Re: Connecting developers and game testers

2016-06-08 Thread AudioGames . net Forum — General Game Discussion : igggggoreha via Audiogames-reflector


  


Re: Connecting developers and game testers

hi! i'd ike to become tester of games.i have grand expirience audio and videogames. i can speak french,english and russian.my skype: igoreha3791email: igoreha3...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=263610#p263610





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Re: Connecting developers and game testers

2016-06-07 Thread AudioGames . net Forum — General Game Discussion : Leon Stewart via Audiogames-reflector


  


Re: Connecting developers and game testers

Hello.I love thos as well. But I especially love accessible mobile games. One of wich I play for my 3ds it's called fire emblem awakening. And although I had sighted assistance with shops and such, not long after, I was able to buy my own weapons, and items, and also use the forges. Needless to say this game combines the layout of chess, but with a story mode you can keep up with by the use of cut scenes. Although I wished for the conversations to be read sometimes, all in all it's a really great game.

URL: http://forum.audiogames.net/viewtopic.php?pid=263473#p263473





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Re: Connecting developers and game testers

2016-06-06 Thread AudioGames . net Forum — General Game Discussion : SmashClay via Audiogames-reflector


  


Re: Connecting developers and game testers

Hey everyone, I just sent out the contact info for the developer. Again, if there's anyone else who hasn't received the email and would like to test this game or be added to the list for the future, let me know at smashclayau...@gmail.com. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=263238#p263238





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Re: Connecting developers and game testers

2016-06-05 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: Connecting developers and game testers

Hi smash clay I will drop you an email soon. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=263025#p263025





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Re: Connecting developers and game testers

2016-06-05 Thread AudioGames . net Forum — General Game Discussion : kingzombie via Audiogames-reflector


  


Re: Connecting developers and game testers

Hi I just sent in an email too I would be interested in testing games.

URL: http://forum.audiogames.net/viewtopic.php?pid=263019#p263019





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Re: Connecting developers and game testers

2016-06-04 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Connecting developers and game testers

Hi.I just dropped you an E-Mail some secconds ago.I am really interested in helping test future games.

URL: http://forum.audiogames.net/viewtopic.php?pid=263001#p263001





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Re: Connecting developers and game testers

2016-06-04 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Connecting developers and game testers

Hi there,I just sent you an email, well, responded to an email you sent me. I hope you get it, if you don't, contact me at staindadd...@juno.com

URL: http://forum.audiogames.net/viewtopic.php?pid=262973#p262973





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Re: Connecting developers and game testers

2016-06-04 Thread AudioGames . net Forum — General Game Discussion : SmashClay via Audiogames-reflector


  


Re: Connecting developers and game testers

Hey all, so I’ve emailed everyone who responded to this post, but you if you haven’t received an email from me (smashclayau...@gmail.com) about Blackout VR needing testers, let me know. If you’ve just come to this thread, and you are interested in testing their game or you'd like to be on the list for future opportunities, feel free to email me.

URL: http://forum.audiogames.net/viewtopic.php?pid=262969#p262969





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Re: Connecting developers and game testers

2016-04-07 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector


  


Re: Connecting developers and game testers

hello there. I'd be extremely interested in helping these companies test their games and I am most comfortable with windows. I'm about sick to death of all of these zombie and horror themed games and would like to see games that are much more peaceful games like an ongoing virtual world that runs in real time. In other words, one day in real time would be one real day inside the world. I'd like to see some sort of virtual world be built for the blind that's actually good and that will stay up and that is not a side scroller. I'd actually like to see a game like the sims or maybe animal crossing come out for the blind. I have no children so the games for kids question doesn't apply to me and as far as what kinds of menues I prefer I would have to agree with what's already been said about using the arrows and pressing enter since we're all used to that. As far as payment yes I do agree that we should be payed for the work however I've bee
 n an avid gamer since the age of 4 years old and would be willing to work for free since I've tested both terraformers and parelless hearts. I hope this answers most of your questions and if you'd like to get in touch with me directly my email address is kar...@centurylink.net. Have a wonderful day to you all.

