Re: My new view about spoken menus in mainstream games

2019-11-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: My new view about spoken menus in mainstream games Depends on the game. If something like Hearthstone or Football Manager had interface accessibility they wouldn't need anything else, as they have no environments to navigate.. it's all interface. URL: https://forum.audiogames.net/post

Re: My new view about spoken menus in mainstream games

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: My new view about spoken menus in mainstream games @TheBlindSaiyan, The campaign mode is not accessible, but Horde mode can be somewhat playable. There's an option called Fabricator Ping, so you use left bumper to ping where the fabricator is, and when it gets to d-major, you are right

Re: My new view about spoken menus in mainstream games

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector
Re: My new view about spoken menus in mainstream games Forza Horizon 4 has menu accessibility from what I've played of it.@Aaron, does gears 5 have accessibility? URL: https://forum.audiogames.net/post/480579/#p480579 -- Audiogames-reflector mailing list Audiogames-reflector

Re: My new view about spoken menus in mainstream games

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: My new view about spoken menus in mainstream games I would absolutely, love, an accessible Civilisation.I'm wondering if the next Age of Empires might have any acccessibility, because the definitive edition put in some (very basic) narration but it was nowhere near enough.Also, believe

Re: My new view about spoken menus in mainstream games

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: My new view about spoken menus in mainstream games Of course menu accessibility isn't everything. The trouble is that games like crackdown 3 are already finishd. From what I know, crackdown is an open world fps, and once a game like that is finished, retrofitting it for accessibility

Re: My new view about spoken menus in mainstream games

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: My new view about spoken menus in mainstream games Of course menu accessibility isn't everything. The trouble is that games like crackdown 3 are already finishd. From what I know, crackdown is an open world fps, and once a game like that is finished, retrofitting it for accessibility

Re: My new view about spoken menus in mainstream games

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: My new view about spoken menus in mainstream games I agree, they aren't everything but they are a step in the right direction.I love being able to hop onto Gears 5, check my objetives and take a crack at them, even though I'm restrited to beginner difficulty for now due to target lock

My new view about spoken menus in mainstream games

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector
My new view about spoken menus in mainstream games Hello all. So if you have been on this forum, you have seen games like Crackdown 3 and Division 2 getting spoken menus. I used to think this was what made a game worth money, but that's not the case. Is it bad that they add this feature