Re: PCS DOS games now on Audio Games Archive

2016-11-20 Thread AudioGames . net Forum — New releases room : jake4252 via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

I have not.  I've tried them both on dosbox and regular virtual winds 95/98 machines.  What tends to happen on the virtual box, is when running settup.exe, it will install, but make all these loud hissing noises.  When installed and launched, it generates an error: unable to read file.f

URL: http://forum.audiogames.net/viewtopic.php?pid=286566#p286566





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Re: PCS DOS games now on Audio Games Archive

2016-11-20 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Jake,Have you been able to play the self-voicing games?These are,Snipe Hunt2000.zipRed Dragon Kick Boxing Challenge2000.zipSpace Invaders2000.zipDuck Hunt2000.zipIf the archive has re-named these games, you can tell them from the other by their size. They are between 8 and 11 MB in size while the games that need a speech program like ASAP are smaller than 2 mb.

URL: http://forum.audiogames.net/viewtopic.php?pid=286544#p286544





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Re: PCS DOS games now on Audio Games Archive

2016-11-19 Thread AudioGames . net Forum — New releases room : jake4252 via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

First, if you want to use NVDA with this, you must have com0com installed.  Once that is installed, you will go to your control pannel and select com0com and select com 8 or com nine in the settings window.  Afterwards, there is a utility called redirect, but if you wish to just use espeak to make the process more simple, just launch the startbns.exe file.  Then run dosbox, and type, asap.  Then it should come up talking.  Please note that the cdrive folder is in the main dosbox directory.  so, after dosbox is launched and running, and asap is talking, we run a game.  Let's take tenpin bowling for example.  I would type cd c:\games\tenpin, then press enter.  Afterwards, I will type, tenpin.  It should run.  But as I said in my previous post, you must rename the downloaded game you wish to play's folder to something simple.  So, when you get into the game, it'll ask you to select your soundcard setting.
 ; Just choose soundcard on, then press enter.  If you need more help, my skype is jake4252.  I will try talking you through stuff if you need it.

URL: http://forum.audiogames.net/viewtopic.php?pid=286447#p286447





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Re: PCS DOS games now on Audio Games Archive

2016-11-19 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Hi Jake,could you write a description how to do the different Settings to get the games work? I really have no idea what to do there.

URL: http://forum.audiogames.net/viewtopic.php?pid=286445#p286445





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Re: PCS DOS games now on Audio Games Archive

2016-11-19 Thread AudioGames . net Forum — New releases room : jake4252 via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

These games are a treasure for me, as I've been looking for them for years.  I've gotten them to work fairly easy.  First, I put them in their own folders inside the dosbox games directory with short names.  For example, shooting range is shooting, tenpin bowling is tenpinb, and so forth.  Then, I use the dosbox redirect program to send ASAP's virtual braille n speak to nvda in sleep mode.  I then type the path to the game's folder.  Example, cd c:\games\shooting.  Then I type shoot.  When running the games, make sure to select soundcard as the default soundplayer.  It should work, as I've tried nearly all the games.  Do, not, play the self voicing windows titles with this.

URL: http://forum.audiogames.net/viewtopic.php?pid=286441#p286441





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Re: PCS DOS games now on Audio Games Archive

2016-10-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

@Jack, I'm afraid I still don't know what you mean. so dosbox will not talk without an external speech synth, but there is talking dosbox? and what the hell is snp or whatever it's called? I confess I'm getting a little impatient here. I am trying to understand what people need to install and how to run Phil's games,  and indeed other dos games on post xp windows because I need to construct pages in the database that help people play these games and most people will not have xp (heck I won't have xp for much longer). I know that dosbox emulates a dos machine and can run dos games on newer windows, and talking dosbox is supposed to talk by using some sort of dos screen reader emulation. I gather that an external synth is needed, but does this mean that talking dosbox is actually no use at all? in which case why make the thing in the first place, or does it mean you can emulate this external synth thing with talking d
 osbox, in which case, why bring up the matter and not just say "run talking dosbox" Or will talking dosbox only work with some games? in which case, which games and how to run them and which games will it not do. This is why we really! need a guide since until there are some clear instructions I really can't go adding games to the database, especially when i don't understand this myself. i would much appreciate it if someone could please give me a streight answer without all this "you need a googy mcboogy computery wootery running f d sl p4x" type of randomness, if indeed things are as symple as Simba indicated previously, and if so, perhaps a simple guide and instructions rather than all this talk of external synths? indeed I was quite disappointed talking dosbox didn't have a readme or any instructions on how to run games, it just ran and sat there and I couldn't do anythinganything other than get it to say "b
 ad command"

