Re: Phone number varification in games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Phone number varification in games

Sito, again, you're also not getting it. You say emails can be recreated, you're correct with that, but not the case with phone numbers? That's where you're wrong. Ever hear of services like Textnow, Talkatone, you name it? Yeah, there's your recreated phone number right there if someone got banned. Even beyond those services, there are sites that let you create disposable phone numbers for the sole purpose of receiving sms messages. Believe me, I've seen phone number verification fail, people who remember mobile speak's phone number registration system, *not encouraging this in any way* can be tripped simply by switching out your phone's sim card, and there's your extra 30 days like new. So before you go bashing on either side like it's black and white, why don't you program your own damn verification system, and see what happens when it gets into the hands of the public, and gauge its success that way. And might I remind you
  that we aren't, or at least I'm not, bashing Sam in particular about this. Just looking at the forum and Twitter will tell you his reputation as a dev around here, again not bashing him, but I'd be saying the same thing to any dev that hasn't done this before, any new dev, or even one who's under 18 and doing this. Say what you will, but personally I think handling that sensitive information as a minor is even more dangerous than it is not. You know why some older p2p chatting programs have the 3year age difference guideline for minors? Not exactly for this reason, but similar enough. I'm not saying people couldn't play it, but it's the internet, you'll never know who'll be playing your game, especially when it comes to the fact that there are definitely some people beyond this forum that could be playing. Sam's in no position to defend himself should someone decide to sue if a security breach exposes all the phone numbers. And
  you can't say it won't happen, because no matter how good the security is, no matter how many layers of encryption you apply, a skilled hacker with malicious intentions can eventually find a way to break it. It's the internet, and it's software. Just as how any software can be cracked offline, the same thing applies with server software. Even the Tore network, supposedly rapped in layers of encryption, got broken into. Long story short, the internet is anything but a safe haven for information. It's why I always use offline password managers, never ones that connect to the cloud. They claim to be secure, yeah, secure my ass. Once that server gets a security breach, which it may, then there will be tears in the morning as your passwords are exposed. I'm also not saying this because he's not a big company, because big companies have the same things to consider when dealing with phone number verification. And even that's not perfect either, once
  you see your number going right into the hands of marketing companies. You'd be amazed at how much they'll pay for something we take for granted like personal information. It's just too bad that not enough people are aware of this, but what do I know? The digital illiteracy age is coming, considering everyone that's made nowadays is design to, quote unquote just work, as Apple puts it. Setting up an operating system used to take effort, and now a digital illiterate can setup windows 7 and above, and mac osx like it's nothing. You really wanna use an os that'll throw you into the real world as far as computers are concerned, get Linux with no desktop environment and install mate or any other desktop environment on your own. My point is basically that with the entire world practically moving to the cloud, and the transparency nearly gone, people really have no idea what to expect when it comes to security, and try to make it all black and white when you 
 really could, and should, be going on all night about it. Slj, you're right in that it can be an optional feature. In fact, that would work better from a user's point of view, because there'd be other options that users could consider before surrendering their number. Of course, Sam could put on his site that people can make a disposable phone number if they're concerned about privacy, but that's like giving banned users the key if they take it, because they'd also be clearly aware that they too could trip the system by making another disposable number. There'd be no way to know. Most companies who use this, like Google, will require you to verify your number before you so much as continue with the registration, so it's not like an after the fact thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=298421#p298421





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Re: Phone number varification in games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Phone number varification in games