URL: http://forum.audiogames.net/viewtopic.php?pid=256362#p256362





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Re: Connecting developers and game testers

2016-04-07 Thread AudioGames . net Forum — General Game Discussion : arjan via Audiogames-reflector


  


Re: Connecting developers and game testers

First off, what kind of games or storylines are you sick of playing?I'll agree that we've had quite a lot of side scrollers, though I'm not necessarily sick of playing them. BK2 and 3 show that a lot can be done with them. Still, however, it'd probably be best to go another direction.What kind of games or stories would you like to play?I honestly don't really have something in mind that I would really like to play. I think uniqueness is pretty important though. I could give you some examples of games which I think are really good in their own way. One example which isn't very common is a game called the blind eye. It was released approximately 15 years ago, but I still think it has outstanding 3d sound. Even though the game itself was difficult for a fully blind person and not very advanced, the 3d effects are probably better than most games that are being released in 2016. It would be extremely nice to have a game like this, but th
 en with a proper storyline. Alternatively, games with variety are nice too. A game I personally like a lot for this reason is pipe 2 blast chamber. Yes it has side scrolling levels, but they're not the only aspect to the game. You actually have to do quite a lot of different things in the various levels, and while the things you do aren't necessarily very advanced, they definitely make the game a lot more fun to play.What game do you think has the best menu system and user interface?I'd have to agree with Victorious on this one. Its usually arrow keys/enter, and that's fine by me, though perhaps that's mostly because it's what we're used to.What's your favorite platform to play on?WindowsDo you like games that have a lot of text or voice acting?Preferably voice acting (but only if it's good), and it would depend. If you're trying to make a game which is actually innovative, I would focus on the 
 game play first, voice acting can always come later. Unfortunately this is what we've seen with the gate and PsychoStrike, they have great sounds but they are hardly different from most other side scrollers, sadly. However if you were to make something similar to the blind eye but more in depth, then the sounds probably do matter a lot more.

URL: http://forum.audiogames.net/viewtopic.php?pid=256306#p256306





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Re: Connecting developers and game testers

2016-04-07 Thread AudioGames . net Forum — General Game Discussion : Leon Stewart via Audiogames-reflector


  


Re: Connecting developers and game testers

Hello. If they are making mobile, or IPad based games, I would be interested in testing a few

URL: http://forum.audiogames.net/viewtopic.php?pid=256297#p256297





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Re: Connecting developers and game testers

2016-04-02 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Connecting developers and game testers

Speaking of voice acting, I do have a blue yeti, so if they need someone with a really good microphone to do voice acting, I have the resources to do that as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=255801#p255801





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Re: Connecting developers and game testers

2016-04-02 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector


  


Re: Connecting developers and game testers

moshverhavikk said, "First off, what kind of games or storylines are you sick of playing?"Though we've had many new games released, they're mostly relatively simple sidescrollers or action games. Most audiogame development teams typically consist of 1 to a few members, which means they don't have the resources to create something of equivalent complexity to say, something released in the 1990s (e.g, civilization). On a slight tangent, it would help if game engines (e.g, unity or unreal) were accessible for blind developers and made it easier to create accessible games.moshverhavikk said, "What kind of games or stories would you like to play?"I'd love to see complex strategy (turn-based or realtime) and rpgs like final fantasy.moshverhavikk said, "What game do you think has the best menu system and user interface?"I think that's highly genre specific; how would you define best? in terms of whi
 ch is most accessible? Audiogames are typically keyboard driven (with some that do make use of the mouse like Aprone's swamp). Menus are typically lists you scroll through with the arrow keys; pressing the arrow key tells you the new option that you're on. moshverhavikk said, "What's your favorite platform to play on?"Windowsmoshverhavikk said, "Do you like games that have a lot of text or voice acting?"Voice acting would be great but is expensive, so i'd be pretty happy with the use of synthesized speech to read out text.moshverhavikk said, "One last thing, I won't stand in your way if you want to work for free, but I honestly believe you should be paid for your work. Your insight will help them understand blind-accessibility and allow them to attack bugs and programming missteps faster. Plus, you might help them create a more successful Kickstarter, and if they do things right when seeking funding
 , they should have a budget for testing."I'd be happy to work for free (we're starved for games, so most of us would be) but i wouldn't say no to being paid either.