URL: http://forum.audiogames.net/viewtopic.php?pid=281135#p281135





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Re: PCS DOS games now on Audio Games Archive

2016-10-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

@Jack, I'm afraid I still don't know what you mean. so dosbox will not talk without an external speech synth, but there is talking dosbox? and what the hell is snp or whatever it's called? I confess I'm getting a little impatient here. I am trying to understand what people need to install and how to run Phil's games,  and indeed other dos games on post xp windows because I need to construct pages in the database that help people play these games and most people will not have xp (heck I won't have xp for much longer). I know that dosbox emulates a dos machine and can run dos games on newer windows, and talking dosbox is supposed to talk by using some sort of dos screen reader emulation. I gather that an external synth is needed, but does this mean that talking dosbox is actually no use at all? in which case why make the thing in the first place, or does it mean you can emulate this external synth thing with talking d
 osbox, in which case, why bring up the matter and not just say "run talking dosbox" Or will talking dosbox only work with some games? in which case, which games and how to run them and which games will it not do. This is why we really! need a guide since until there are some clear instructions I really can't go adding games to the database, especially when i don't understand this myself. i would much appreciate it if someone could please give me a streight answer without all this "you need a googy mcboogy computery wootery running f d sl p4x" type of randomness, if indeed things are as symple as Simba indicated previously,  and indeed if they are, why go into all this at all?

URL: http://forum.audiogames.net/viewtopic.php?pid=281135#p281135





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Re: PCS DOS games now on Audio Games Archive

2016-10-01 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Dark, Dosbox doesn't emulate the synthesizer at all. What the virtual braille and speak is is a version of espeak that passes text through to a virtual serial port, and Com0com emulates the serial port, namely the com port. Asap, configured to use these ports, will then be able to recognize the virtual synthesizer as being a hardware synthesizer that it can then utilize. So basically, it's playing the role of a hardware synthesizer without the actual device. But yes, I absolutely will not hesitate to recommend asap over any screen reader in Dos for use with the games, since the synth doesn't require use of the soundcard, freeing up memory for the sound player.

URL: http://forum.audiogames.net/viewtopic.php?pid=280976#p280976





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Re: PCS DOS games now on Audio Games Archive

2016-09-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

@Simba, Piter mach's post illustrates the problem. this is a complicated matter, and while I could write "just type such and such to run the games" on the pages of the database, there needs to be a little more involved going from where people put the games to what they do to get them to speak and run properly. Remember, a lot of people will come to audiogames.net who are total novices, don't know what dos is, don't know what emulation is etc. while it's quite okay to say "download this, put that there and type that" it needs to be structured.Heck I am not really sure what pitermach is getting at in his post myself, which is why instructions need to be extremely clearly, preferably written as an article in the articles room in the form of a guide. @Pitermach, first, a tutorial doesn't need to be audio at all, text instructions are fine, indeed in some ways they might be better for this sort of task since while an aud
 io file shows what you do and such, it's more difficult to get in explanations and exact instructions, especially taking into account different people's machines. Actually second as a case in point I am afraid I don't know what your getting at here. while I do get that back in the dos days computers were better with a hardware synth, I thought that was the very purpose of talking dosbox, to emulate such a thing, or have I got that wrong? or will talking dosbox not actually work for any real time game because it doesn't have this hardware synth thingy? and what is a com 101 etc? Remember, I'm trying to put together database entries for people with not much by way of computer skill or knolidge who just want to play games, heck many people will only vaguely have heard of Dos.

URL: http://forum.audiogames.net/viewtopic.php?pid=280857#p280857





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Re: PCS DOS games now on Audio Games Archive

