Re: Making relative paths for a mushclient bundle?

2020-08-25 Thread AudioGames . net Forum — General Game Discussion : kingzombie via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

I have the mush bundle but I want to add other plugins.

URL: https://forum.audiogames.net/post/564323/#p564323




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Re: Making relative paths for a mushclient bundle?

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

You need to convert first using sqlite3. I still can't find where I wrote the steps given to me by spivy. I used that to set up my general sqlite for my complete mush bundle. I can actually just give you the thingy.

URL: https://forum.audiogames.net/post/564281/#p564281




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Re: Making relative paths for a mushclient bundle?

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

Yeah you need some sort of tool to edit those files, you ain't supposed to touch them with just notepad or you break the format.

URL: https://forum.audiogames.net/post/564266/#p564266




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Re: Making relative paths for a mushclient bundle?

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : kingzombie via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

I can't when I change something it says the file broke or something.

URL: https://forum.audiogames.net/post/564246/#p564246




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Re: Making relative paths for a mushclient bundle?

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

no, I don't mean in global. I mean in mushz_prefs.sqlite.

URL: https://forum.audiogames.net/post/564237/#p564237




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Re: Making relative paths for a mushclient bundle?

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : kingzombie via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

There is only a browse dialog there's nowhere to type it in.

URL: https://forum.audiogames.net/post/564194/#p564194




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Re: Making relative paths for a mushclient bundle?

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

Do this:Instead of going C: blah blah blah, just type in /worlds/plugins/whatever the plugin is.xml and that's it. Don't type in the full path.

URL: https://forum.audiogames.net/post/564094/#p564094




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Re: Making relative paths for a mushclient bundle?

2020-08-24 Thread AudioGames . net Forum — General Game Discussion : kingzombie via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

Any solutions?

URL: https://forum.audiogames.net/post/564070/#p564070




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Re: Making relative paths for a mushclient bundle?

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : kingzombie via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

I am thinking more along the lines of post 2.

URL: https://forum.audiogames.net/post/563477/#p563477




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Re: Making relative paths for a mushclient bundle?

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

Are you refering to post 2 or post 3. Unfortunately, I can only explain to a limited extent since I myself don't know much about coding despite maintaining one released and billions of unreleased mush packs.

URL: https://forum.audiogames.net/post/563473/#p563473




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Re: Making relative paths for a mushclient bundle?

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : kingzombie via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

I want to include some plugins globally, but it adds the entire path, but above that in the list are just relative paths, I can't change the full path though.

URL: https://forum.audiogames.net/post/563398/#p563398




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Re: Making relative paths for a mushclient bundle?

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

The way I do it doesn't seem to require that. First of all, I always use LuaAudio. Second, in my external script file. I put a line like this:path = GetInfo(56).."/worlds/mudname/sounds/"When you do that, the function called there will be done once at the start of the world and the relevant information will be filled in. When I'm ready to publish, I'll use the plugin wizard to make a new plugin with all of my triggers and aliases. Once that's done, I will copy the script from the external file and paste it into the script section of the plugin XML.

URL: https://forum.audiogames.net/post/563300/#p563300




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Re: Making relative paths for a mushclient bundle?

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Making relative paths for a mushclient bundle?

You need to globalize it not in mushclient, but in mushz_prefs.sqlite using notepad2. But you need to know how to convert it back and forth between the to formats supported by these two programs. I have steps provided to me by spivy somewhere. Need to find it. It's lost in my bunch of files in my old data.

URL: https://forum.audiogames.net/post/563266/#p563266




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Making relative paths for a mushclient bundle?

2020-08-21 Thread AudioGames . net Forum — General Game Discussion : kingzombie via Audiogames-reflector


  


Making relative paths for a mushclient bundle?

How would I do this? Every time I add a new plugin the path is the full path, not just .\worlds\plugins\plugin.xml it turns to C:\Users\Username\Path

URL: https://forum.audiogames.net/post/563253/#p563253




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