URL: http://forum.audiogames.net/viewtopic.php?pid=255792#p255792





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Re: Connecting developers and game testers

2016-04-01 Thread AudioGames . net Forum — General Game Discussion : TJT1234 via Audiogames-reflector


  


Re: Connecting developers and game testers

I like RPGs and simulation games. I do not like games where you must simply shoot at zombies and evil creatures. That being said, however, I am quite happy to test any game. I would wish not to be paid, and I am willing to test games built on either iOS or Windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=255772#p255772





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Re: Connecting developers and game testers

2016-04-01 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: Connecting developers and game testers

Hi my friend! I will be your tester or try to provide my feedback but sometime I do feel sad whenever Someone inquires about my choices and just gone. There are few people who have asked about the choices of audiogames and then disappeared. It is so sad. I like horrer theme games instead a side scroller or I like zombie FPS games. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=255767#p255767





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Re: Connecting developers and game testers

2016-04-01 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: Connecting developers and game testers

@DarkIts fairly common these days for indie developers to post Developer Logs, often referred to as Devlog's for getting community feedback and posting progress updates during development. Both Tigsource and itch.io have subforum's dedicated to them and their quite active by both developers and community members. I'm not sure how well such a sub-forum would do here, but it might help the community interact with and keep track of the progress of audio games currently in development better.

URL: http://forum.audiogames.net/viewtopic.php?pid=255765#p255765





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Re: Connecting developers and game testers

2016-04-01 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: Connecting developers and game testers

@DarkIts fairly common these days for indie developers to post Developer Logs, often referred to as Devlog's for getting community feedback and posting progress updates during development. Both Tigsource and itch.io all have subforum's dedicated to them and their quite active by both developers and community members, including indiedb which is essentially dedicated to them. I'm not sure how well such a sub-forum would do here, but it might help the community interact with and keep track of the progress of audio games currently in development better.

URL: http://forum.audiogames.net/viewtopic.php?pid=255765#p255765





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Re: Connecting developers and game testers

2016-04-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Connecting developers and game testers

Alright, here's my 2 cents. Firstly, we see a lot of the "one-hit-victory" type games. These aren't just limited to side scrollers, but either games that may have a good story are are more or less the same, with predictable enemies and such that if you know how to take them down you basically have the game down. Or games that don't have much replayability once you finish them. What I'd like to see is either an exclusive fighting game with multiple kinds of attack and combos, like the mainstream fighting games we see. Or what about an action game with some of those fighting elements built-in. As for the paid aspect of things, you mention different game studios developing different games. Anything from a mention to the credits to some cash is very much appreciated. I can test a variety of platforms, of which I'd like to see games for. Mac, windows, Android, and Linux. I'd like to see these games on Mac and Linux, as well as android games. Thos
 e are platforms where we don't have nearly as much audio games available.

URL: http://forum.audiogames.net/viewtopic.php?pid=255758#p255758





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Re: Connecting developers and game testers

2016-04-01 Thread AudioGames . net Forum — General Game Discussion : Centauri via Audiogames-reflector


  


Re: Connecting developers and game testers

As a sighted developer, who has worked with many on this site for my own system, I would like to add my own insights (forgive the pun).the #1 thing I learned was that most in the blind community use a cranked up and very fast text to speech engine, and the side effect of this is that grammar is far more important than synonyms and spelling, as long as it sounds the same phonetically (an important lesson, to be sure).In the course of learning exactly how text to speech engines parse the screen, it was learned that nice visual 2 column displays are sighties are difficult for those using text to speech, as the screen reader is a strictly left to right sort of thing, and columns basically destroy the continuity.Some of my BEST players from this site have caught grammatical errors that the sighted never see, as the mind blanks the extra words, such as the classic case of these words inside a triangle: Paris in the the spring, where one the is one the line above the
  last, the sighties mask this out, and dont even see it, though the blind hear each and every word, and its painfully obvious.These appear to be the biggest differences in writing for blind safe apps, and in this awareness, making nice columnized displays as a longer single column of information, which is exactly what i do, the data is the same amount, just presented differently. This awareness of how a screen reader reacts to the presented text is where all the sighted types needs help, and as long as this difference is understood, its no problem writing a MUD for all people, that works equally well, although most systems might want a blind flag on each player to switch between alternate outputs (thats how i handle it, at least)