2016-09-30 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Hi all,I may be able to record a tutorial in the future, however at the moment I'm far from my usual setup so doing this is going to be at least a month away.I haven't used DOS back when it was actually popular, but to my understanding this is why you really need a hardware synth, virtual or real to play DOS games, especially the PCS ones. DOS was never designed for multitasking, this is why you can only be in one program at a time, and for the most part the OS is doing one thing at a time. Conpending this problem, the most popular sound card, the creative Sound Blaster and its billion other clones, were not multichannel (that is they can only play 1 sound at a time). There's a good reason so few DOS screen readers support software speech synthesisers that output to a sound card - because DOS isn't multitasking, when a software synthesisers starts speaking the OS is only concentrating on that, plus a few keys to interrupt it. This of course really 
 slows things down, especially in games where you need as few interruptions. To make things worse, DOS memory access is really confusing and primitive, and if multiple applications try to access some hardware, like a screen reader and a sound player accessing a sound card, it leads to crashes. This doesn't happen with hardware speech because nothing is accessing the sound card so it's more than OK for the game to take it all for itself, and DOS doesn't have to wait for the synth to finish speaking - the Screen reader just sends the text over a serial port which happens many hundred times faster than speaking something in realtime.For all the great things we can emulate now, speech synthesisers are not one of them, which is why you have this somewhat convoluted com0com setup (you can think of it like installing a virtual audio cable=Com0Com, plus an audio repeater=the BNS emulator) to hear the text. Mess, the same emulator that gave us Apple II with Echo speech, 
 has some support for Dectalk PC emulation. Getting it to work as a bind person at first is quite hard though as the emulation is really low level, down to the BIOS and all the wonders of having to tell it what size hard drives are installed and other such things where you have no speech, and the last time I tried it the speech was often glitching out. It may be something worth investigating again though.For now, the best thing to do is to run Dosbox with Com0Com and ASAP, rather than JAWS which uses sound blaster based speech.

URL: http://forum.audiogames.net/viewtopic.php?pid=280854#p280854





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Re: PCS DOS games now on Audio Games Archive

2016-09-30 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Hi.@Simba, it really were kind of you if you could help me there. I have to say, I have no idea how to work with dosbox and don't know how to use that asap.But the problem with no sound, there is also no sound if I would start an application without a screen reader.

URL: http://forum.audiogames.net/viewtopic.php?pid=280831#p280831





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Re: PCS DOS games now on Audio Games Archive

2016-09-30 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Hi.At janagirl, if you are using jaws, I recommend the asap screen reader, I often had the problem with jaws or flipper that it would crash when you start an application.I talked with Peter about that problem and he also said that users should play with asap which is basically an braille n speak emulator if I got this right.You need an extra tool for that to work and need to change some com ports, you can find instructions on how this works in the dosbox readme, if you can't find the infos, I can also look them up if you want me too.If you have more questions, just ask.

URL: http://forum.audiogames.net/viewtopic.php?pid=280827#p280827





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Re: PCS DOS games now on Audio Games Archive

2016-09-30 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Hi.At dark, wI don't want to be rude or something like that? But what is the problem with the instructions I have written down?I said clearly how to run doss games when you have the dosbox installed.So, I kindly ask, where the problem is.

URL: http://forum.audiogames.net/viewtopic.php?pid=280826#p280826





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Re: PCS DOS games now on Audio Games Archive

2016-09-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

As far as I understand it, the talking dosbox should theoretically run everything since it emulates a dos environment, it's just that what Pitermach has done with the talking one is somehow get one of those old dos screen readers working with it by default, though everything else should theoretically be the same as on a dos system. This is why i'd like to see a tutorial or something similar before I go creating pages for the dos games in the database, indeed such a tutorial would be useful generally for the dos games we already have like Fallthru and aemon deluxe. As regards your games specifically Phil however, one thing I have seen people do is include preconfigured versions of old dos games that run with dosbox by default. I have one of the old graphical (and unfortunately not accessible), game turrican 2, another of prince of persia 2, and another very fantastic one for prince of persia which even has a standard windows property sheet that lets you play alsort
 s of mods and extra packs and such for the prince of persia game. These are awesome since you can essentially pretend they're windows programs, you just start the thing up, then dosbox starts, then the game runs by default and you just close with alt f4 to finish, indeed you don't even need to tangle with dosbox at all if the initial configuration is done, indeed that is what the eamon deluxe developer did with the graphical version of Eamon deluxe, though sadly the dosbox text isn't readable by a windows screen reader and needs a dos screen reader running instead. Perhaps you could discuss this with pitermach, since he's been so heavily involved with talking dosbox and has got it running successfully. Even if you can't do the preconfigured versions thing though, a guide would be awesome, especially since a lot of newer gamers won't be familiar with dos, heck, i've never used dos myself as though i learned to type on a machine 
 with windows 3.1 when i was 13, I did nothing on it but run word perfect and I didn't really get into doing anything more than word processing on a computer until windows xp came along by which point dos wasn't really around anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=280825#p280825





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Re: PCS DOS games now on Audio Games Archive

2016-09-30 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Hi Simba,I tried to start a game with your instructions. But I don't know what's the problem, as soon as I start a game I can hear nothing. No sound and the synthesizer doesn't say anything anymore.Do you know what's the problem? And how can I choose different synthesizers? I only can switch between jaws and flipper.