Sito, again, you're also not getting it. You say emails can be recreated, you're correct with that, but not the case with phone numbers? That's where you're wrong. Ever hear of services like Textnow, Talkatone, you name it? Yeah, there's your recreated phone number right there if someone got banned. Even beyond those services, there are sites that let you create disposable phone numbers for the sole purpose of receiving sms messages. Believe me, I've seen phone number verification fail, people who remember mobile speak's phone number registration system, *not encouraging this in any way* can be tripped simply by switching out your phone's sim card, and there's your extra 30 days like new. So before you go bashing on either side like it's black and white, why don't you program your own damn verification system, and see what happens when it gets into the hands of the public, and gauge its success that way. And might I remind you
  that we aren't, or at least I'm not, bashing Sam in particular about this. Just looking at the forum and Twitter will tell you his reputation as a dev around here, again not bashing him, but I'd be saying the same thing to any dev that hasn't done this before, any new dev, or even one who's under 18 and doing this. Say what you will, but personally I think handling that sensitive information as a minor is even more dangerous than it is not. You know why some older p2p chatting programs have the 3year age difference guideline for minors? Not exactly for this reason, but similar enough. I'm not saying people couldn't play it, but it's the internet, you'll never know who'll be playing your game, especially when it comes to the fact that there are definitely some people beyond this forum that could be playing. Sam's in no position to defend himself should someone decide to sue if a security breach exposes all the phone numbers. And
  you can't say it won't happen, because no matter how good the security is, no matter how many layers of encryption you apply, a skilled hacker with malicious intentions can eventually find a way to break it. It's the internet, and it's software. Just as how any software can be cracked offline, the same thing applies with server software. Even the Tore network, supposedly rapped in layers of encryption, got broken into. Long story short, the internet is anything but a safe haven for information. It's why I always use offline password managers, never ones that connect to the cloud. They claim to be secure, yeah, secure my ass. Once that server gets a security breach, which it may, then there will be tears in the morning as your passwords are exposed. I'm also not saying this because he's not a big company, because big companies have the same things to consider when dealing with phone number verification. And even that's not perfect either, once
  you see your number going right into the hands of marketing companies. You'd be amazed at how much they'll pay for something we take for granted like personal information. Slj, you're right in that it can be an optional feature. In fact, that would work better from a user's point of view, because there'd be other options that users could consider before surrendering their number. Of course, Sam could put on his site that people can make a disposable phone number if they're concerned about privacy, but that's like giving banned users the key if they take it, because they'd also be clearly aware that they too could trip the system by making another disposable number. There'd be no way to know. Most companies who use this, like Google, will require you to verify your number before you so much as continue with the registration, so it's not like an after the fact thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=298421#p298421





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Re: Phone number varification in games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Phone number varification in games

Sito, again, you're also not getting it. You say emails can be recreated, you're correct with that, but not the case with phone numbers? That's where you're wrong. Ever hear of services like Textnow, Talkatone, you name it? Yeah, there's your recreated phone number right there if someone got banned. Even beyond those services, there are sites that let you create disposable phone numbers for the sole purpose of receiving sms messages. Believe me, I've seen phone number verification fail, people who remember mobile speak's phone number registration system, *not encouraging this in any way* can be tripped simply by switching out your phone's sim card, and there's your extra 30 days like new. So before you go bashing on either side like it's black and white, why don't you program your own damn verification system, and see what happens when it gets into the hands of the public, and gauge its success that way. And might I remind you
  that we aren't, or at least I'm not, bashing Sam in particular about this. Just looking at the forum and Twitter will tell you his reputation as a dev around here, again not bashing him, but I'd be saying the same thing to any dev that hasn't done this before, any new dev, or even one who's under 18 and doing this. Say what you will, but personally I think handling that sensitive information as a minor is even more dangerous than it is not. You know why some older p2p chatting programs have the 3year age difference guideline for minors? Not exactly for this reason, but similar enough. I'm not saying people couldn't play it, but it's the internet, you'll never know who'll be playing your game, especially when it comes to the fact that there are definitely some people beyond this forum that could be playing. Sam's in no position to defend himself should someone decide to sue if a security breach exposes all the phone numbers. And
  you can't say it won't happen, because no matter how good the security is, no matter how many layers of encryption you apply, a skilled hacker with malicious intentions can eventually find a way to break it. It's the internet, and it's software. Just as how any software can be cracked offline, the same thing applies with server software. Even the Tore network, supposedly rapped in layers of encryption, got broken into. Long story short, the internet is anything but a safe haven for information. It's why I always use offline password managers, never ones that connect to the cloud. They claim to be secure, yeah, secure my ass. Once that server gets a security breach, which it may, then there will be tears in the morning as your passwords are exposed. I'm also not saying this because he's not a big company, because big companies have the same things to consider when dealing with phone number verification. And even that's not perfect either, once
  you see your number going right into the hands of marketing companies. You'd be amazed at how much they'll pay for something we take for granted like personal information.