URL: http://forum.audiogames.net/viewtopic.php?pid=255756#p255756





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Re: Connecting developers and game testers

2016-04-01 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Connecting developers and game testers

Hi all.Ok, a lot of things going on there.Lets start from the top shell we?Dark I support an announcements forum for things like oppertunities, testing, new releases of stuff if people don't want to waid through things.Maybe an announcements email list or something to would be fine.Moshverhavik, ok, um, this is a lot of data to crunch.Instead of answering your questions directly I will simply shove my idea rambles at your face, its worked for sonaagames which is just starting up.Its how I handle the complex things.With that being said, a lot of the blind spaciffic games can only go so far.No offence to us blindy people but we only see well what we hear or what we played.If all we played were games with beeping targets in them thats probably all we know what to do with.Some of us have played with older units and consoles a thing I have not hit off.Favorite platform.I think its what you actually use o
 n a daily basis rather than what is most favourite.For me that is windows 7 and up because I use windows pcs for my day to day life.Next in the running would be the ios/android devices as I have played games on those to and while only in testing for sonaa that was interesting to say the least.The next block would be linux, not because I am a player, but because there are not many native games for that platform dito mac though there are a few for that one though I don't play with that.Right now my focus is on the desktop but in the future, with windows10 going universal and microsoft saying they will attempt at least to bring gaming to universal apps, including bits of linux and being multiplatform well who knows.Ofcause a multios game depending what it is may be harder to make.A pure windows game is for a desktop and maybe you can do ios and droid but different animals ofcause.One thing I have enjoyed playing with is the renpy python bo
 ok engine from renpy.org.It has voice support, and as long as there are alt text for images and even sometimes if they are not, a standard renpy game with no steam module custom graphics, buttons all over the show visual puzzles and rpg extenders should be in theory fully sapi accessable.Menus and such.Well to be honest fully voice acted script is probably the easiest to do but you need every file to be done that way.Environments are good to especially with the way 3d and now binoral audio is getting.So will games for the blind make cash.No game for the disabled will make real cash, they are a waste of time to be honest.Its not happened yet but in the end a hybred type game where all could inclusively play should be all developers goals if at all possible.Thats probably not going to happen for now well we will stick with what we have.Ofcause there can be some disadvantages or were, since we get funded for things and since not all
  of us earn or at least not that much, we may not have the latest gaming wrig with a 500gb 90 core processer 500 tb of ram and about 15 solid state drives and hard drives of 6000 tb each.Traditional sighted gaming relys on graphics and while I can see myself with a basic 1gb-2gb card for graphics these days, not all of us will be able to afford the best units.I know a few people have quad cores and those can be cheap enough.But I do know people unable to afford the latest units in fact some still run windows xp, its a mix.Most games should be able to be played therefore on processers that could be 1-5 years out of date but still be good.We don't buy things generally to upgrade until they break and then only what we can afford.For example, for about8 years I used a 386 dos box.then for another 4 a low spec windows box.another 2 a higher spec but still low grade box.The last box was still a singlecore box.This current bo
 x is my second duel core i5 and the next may be a quad.I am not going to get the latest tech in fact price wize it may be better to get the model before.And then we have the lovely world of the os.Sadly we can't just plug in windows or whatever andexpect it to work out the box.While windows and a lot of other oses are good shoving their information to screen reading software, for most of us especially for specialised things and until recently we would have to spend the cash to upgrade our reading programs and thats 1000 dollars or more its not just the computer and things.Hardware for the blind until recently was quite expensive.In fact the software and blind designed hardware is quite expensive.Most of it is funded by others.Saying that with things like nvda, and a few other things its possible to get the basics and maybe a few extras at 200 or lower dollars but thats still a lot.There are universal speech libraries and env
 ironmental libraries like libaudioverse and tolque and some others on here have made their own.The major screen reader manufacturers for windows are jaws by freedomscientiffic, windoweyes by gwmicro, supernova by dolphin and nvda by nvaccess.All of them have

