Re: Looking for a new mud to play

2020-08-08 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

I see, I wonder why he made two versions though? also, does it updates frequently?@stirlock: woops sorry, I forget to put the detail haha.Cogg.contrarium.net port 4001I cannot access the wiki though, how about you guys?

URL: https://forum.audiogames.net/post/559419/#p559419




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Re: Looking for a new mud to play

2020-08-08 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

I see, I wonder why he made two versions though? also, does it updates frequently?

URL: https://forum.audiogames.net/post/559419/#p559419




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Re: Looking for a new mud to play

2020-08-08 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Looking for a new mud to play

Yeah, but the point is, cogg is still so heavily RP-enforced. I realy like the mechanics and so on. But my intention is to play and not to roleplay.

URL: https://forum.audiogames.net/post/559388/#p559388




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Re: Looking for a new mud to play

2020-08-08 Thread AudioGames . net Forum — General Game Discussion : Serpent via Audiogames-reflector


  


Re: Looking for a new mud to play

Cogg.contrarium.net port 4002No stolen code, it’s made by the same people who made clok .

URL: https://forum.audiogames.net/post/559387/#p559387




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Re: Looking for a new mud to play

2020-08-08 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Looking for a new mud to play

right, but what is it? Connection info etc?

URL: https://forum.audiogames.net/post/559349/#p559349




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Re: Looking for a new mud to play

2020-08-08 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

I went to check cogg, and wow I am kind of surprise to see that it is like the copy of clokmud, there are a few differences though, like, cogg has leveling system, and there are skill points to spent, and it has one or two features that clok doesn't have. how do I put it, it's like the upgraded version of clok but sacrifices the levelless nature of the game. also I love how fluent it feels when I am doing things herenow I am hoping this mud is not a result of stolen code, or whatever drama between developers out there.

URL: https://forum.audiogames.net/post/559337/#p559337




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Re: Looking for a new mud to play

2020-08-08 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

I went to check cogg, and wow I am kind of surprise to see that it is like the copy of clokmud, there are a few differences though, like, cogg has leveling system, and there are skill points to spent, and it has one or two features that clok doesn't have. how do I put it, it's like the upgraded version of clok but sacrifices the levelless nature of the game.now I am hoping this mud is not a result of stolen code, or whatever drama between developers out there.

URL: https://forum.audiogames.net/post/559337/#p559337




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Re: Looking for a new mud to play

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Looking for a new mud to play

what is cogg?

URL: https://forum.audiogames.net/post/559317/#p559317




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Re: Looking for a new mud to play

2020-08-07 Thread AudioGames . net Forum — General Game Discussion : jescat277 via Audiogames-reflector


  


Re: Looking for a new mud to play

I like [erion. I also like Cogg, which is kind of like clock, but has different guilds and crafting systems. Cogg is going to be the like rp orianted of the two.

URL: https://forum.audiogames.net/post/559309/#p559309




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Re: Looking for a new mud to play

2020-08-06 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

@firefly82: no not yet,  why the mudconnect side stop updating though?I like a lot of mud but still there is none that really click to me 

URL: https://forum.audiogames.net/post/558913/#p558913




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Re: Looking for a new mud to play

2020-08-06 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: Looking for a new mud to play

No, and it's sad. I've been jumping in and out of sc, playing code7 a bit although that isn't a mud. But have found nothing I can get interested in.

URL: https://forum.audiogames.net/post/558876/#p558876




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Re: Looking for a new mud to play

2020-08-06 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Looking for a new mud to play

Lets warm up this topic a little, cause i dont want to start a new one about the same thing.Any interesting new mud discoveries anyone?

URL: https://forum.audiogames.net/post/558870/#p558870




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Re: Looking for a new mud to play

2020-04-06 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector


  


Re: Looking for a new mud to play

I just got started on lost souls. It is one of the most active things I've seen in a long time in MUDs but keep in mind there is no way to consider enemies to know how strong they are, you have a limited number of lives before you are dead forever (though you can buy more both with real and fake money) and specialization can be a little weird and hard to get ahold of and I don't claim to have it down at all right now.

URL: https://forum.audiogames.net/post/516621/#p516621




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Re: Looking for a new mud to play

2020-04-05 Thread AudioGames . net Forum — General Game Discussion : liam gastter via Audiogames-reflector


  


Re: Looking for a new mud to play

what is the mud du ,du you hav to type kmands?,if not what is the i p fore uss mud?

