Re: Nature Binaural Audio Demo

2019-02-21 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

omer wrote:uh i cant download this, my comp yells me about a virus,Defender complains about it because it's an obfuscated software. The next version hopefully wil not have the same problem.

URL: https://forum.audiogames.net/post/413443/#p413443




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Re: Nature Binaural Audio Demo

2019-02-21 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

I downloaded it with no problem.Just download it anyway.

URL: https://forum.audiogames.net/post/413440/#p413440




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Re: Nature Binaural Audio Demo

2019-02-21 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

uh i cant download this, my comp yells me about a virus,

URL: https://forum.audiogames.net/post/413412/#p413412




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Re: Nature Binaural Audio Demo

2019-02-20 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

With usings and classes.So inclusive, the best way to handle it, is create abstract class that you can inherit, and with that registry and the engine can dettect your own class because follow some guidelines with a abstract parent class, and some interfaces if them are necesary :3 A, and is in c# 

URL: https://forum.audiogames.net/post/413300/#p413300




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Re: Nature Binaural Audio Demo

2019-02-20 Thread AudioGames . net Forum — New releases room : redfox via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

so, what language is this coded in?Sorry if this has been asked, but I just now saw the topic.

URL: https://forum.audiogames.net/post/413269/#p413269




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Re: Nature Binaural Audio Demo

2019-02-20 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Kinda like the second option, I never needed to define classes when coding in Tactical battle, but this is different.

URL: https://forum.audiogames.net/post/413234/#p413234




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Re: Nature Binaural Audio Demo

2019-02-20 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Hello again,Would you guys prefer I let you define your own 'usings', classes etc or make a classless base in which you implement fields, properties and methods that can be overwritten. I'm trying to make it as user friendly as possible without requiring any coding knowledge, but that restricts map makers in a way too.Let me know what you think and we'll go from there.

URL: https://forum.audiogames.net/post/413233/#p413233




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Re: Nature Binaural Audio Demo

2019-02-16 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Oh no worries, I'm happy to mess with it ASAP. Thanks for working on it!

URL: https://forum.audiogames.net/post/412230/#p412230




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Re: Nature Binaural Audio Demo

2019-02-16 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

keithwipf1 wrote:I can wait, but only to play on it!I'll not provide much of a playable content at first, I'm afraid. Once the online demo and scripting goes live, I'll accept user-written maps.

URL: https://forum.audiogames.net/post/412209/#p412209




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Re: Nature Binaural Audio Demo

2019-02-16 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

I can wait, but only to play on it!

URL: https://forum.audiogames.net/post/412202/#p412202




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Re: Nature Binaural Audio Demo

2019-02-16 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

wow, i can't wait for this

URL: https://forum.audiogames.net/post/412088/#p412088




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Re: Nature Binaural Audio Demo

2019-02-16 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

rory-games wrote:I have an idea for this engine. how about animals that move around, different weaponsScripting system is almost ready; you will be able to add the animals you'd like to add and more.

URL: https://forum.audiogames.net/post/412066/#p412066




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Re: Nature Binaural Audio Demo

2019-02-15 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

I have an idea for this engine. how about animals that move around, different weapons

URL: https://forum.audiogames.net/post/412009/#p412009




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Re: Nature Binaural Audio Demo

2019-02-15 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

c#

URL: https://forum.audiogames.net/post/411932/#p411932




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Re: Nature Binaural Audio Demo

2019-02-06 Thread AudioGames . net Forum — New releases room : mahdi-abedi via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

hithats good, but I cant understand that how it works

URL: https://forum.audiogames.net/post/409882/#p409882




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Re: Nature Binaural Audio Demo

2019-02-06 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Hmm, JS is easy to use for me at least.

URL: https://forum.audiogames.net/post/409877/#p409877




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Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

C# would be amazing.

URL: https://forum.audiogames.net/post/409807/#p409807




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Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

sanslash332 wrote:c# of course  And If you give the options to not only script, so use all the engine features will be better One step at a time, one step at a time!

URL: https://forum.audiogames.net/post/409792/#p409792




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Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

c# of course  And If you give the options to not only script, so use all the engine features will be better 

URL: https://forum.audiogames.net/post/409791/#p409791




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Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Alright, guys.It's time for a voting session!Would you guys prefer using C# scripting or JS scripting for changing and adding objects that can be placed in a map?

URL: https://forum.audiogames.net/post/409774/#p409774




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Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

keithwipf1 wrote:Will this allow using _javascript_ or something?That's the plan. I still need to perform various tests first to update the demo, though.