URL: http://forum.audiogames.net/viewtopic.php?pid=298421#p298421





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Re: Phone number varification in games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Phone number varification in games

Well said Jack, that's what I was going to explain to them. Cocoa, it's not as simple as you think. About me, I don't mind using my phone number as an identification to any of Sam Tupy's games not even sharing it or posting it here, that's if I'll play them again. But that doesn't mean that I'm putting him the same place where Twitter, the big companies and the other online services are in. No offence, but that's my opinion, and is seeming lots of others' as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=298360#p298360





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Re: Phone number varification in games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: Phone number varification in games

tell me, if it was optional, how would you be able to ban people  read post one, this system is here to prevent spammers and to make it harder to brake bans. now you would say that emails should be used to identify yourself but emails can be recreated and the spammers will still be there, that's not the case with phone numbers

URL: http://forum.audiogames.net/viewtopic.php?pid=298308#p298308





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Re: Phone number varification in games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Phone number varification in games

Hi.So here we go again. Full of complains, bad security and bla bla bla. This is the reason for I said optional. If people wanna give their phone numbers out for easier identification, then fine, go ahead and do it. If they won't, then fine. Then you just need an other way to identify yourself.Giving your phone number to Facebook is even optional, so what's the issue? If you give Facebook your phone number, you can hide it from your friends.You mention that Sam's server and website has been hacked. Seriously, guys. So many companies has been hacked. Microsoft, Sony, Apple and a million of other companies has been hacked. If you are that paranoid, it's time to stop using the internet. Everything you put on the internet can be hacked, no matter how much protection and security systems.So, Sam, I'll say it should still be an optional  thing, which will make anyone happy... 

URL: http://forum.audiogames.net/viewtopic.php?pid=298303#p298303





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Re: Phone number varification in games

2017-02-18 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: Phone number varification in games

here we go again, guys, if it was another dev noone would complain but since it's sam you all just feel like going and complaining cause you could. noone here maid up a good argument why phone number shouldn't be given out to sam, ya all keeps telling sam that he's stewpid and that he has a bad security. give me one reason why we shouldn't give out our phone  numbers to sam, just one reason which haven't to do with security

URL: http://forum.audiogames.net/viewtopic.php?pid=298297#p298297





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Re: Phone number varification in games

2017-02-18 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Phone number varification in games

Amine and Cocoa, it's not as simple as you're putting it. Twitter has a thing called a privacy policy. And Twitter is also a big company, and can afford to get their asses sued if caught passing out phone numbers or a security breach occurs. Sam, however, could not afford that if it happened. I'm not saying it would, but if there's a security breach in the server if it ever were to happen, and someone were 18 or over and angry enough, they could probably be in a position to sue for the sensitive information being disclosed without consent, whether intended or not. Credit to him for using a strong encryption method, but why not rap that into even more encryption with ssl?

URL: http://forum.audiogames.net/viewtopic.php?pid=298272#p298272





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Re: Phone number varification in games

2017-02-18 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: Phone number varification in games

So my only question would be, what about those who don't have a phone? Sam, you were one of these people for a good while. If you don't have a phone, what ya gonna do about that? Besides, the idea is kind of pointless because I can go get one of those trash numbers and put it in. Phone number's aren't much

URL: http://forum.audiogames.net/viewtopic.php?pid=298269#p298269





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Re: Phone number varification in games

2017-02-18 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Phone number varification in games

1. I would encrypt with BGT's standard encryption+ possibly a couple additions of my own. BGT's standard encryption is only broken if someone gets there hands on the executable that performs it, and tricks it into encrypting a number in order to do something. It gets passed from 1 server to another. Just once. From my game, to this API. Another solution, If I was never going to take advantage of 2fa or something like that, I could hash the encryption of the number, which would then require 3 things to actually get the number. 1. First, you would have to obtain access to the server to get the database of numbers. 2. You would have to use a hash cracker on the data to somehow crack the hash and get access to the encrypted string which BTW, is almost impossible. Hashes have so many combinations and values that you'd more likely get a random string that satisfies the hash, not the original encrypted string. Now lets say ya crack a sha512bit hash...3. N
 ow, you need to figure out the actual decryption key to decrypt the string that you gutted from a hash. Unless you can get the server's executable, have fn.

URL: http://forum.audiogames.net/viewtopic.php?pid=298266#p298266





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Re: Phone number varification in games

2017-02-18 Thread AudioGames . net Forum — General Game Discussion : Cocoa via Audiogames-reflector


  


Re: Phone number varification in games

Twitter has a website and probably projects, Sam has a website and projects too so what's really different. Why do you believe that Twitter encrypts your phone number or never give it out to anyone, I could also ask how do you know that? I don't know why, are you guys against Sam personally or you just want to talk or really what. As it stated, the phone number field is inforced. You may or may not be able to skip it, but you would be able to leave all the registration system entirely.