URL: https://forum.audiogames.net/post/516413/#p516413




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Re: Looking for a new mud to play

2020-04-05 Thread AudioGames . net Forum — General Game Discussion : liam gastter via Audiogames-reflector


  


Re: Looking for a new mud to play

what is the muude du ,du you hav to type kmands?,if not what is the i p fore uss mud?

URL: https://forum.audiogames.net/post/516413/#p516413




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Re: Looking for a new mud to play

2020-04-05 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

I gave it a shot a few years ago, but gave up because of something... now I don't remember, but I do remember a guild, what was it... it's a kind of combination bitween warrior and umm, mage? , not really, but yeah they could like make their blade in flame or something.

URL: https://forum.audiogames.net/post/516385/#p516385




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Re: Looking for a new mud to play

2020-04-05 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

Also want to peep in Lost Souls (lostsouls.org Port: 23. Though, one somewhat has to accept that you're not much more special from npc's. it takes a bit getting used to to understand how one should level and allocate stat points to actually get powerful. Ther are a myriad of guilds all with different themes to go and horribly poke something, utilizing a specialty system where groups of 10 stat points represent a single special point value to expand skill caps. So 120 strength would let you allocate 12 specialty points to increase skill caps for str skills like shields, massive blow and other related skills.   Probably the best feature of the mud is the race selection. Races don't differ only by stats. Many generally have unique bonus specialties in skills, and even features far different from normal races. body shapes can differ, as armors and items that work for a human may not work for a a dragon. then there are races that are out there in playstyle, such as a bezhuldaar (A beholder) and shoggoth (a slime blob that grows organs and body parts to do insane things despite having tiny startin stats).PLaying a floating sphere of eyes with no hands or legs, and a literal slime monster are odd to play all things considerred And options can get even weirder with the Wrushi, which is literally a race of cat/dog hybrids with emense psychic powers. Unfortunately, they were enslaved as house pets as despite all these psychic powers, they can't speak normally and took a while to develop mindspeaker. This means you literally start as a cat thing with paws instead of hands, emense psychic potential... but no ability to speak nor starting psionics. This makes it quite difficult to join guilds and ask for training until one develops mindspeaker, and knowledge of developing and triggering wild talents is required.

URL: https://forum.audiogames.net/post/516326/#p516326




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Re: Looking for a new mud to play

2020-04-05 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector


  


Re: Looking for a new mud to play

to return to the original topic of this thread, Although you'll be shutting yourself off from about half the game. 4dimensions can be used somewhat. It is based on dekumud and there are 8 races, though gringo and indian are exactly the same. in terms of fantasy races, you have centaurs, fawns, elves, and dwarves, and if you want future stuff, you have space wolves and martians too.The game has you jumping about time and space as after a cosmic disaster, a tourism company has set up a thing where you can go to varous parts of time to tour and such. The game is lighthearted, and of course, not historically accurate by any stretch of the imagination. Also, unlike a lot of muds there is a lot of puzzle solving in this one and the best gear in the game is only available to those who do the puzzles and such throughout the game. The game hasn't been super-active for years but they still put out a new zone from time to time as they did one based on "attack of the clones" and another one that is a battle between goblins and orcs in another. A lot of the ancient/prehistoric time period can deal with mythical/fantasy stuff and that is the bread and butter of the medieval time period. Even a few places in the future have a fantasy feel like one that is based on final fantasy 7. And although while not truly "fantasy" There's a victorian london II section in the old west dimension with classic gothic horror characters.

URL: https://forum.audiogames.net/post/516302/#p516302




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Re: Looking for a new mud to play

2020-04-04 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

Just realized I had this failed attempt at a class. Anyone here have experience with trainers? the mechanic of using certain weaknesses to break a target is fun. Having to find these weaknesses through spamming an ability on a long cooldown to pray you get useful information on monsters you ahve a candle light of taming? Uh, no.   Also what's recommended as a secondary and stats fo rit? I get a vague sense that since the minions do msot of the work, survivability and hp was probably the most important. Not really a point to shoot for damage buffs, unless the class self-buffs and attacks on its own. Not many options for that though.

URL: https://forum.audiogames.net/post/516220/#p516220




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

Yukiko is no longer maintaining it or so I heard, maybe someone should step in and continue developing the soundpack?

URL: https://forum.audiogames.net/post/515801/#p515801




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Looking for a new mud to play

I use the Mush Client, the one with the UOSS Sound Pack already in it. Also, how do I know when I have the latest pack? I downloaded it right from the UOSS site, is that the link to the latest one? I ask because it looks like the latest change to it was from 12/22/18.