Re: Connecting developers and game testers

2016-04-01 Thread AudioGames . net Forum — General Game Discussion : Narf via Audiogames-reflector


  


Re: Connecting developers and game testers

hiI hate games where you have one story scene, then 3 or more levels where you basically have to do the same stuff over and over again, and then you have another story scene and so on.I agree with post 13: I would also like to play more audio rpgs. I would also like to be mentioned in the credits because I helped testing the games.I'd like to have cutscenes with actors instead of computer generated voices because it is more authentic.

URL: http://forum.audiogames.net/viewtopic.php?pid=255740#p255740





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Re: Connecting developers and game testers

2016-04-01 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Connecting developers and game testers

1: We've had way too many sidescrollers in the past, and the consept of moving left to right or right to left, even with a 2d plattforming engine is just so overused.2: As said above, i would love to play rpg type games, we really don't have many of these. Another type of game i'd love to se is audio simmulation games of the building kind. The only audio build simm i can think of right now is castaways.3: I prefer my games to be voice acted, though i don't mind sapi or screen reader read dialogue and menus at all.4; As said above, i don't want to be payed for testing, I am also content with a mension in the credits.5; I play mostly on pc and ios and don't really have any experiences with other plattforms.

URL: http://forum.audiogames.net/viewtopic.php?pid=255739#p255739





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Re: Connecting developers and game testers

2016-04-01 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector


  


Re: Connecting developers and game testers

Hello, as for the questions,The games I want to play are more RPGs, there aren't enough audiogame RPGs and that is a genre that we need in my opinion.I still think that if I am able to test some of the games I would still do it for free, just a mention in the credits would be ok for me. For menus I think screen reader menus are the best for me.Lastly i would prefer voice acted cutscenes and voices for each game.

URL: http://forum.audiogames.net/viewtopic.php?pid=255738#p255738





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Re: Connecting developers and game testers

2016-04-01 Thread AudioGames . net Forum — General Game Discussion : moshverhavikk via Audiogames-reflector


  


Re: Connecting developers and game testers

Thank you for all the responses! You guys are great! And sorry for the late response. I was at CSUN right after GDC, and I had a lot of things to catch up on when I got back.I agree with what has been said on this forum. I’ve seen a lot of audio games claim they’re “new and revolutionary” when really the developer never actually played or enjoyed any audio games. It reminds me of screenwriters I knew in college who never watched any movies but thought their screenplays were going to be instant successes. However, instead of focusing on their lack of insight, I think we should take a positive approach and help them direct their energy so they don't burn out. I mean, the retention rate for sighted developers interested in blind-accessibility isn't good. We've all seen devs drop their projects when their Kickstarters fail or they finish their university theses or they find they can't make a living off making games. To keep them passionate about blind-accessibility, they'll need to make mistakes quickly and openly so the community can offer them direction and insight. Once they realize their game ideas aren't new or revolutionary, they can start looking at what people do want to play and the practical challenges they'll face in blind-accessible game development (like screen reader access and fun gameplay). Once they have that foundation, then they can really start to innovate.With all that said, as far as the game's genres, I can only tell you that in general they are auditory exploration games. Yes, I know, the genre that makes everyone think their audio game will be "revolutionary", haha. Some are using turn-based elements and others are taking an RPG approach. I can't tell you much because I haven't played them yet and a few are too early in development. One studio that is apparently close to having a demo asked me to hold off giving a detailed description right now, so I want to respect their wishes.While these games continue to be developed, perhaps I could ask a few questions that might help their development decisions. I know these questions have been asked at one time or another on these forums or on AppleVis, but I figure it doesn't hurt to ask since you're all interested in testing games.First off, what kind of games or storylines are you sick of playing?What kind of games or stories would you like to play?What game do you think has the best menu system and user interface?What's your favorite platform to play on?Do you like games that have a lot of text or voice acting?One question I've been wondering, what's your favorite game to play socially (besides MUDS)? And for those with children, what's your favorite video game to play with your kids?One last thing, I won't stand in your way if you want to work for free, but I honestly believe you should be paid for your work. Your insight will help them understand blind-accessibility and allow them to attack bugs and programming missteps faster. Plus, you might help them create a more successful Kickstarter, and if they do things right when seeking funding, they should have a budget for testing.On a tangent, I really liked Blindscape! I thought the 15 minutes of gameplay was succinct and well-timed for emotional peaks. The "blind hero" thing has gotten old, but at least it was tied well into the story of a dystopian world.

