Re: Question For Audiogame Developers Using Node.js

2020-04-18 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Question For Audiogame Developers Using Node.js

BTW, Node is the server that you run as well as the build process. The browser is the user interface. This means you work with both node and the browser whenever you build a _javascript_ application that is not hello world. I have never seen any kind of OpenGL interface for Node, like pygame, that is not browser based.You need to use something like Webpack to bundle your app and rebuild it as you develop. Then you can make it a progressive web app or an electron app.

URL: https://forum.audiogames.net/post/520703/#p520703




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Re: Question For Audiogame Developers Using Node.js

2020-04-18 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Question For Audiogame Developers Using Node.js

Node is backend and browser is frontend. I would recommend using something like Babylon:https://www.babylonjs.com/or Phaser:https://phaser.io/You could also role your own engine pretty easy using setTimeout and something like Web Audio Daw:https://www.npmjs.com/package/web-audio-dawand flatten:https://www.npmjs.com/package/flatten-jsYou first need to use HTML and probably a little Aria to make a button or something the user can focus on to send their keystrokes to your engine. Then you need aria live regions to interface with the screen reader. You can then use something like the above to move the player and play sounds.

URL: https://forum.audiogames.net/post/520700/#p520700




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Re: Question For Audiogame Developers Using Node.js

2020-04-14 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Question For Audiogame Developers Using Node.js

If your target is the browser, then I'd pick a JS game engine/audio library and just build your game. The code to package existing web assets into an Electron app is pretty minimal. You only really need Node for any OS-level integration you want to run through Electron, but you won't need it at all for a browser game.Obviously I'm simplifying a bit, and no doubt someone will step in to nitpick.  Just noting that you don't really need Node proper to start building, and the problem may be a bit easier to solve if you build the game first and package later. Your game engine of choice probably already has an Electron template available, or maybe you can use the audio game template I've seen floating around here.

URL: https://forum.audiogames.net/post/519590/#p519590




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Re: Question For Audiogame Developers Using Node.js

2020-04-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Question For Audiogame Developers Using Node.js

Doesn’t you don’t know _javascript_ introduce you to node? It’s on the last page of the programming resources topic.

URL: https://forum.audiogames.net/post/519510/#p519510




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Question For Audiogame Developers Using Node.js

2020-04-14 Thread AudioGames . net Forum — Developers room : kingzombie via Audiogames-reflector


  


Question For Audiogame Developers Using Node.js

To any of you such as talon or oriol and others. Could you provide the best resources in your oppinion for learning node.js? There are many all over the web of course but I'd like to have the right set of resources to learn from so I can dive right into audiogame development. I have programming experience so I won't need something that's for a complete programming newbie. My goal is to develop a game that's cross platform and working on ios, android, and pc and I think node.js would be the best programming language to do this in as you can just load up the game in your browser and start playing provided the controls for your platform are coded. Any pointers in the right direction would be grately appreciated.

URL: https://forum.audiogames.net/post/519443/#p519443




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