URL: http://forum.audiogames.net/viewtopic.php?pid=298249#p298249





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Re: Phone number varification in games

2017-02-18 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Phone number varification in games

Well Amin, Twitter is Twitter, and Sam is Sam. I think my point is clear in these words.

URL: http://forum.audiogames.net/viewtopic.php?pid=298224#p298224





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Re: Phone number varification in games

2017-02-18 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: Phone number varification in games

Put it like this.It's not like Sam asked you for the number or forced you to put it, there are players who love his games, who love to play them, those can do that.How about twitter that forces you to put a phone number in order to create an account?Well, those who feel like using it, they would put, if they don't, they won't. It's their choice.

URL: http://forum.audiogames.net/viewtopic.php?pid=298216#p298216





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Re: Phone number varification in games

2017-02-18 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Phone number varification in games

Hi.At sam.Do I use yahoo? Nope, I dontWhy do I send out my E-Mail to the forum? Well, do you really think that's my E-Mail I use for everything important?Would I visit the WTC? Urm, yeah, no interest in that, ggive me a german location, not interested in N Y architecture.And as jack said, your server got hacked ones, or maybe some more times, depends on what you are telling us, but anyway how you turn it, it' got hacked and with this one, no, no phone number for you.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=298148#p298148





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Re: Phone number varification in games

2017-02-18 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Phone number varification in games

Sam, the reality is that it really doesn't matter how many times your site's been hacked, or how it's been hacked. Whether it's been hacked once, or 100 times, what matters is that it's been hacked. After the first time, you kinda have to put in double the effort on your security measures before we happily send in information as sensitive as our phone numbers. Even if it's automated, is it ssl encrypted? Is it encrypted before it even so much as hits the server? We all know why we use Paypal, right? Fewer sites know your credit card details. Yeah, they say it's passed through ssl, but the encrypted packet still made it through yet another server. The fewer servers your card is on, the fewer targets. And let's not forget how the encryption method is practically broadcast to the world. See, there's no fine line between avoiding hackers here. If you don't list the encryption method on the site, then people are automatically not gonna 
 trust it. If you say, your data is encrypted, then how is it encrypted? Still don't trust the site. If you list the encryption method? You may have the best one around, but guess what, a skilled hacker with malicious intentions may have already figured out a way to break that encryption. That's always the case with mainstream encryption methods, and if you don't believe me, then ask yourself this. Why are there so many damn password guessing and decryption programs around? Yeah, that question answers itself. And even without the programs, people have figured out how to intercept such supposedly encrypted information before it reaches its destination. Phishing websites, which as we all know that we become victims of them through human error, plain and simple, are becoming harder to spot. They've moved on from replicating sites to embedding malware into download or login buttons. So all of these things considered, no matter how secure you are with mainstream method
 s, someone will always find a way to break them. Since you've been involved in servers getting hacked and other related drama, it's become harder for people to trust you enough to hand out their number. My advice for you, why don't you come back with this same suggestion once you've made your own encryption method that you know is secure, and test it in such a way to prove it as such. Rocky did it with his password scrambler, hand-made, community tested for security, proven secure enough. So it is possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=298142#p298142





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Re: Phone number varification in games

2017-02-17 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Phone number varification in games

Wait hold on hold on, my server getting hacked over and over again? In order for that to be true, that implies hmmm, lets see. I hope you can give 5 examples to make over and over again true. Would you never use yahoo because it got hacked once? Would you never ever visit the world trade center's new version because it was blown down before? Would you never get a new piece of equipment because yours broke? Do you think I don't attempt hack prevention even though I was hacked before? BTW, hacked, once? The website was hacked once, but PHP has read write access to only the wwwroot. So someone gained access to my server, once. And because of the encryption... Just, [[wow]]. So come on simba, your 5 examples that would make your example of over and over true? If you can not give, I must completely disregard your opinion. One time I ran something that gave someone access to my FTP, once a long time ago my website was hacked, but I mean, come on. You give your email address to
  this damned forum and look how many times it's been spammed and hacked and stuff like that. Meh, guess I'm cursed.