URL: http://forum.audiogames.net/viewtopic.php?pid=255731#p255731





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Re: Connecting developers and game testers

2016-04-01 Thread AudioGames . net Forum — General Game Discussion : moshverhavikk via Audiogames-reflector


  


Re: Connecting developers and game testers

Thank you for all the responses! You guys are great! And sorry for the late response. I was at CSUN right after GDC, and I had a lot of things to catch up on when I got back.I agree with what has been said on this forum. I’ve seen a lot of audio games claim they’re “new and revolutionary” when really the developer never actually played or enjoyed any audio games. It reminds me of screenwriters I knew in college who never watched any movies but thought their screenplays were going to be instant successes. However, instead of focusing on their lack of insight, I think we should take a positive approach and help them direct their energy so they don't burn out. I mean, the retention rate for sighted developers interested in blind-accessibility isn't good. We've all seen devs drop their projects when their Kickstarters fail or they finish their university theses or they find they can't make a living off making games. To keep them passionate about blind-accessibility, they'll need to make mistakes quickly and openly so the community can offer them direction and insight. Once they realize their game ideas aren't new or revolutionary, they can start looking at what people do want to play and the practical challenges they'll face in blind-accessible game development (like screen reader access and fun gameplay). Once they have that foundation, then they can really start to innovate.With all that said, as far as the game's genres, I can only tell you that in general they are auditory exploration games. Yes, I know, the genre that makes everyone think their audio game will be "revolutionary", haha. Some are using turn-based elements and others are taking an RPG approach. I can't tell you much because I haven't played them yet and a few are too early in development. One studio that is apparently close to having a demo asked me to hold off giving a detailed description right now, so I want to respect their wishes.While these games continue to be developed, perhaps I could ask a few questions that might help their development decisions. I know these questions have been asked at one time or another on these forums or on AppleVis, but I figure it doesn't hurt to ask since you're all interested in testing games.First off, what kind of games or storylines are you sick of playing?What kind of games or stories would you like to play?What game do you think has the best menu system and user interface?What's your favorite platform to play on?Do you like games that have a lot of text or voice acting?One question I've been wondering, what's your favorite social game (besides MUDS)? And for those with children, what's your favorite video game to play with your kids?One last thing, I won't stand in your way if you want to work for free, but I honestly believe you should be paid for your work. Your insight will help them understand blind-accessibility and allow them to attack bugs and programming missteps faster. Plus, you might help them create a more successful Kickstarter, and if they do things right when seeking funding, they should have a budget for testing.On a tangent, I really liked Blindscape! I thought the 15 minutes of gameplay was succinct and well-timed for emotional peaks. The "blind hero" thing has gotten old, but at least it was tied well into the story of a dystopian world.

URL: http://forum.audiogames.net/viewtopic.php?pid=255731#p255731





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Connecting developers and game testers

I would also be weilling to test these games. I have tested a multitude of games before, and I'm willing to do any testing for free.

