Re: Modules to help build Audio Games in the browser

2020-05-09 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Update:I did manage to get roadsplat 3d working by doing$npm runbut the template itself still refuses to run. This is odd. URL: https://forum.audiogames.net/post/527497/#p527497 -- Audiogames-reflector mailing list Audiogames

Re: Modules to help build Audio Games in the browser

2020-05-09 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Modules to help build Audio Games in the browser So I am another idiot who apparently can't figure out how to run this.I have installed Oriol's dependencies for npm by doing$npm install.I have installed parcel globally by doing$npm install parcel -gI can't figure out

Re: Modules to help build Audio Games in the browser

2020-04-28 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: Modules to help build Audio Games in the browser I actually managed to fix all my errors. For roadsplatnpm installFor the game I was making--target=electron not --trarget=browserOnce I figure out how all of Oriols includes work, be looking for a _javascript_ game guide from me! URL

Re: Modules to help build Audio Games in the browser

2020-04-28 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: Modules to help build Audio Games in the browser with roadsplat, try npm run start URL: https://forum.audiogames.net/post/523752/#p523752 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Modules to help build Audio Games in the browser

2020-04-27 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: Modules to help build Audio Games in the browser The error I am getting now is:[Window Title]Error[Main Instruction]Error launching app[Content]Unable to find Electron app at c:\source\js\first game\clientCannot find module 'c:\source\js\first game\client'Require stack:- c:

Re: Modules to help build Audio Games in the browser

2020-04-27 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: Modules to help build Audio Games in the browser @30 I did actually try roadsplat, however it will not run for me. I do$ npm startand$npm runWhen doing $ npm startA window shows but nothing happens. The same goes for all of your games, minus the template, but that is hard to understand

Re: Modules to help build Audio Games in the browser

2020-04-27 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector
Re: Modules to help build Audio Games in the browser hiI've made some games not really using AGK but using the systems behind it.If you go into my github @ogomez92 you can get some code. Try the new roadsplat for instance.It uses lots of different audiogame libraries, and I use much b

Re: Modules to help build Audio Games in the browser

2020-04-27 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Sorry about reviving this topic, but these modules do look interesting and I hope to start using them. I have a few questions, how evr. Has anyone made an example game using AGK yet? And when I run with the web browser, everything works

Re: Modules to help build Audio Games in the browser

2019-04-18 Thread AudioGames . net Forum — Developers room : Amit via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Hello,Just wanted to point out this little thing.If you are using JAWS, you need to press JAWS key +z so that the browser can handle the keys. that will be NVDA + space if you use NVDA.Regards,Amit URL: https://forum.audiogames.net/post

Re: Modules to help build Audio Games in the browser

2019-04-18 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Modules to help build Audio Games in the browser So I'm trying this out. I'm using a different audio library that offers 3D positioning plus effects (its not FMOD, though I definitely could use that). I have a small menu going, or at least its supposed to be going. The aud

Re: Modules to help build Audio Games in the browser

2019-04-16 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Hello Ghorthalon, how did you provide status messages for loading the external audio resources for the different maps?I'm having a problem where not all my audio resources are loading in the production build and I'm wonderi

Re: Modules to help build Audio Games in the browser

2019-04-16 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Hello Ghorthalon, how did you provide status messages for loading the external audio resources for the different maps?I'm having a problem where not all my audio resources are loading in the production build and I'm wonderi

Re: Modules to help build Audio Games in the browser

2018-03-15 Thread AudioGames . net Forum — Developers room : GhorthalonTheDragon via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Haha Cae. It really depends. My answer would probably always be NPM. Events are super easy to handle and do with something like event-emitter3, or the normal _javascript_ event listeners through the event API. WebAudio is basically

Re: Modules to help build Audio Games in the browser

2018-03-15 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Modules to help build Audio Games in the browser How I made js audio games back in the days of IE6:Usually, the script for the game was in the html file, so as to have easy access to named elements. I offloaded the "getElementByX" crap to functions as much as possible.I ke

Re: Modules to help build Audio Games in the browser

2018-03-15 Thread AudioGames . net Forum — Developers room : kaigoku via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Awesome! Thanks so much for this! I have two questions:1. In the libraries you provided, are there functions to read raw binary sound data? I ask because people could potentially make sound packaging formats. Many benefits to this, one

Re: Modules to help build Audio Games in the browser

2018-03-12 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Does CodeRunner do pretty much the same things as TextMate? CodeRunner I like for it's IDE code completion stuff, but would there be a reason to have TextMate as well in the toolbox? URL: http://forum.audiogames.net/viewtopic.ph

Re: Modules to help build Audio Games in the browser

2018-03-11 Thread AudioGames . net Forum — Developers room : GhorthalonTheDragon via Audiogames-reflector
Re: Modules to help build Audio Games in the browser That only works in Safari, as far as I know Chrome struggles with that. I just like the unix shell and CodeRunner/TextMate make forget code editors. I also figured out how to make VS Code read properly, and that gives you easy access to

Re: Modules to help build Audio Games in the browser

2018-03-10 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Modules to help build Audio Games in the browser I never have quicknav on. I'll try that again but last I tried it was acting odd. URL: http://forum.audiogames.net/viewtopic.php?pid=355215#p355215 ___ Audiogames-reflector mailing

Re: Modules to help build Audio Games in the browser

2018-03-10 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: Modules to help build Audio Games in the browser If you turn quicknav off and arrow up and down on the page, the code will read properly. URL: http://forum.audiogames.net/viewtopic.php?pid=355166#p355166 ___ Audiogames-reflector mailing

Re: Modules to help build Audio Games in the browser

2018-03-09 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Modules to help build Audio Games in the browser What do you use on Mac to develop? How is it better than Windows?I'm on Mac, however I hate VoiceOver on the web because when viewing tutorials, VoiceOver reads code all on one line, and it's hard to view it even when interacti

Re: Modules to help build Audio Games in the browser

2018-03-09 Thread AudioGames . net Forum — Developers room : GhorthalonTheDragon via Audiogames-reflector
Re: Modules to help build Audio Games in the browser The easiest way to build an Electron app out of your web app is to change into the directory of your game, the main directory. Then type:npm install --save-dev electron--save--dev saves Electron in the development dependencies of the

Re: Modules to help build Audio Games in the browser

2018-03-08 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Modules to help build Audio Games in the browser Doing things in the web is good, but I do want a fake desktop app, that is to say, Electron. Reason I say fake is because in actuality it's a web app bundled to look like a desktop app, from how I understand. URL:

Re: Modules to help build Audio Games in the browser

2018-03-08 Thread AudioGames . net Forum — Developers room : sanslash332 via Audiogames-reflector
Re: Modules to help build Audio Games in the browser ok ghort, this is definitedly awesome. you did a small framework for build games in JS, using your favorite tools and libs. keep doing that amazing work.Waiting for the voilerplate for a complete project! URL: http

Modules to help build Audio Games in the browser

2018-03-08 Thread AudioGames . net Forum — Developers room : GhorthalonTheDragon via Audiogames-reflector
Modules to help build Audio Games in the browser I'm not sure if you've yet noticed, but I've been very into making browser games recently. I think the web is an exciting platform with a lot of cool things you can do. From Binaural Audio to doing things with sensors lik