Re: Logging BGT runtime errors using linux?

2017-12-26 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: Logging BGT runtime errors using linux? You might want to take a look at gnu screen, it makes it possible to keep terminals alive in the background, that way you don't have to fork to the background. As regards to logging, wouldn't it be easier to enable debug information for the x

Re: Logging BGT runtime errors using linux?

2017-12-25 Thread AudioGames . net Forum — Developers room : x0 via Audiogames-reflector
Re: Logging BGT runtime errors using linux? Well, I figured out how to do it. First I installed x  virtual framebuffer to give wine something to send to. Then I launched it and set $DISPLAY to that buffer. Then I just launched my apps and they worked. The runtime meter currently in use

Re: Logging BGT runtime errors using linux?

2017-12-25 Thread AudioGames . net Forum — Developers room : x0 via Audiogames-reflector
Re: Logging BGT runtime errors using linux? Well, I figured out how to do it. First I installed x  virtual framebuffer to give wine something to send to. Then I launched it and set $DISPLAY to that buffer. Then I just launched my apps and they worked. The runtime meter currently in use

Re: Logging BGT runtime errors using linux?

2017-12-08 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: Logging BGT runtime errors using linux? Yeah, I get that. The runtime error wants to be sent to an x-server, using xtrace might give you the runtime error text if you dig deep enough. URL: http://forum.audiogames.net/viewtopic.php?pid=341493#p341493

Re: Logging BGT runtime errors using linux?

2017-12-08 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: Logging BGT runtime errors using linux? well we're trying to not just relaunch the program if it crashes, but also to log the runtime error like the windows one currently does so we can see what broke. URL: http://forum.audiogames.net/viewtopic.php?pid=341469#p341469

Re: Logging BGT runtime errors using linux?

2017-12-04 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
Re: Logging BGT runtime errors using linux? Hello,I just did some searching, I might be able to give a few pointers. These are only ideas, maybe this doesn't work at all, but it is worth trying.Try intercepting the calls made to the display server with xtrace. You might also need xvfb, I

Re: Logging BGT runtime errors using linux?

2017-12-03 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: Logging BGT runtime errors using linux? The program actually crashes flat on it's face and exits when the runtime error pops up, because this wine on his servers says something about application tried to create a window and other warnings when you start it. When the runtime window

Re: Logging BGT runtime errors using linux?

2017-12-02 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Logging BGT runtime errors using linux? In the graphical window unless it's a standard library allocation you can press yes to copy the stack trace to the clipboard. I don't know how wine works but I'd think there's be some way of emulating the windows clipboard, so couldn't something

Re: Logging BGT runtime errors using linux?

2017-12-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Logging BGT runtime errors using linux? The answer, as cold as it is, is no. BGT runtime errors appear in graphical windows. You can't log those. At all. URL: http://forum.audiogames.net/viewtopic.php?pid=340759#p340759 ___ Audiogames

Logging BGT runtime errors using linux?

2017-11-30 Thread AudioGames . net Forum — Developers room : blink_wizard via Audiogames-reflector
Logging BGT runtime errors using linux? Hi everyone,as you know, I host an online FPS, however the server costs with using a windows server get a little bit on the high end. My question is, does anyone know of a good solution for logging bgt runtime errors and making the program start up

Logging BGT runtime errors using linux?

2017-11-30 Thread AudioGames . net Forum — Developers room : blink_wizard via Audiogames-reflector
Logging BGT runtime errors using linux? Hi everyone,as you know, I host an online FPS, however the server costs with using a windows server get a little bit on the high end. My question is, does anyone know of a good solution for logging bgt runtime erros and making the program tart up