URL: http://forum.audiogames.net/viewtopic.php?pid=254711#p254711





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Connecting developers and game testers

Moderation! Crashmaster is correct, important though this is it isn't a game release so I'll move to general, though it does make me think maybe we need an announcements forum. Either way,sounds good but as Slj said, it'd be nice to know a bit more about what is being planned in terms of games for people to test, and also give feedback at the development stage sinse there are far too many "new revolutionary audio games" which sighted people have the best intentions of developing, but generally they wind up being not as desired sinse the same ground as regards audio first person positioning, scanning or  reacting to sounds in sterrio just gets covered again. Look at something like  Blindscape. it is nobody's fault, but a little more communication might help things move forward rather than some well intentioned developer have a "revolutionary new audio game idea" and end up creating something that isn'
 t so different from what was around 10 years ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=254691#p254691





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Connecting developers and game testers

Hi moshverhavik.Hmmm I think this should go in general or developers myself but while its here anyway.I'd also like to test this stuff.Pay rates.It really depends what it is.Usually I get the game for free and with the 1 man band blind devs thats usually enough or a reduced price for said game I guess.However if said devs/ companies have the means to pay and wish to make this thing a perminant thing, I guess I could nagotiate a rate as I am really a self employed tester.And sound tech and system admin to some extent.About 5 years ago there were plenty of blind devs, government research programs, website tests, school and university experiments, you name it I got it.The market has changed sadly from that time.Most of the contracts I had with the blind indie devs are either finnished, I left or they just went away.Bar 1 major research university project, which is really a twice a year if that thing, just about if
  not all test positions are either on hold, waiting for work or gone.Out of those the 5 I have, 2 are free.1 is processing and the rest are either in perminant standbuy or gone entirely.My origional idea was to in fact get a chain of projects while still helping the little guy.Which I will add I will still do as well as investing my time and if needed cash in small startups.This chaining is not happening, so if it is possible to get payed I'll take it but I will discuss that at the time if I will eventually get whatever.my email is sm.ever...@gmail.comI myself test for pc only as its what I have.I have win7 but unless you need anything special I have basically  every library loaded that can be and commen library you can think of.But as other users have put out, thanks for the info but we Have no clue what all those games may be, who we are testing for etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=254682#p254682





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : janagirl via Audiogames-reflector


  


Re: Connecting developers and game testers

That really sounds good and of course I would test these games for the developers! I'm very good on the PC and daily on it so I could test very often, I would be very happy about it!

URL: http://forum.audiogames.net/viewtopic.php?pid=254668#p254668





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Connecting developers and game testers

Yeep, me too. lets get in contact!

URL: http://forum.audiogames.net/viewtopic.php?pid=254680#p254680





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Connecting developers and game testers

I'd also be more than willing to test these games. I'm glad to see more sighted people trying their hand at developing games for the blind.

URL: http://forum.audiogames.net/viewtopic.php?pid=254672#p254672





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Connecting developers and game testers

Hi.More information on what kind of games they are working on would be great.Regarding testing, I'm already busy with Undead Assault, so I don't have much more time for testing. But if I could get more detales, I could maybe find some time.

URL: http://forum.audiogames.net/viewtopic.php?pid=254689#p254689





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Connecting developers and game testers

I'd like to test too. my email address is staindadd...@juno.com if you need it.

URL: http://forum.audiogames.net/viewtopic.php?pid=254677#p254677





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Connecting developers and game testers

Moderation! Crashmaster is correct, important though this is it isn't a game release so I'll move to general, though it does make me think maybe we need an announcements forum. Either way,sounds good but as Slj said, it'd be nice to know a bit more about what is being planned in terms of games for people to test, and also give feedback at the development stage sinse there are far too many "new revolutionary audio games" which sighted people have the best intentions of developing, but generally they wind up being not as desired sinse the same ground as regards audio first person positioning, scanning or  reacting to sounds in sterrio just gets covered again. Look at something like  Blindscape. it is nobody's fault, but a little more communication might help things move forward rather than some well intentioned developer have a "revolutionary new audio game idea" and end up creating something that isn'
 t so different from what was around 10 years ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=254691#p254691





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Connecting developers and game testers

Hi.More information on what kind of games they are working on would be great.Regarding testing, I'm already busy with Undead Assault, so I don't have much more time for testing. But if I could get more detales, I could maybe find some time.