URL: https://forum.audiogames.net/post/409692/#p409692




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Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Will this allow using _javascript_ or something?

URL: https://forum.audiogames.net/post/409689/#p409689




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Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

sanslash332 wrote:@TheBlindSaiyan no, isn't a game or a simulator; is a test demo of a future engine that you can use for make  things.hmm So @SemihBudak are you planing in the future to release it as a library to include an use in new projects?Or the idea is turn it into a wisiwig editor, where technicalli you have a sound / graphical interfase to create your maps and other stuf.If you ask to me, I prefer the first option, because give to you the posibilities of do a lot of more stuf, includin the basic of add custom files as @defender sais, using the monogame pipeline Once the server-side programming gets completed enough to serve a demo, you'll see how I plan to allow you to make new games of your own. I will, of course, provide the pipeline project in which you can add, remove, or edit sounds.

URL: https://forum.audiogames.net/post/409688/#p409688




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Re: Nature Binaural Audio Demo

2019-02-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

@TheBlindSaiyan no, isn't a game or a simulator; is a test demo of a future engine that you can use for make  things.hmm So @SemihBudak are you planing in the future to release it as a library to include an use in new projects?Or the idea is turn it into a wisiwig editor, where technicalli you have a sound / graphical interfase to create your maps and other stuf.If you ask to me, I prefer the first option, because give to you the posibilities of do a lot of more stuf, includin the basic of add custom files as @defender sais, using the monogame pipeline 

URL: https://forum.audiogames.net/post/409620/#p409620




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

It'd be allot easier to help you find better sounds if we could access the existing ones to test mod them first.Also I'm sure that custom sounds will be an important part of custom maps in the future anyway...

URL: https://forum.audiogames.net/post/409563/#p409563




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

It'd be allot easier to help you find better sounds if we could access the existing ones to test mod them first.Also I'm sure that custom sounds will be an important part of custom maps int he future anyway...

URL: https://forum.audiogames.net/post/409563/#p409563




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Hi.What is this exactly, is it basically Flight's map walk mode on steroids?In other words, do you just press arrows and hear different sounds?Because that sounds like what this is to me.

URL: https://forum.audiogames.net/post/409522/#p409522




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

lol? really?When that was implemented?I only know that was compatible with directSound in windows, but if they add openal as a other engine for windows, awesome.The next step for monogame  team, is connect their 3dAudio system (for multichannel) with the hrtf configuration of openal Well, sounds good.You can use the engine directly? O have to do some tricks to start it.Thanks for your answers :3

URL: https://forum.audiogames.net/post/409521/#p409521




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Online multiplayer?This is so awesome!So, currently, can you give me an example of how to spawn 2 creaks?Thanks.

URL: https://forum.audiogames.net/post/409479/#p409479




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

From reading the comments and Q stuff on here, this sounds cool, I will have to check it out.

URL: https://forum.audiogames.net/post/409476/#p409476




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Adel wrote:Hello.@SemihBudak, thanks for creating this engine!Playing the map even in the alpha stage is fun for me.I have 2 questions, at the moment, the player can move in x and z coordinates, so what is the usage of Y coordinate?Is there going to be  jumping or climbing up a tree or like this planned to the be added to the game?and I guess that if you add  an object to the game and expand it for more than 1 square, sorry I can't explain myself better in english, for example look at my map example:w:15-16,0,17-19so i've added water for 2 square, so the game plays and loopes 2 water sounds next to each other, and it will make the sound effects uncomfortable and very unreal and make the game noisy. suppose that I want to add a river with 20 square long, the game will play 20 water sound next to each other at the same time. thanks for understanding and sorry for my poor english vocabularies.Yes, there will be jumping and climbing. It shouldn't play a water sound for 'w'. It is just for footsteps, that's why there is a creek object that can indicate one sound. then you can wrap it with w's all around to make sure the player knows it is in water.

URL: https://forum.audiogames.net/post/409471/#p409471




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : Adel via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Hello.@SemihBudak, thanks for creating this engine!Playing the map even in the alpha stage is fun for me.I have 2 questions, at the moment, the player can move in x and z coordinates, so what is the usage of Y coordinate?Is there going to be  jumping or climbing up a tree or like this planned to the be added to the game?and I guess that if you add  an object to the game and expand it for more than 1 square, sorry I can't explain myself better in english, for example look at my map example:w:15-16,0,17-19so i've added water for 2 square, so the game plays and loopes 2 water sounds next to each other, and it will make the sound effects uncomfortable and very unreal and make the game noisy. suppose that I want to add a river with 20 square long, the game will play 20 water sound next to each other at the same time. thanks for understanding and sorry for my poor english vocabularies.

