Re: Possible bug in bgt? I have a question
Or why not use the instance object in BGT directly? That way, the newly launched instances could be terminated immediately.Lukas
URL: http://forum.audiogames.net/viewtopic.php?pid=217822#p217822
Re: Possible bug in bgt? I have a question
Hi,Alternatively, you could do file_exists in the updater code. That way, if multiple instances are launched, and you only download what has changed, the updater can use file_exists to see if the new files exist already. If the newer instances
Re: Possible bug in bgt? I have a question
I havent seen this situation yet but it seems as though a BGT script or executable cant pass command line parameters directly to another BGT executable. Have you tried running this through the command line from the BGT game program itself? Another
Re: Possible bug in bgt? I have a question
I made it string_contains now. And I pass it with a space when doing it from the game. But the whole point is the thing updates itself, but I have to close it for that to happen, so its only right that I use an external file.
URL: http
Re: Possible bug in bgt? I have a question
Sure you need to use an external file for that because the main game executable needs to be closed in order to be overwritten. I was just suggesting alternative possibilities. Since the updater is probably not supposed to be run manually
Re: Possible bug in bgt? I have a question
I just felt like doing a /u for security purposes so the user couldnt run it from explorer, even though yes it does delete it. i dont know why the hell I did it. I also have to make sure it cant be multilaunched, because if it is, it could cause
Possible bug in bgt? I have a question
Okay, so in this game Im making, the updater for it is automatic. It updates the game on the fly, dont ask me how I did that, top secret!This game and updater are coded in bgt.The file is called update.exe, and it needs a /u command line to run