URL: http://forum.audiogames.net/viewtopic.php?pid=254689#p254689





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Connecting developers and game testers

Hi moshverhavik.Hmmm I think this should go in general or developers myself but while its here anyway.I'd also like to test this stuff.Pay rates.It really depends what it is.Usually I get the game for free and with the 1 man band blind devs thats usually enough or a reduced price for said game I guess.However if said devs/ companies have the means to pay and wish to make this thing a perminant thing, I guess I could nagotiate a rate as I am really a self employed tester.And sound tech and system admin to some extent.About 5 years ago there were plenty of blind devs, government research programs, website tests, school and university experiments, you name it I got it.The market has changed sadly from that time.Most of the contracts I had with the blind indie devs are either finnished, I left or they just went away.Bar 1 major research university project, which is really a twice a year if that thing, just about if
  not all test positions are either on hold, waiting for work or gone.Out of those the 5 I have, 2 are free.1 is processing and the rest are either in perminant standbuy or gone entirely.My origional idea was to in fact get a chain of projects while still helping the little guy.Which I will add I will still do as well as investing my time and if needed cash in small startups.This chaining is not happening, so if it is possible to get payed I'll take it but I will discuss that at the time if I will eventually get whatever.my email is sm.ever...@gmail.comI myself test for pc only as its what I have.I have win7 but unless you need anything special I have basically  every library loaded that can be and commen library you can think of.But as other users have put out, thanks for the info but we Have no clue what all those games may be, who we are testing for etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=254682#p254682





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Re: Connecting developers and game testers

2016-03-23 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Connecting developers and game testers

Yeep, me too. lets get in contact!

URL: http://forum.audiogames.net/viewtopic.php?pid=254680#p254680





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Re: Connecting developers and game testers

2016-03-22 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Connecting developers and game testers

I'd like to test too. my email address is staindadd...@juno.com if you need it.

URL: http://forum.audiogames.net/viewtopic.php?pid=254677#p254677





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Re: Connecting developers and game testers

2016-03-22 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Connecting developers and game testers

I'd also be more than willing to test these games. I'm glad to see more sighted people trying their hand at developing games for the blind.

URL: http://forum.audiogames.net/viewtopic.php?pid=254672#p254672





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Re: Connecting developers and game testers

2016-03-22 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: Connecting developers and game testers

That really sounds good and of course I would test these games for the developers! I'm very good on the PC and daily on it so I could test very often, I would be very happy about it!

URL: http://forum.audiogames.net/viewtopic.php?pid=254668#p254668





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Re: Connecting developers and game testers

2016-03-22 Thread AudioGames . net Forum — New releases room : App con via Audiogames-reflector


  


Re: Connecting developers and game testers

Hi, I would like to become a tester for the games. I would also be willing to do it for free and I have also tested meny other audiogames befor so I think I could really help them out. I also wanted to know what the games are. Thanks and have a good day.

URL: http://forum.audiogames.net/viewtopic.php?pid=254666#p254666





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Re: Connecting developers and game testers

2016-03-22 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Connecting developers and game testers

Hello;I'd personally be very interested.As for paying rates, I don't mind doing this for free.Could we have a list of the games? Or a website or webpage where we can find out more?

URL: http://forum.audiogames.net/viewtopic.php?pid=254661#p254661





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Connecting developers and game testers

2016-03-22 Thread AudioGames . net Forum — New releases room : moshverhavikk via Audiogames-reflector


  


Connecting developers and game testers

Hey, everyone. From this last GDC, I'm in touch with several sighted developers who are creating or interested in creating blind-accessible games. Once I explained to them they cannot simply close their eyes and simulate the blind gamer experience, I convinced them they should look for testers. These games are in all different stages of development, but I'd like to hear from anyone who is interested in testing them as well as what your testing/development experience and pay rate is (if we're allowed to talk about that on this site). I know these developers will burn out if they continue to approach blind-accessibility from a far-removed and merely theoretical standpoint, and I'd like to prevent that, since I've seen so many good people give up on their games. Anyway, though I'm more involved with people in my local area than this site, I figured there may be some interest here.Please let me know your thoughts. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=254660#p254660





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