Re: NHL 18 Discussion

2017-10-23 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: NHL 18 Discussion

Thanks for the details and feedback. If anyone has suggestions on how defense might work better for them, I'm totally open to discussion. I'm not sure how to solve it, but that doesn't mean it can't be solved.Thanks,- Karen Stevens

URL: http://forum.audiogames.net/viewtopic.php?pid=334832#p334832





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Re: NHL 18 Discussion

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 18 Discussion

@ea_accessible well, yeah sounds of the puck hitting things being increased might help, especially for example if you could add some sound or something to know where the puck is moving. Let's say for example that you take a slap shot from the blue line and miss the net, it would be nice to know if the puck is going along the board from left to right or right to left, etc to know where to go to get it back or forecheck. By listening to some videos on youtube it's pretty obvious that knowing when you have control of the puck in NHL 18 is not always easy, since the commentator is not always mentioning which player carries the puck. So it would be nice to have the commentator mention the name of the player who grabs the puck more often if that's even possible. Having ways to know your position on the ice would also be nice. Personally I think playing defense is practically impossible, since there is no way to know where the puck is as well as knowing where the defensive
  player you're controlling is, so you pretty much have to trust your AI partners. One important thing that might be pretty easy to implement: during faceoffs a vibration feedback right before the referee drops the puck would be nice and allow us to have a legitimate chance to win the draw. I'm definitely not expecting for all of these ideas to be implemented, but I do think they're worth mentioning. Again, I personally want to thank you for wanting to work on NHL games. The fact that EA is willing to make some of their games accessible is a huge step forward for the community.

URL: http://forum.audiogames.net/viewtopic.php?pid=334719#p334719





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Re: NHL 18 Discussion

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 18 Discussion

@ea_accessible well, yeah sounds of the puck hitting things being increased might help, especially for example if you could add some sound or something to know where the puck is moving. Let's say for example that you take a slap shot from the blue line and miss the net, it would be nice to know if the puck is going along the board from left to right or right to left, etc to know where to go to get it back or forecheck. By listening to some videos on youtube it's pretty obvious that knowing when you have control of the puck in NHL 18 is not always easy, since the commentator is not always mentioning which player carries the puck. So it would be nice to have the commentator mention the name of the player who grabs the puck more often if that's even possible. Having ways to know your position on the ice would also be nice. Personally I think playing defense is practically impossible, since there is no way to know where the puck is as well as knowing where the defensive
  player you're controllingis, so you pretty much have to trust your AI partners. One important thing that might be pretty easy to implement: during faceoffs a vibration feedback right before the referee drops the puck would be nice and allow us to have a legitimate chance to win the draw. I'm definitely not expecting for all of these ideas to be implemented, but I do think they're worth mentioning. Again, I personally want to thank you for wanting to work on NHL games. The fact that EA is willing to make some of their games accessible is a huge step forward for the community.

URL: http://forum.audiogames.net/viewtopic.php?pid=334719#p334719





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Re: NHL 18 Discussion

2017-10-21 Thread AudioGames . net Forum — General Game Discussion : BrendanGriesel1 via Audiogames-reflector


  


Re: NHL 18 Discussion

@Liam: I agree with you 100%. starting small is the important thing. In my opinion if there is any way at all to ake the game a little bit more accessible such as playing a sound when you get near the goal creese for example I would deffinately buy the game. Hell, I am going to buy it anyway, just to see how well I can do with what we have now. And lastely, i would just like to add that I aplaud the efforts of EA games to try and make there games more accessible to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=334453#p334453





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Re: NHL 18 Discussion

2017-09-29 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 18 Discussion

These are definitely great points and I'm definitely not expecting a miracle. A lot of those things are already pretty obvious if the player knows a lot about hockey though, such as where the opposing goal is and aiming your shots. The commentators are doing an okay job as well letting you know which player you are controlling and where the play is happening on the ice, but they were doing a much better job at it in previous version of the game, such as in NHL 04 or 2008. Now that I think of it, other games might be a lot easier to work for accessibility at first, but hopefully things will be done in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=331311#p331311





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Re: NHL 18 Discussion

2017-09-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: NHL 18 Discussion

How can you say they're accessible though, you have no idea who you're controlling, you have no idea where you are on the rink, you have no idea when you pass where its going to go, or if the pass will end up hitting someone on your team, you have no idea where the other team's defenders are so as to skate around them, and you have no idea where the line is so you don't go off sides. Apart from that, you aren't going to know where the goal is, where your location relative to the goal is, so how you gonna aim your shots.Those are the questions I'd say would make good starters for making the game more accessible. Which by the way, is a laudable goal and I'm pumped you guys are into making that happen. Information is what we need, the players. I don't realy know how to convey it in a form we can use, like rumbles and stuff that aren't the already existing rumbles for stuff, but that can convey information, maybe a sound scape thing 
 like you hear two pings, first is your position, second is the goal. My point is how can you implement this stuff when you ust most buttons and most button combos on the controller. You guys have a large agenda to pull this off, and no its not going to come about instantly, I know that, its still cool, and any step towards that is a step in the right direction imo.