URL: https://forum.audiogames.net/post/515778/#p515778




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

mush, here is the link:https://www.dropbox.com/s/s3zu2mezd9t6b … t.zip?dl=1

URL: https://forum.audiogames.net/post/515719/#p515719




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Looking for a new mud to play

What clients do you guys use?

URL: https://forum.audiogames.net/post/515714/#p515714




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

I don't know. parking oneself at lv 15 and grinding classes to job level 20 (I've seen someone at Job level 20 on a Jumi, oof) sounds like a great way to frustrate someone. I sort of know it's possible to do if you know how to grab blue mage and thousand needles early. essentially can smash things a bit higher doing an unavoidable 1k damage for stuff 10-15 levels higher), but that's sort of painful. Essentially grinding the same few areas, over and over for days/weeks depending on intention at lv 15...  I've sort of been told opposite. That's it's easier to grind jobs later with access to better equipment to boost up your piddly job attacks. It'll take a bit of slashing down weaker mobs, you can eventually enjoy the boosted benefits higher level ap. Well that, and level jobs that can hold their own as a secondary for decent damage to skip the first 15 job levels.  Bit weird though. I see other players just quickly level, and do all their ap grinding at 120-140, or do it at lv 15-30.   ...Though, i do recommend grinding out buffing jobs you plan to take and use often at low levels. Leveling bard or Mediator is just painful at higher levels. Though not impossible.   ON that balance bit, I uh, think it depends on the approach. geomancer's equipment slots seem all over the place. Axe is entirely useless, instrument only has one useful option at weird stat spreads with agi/wil. This mostly leaves swords and it's many weird options with differing str/wis reqs. Though, that elemental list sword seems like a statless boost to geomancer/magitek. But until then, it seems like a weird mix of clothes, robes and swords. Not sure what one might recommend for dual att/mat boosting between clothes/robes.

URL: https://forum.audiogames.net/post/515701/#p515701




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Looking for a new mud to play

A few more things atop those few more things before my things:1. Take control of when you level.When you first start out, it is shockingly easy to over level yourself to the point of being level 30 but only having a couple of job levels in a couple of jobs.  Stats and hp are nice, but if you only have the piddling start attacks from your jobs at your disposal you're going to have a terrible time.  I'd recommend asking for a rotten experience egg right off the bat..Rotten experience eggs stop you gaining experience from kills and militia raids as long as you have them equipped and can be bought from the chocosquare in the golden saucer for 400 choco coins.  Players usually amass stacks and stacks of these coins doing races to level their chocobos and have no problem handing you an egg if you ask.While not gaining experience and not leveling sounds counter intuitive, this allows you to comfortably sit at say... level 15 for as long as you like, gaining AP in as many jobs as you like, to whatever job levels you like.2. Fill out the job tree early on:Higher end jobs require you have job levels across a bunch of other jobs (TempleKnight fuck you) this means that you'll be grinding out job levels in jobs that you're really not optimized for at level 60 or so.  Doing this later on is garbage, as death is much more costly at this stage, stuff hits harder and so on.3. Exploit chemist early on:Seriously... Knot of rust kills it at low levels as the attack doesn't scale off of stats that you don't have.  If you spend your AP that you get from the tutorial on squire's gained AP up, go kill a few rabites, learn knot of rust from chemist and use both these things you'll have a pretty effective setup to carry you through the first few levels.  Combine with your rotten experience egg for best results.4. Level chemist:Chemist's late game combat abilities are basically broken and not in a good way, but it's utility abilities  more than make up for it. You'll want to learn the hell out of everything as this job as a secondary will become a life saver when you have to farm battle points in the battle arena for the nice items there.

URL: https://forum.audiogames.net/post/515682/#p515682




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Looking for a new mud to play

