvarious ways of doing it but they failed.

URL: http://forum.audiogames.net/viewtopic.php?pid=229046#p229046




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Re: 2D Framework released

2015-08-24 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: 2D Framework released

Theres PyAL which is a thin wrapper around OpenAL, though it can only load wav files and doesnt come with mouse/key input handling. I played around with it for abit before bouncing back to lower level OpenAL in Pyglet, if you want some sample scripts for positional audio in either I can try and put something together.

URL: http://forum.audiogames.net/viewtopic.php?pid=229101#p229101




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Re: 2D Framework released

2015-08-23 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: 2D Framework released

Hmm. Now I wish I can get this in Python. I understand that more than BGT, as evident from Learn Python the Hard Way, or what Ive managed to complete with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=228987#p228987




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Re: 2D Framework released

2015-08-16 Thread AudioGames . net Forum — Developers room : the terminator via Audiogames-reflector


  


Re: 2D Framework released

hey.great one! thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=228068#p228068




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2D Framework released

2015-08-15 Thread AudioGames . net Forum — Developers room : thggamer via Audiogames-reflector


  


2D Framework released

Hello.After some time of work, Im happy to announce the 2D Framework!Since I think most people here code in BGT, Ive done it with BGT.This is a template game you can build your game in.It implements a basic map representation, basic object handling andbasic movement code.That is, the basics of any 2D game.It includes some sounds from some audiogames but I think it shouldnt bea problem since this is an example.Ive done the code as simple as possible so you can figure things rightat looking at the source.If you want to test it before modifying it, launch framework.bgt.Do with it what you want, and, most importantly, enjoy.https://www.dropbox.com/s/6gata1zj4mihn … 4.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=227954#p227954




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