URL: http://forum.audiogames.net/viewtopic.php?pid=298078#p298078





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Re: Phone number varification in games

2017-02-17 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Phone number varification in games

Hi.The problem is that facebook can collect data from the websites which for example have those facebook buttons on there.I never send voice messages over the app or do voice calls, I havent given FB access to my microphone, next to hiding my complete profile info for all those who are not in my friends list.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=298062#p298062





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Re: Phone number varification in games

2017-02-17 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Phone number varification in games

Actually there's been reports that Facebook does sometimes listen in. Ever wonder why the app asks for access to the microphone, even though it's the messenger app that you do voice calls/voice messages in?Also, they probably do sell the data, at least the textual stuff. It's called data mining and this is why Facebook is free. Marketing companies will pay big bucks. But to be honest I just say I'm blind and hang up on them if I ever get calls from call centers lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=298019#p298019





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Re: Phone number varification in games

2017-02-17 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Phone number varification in games

HiAnd who tells you that I shared my number with facebook? I didnt and that facebook listens in on to every of your calls is just plainly stupid.Regarding sharing my phone number for varification, no sam, not with you, with my luck and your servers getting hacked over and over again, na, I am not that stupid.Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=297998#p297998





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Re: Phone number varification in games

2017-02-17 Thread AudioGames . net Forum — General Game Discussion : Cocoa via Audiogames-reflector


  


Re: Phone number varification in games

Speaking of privacy, why do people have Facebook accounts? Didn't you wonder where your number goes to? Your data, informations, your voice calls?Did you ever know that Facebook listens to every call of you? And then suggests you things you like? So why do you prevent sharing your number to Sam Tupy (Survive the Wild - / other games) while you already shared it with Twitter and Facebook.

URL: http://forum.audiogames.net/viewtopic.php?pid=297984#p297984





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Re: Phone number varification in games

2017-02-17 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: Phone number varification in games

Well it's actualy a cool idea but if it would be optionel, no one would put their number and it would be total useless. The point of this is to prevent people from cheating etc, it's not like what you have in your skype profile for others to know you better or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=297980#p297980





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Re: Phone number varification in games

2017-02-17 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Phone number varification in games

Hi.I see that as an optional security feature, if people wanna make their account an information more secure. If you can find a way of making all international phone numbers free so people don't get charged by receiving a text message, then it could be interesting. But I'll say it should be an optional thing, not something people should be forced to.

URL: http://forum.audiogames.net/viewtopic.php?pid=297869#p297869





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Re: Phone number varification in games

2017-02-16 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: Phone number varification in games

While text verification is one possible approach, unfortunately its trivially circumvented by online sites that offer disposable phone numbers for temporary SMS, such as SendHub, smsreceivefree, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=297821#p297821





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Re: Phone number varification in games

2017-02-16 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Phone number varification in games

@Sam: Another thing you have to consider is international numbers. There could be a possibility I'd get charged a boatload just for receiving a text from a number that didn't reside in the UK or Europe.

URL: http://forum.audiogames.net/viewtopic.php?pid=297811#p297811





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Re: Phone number varification in games

2017-02-16 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: Phone number varification in games

Hi. Kai, I completely understand your point. I will attempt calming a couple of them, but I know not everyone can trust me with this information, and it's up to them. So, first and formost, hacking. Nothing, is impenetrable on the net, something you probably know. the only loophole *bgt* has that I've scene is debugging ones. This means that someone would have to maintain access to my servers filesystem, get the encrypted phone numbers, then debug the hell out of the server executable in order to retrieve a number. Also, giving things out. My word probably is not a lot, but I must say that I'm not stupid. There are things I know I must not give out. There was one time ware I actually posted an IP on the chat system of stw probably 2 or 3 years ago now. Any logs I posted were hardly private, but none gave out any private information please correct me if I'm wrong. I even go as far to change the proper names in logs so as to not share any private informatio
 n. Also, consider this. People purchase things on my game threw Pay pal. Pay pal puts the address of any purchaser right in the payment receipt email. I have never, once in my life, posted, shown, or looked at an address my self. I've of course scrolled passed them, no way to avoid that, but did not pay them any mind and have never shared them with anyone and never plan to. All that is required to access them is to hack my email, something I try to protect a lot. I don't even store configuration data for any email clients so that should I get infected with a trogen, There is no passwords to be stolen. Also @conner, there is a /private setting in stw. I only aim to keep my games as low priced as possible so everyone can play them, so the phone number is the best next thing, because I can ban it. I'll just wait for more opinions.

