Re: An idea I have, wanting some input on possible success
At the moment I'm at a bit of an impasse. The game text is stored in XML files, which is theoretically easy to read, but I'm not sure of how to get at the current menu selection. We can't do it from the internal scripting language
Re: An idea I have, wanting some input on possible success
Hmm, I don't know if that would even work.Take active string, write active string to file, program read file and outputs it to tolk library. As i said, I am not a programmer, so i don't know if this would even have a chance
Re: An idea I have, wanting some input on possible success
Just to clarify a bit, the "Log files," aren't written at all unless a script explicitly does so. The command would look something like "write to log file 150 value = "Good %d is trading at %d", $good
Re: An idea I have, wanting some input on possible success
Just to clarify a bit, the "Log files," aren't written at all unless a script explicitly does so. The command would look something like "write to log file 150 value = "$good is trading at $price", nu
Re: An idea I have, wanting some input on possible success
The log files can contain, theoretically, anything. I current use them to display in-game trade prices when the player docks at a station, and a few other scripts do things like display a "map," of the sector of space
Re: An idea I have, wanting some input on possible success
If this game is as script/mod-friendly as suggested, has anyone approached the developers about adding necessary functions to the scripting language?
URL: https://forum.audiogames.net/post/438975/#p438975
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Audiogames
Re: An idea I have, wanting some input on possible success
Yeah, how does the log look like? I don't think it stores each option which is stored under the cursor
URL: https://forum.audiogames.net/post/438908/#p438908
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Audiogames-reflector
Re: An idea I have, wanting some input on possible success
a script could be created and it could act as a watcher. It would monitor the log file, and speak whatever data the log file has in it, provided that the data is the string.For this to work though, I believe we must be sure
Re: An idea I have, wanting some input on possible success
Hi All,Okay, let me talk a bit about X3 scripting. The language is proprietary, internally stored as XML, but script developers don't usually see that. .PCK, which Simba mentions, is just a compressed XML file. The only way native
Re: An idea I have, wanting some input on possible success
Hi.Hrm ok, we would need to find a way to discover the string though.I believe that the scripting language is a proprietary language. Some of the scripts are XML files, but most of them are in the pck format.Greetings Moritz.
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Re: An idea I have, wanting some input on possible success
if there's a way to discover the string of the menu based on the cursor position, you probably don't need to copy it, you can just pass the string to the tolk_output function.Just a curiousity in which language is the script made
An idea I have, wanting some input on possible success
Hey everyone.So, this idea might sound strange at first, but let me explain.As some of you might know, me and some others are actively trying to get X3 albion prelude as accessible as possible.Some things we already have achieved
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