Okay so, a few things.1. Quests are still around, but they're being converted to missions when referring to jobs. Swordsman, dk/hk, cleric/sorcerer and magitek are all mission-based now. Soldier and dragoon quests are still in place. Here's a tip though. Use google. Seriously. All I'm going to say, but if the game doesn't want you to talk about qinfo, then that's fine, but the info is out there.2. Don't raise str and wis just so that magitek/geomancer are better. Because here's the thing. The game will add your attack and magic attack to get a number to use for damage. So let's just use raw easy numbers here. If you had 200 attack and 200 magic attack, it will add the two together, get 400, divide by 2 and yield 200 attack on magitek/geomancer skills. Now, if you had 350 attack and only 50 magic attack, same deal. You won't be penalized if one of those stats is low while the other is high; trying to raise both is generally going to mean that your vit or will suffers, and you'll end up being a char that's decent at melee, decent at spells, and generally just doesn't cut it.3. Spawn rates. Some areas are smaller than others. Zozo, for instance, has well over 200 mobs in it; when you're doing the mission there, you will not be able to kill those mobs fast enough to clean the area completely before it repops, unless you're ridiculously overpowered (mission is level 40-ish, if you're level 55+ maybe you can do it, if you can play on vulns). There are two types of maps. Most areas are static, which is to say that room 1 always loads the same mobs. Another is called a generator, which means that every time a mob is killed, another mob is generated somewhere else. I believe that's how this works. Most areas are non-generators because the administration doesn't want someone just camping in an area for ever and ever and ever, and because some monsters need to be limited. Most missions don't make you do multiple repops of an area at lower levels; it only starts becoming an issue at higher levels, and again, there are tons of other places to go. You will nearly always have more than two missions open at once; if one area is empty, go find another. It's not hard.If you see Atropos or Nyrrhl around, BTW, that's me.

URL: https://forum.audiogames.net/post/515661/#p515661




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

Ooh, I've been hearing missions I haen't done yet. Guess more new stuff is put in along with the redesigns of some zones.  I think my geomancer was supposed to be the magitek knight, though not sure how that combo exactly works. I need to reread info on it, but at a good point the magitek job had stuff requiring both attack and matk, so str and wisdom all the way I guess. Still haven't entirely found a secondary for the job yet. Using bard right now because atk/matk boosts, healing and mana restores sounds helpful for both strategies.  ...Also you know, geomancer dances + bard music.

URL: https://forum.audiogames.net/post/515633/#p515633




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Looking for a new mud to play

What clients do you guys use.Should i use the soundpack for it?Also, can't the admins just increase the spawn rate of the mobs?say, if a mob spawns 50 at a time, make it spawn 90 at a time, or increase the rate of which they spawn

URL: https://forum.audiogames.net/post/515614/#p515614




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Looking for a new mud to play

Yeah, missions usually aren't too hard, just try to not kill mobs until your mission is to do so, or you'll probably be waiting a good 20 minutes for them to respawn. It's not hard once you get the hang of it, and even for me, coming back after like, a year of not playing, it hasn't been hard getting into the hang of things. Regarding the universes, there are Fanfiction novelizations of, at least, Chrono Trigger, FF6, and FF7. I'm not sure about FF5 though, or Secret of Mana.

URL: https://forum.audiogames.net/post/515612/#p515612




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

@33 they are starting to convert quest into mission so... if you stuck somewhere you can freely ask around now. qinfo was  illegal 

URL: https://forum.audiogames.net/post/515562/#p515562




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector


  


Re: Looking for a new mud to play

Do you still have to complete a lot of quests and puzzles in this game?I really want to try it but frankly I can't solve mud puzzles, specially because i'm not really familiar with the universe

URL: https://forum.audiogames.net/post/515556/#p515556




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Looking for a new mud to play

Wow, so much I have to learn. I actually completed a few missions from FF7 yesterday, so I feel good about that. I used the news channel thing to find out about a few of them, and that… Regennisis organization for some of them too. This missions are so memorable, I mean, I've never had to dress up as a girl in any other game to help complete a mission and oh my gosh am I still wearing that dress? Oh no! Lol! And that comment Arith's mom made before we left for the mansion… I still have to get more shells for the RoboCook, but I could see finishing that today.

URL: https://forum.audiogames.net/post/515511/#p515511




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

my current combination are swordsman and priest for now, not that good but priest can help me heal and boost my defence, also if I ever need mana, I just do empower ability from swordsman. I honestly wish to play around with soldier or magitec knight.Then again I kind of regret my choice of darkknight...

URL: https://forum.audiogames.net/post/515479/#p515479




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Re: Looking for a new mud to play

2020-04-03 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

HOnestly, I think it's just my stat spread on my character that's annoying me right now. there's somewhat of a rule of thumb to follow with main stats, and I'm a bit behind. I just need to accept that if I just try to pick the highest str value moving on the next 30 levels, I can just fix it all up from lv 100-110.    And admittedly berserker isn't so bad playing around with it. I think I just need to keep pushing forward and grab triple kick for bosses, and boosting fury damage on everything. ANd raise fury. Still want to rais up Samurai at some point. Seems people at some point int he 100's move onto ap grinding for more class options. Samurai just seems to helpful for serving as a secondary to survive the trianing process for other jobs.   Though on the topic of Samurai, is it just the buffing classes to put with it? I always thought combining  it with swordsman might be a fun option. The autoattacks with a samurai don't seem that great even with buffed str and atk. Just get a multi-charge quadraslam would be a burst (if slow) burst of damage. Among the other options.   Also soldier because of that weird Material blade katana. Though Soldier would probably have better pairing options. Unless people just want to do samurai stuff until low on health, then switching to soldier moves... Hm, weird idea.  but right, I think I'll probably play something simple for a bit to think and just play with my long neglected Geomancer.