URL: https://forum.audiogames.net/post/409469/#p409469




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

sanslash332 wrote:hello @SemihBudak!Ok, I made a wrong question I know that the engine is developed in monogame, a framework for create games (and other cool stuff) in .net languages And I know that openalsoft have HRTF features My question is. How  do you connect openalsoft to the .net ecosystem? Do you find a wrapper over openal to use in c#Or simply do you use c++ for your project, or your create your own library ¡that is the real question! jajaMonoGame has a wrapper for OpenAL Soft, though it does not have HRTF support built in yet. You can get it working with some tinkering, though.

URL: https://forum.audiogames.net/post/409457/#p409457




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

hello @SemihBudak!Ok, I made a wrong question I know that the engine is developed in monogame, a framework for create games (and other cool stuff) in .net languages And I know that openalsoft have HRTF features My question is. How  do you connect openalsoft to the .net ecosystem? Do you find a wrapper over openal to use in c#Or simply do you use c++ for your project, or your create your own library ¡that is the real question! jaja

URL: https://forum.audiogames.net/post/409454/#p409454




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

kianoosh wrote:Wow dude, Congratulations for that! It works really fine! And hay, thanks for making it open source. I mean you said it haha. This'll help people to develop much more better games in future, I hope. At least I will be able to do that I think. Good jobCurrent plan is adding online multiplayer support to the maps after I finish implementing the custom map maker. I'll set up a server for it, so everyone will be practically able to create their own game with the provided tools.

URL: https://forum.audiogames.net/post/409447/#p409447




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Wow dude, Congratulations for that! It works really fine! And hay, thanks for making it open source. I mean you said it haha. This'll help people to develop much more better games in future, I hope. At least I will be able to do that I think. Good job

URL: https://forum.audiogames.net/post/409435/#p409435




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

simter wrote:sounds awesome, it just gets flagged out as razy virus i will try it out in vm.Thanks for letting me know, I'll see why it gets flagged and fix it today.

URL: https://forum.audiogames.net/post/409416/#p409416




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Re: Nature Binaural Audio Demo

2019-02-04 Thread AudioGames . net Forum — New releases room : simter via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

sounds awesome, it just gets flagged out as razy virus i will try it out in vm.

URL: https://forum.audiogames.net/post/409413/#p409413




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Re: Nature Binaural Audio Demo

2019-02-03 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

sanslash332 wrote:wow, works fine, very fine, and sounds very good.Witch library do you use to get the hrtf?And whitch wraper do you use to to work with monogame?The result sounds very good and some optimizations or better locations for sound sources it works very fine.¡thanks for your work!MonoGame is a C# project, so it's not exactly a wrapper. OpenAL Soft has HRTF support, and I utilize it. Play with the map, you can even feel the birds landing on the ground if you position the trees correctly. Sound effects are  hastily found ones, I'd appreciate higher quality ones to integrate into the project.Thanks for checking it out and commenting; it'll be a great project with your support indeed!

URL: https://forum.audiogames.net/post/409309/#p409309




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Re: Nature Binaural Audio Demo

2019-02-03 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

sanslash332 wrote:wow, works fine, very fine, and sounds very good.Witch library do you use to get the hrtf?And whitch wraper do you use to to work with monogame?The result sounds very good and some optimizations or better locations for sound sources it works very fine.¡thanks for your work!MonoGame is a C# project, so it's not exactly a wrapper. OpenAL Soft has HRTF support, and I utilize it. Play with the map, you can even feel the birds landing on the ground if you position the trees correctly. Sounds effects are hastely found ones, I'd appreciate higher quality ones to integrate into the project.Thanks for checking it out and commenting; it'll be a great project with your support indeed!

URL: https://forum.audiogames.net/post/409309/#p409309




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Re: Nature Binaural Audio Demo

2019-02-03 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

wow, works fine, very fine, and sounds very good.Witch library do you use to get the hrtf?And whitch wraper do you use to to work with monogame?The result sounds very good and some optimizations or better locations for sound sources it works very fine.¡thanks for your work!