URL: http://forum.audiogames.net/viewtopic.php?pid=331301#p331301





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Re: NHL 18 Discussion

2017-09-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: NHL 18 Discussion

Hi.I agree that screenreading is important. But have an accessible gameplay is much more important. Could you imagine a game with talking menus where the game itself was inaccessible?  Text guides is not the perfect solution, but having an accessible gameplay with text guides which explains the menus is something new and totally amazing which we never have seen before. This is a huge step forward in the right direction.

URL: http://forum.audiogames.net/viewtopic.php?pid=331260#p331260





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Re: NHL 18 Discussion

2017-09-28 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 18 Discussion

A text guide would definitely be nice, that's for sure. I'll try and think of things that could help in terms of gameplay, everything I have in mind so far is already well described by the commentator in game but I'll keep thinking. I also want to thank you personally, because knowing EA Sports is interested in making their games more accessible is a huge step forward.

URL: http://forum.audiogames.net/viewtopic.php?pid=331237#p331237





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Re: NHL 18 Discussion

2017-09-28 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 18 Discussion

A text guide would definitely be nice, that's for sure. I'll try and think of things that could help in terms of gameplay, everything I have in mind so far is already well described by the commentator in game but I'll keep thinking.

URL: http://forum.audiogames.net/viewtopic.php?pid=331237#p331237





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Re: NHL 18 Discussion

2017-09-28 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


Re: NHL 18 Discussion

I know screen reading is important, but I don't necessarily know all other obstacles in games - so info beyond screen reading is very helpful. I can't promise screen reading any time soon, but if there's interest, I might be able to make a text guide for NHL after madden's is complete. Accessibility is a journey; it's going to take time to reach goals.

URL: http://forum.audiogames.net/viewtopic.php?pid=331235#p331235





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Re: NHL 18 Discussion

2017-09-28 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 18 Discussion

Exactly. And let me mention that casual gamers might not agree with my opinion. They might be totally okay playing NHL 18 or an upcoming hockey game without spoken menus if other things are implemented. I, as a hardcore hockey fan though, am not going to do that. It's one thing to pick up this game to play exhibition games with friends or against the computer. You definitely might not need spoken menus if you are planning to do that. Memorizing the team's select screen is going to be enough. However I want to be able to play a full season by myself, and this is currently not possible. If something can be done I would definitely purchase the game the second the update is released, no joke.

URL: http://forum.audiogames.net/viewtopic.php?pid=331225#p331225





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Re: NHL 18 Discussion

2017-09-28 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 18 Discussion

I would have to experiment with the different ones then. I do know that with the default angle it's already pretty easy to know where the player carrying the puck is on the ice, left, right or at center. I don't know if one or another is more precise, but that would be great. The commentators also offer a lot when it comes to where the play is happening on the ice and who carries the puck

URL: http://forum.audiogames.net/viewtopic.php?pid=331194#p331194





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Re: NHL 18 Discussion

2017-09-28 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 18 Discussion

Honestly camera angles have nothing to do with accessibility on my part, since I am totally blind. No settings helped either, however I suppose that the NHL 94's controls might be easier for those who are not very familiar with hockey.

URL: http://forum.audiogames.net/viewtopic.php?pid=331157#p331157





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NHL 18 Discussion

2017-09-28 Thread AudioGames . net Forum — General Game Discussion : ea_accessible via Audiogames-reflector


  


NHL 18 Discussion

I'm currently evaluating all EA Sports titles - in this case, NHL 18. I found that NHL 18 has NHL 94's two button mode, which is encouraging. For those who have played past NHL or current NHL versions, do you recall if there were any particular settings, such as camera angle, that you were using? There are many to choose from.Thanks,- Karen Stevens

URL: http://forum.audiogames.net/viewtopic.php?pid=331120#p331120





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