URL: https://forum.audiogames.net/post/515471/#p515471




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Re: Looking for a new mud to play

2020-04-02 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Looking for a new mud to play

Samurai is nearly a complete package. Healing, wall (shell plus protect), damage, regen, haste. If you think its healing or its shell-protect aren't good enough, use priest or cleric. If you like its completeness, consider mediator as your secondary (talkskill, for praise, which will jack your attack up). Generally, you'll want to wear armour, not robes, as a samurai; don't build wis on an str char.

URL: https://forum.audiogames.net/post/515418/#p515418




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Re: Looking for a new mud to play

2020-04-02 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

Hrm, I'm questioning if I should start over or try to scavenge a bunch of job levels at 70 to get Samurai back up. That and to figure out a class to pair up with samurai that's neat.  One of the uh, odd htings about the Samurai job is that one of its armor option is robe. Looking down the list, there's an amazing robe option that boosts both magic attack and attack. However, ti requires a lot of wis for a job that uses str for magic attack calcs. Am I going crazy or is this normal?     I'm guessing on the best way to build a samurai and a job to pai up with it. I see some weird things as options, including a katana that works with Soldier stuff. And limit break through the other passive is a fun option.

URL: https://forum.audiogames.net/post/515316/#p515316




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Re: Looking for a new mud to play

2020-04-01 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Looking for a new mud to play

I don't know what your build is like. Mediator is an excellent support job though.Some popular strength jobs are samurai, mystic knight, knight and berserker. Some popular wis jobs are wizard, redmage and caller.

URL: https://forum.audiogames.net/post/515038/#p515038




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Re: Looking for a new mud to play

2020-04-01 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Looking for a new mud to play

I was a Geomancer and priest.  Now I'm trying that mediator job, seems... I mean... I have no idea what to think. But I'm getting back into the game, even finished a few missions.

URL: https://forum.audiogames.net/post/515035/#p515035




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Re: Looking for a new mud to play

2020-04-01 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Looking for a new mud to play

That sounds like you're describing geomancer, but you were a priest when I saw you on earlier.

URL: https://forum.audiogames.net/post/514946/#p514946




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Re: Looking for a new mud to play

2020-04-01 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Looking for a new mud to play

I had a, um, ... priest? ... Ah, some job where you could open pits that swallow your opponent, cause storms to pelt your opponent, stuff like that. It was fun for a while. Still gotta download the pack and play again, but I definitely will before next week, lol. I was like near level 30 or so.

URL: https://forum.audiogames.net/post/514912/#p514912




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Re: Looking for a new mud to play

2020-04-01 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Looking for a new mud to play

Well, I don't know what it looks like now, but the sorcerer, cleric, holyknight and darkknight jobs are now locked behind missions instead of quests, so I'm not entirely sure if everything is the same or not.My mec has gone wis AoE with Maelstrom, and it's crazy.

URL: https://forum.audiogames.net/post/514883/#p514883




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Re: Looking for a new mud to play

2020-04-01 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

Baaah, I really need to find the will to think of what to do with my more melee oriented character on uoss. The random number god was not kind to his level ups and his strength feels far lower than it should be. I tried berserker for a good 18 job levels, but the style feels a bit annoying after some changes to the job from where i last played, and there's other options that also look interesting to pair up.   Compared to that, my mage character is trucking along alright. Wisdom is at a healthy point, with the only future pain being figuring out how to take out the sorceror boss to get said class to pair with red mage. Though, after not playing for a bit, I'm needed to relearn the cooldowns and timings of some of my red-mage skills. Oops.

URL: https://forum.audiogames.net/post/514869/#p514869




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Re: Looking for a new mud to play

2020-04-01 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

you can simpley check your list of alias in the alias menu 

URL: https://forum.audiogames.net/post/514862/#p514862




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Re: Looking for a new mud to play

2020-04-01 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Looking for a new mud to play

Jayde, I didn't know about the FF5 area, I'll take a look again. Really, when I complain about something, it usually means I want to love it so badly, but there's either things, like that FF5 area, that I don't know about, or that I see so much good in it. Believe me, I spent, like, maybe a week on UOSS, and loved my time there, just so many mobs to kill and that's it, and that's what, it felt like, so many missions were. That said, I'll definitely try it again. I just hope I can remember all the aliases I set up for it, lol.

