Re: Question to Minecraft players

2018-01-04 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Question to Minecraft players

I imagine it'll be a separate game. Let's just hope it doesn't use the same programming methods as Eurofly though.

URL: http://forum.audiogames.net/viewtopic.php?pid=345737#p345737





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Re: Question to Minecraft players

2018-01-04 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: Question to Minecraft players

Is blind craft going to be a mod fr mine craft? or is it going to be a sepperate game on it's own?

URL: http://forum.audiogames.net/viewtopic.php?pid=345683#p345683





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Re: Question to Minecraft players

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Question to Minecraft players

in minecraft, you could  drop blocks to get higher. or even make a floor

URL: http://forum.audiogames.net/viewtopic.php?pid=344898#p344898





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Re: Question to Minecraft players

2017-12-31 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Question to Minecraft players

Hi,@Dragonlee: thumbs up for a great description. Ladders for example are already included in Blindcraft, I used them a lot when climbing high mountains, now I modified terrain bit, so gradient is smaller and can be climbed easier.I was thinking about automjumping, but during concrete play it would be rather disadvantage than advantage, from what I know already. Jumping is not problem in places like forest, where are now many hillocks and similar stuffs, but is harder on mountains, where it however is required I think to climb be not that easy. Anyway thanks much, I will try to optimise terrain to be most confortable, but also challenging. Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=344841#p344841





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Re: Question to Minecraft players

2017-12-26 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Question to Minecraft players

@1 said: S, A, I, D; however, H, O, W, E, V, E, R.Also, you would have gradients of , 3, and 4 blocks, maybe straight up, but there would be paths in there where you could jump by one. The terrain was not perfectly symetrical.

URL: http://forum.audiogames.net/viewtopic.php?pid=343808#p343808





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Re: Question to Minecraft players

2017-12-25 Thread AudioGames . net Forum — General Game Discussion : Dragonlee via Audiogames-reflector


  


Re: Question to Minecraft players

I used to play a lot of minecraft when I had eyesight and i just remember that you could climb over mountains, you would just have to find a path up where the gradient was 1. if there wasn't such a path, you 'd just take your trusty shovel or pickaxe and carve a path up or through.the gradient of the terrain in minecraft was greatly varying. you could have a biome of rolling hills, where the gradient was somewhere between 0-3 or so. but you would also have super steep mountains that might go even 10+ block up in some places.also on another note, you could actually climb up blocks. if you crafted ladders, you could place them on the blocks and climb up, by just walking up them. You could even place the ladders while climbing, so you could climb up any mountain , no matter how high, if you really wantedto, granted you had enough ladders.I am curious if you intend to have the world block based like in minecraft, because I imagine that having to jump over all those blocks would be incredibly tedious for a blind player. But I imagine if the player automatically climbed over single blocks, instead of having to jump every time, then movement in the game might be not too bad.

URL: http://forum.audiogames.net/viewtopic.php?pid=343637#p343637





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Re: Question to Minecraft players

2017-12-25 Thread AudioGames . net Forum — General Game Discussion : StormProductions via Audiogames-reflector


  


Re: Question to Minecraft players

Do you have enough sight to play Minecraft again? Maybe you could see that out.

URL: http://forum.audiogames.net/viewtopic.php?pid=343614#p343614





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Question to Minecraft players

2017-12-25 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Question to Minecraft players

Hi folks,there are hollydays, so it is time to continue in our projects, ideas, works etc.I started next part of Blindcraft development after successful change of the used world system. It is targeted to improve generation algorithms. So, after my thought systems, I managed to include modern procedural terrain generation system, based on few types of coherent noises, joined together to give best results.Now all works fine, there are flatlands, valleys, mountains etc. but one problem appeared, which I am unable to solve.Or better sayd, I don't know, how solution for this should look like. To introduce my problem, imagine a mountain. Because Minecraft is created by cubes, you must also glue this hill together with cubes of dirt, or some other material. When you do it, you can see high perpendicular parts as the mountainsides.And this is exactly the problem. These walls are often about 5 blocks tall, so you can not jump on them, Minecraft jump is 1.25 meters high, Blindcraft 1 meter. You also can not climb like in STW for example, that is not allowed in Minecraft.So, what should I do now?One way is to make bigger mountains bases, what will decrease theyr gradients, so it will be no more than 1 or 2 blocks. This hovever have disadvantage that there will be no dangerous parts, only hills, hills and hills, so you will have no places to die.Second way is... Hmm... What else is possible to do?Sadly I can not remember how it was in Minecraft, I always loved creating stuffs, where mountains were obstacles, so I searched primary for flatlands.So, my question is, are there some active or former Minecraft players, who can tell me, what was the gradient of mountains in it?Thank you much, terrain generation is something not pleasant to develop in blindness, so I hope I will finish this part soon.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=343604#p343604





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