URL: https://forum.audiogames.net/post/409307/#p409307




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Re: Nature Binaural Audio Demo

2019-02-03 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

tomas1333 wrote:I think I'll remap the turning to left and right arrows, and q and e for a quick turn.I'll provide a key settings section in which you can achieve that.

URL: https://forum.audiogames.net/post/409253/#p409253




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Re: Nature Binaural Audio Demo

2019-02-03 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Hi and welcome to the forum.Wow... Sounds amazing. I haven't had the time to check this out yet, but I'm sure it'll turn into something really great. Keep up the amazing job.

URL: https://forum.audiogames.net/post/409206/#p409206




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Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : tomas1333 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

I think I'll remap the turning to left and right arrows, and q and e for a quick turn.

URL: https://forum.audiogames.net/post/409187/#p409187




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Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

keithwipf1 wrote:Haha would you add moving platforms?So, what kind of thing would this engine be for? Challenge maps like, say, crossing a volcano?That's as good of an example as any. FPS, exploration, RPG...

URL: https://forum.audiogames.net/post/409138/#p409138




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Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Haha would you add moving platforms?So, what kind of thing would this engine be for? Challenge maps like, say, crossing a volcano?

URL: https://forum.audiogames.net/post/409137/#p409137




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Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

keithwipf1 wrote:Thanks. Will you be adding climbing to the game?Yes. Climbing, jumping, all kinds of things are designed to work with the current map and sound system.

URL: https://forum.audiogames.net/post/409119/#p409119




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Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Thanks. Will you be adding climbing to the game?

URL: https://forum.audiogames.net/post/409117/#p409117




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Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

keithwipf1 wrote:Hm, I'm used to the 3D system where x increases as you go right or east, y increases as you go north, and Z increases if you go up I.E climb a tree.Is there a way to change the movement keys?It is possible, but I hope to eliminate the coordinate aspect of the game entirely, and write a GUI for the mapper so it is automated. Right now, I'd like to keep it as is as this way it is quite easier to work with the sound library.

URL: https://forum.audiogames.net/post/409114/#p409114




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Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Hm, I'm used to the 3D system where x increases as you go right or east, y increases as you go north, and Z increases if you go up I.E climb a tree.Is there a way to change the movement keys?

URL: https://forum.audiogames.net/post/409112/#p409112




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Re: Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Nature Binaural Audio Demo

Downloading now.

URL: https://forum.audiogames.net/post/409105/#p409105




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Nature Binaural Audio Demo

2019-02-02 Thread AudioGames . net Forum — New releases room : SemihBudak via Audiogames-reflector


  


Nature Binaural Audio Demo

Hello,I've been working on a game engine for a week or two, and I've integrated binaural audio support into the engine to assess the quality and the performance to see if it can be used for a real game. As the sound quality goes, it's really brilliant, and I have not had any performance issues with the engine just yet. I've written a short demo in which you can walk around, create your own environment to an extent via modifying the map file, and test out stuff. It's not a full game yet, but it is the basis of an exploration game which will be cross-platform eventually. I'd like you to test the current demo out, see what can be improved, removed, or changed so the final product does not suffer. It'll be open-sourced at the end, so please do join in for the fun to give ideas that can be implemented. For convenience's sake, I'll paste the current readme file below:Nature Demo (Alpha)This program uses a right-handed coordinate system, and that means, positive X value is right, positive Y value is up, and positive Z value is towards you. This means if you are standing at 0, 0, 0, north is 0, 0, -1. The rest should be clear.Keys:Q and E: Rotate left and right respectively.F: Toggle to go directly north with movement keys, or towards the direction you are facing.W, A, S, D: Move forward, left, backward, and right, respectively.R: Reset the rotation back to north.C: Say current coordinates.V: Say current rotation, in coordinates.Map File Usage:First line: Minimum coordinates. Default in the file is 0,0,0.Second line: Maximum coordinates. Default is 100,100,100Third line: Starting coordinates. 50,0,50The rest: Object placement in the form of, a letter, a colon, and coordinates seperated by semicolons. For each axis, ranges can be given by using dashes. See the file for more examplesMap File Object Legend:g: Grass.w: Water.c: A creek that emits, a creek sound!t: A tree.T: The top of the tree. Notice that this one is capitilized. The purpose of this object to create a bird that will be on the top of the tree.Let me know if you'd like to know more about things if they are not clear to you.https://www.dropbox.com/s/km0mmamq0psd7 … s.zip?dl=1

URL: https://forum.audiogames.net/post/409101/#p409101




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