URL: https://forum.audiogames.net/post/514839/#p514839




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Re: Looking for a new mud to play

2020-04-01 Thread AudioGames . net Forum — General Game Discussion : zoroko via Audiogames-reflector


  


Re: Looking for a new mud to play

sorry that a little off topic but what address and ports does mad end of timesorry that a little off topic but what address and ports does mad end of time

URL: https://forum.audiogames.net/post/514808/#p514808




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Re: Looking for a new mud to play

2020-04-01 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Looking for a new mud to play

Regarding UossMud:Its RP is basically nonexistent and its players base is fairly small.But its interpreter is pretty bog standard. It's not a diku-style interpreter where you can shorten everything, but take it from me when I say that you wouldn't take long getting used to it. All your fight commands should be aliased anyway, since they're multi-word and specific.I agree re: sometimes you are asked to kill x mobs in an area, and only get 1/4x mobs in the area itself. That does bug me a bit. But to say there's nothing else to do when this is going on is ridiculous. Every area of the game, even FF5, has areas to fight in for virtually all levels. Repops are usually under twenty minutes for lower level areas, and under an hour for higher ones. I have a level 58 character right now, and I've also got a level 100 legend, and I can say that the game is indeed being updated, and there are virtually always other missions to do. Use the wiki. it's not as bad as you make it seem.That said, the game's got its issues, for sure. It can be hard, and you've got to be quick. there's a sound pack, but it's honestly...not all that good. Dying hurts. A lot. And you will die at some point.

URL: https://forum.audiogames.net/post/514784/#p514784




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Re: Looking for a new mud to play

2020-03-31 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

that end of time honestly sounds cool. is there something that make it better then UOSS? if you can pass those issues in UOSS as I said and turn it to your second nature the game is actualy nice. Deep dungeon, battle arenas, chocobo race, raids, and the furshop thing, also I like the fact that you can beat high level enemy if you know the trick.

URL: https://forum.audiogames.net/post/514582/#p514582




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Re: Looking for a new mud to play

2020-03-31 Thread AudioGames . net Forum — General Game Discussion : GameCoder via Audiogames-reflector


  


Re: Looking for a new mud to play

Similar to a MUD but more advanced is Ruler of Kings II Text RPG, however it is mostly based on character building so it is important to immerse yourself in the text rather simply thinking about 'going left', 'go right', etc.

URL: https://forum.audiogames.net/post/514447/#p514447




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Re: Looking for a new mud to play

2020-03-31 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Looking for a new mud to play

My big problem with Squaresoft is that when you get to level, say, 25 or so, and you go through the Chrono Trigger story, you find that bike dude. And he tells you to kill over 9000 robots. What? Over 9000? This machine must be malfunctioning! Yeah, more like 90 or so. Lol. But yeah, you go all down that road, killing bots, and you get to the end, and… Oh hey, um, there's like, 10 more to kill but… They're not there. So you look around, no bots. So you ask on chat, and it turns out that you have to just wait for the mobs to respawn in order to kill more of them because what kind of an end to a quest would it be if you could actually end it in one go? But don't worry, there are like, five other worlds to explore hehe, you won't get bored here…My main problem with all that is that if you are focused on an objective, like killing all 90 of those bots because an arbitrarily large number is a great way to waste a person's time enough for it to feel like a good quest or mission. And don't think about how there is no other story content going on while you kill and kill and wait, just make this counter reach 90! Right meow! Oh, you ran out of enemies? Well hurry up and wait!Ugh, I can't wait until End of time:http://eotmud.comis fully accessible, the overworked map still needs work. I hope it feels more fully fleshed out and professional than a lot of other MUD's I've played so far. Still gotta try Erion though. Maybe that one will be good enough.

URL: https://forum.audiogames.net/post/514445/#p514445




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Re: Looking for a new mud to play

2020-03-31 Thread AudioGames . net Forum — General Game Discussion : nerdcasm via Audiogames-reflector


  


Re: Looking for a new mud to play

@11, I'd be curious to know what specifically you dislike about miriani's space combat system? I personally rather like it, it's a lot better than the one in CR, TBH anything is better than the one in CR lol. Combat is only one small part of the game as well, their are plenty of other things you can do. As for the policies, they're quite fair in my opinion.One thing to note, when playing miriani, always use the soundpack. And I mean the oficial soundpack. You'll find it very very hard to play otherwise.