URL: http://forum.audiogames.net/viewtopic.php?pid=280824#p280824





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Re: PCS DOS games now on Audio Games Archive

2016-09-30 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Dark,I do hope someone does a Talking DOS box tutorial that I can add to my DOS games list.Once I finish the update to my Sarah game I plan to post a page of my DOS games that will be easier to use than they are now.I think Talking DOS box is designed for my games that need a synthesizer. The four self-voicing games in the list might need a different type of setup to get them playable. I hope someone with more time and technical skill will try them out.

URL: http://forum.audiogames.net/viewtopic.php?pid=280823#p280823





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Re: PCS DOS games now on Audio Games Archive

2016-09-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Hi Phil. i'm sure the games have instructions, and as I said since I'm on an xp machine I'm not personally worried, but if i am going to add these to the database I'm going to need to include something about how people can run them successfully. Pitermach's Talking dosbox, that he mentions in This topic seems like a good thing, however if I'm going to recommend that to people in the database I will need to give some people some instructions on the thing, either that, or as I said previously work out some sort of way to preconfigure the games with talking dosbox stand alone versions to effectively work as a windows program people can just run. While I appreciate simba's instructions, it'd be great to have some sort of official guide or other information that I could stick in the database so that computer novices could run these games, and indeed other dos on
 es too.

URL: http://forum.audiogames.net/viewtopic.php?pid=280821#p280821





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Re: PCS DOS games now on Audio Games Archive

2016-09-30 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Hi.Well, I have written how to start games in my previeous post.

URL: http://forum.audiogames.net/viewtopic.php?pid=280813#p280813





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Re: PCS DOS games now on Audio Games Archive

2016-09-29 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

I myself often aked for help with dropbox because I can't get any game started but until now no one answered to my questions.

URL: http://forum.audiogames.net/viewtopic.php?pid=280793#p280793





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Re: PCS DOS games now on Audio Games Archive

2016-09-29 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Hi.Well, if you want to play games with the talking dosbox, you first copy the games folder to the c drive folder in the dosbox folder, a better way would be that you put it under the games foldar which is already there.so, when you start dosbox and activated your screen reader you type.cd..\games\xxx, the xxx is standing for the games folder, for examplecd..\games\football for the any night football, I renamed the folder so I don't need to write that much.When you have entered the folder you typefb.exe, to run the game, and than you are already in.

URL: http://forum.audiogames.net/viewtopic.php?pid=280767#p280767





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Re: PCS DOS games now on Audio Games Archive

2016-09-26 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Aaron,I forgot to include Space invaders in my post,but it is in the archive.Space InvadersThump, thump, a flash of audio peeps, chirps and blips alert you that one of the six columns of invaders is directly over head. You hold down the fire button,chupe, chupe, chupe and three enemy ships are destroyed. They move off to the right, thump, thump, thump, thump, and you try to get ahead of them. Againthey come into your sights and you let loose with another burst. Chupe, chupe, chupe, the last three of six invaders in the column are vaporized. Withno time to waist you move right again to attempt to get a bead on the first column of space invaders. You hear a high tone and before you can react, CA-BOOM,you run into a bomb. Its all over for you, and a tremendous explosion takes out your fortress!◦ Download full version (9.23mb).

URL: http://forum.audiogames.net/viewtopic.php?pid=280435#p280435





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Re: PCS DOS games now on Audio Games Archive

2016-09-26 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Hi all,can someone tell me how to get these games work? I think the only way would be with dosbox, right? Yesterday I tried it with it but I could hear no sounds.Could someone help or give me tips?Thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=280402#p280402





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Re: PCS DOS games now on Audio Games Archive

2016-09-26 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

There's still a game missing. Unfortunately I don't know if I have it any more. They had a Space Invaders game too.

URL: http://forum.audiogames.net/viewtopic.php?pid=280399#p280399





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Re: PCS DOS games now on Audio Games Archive

2016-09-25 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Very cool. Shooting Range has always been one of my all time favorite games. I'm glad to see that this stuff has officially been made abandonware.

URL: http://forum.audiogames.net/viewtopic.php?pid=280358#p280358





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