URL: http://forum.audiogames.net/viewtopic.php?pid=297807#p297807





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Re: Phone number varification in games

2017-02-16 Thread AudioGames . net Forum — General Game Discussion : Cocoa via Audiogames-reflector


  


Re: Phone number varification in games

10% agreed and yes yes yes. You always step right side.

URL: http://forum.audiogames.net/viewtopic.php?pid=297797#p297797





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Re: Phone number varification in games

2017-02-16 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Phone number varification in games

Privacy is a very hot topic. Some people for one reason or another don't mind giving out their personal info. Others, like myself, are very protective of our personal data. People like me don't enjoy giving out sensitive information just to play a game. When we come across games which require that much detail into our lives, we just cancel out and move on to the next game.There was an LP mud I was going to play once upon a time, except that it required you to enter your real name, address, etc. I should not be required to give out that level of detail about myself, just to play a game online that I might not even like anyway, especially when I have no idea about the integrity of the person(s) who will be exposed to such data, and to what extent they're going to either protect or abuse that availability.If I may be so blunt, your willingness to bring up private conversations and logs on the forum with respect to drama involving player(s) within your pri
 vately owned games doesn't bode well for the level of integrity I can expect from you with regard to the handling of my personal data. How do I know that, in a moment of whimsy or ill humor you won't just release the database? Furthermore, unless I'm confusing people, you've had security issues in the past, wherein people have hacked your system and attained passwords. You've been involved in too many incidents where trust becomes an issue, and some of those incidents were driven by impulsive urges that you may or may not regret later.If history teaches us anything, it's that repeat situations are inevitable. How long until someone annoys you enough for you to release their personal details out of a vindictive quest for settlement? How long until, through some carelessness or neglect, or through some programming loophole in BGT, someone unscrupulously breaks into your database and purloins all those phone numbers and whatever other info you might
  decide to store? It's too much of a gamble with not enough incentives to make the betting worthwhile.I still think you're too young to be handling such sensitive data. I don't say that out of spite or any desire to malign you, but as a neutral party whose witnessed various interactions between you and your gamers and fellow forum members over the years. What happens if, through neglect, impulse, or some other reason beyond your control, this data leaks? There is precedent for legal ramifications should that happen. Are you prepared to contend with such a hazardous minefield of problems? Even if you seek exclusion through a user agreement policy, in various districts and provinces, there are provisions wherein such user agreements don't hold full sway and are not enough protection for you should a data leak occur.In conclusion, I think adopting such a sensitive database of personal info could be disastrous for you at the current time. This is not to
  say it couldn't work in the future when you're older and have calmed down and become less of a victim to impulsive reaction, but at the moment, it can only give grief to you and those who wish to share your entertainment options.As an aside, what eBay sellers have you been working with where you have to give them your personal phone number? All the eBay exchanges I've made have been safely screened through eBay itself, with PayPal handling the escrow and transactions. The only thing that they *have* to know is my address, and there honestly is no way around that if you expect them to ship the product to you.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=297791#p297791





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Re: Phone number varification in games

2017-02-16 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Phone number varification in games

even though they are encripted and automated and whatnot... still yet another privacy invasion by one of your games. I think the real world map location is too much already!

URL: http://forum.audiogames.net/viewtopic.php?pid=297783#p297783





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Phone number varification in games

2017-02-16 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Phone number varification in games

Hi guys. So, I wanted to talk about an idea that I came up with with stw admins. Basicly, I have found an easy and reliable way to send out going texts to a phone number containing a verification code which you enter into the game, and it accepts you. This, of course, you will have scene on many websites and apps. This has some advantages like* making it hard to make massive alt lists. * Being able to ban phone numbers, so pretty secure. * Perfect stw alt lists and better cheat protection. However, a point was brought up to my attention about privacy. The way I think about this, is that this kind of thing is all over the net, people are OK with making Pay Pal purchases thus exposing addresses among other things, and phone numbers are usually given even to EBay sellers you've never heard of before in your life. However, I got some small concern about weather people would be OK with giving there number for a game. The numbers would be completely e
 ncrypted, and I would never get access to them unless requested by the user who provided them, also the system is automated. What are your opinions, do you think this is worth pursuing?

URL: http://forum.audiogames.net/viewtopic.php?pid=297772#p297772





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