URL: https://forum.audiogames.net/post/514425/#p514425




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Re: Looking for a new mud to play

2020-03-30 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Looking for a new mud to play

I just have to 1 up Clok mud just for the irony of playing a game within a quarantine while in a real life quarantine. I haven't noticed the lag mentioned that once existed in the past. Though I do admit the movement rt walking in the wilderness might annoy some. Though a horse tends to reduce that to nearly nothing once that's purchased.   For Squaresoft, I do have to admit the command structure is really weird with the use syntaxes. That just makes aliases mandatory to not go insane. That's not really a good thing. THough, when I logged back in, I did notice they redesigned some zones, and have a new lunar invasion features. Now if I didn't get the sense I flubbed my melee character to require a lot of work to fix.

URL: https://forum.audiogames.net/post/514060/#p514060




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Re: Looking for a new mud to play

2020-03-30 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

mostly agree, that's my problem as well with squaresoft and lp base muds, alias is easy to setup though, you might enjoy it if you look pass that issues. to be honest if you looking for a  complex mud, they are mostly build on LP or custom engine, lost soul, for example. look at most diku base mud, same thing over and over, no matter diku custom 10% this ,diku custom that, same class, same skill, Warrior always gets bash and kick, for example, lol, pritty generic description, too. although empire mud was pritty good.Cosmic Rage, got myself to level 1800 and pritty much done with it. Miriani, well I am liking it so far, but need to find more time to play.Here are others that might interest you:Flexible survival, Asteria, Cleft of Dimensions, hmm what else...And no, clock isn't that lag anymore.

URL: https://forum.audiogames.net/post/514049/#p514049




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Re: Looking for a new mud to play

2020-03-30 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: Looking for a new mud to play

Here are the problems with all these muds mentioned:SquaresoftIn all the muds I have played throughout the years, from those just started to well-established ones with decades under their belt, I have never come across one with such a horrible interpretor as squaresoft. I used to play it back in the days but came back to try it ones more, and whilst trudging through the tutorial, I realized 2 things: 1. the damned thing seems to not have been updated since I left. 2: the commands are still horrible. Not only do you have to set aliases for all your skills, but commands like gos for gossip does not work. Furthermore, one inconvenience noticed right away is how you unequip everything when you log off. Also why aren't the stats more readable on score? I thought I had blind turned on? No separate command for hp and mp? Just a lot of things that nagged me.Cosmic RageI actually played this one extensively and enjoyed it, though the races doesn't really  change the gameplay. I think if I were to play a mud again this would probably be the one, but I've heard things about how both ground combat and space battle is really messed up.MirianiFuck the space combat in that game. It would go from being the decisive factor in not playing it to just an annoyance to overcome if Miriani wasn't just another space moo. Their anal policies has me very turned off to.Clokmud, really bro?It is such an open end do whatever the fuck you like, I don't even. I suppose the lag is still there? Horrible navigation system too I might add.

URL: https://forum.audiogames.net/post/514016/#p514016




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Re: Looking for a new mud to play

2020-03-30 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: Looking for a new mud to play

Here are the problems with all these muds you mentioned:SquaresoftIn all the muds I have played throughout the years, from those just started to well-established ones with decades under their belt, I have never come across one with such a horrible interpretor as squaresoft. I used to play it back in the days but came back to try it ones more, and whilst trudging through the tutorial, I realized 2 things: 1. the damned thing seems to not have been updated since I left. 2: the commands are still horrible. Not only do you have to set aliases for all your skills, but commands like gos for gossip does not work. Furthermore, one inconvenience noticed right away is how you unequip everything when you log off. Also why aren't the stats more readable on score? I thought I had blind turned on? No separate command for hp and mp? Just a lot of things that nagged me.Cosmic RageI actually played this one extensively and enjoyed it, though the races doesn't really  change the gameplay. I think if I were to play a mud again this would probably be the one, but I've heard things about how both ground combat and space battle is really messed up.MirianiFuck the space combat in that game. It would go from being the decisive factor in not playing it to just an annoyance to overcome if Miriani wasn't just another space moo. Their anal policies has me very turned off to.Clokmud, really bro?It is such an open end do whatever the fuck you like, I don't even. I suppose the lag is still there? Horrible navigation system too I might add.

URL: https://forum.audiogames.net/post/514016/#p514016




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Re: Looking for a new mud to play

2020-03-30 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: Looking for a new mud to play

you know, I might try cosmicrage again. I couldn't really get the hang of it, but ya know, it was like the first MUD I ever played. Perhaps I should give it anoter go.

