Re: Getting arrows to be spoken by screen readers

2015-02-01 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers In the end I gave up and just went the _javascript_ route. *sigh* When the page loads it shows up as arrows, after you click a button they get converted to words which can be read by a screen reader (amusingly, it's done on the fly r

Re: Getting arrows to be spoken by screen readers

2015-02-01 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers Yeah, but none of them are fine on my synth.  What are you using?  I can get the first to work, but only by turning on a nonstandard Unicode thing that a friend wrote for me which I really need to package into an add-on at some point.  Just

Re: Getting arrows to be spoken by screen readers

2015-02-01 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers Just do the first one, it's fine. URL: http://forum.audiogames.net/viewtopic.php?pid=203186#p203186 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Getting arrows to be spoken by screen readers

2015-01-31 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers Well, since I ran out of ideas... any suggestions?For the record, the stuff I'm writing is a sequence of keys to enable some cheats but those cheats can also be enabled passing parameters to the command line (which are listed after the

Re: Getting arrows to be spoken by screen readers

2015-01-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers Yeah, that's not doing it either.  I'll have to try with the latest next snapshot of NVDA and see if it works.  This is probably worth a ticket, given that this is the second thread this week that's discussing aria-label f

Re: Getting arrows to be spoken by screen readers

2015-01-23 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers Guh. Now? Fourth paragraph (yeah, always the last one). I don't make any guarantees that I didn't make a mistake writing the HTML though.camlorn wrote:This is part of HTML for all intents and purposes, it's just not go

Re: Getting arrows to be spoken by screen readers

2015-01-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers No. I get both the text and the character. You cant' do what you want this way. Please try tagging them with aria-label"foobar" and then have us test that, as I think that's the most likely thing to work unless you sw

Re: Getting arrows to be spoken by screen readers

2015-01-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers No. I get both the text and the character. You cant' do what you want this way. Please try tagging them with aria-label"foobar" and then have us test that, as I think that's the most likely thing to work unless you sw

Re: Getting arrows to be spoken by screen readers

2015-01-22 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers If I have to make an alternative page then it means I failed miserably at accessibility and I deserve any insults that I receive for it.Anyway, came up with another idea. Check the test link again, I added a third paragraph. This time I&#

Re: Getting arrows to be spoken by screen readers

2015-01-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers Aria is part of HTML to my knowledge.  It's at least a W3C standard, anyway.  The problem with Aria is that the AT companies are behind, as usual.Regardless, it doesn't work for me and I wouldn't know how to turn it on.  As I

Re: Getting arrows to be spoken by screen readers

2015-01-22 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers I know that at the very least JAWS can expand abbreviations and has been able for quite a while (I managed to find info on that from as far as 2003), the problem is that it's a setting that's disabled by default. But it's the

Re: Getting arrows to be spoken by screen readers

2015-01-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers Not much.  I don't think I even have an option to expand abbreviations.  I don't think any of us do, but I could be wrong.  You could maybe wrap each of them in a div and use aria-label, but as I said in another thread you have t

Re: Getting arrows to be spoken by screen readers

2015-01-21 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers For the record, immediately after posting that I realized I could just put right before the offending section some text warning screen reader users to turn on abbreviation expansion if they have issues (and then make it invisible to visual

Re: Getting arrows to be spoken by screen readers

2015-01-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers It is probably simplest to just provide a link to a blind-friendly alternative that spells them out.  Images can work and will actually work fine for many of us, but it's probably the same amount of effort.  I can read them because a f

Re: Getting arrows to be spoken by screen readers

2015-01-21 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers There are ways to make Jaws and NVDA to read them, but I doubt most users would have them set up by default.I'm not sure about other screen readers. URL: http://forum.audiogames.net/viewtopic.php?pid=201858#p2

Re: Getting arrows to be spoken by screen readers

2015-01-21 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers Hello,The first one is better.Have you triedNVDAand used the speech viewer?It is built for sighted developers.My screen reader does something I don't like on the stuff before the first arrows and all around the second set of arrows. It

Getting arrows to be spoken by screen readers

2015-01-21 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Getting arrows to be spoken by screen readers Having a problem trying to write something using HTML. In my game you can enable some cheat codes by pressing a sequence of keys at the title screen (more specifically, eight presses of the arrow keys). I planned to show them as, well, arrows