URL: https://forum.audiogames.net/post/513859/#p513859




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Re: Looking for a new mud to play

2020-03-29 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: Looking for a new mud to play

try meriany

URL: https://forum.audiogames.net/post/513677/#p513677




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Re: Looking for a new mud to play

2020-03-29 Thread AudioGames . net Forum — General Game Discussion : djsenter via Audiogames-reflector


  


Re: Looking for a new mud to play

Your answer here is clokmud! Yes! Because it has a soundpack, and the RP is very intense. I personally love it! The players? Well, there is usually up to 20 players, and probably more sometimes. Helpful people, whether they are staff or not, and a lot of fun, varieties of activities to get money and shape your character

URL: https://forum.audiogames.net/post/513648/#p513648




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Re: Looking for a new mud to play

2020-03-29 Thread AudioGames . net Forum — General Game Discussion : moaddye via Audiogames-reflector


  


Re: Looking for a new mud to play

Cosmic rage Has 6 races, ok rp, several planets, the ability to build your own things such as a vehicle, starship, or factory, etcetera. It also has helpful staff, and several commands to ask hosts about something, suggest ideas, or report bugs. It also has a medium playerbase, with many newbie helpers and players willing to help you ic or ooc.

URL: https://forum.audiogames.net/post/513548/#p513548




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Re: Looking for a new mud to play

2020-03-29 Thread AudioGames . net Forum — General Game Discussion : moaddye via Audiogames-reflector


  


Re: Looking for a new mud to play

Cosmic rage Has 6 races, ok rp, several planets, the ability to build your own things such as a vehicle, starship, or factory, etcetera. It also has helpful staff, and several commands to ask hosts about something, suggest ideas, or report bugs

URL: https://forum.audiogames.net/post/513548/#p513548




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Re: Looking for a new mud to play

2020-03-29 Thread AudioGames . net Forum — General Game Discussion : potterspotter13 via Audiogames-reflector


  


Re: Looking for a new mud to play

I'm going to suggest miriani, purely because you can choose your "play style" and while it doesn't have races as such you are not really limited by what you can do. It also has rp and events are increasing in frequency.It's also not as some people say completely trash or unfriendly (those people played years ago and have no clue what they're on about)

URL: https://forum.audiogames.net/post/513542/#p513542




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Re: Looking for a new mud to play

2020-03-29 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

hmm? what do you mean by garbage interpretor? are you refering to the commands? it is Lp mud so... yeah I don't like that kind of command eather, but I made an exceptions for a few lp base mud. you have to setup a lot of alias for sure, but try to dive in some more, there are plenty of things to do. I am not a mager fan of the mud but it is one of my top 10. if you stuck and don't know where to level, there is always the unlimited deep dungeon  to tackle which is my favorite feature of this mud.

URL: https://forum.audiogames.net/post/513530/#p513530




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Re: Looking for a new mud to play

2020-03-29 Thread AudioGames . net Forum — General Game Discussion : martsales via Audiogames-reflector


  


Re: Looking for a new mud to play

what about cosmic rage? 6 playable races, helpful staff, etc. less you've already tried that one.

URL: https://forum.audiogames.net/post/513528/#p513528




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Re: Looking for a new mud to play

2020-03-29 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: Looking for a new mud to play

I tried it this morning. Haha what a garbage interpretor, and only 5 players online. No thanks.

URL: https://forum.audiogames.net/post/513511/#p513511




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Re: Looking for a new mud to play

2020-03-26 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Looking for a new mud to play

unofficial squaresoft maybe?

URL: https://forum.audiogames.net/post/512647/#p512647




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Looking for a new mud to play

2020-03-26 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Looking for a new mud to play

Hi.I recently quit playing a tempest season because of a very snobby elitist class, and need a new mud to play, especially with how the world is right now.Qualities I'm looking for is:A unique and interesting set of races / classes, or perhaps I should say various ways to play the game.A decently sized playerbase.RP opertunities - no 500 pages of written lore about your character, but a world that prefers rp to non rp.Obviously somewhat accessible, or with a staff who's active and working on accessibility.Other good qualities are just a bonus but will not be the determining factor if I like a mud or not.BTW, while I was playing a tempest season I was making a sound pack for it but I deleted all my script files for it. I'm just saying if there's a mud I like and play a lot I will probably create a miner sound pack for it.Cheers ya all, and stay safe out there!

URL: https://forum.audiogames.net/post/512540/#p512540




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