Re: Reviving Battle Zone, With Your Help

2019-09-17 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

I'm sorry that I haven't kept you guys posted on this. If you want more details on what's going on, check out This topic.

URL: https://forum.audiogames.net/post/462542/#p462542




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Re: Reviving Battle Zone, With Your Help

2019-09-17 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

I am also really willing to help you out with hosting and stuff.

URL: https://forum.audiogames.net/post/462493/#p462493




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Re: Reviving Battle Zone, With Your Help

2019-09-17 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

@48: please check your pms.

URL: https://forum.audiogames.net/post/462491/#p462491




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Re: Reviving Battle Zone, With Your Help

2019-09-17 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

More power to you, as long as you remember which code modifications are clearly yours. We may be able to put them into our source branch.That ma

URL: https://forum.audiogames.net/post/462487/#p462487




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Re: Reviving Battle Zone, With Your Help

2019-09-17 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

It was released in agarchive, and it seams to be the original bz.

URL: https://forum.audiogames.net/post/462459/#p462459




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Re: Reviving Battle Zone, With Your Help

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

I'm also wondering about that.

URL: https://forum.audiogames.net/post/462365/#p462365




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Re: Reviving Battle Zone, With Your Help

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Feel free to send it our way. The only thing that may raise some slight concerns is the codebase you were working with. It's been so long ago that I don't recall whether or not we actually released the latest codebase or not. Were you working on the open source Battle Zone that Keywasfull released?

URL: https://forum.audiogames.net/post/462337/#p462337




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Re: Reviving Battle Zone, With Your Help

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

I'm interested in this simter.

URL: https://forum.audiogames.net/post/462330/#p462330




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Re: Reviving Battle Zone, With Your Help

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Hi people. I don't know if yo noticed, but bz has been open sourced. I did some aditions to the code, like a custom mod support and fixed some bugs. I would love to post this or even help you out with hosting you, if you are interested get in touch.

URL: https://forum.audiogames.net/post/462327/#p462327




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Re: Reviving Battle Zone, With Your Help

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Aw, thanks for the infor info sir jack. I hope that this revival wouldn't be cancelled, or maybe something like that.

URL: https://forum.audiogames.net/post/462326/#p462326




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Re: Reviving Battle Zone, With Your Help

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

@Electro, not exactly. We're just now regaining our vps, since Garrett contacted me expressing an interest in getting things going again. This may or may not mean we're keeping at it with the Battle Zone revision, but we did admittedly vanish off the grid for a while. Two hacked vps's and just being busy in general set us astray.

URL: https://forum.audiogames.net/post/462309/#p462309




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Re: Reviving Battle Zone, With Your Help

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Just as the future was right there and Open Pirate (Shiver me post why I just revived this here topic rgh!)Close Pirate.I'm afrade that  this revival is in development hell or some vaporware ish state. So amazing that revival...

URL: https://forum.audiogames.net/post/462306/#p462306




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Re: Reviving Battle Zone, With Your Help

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Just as the future was right there and Open Pirate (Shiver me post why I just revived this topic rgh!)Close Pirate.I'm afrade that  this revival is in development hell or some vaporware ish state. So amazing that revival...

URL: https://forum.audiogames.net/post/462306/#p462306




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Re: Reviving Battle Zone, With Your Help

2018-04-09 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

[[wow]]! great! Now I feel if I did going to doo the battle!

URL: http://forum.audiogames.net/viewtopic.php?pid=358926#p358926




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Re: Reviving Battle Zone, With Your Help

2018-04-08 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Hey guys, it's been a while since I came on here and gave a status update, so here goes...We originally thought having custom enemy support wouldn't work, however we have recently teamed up with Mason to make it happen. We will also be adding other things that we originally thought impossible to do. We are now opening the door for custom weapon and item support, so if you want to send us those kind of sounds you can. Please make sure you have the rights to these sounds, we don't want to include stolen sounds in this project. You can also have more than one kind of the same sound. Here are the sounds we need.Weapons:Fire, when the weapon is shot or swungload, *depends on the weapon, when you reload your weaponempty, *depends on the weapon, when you run out of ammowieldfly, *depends on the weapon, if you shoot a weapon with a flying projectile and it's flying across the fieldimpact, *depends on the weapon and can be optional, when the weapon hits an enemyitems:collectuseset, depends on the item, If this happens to be a mine or bombexplode, depends on the item, when the item explodesHave fun, go crazy, or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=358877#p358877




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Re: Reviving Battle Zone, With Your Help

2018-04-07 Thread AudioGames . net Forum — General Game Discussion : Niklas via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

I am happy to see that this game gets developed further and has been taken over. Good luck guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=358680#p358680




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Re: Reviving Battle Zone, With Your Help

2018-04-04 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Well I am happy to say that we have near complete native joystick support.

URL: http://forum.audiogames.net/viewtopic.php?pid=358260#p358260




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Re: Reviving Battle Zone, With Your Help

2018-04-04 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

I also agree with joystick support. We need more games that take advantage of the hardware.

URL: http://forum.audiogames.net/viewtopic.php?pid=358253#p358253




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Re: Reviving Battle Zone, With Your Help

2018-04-04 Thread AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

This should be cool, I always liked Battle Zone.And yeah, the more games that have joystick support, the better.

URL: http://forum.audiogames.net/viewtopic.php?pid=358216#p358216




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Re: Reviving Battle Zone, With Your Help

2018-04-04 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Hi all, i am sorry that i can not help with the sound design, i am not good with it, but i would like to ask some one if there is already an audio demo to here what the game sounds like?

URL: http://forum.audiogames.net/viewtopic.php?pid=358140#p358140




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Re: Reviving Battle Zone, With Your Help

2018-04-02 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Accepted. Now, as or if the development was dormant untill this year, I was dreaming of playing this bzp thingy...

URL: http://forum.audiogames.net/viewtopic.php?pid=357962#p357962




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Re: Reviving Battle Zone, With Your Help

2018-03-30 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

battlezone pro

URL: http://forum.audiogames.net/viewtopic.php?pid=357428#p357428




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Re: Reviving Battle Zone, With Your Help

2018-03-30 Thread AudioGames . net Forum — General Game Discussion : MikeFont via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Call me stupid, but what's... BZP stand for? lol thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=357425#p357425




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Re: Reviving Battle Zone, With Your Help

2018-03-29 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Brandon is now a regular enemy in BZP, and his enemy name is huge towering bastard. Thanks for helping us out man.

URL: http://forum.audiogames.net/viewtopic.php?pid=357386#p357386




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Re: Reviving Battle Zone, With Your Help

2018-03-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Here's my voices contrib, let me know if yall need help splitting it up or whatever:  https://www.dropbox.com/s/90fycvtk6mez5 … n.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=357370#p357370




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Re: Reviving Battle Zone, With Your Help

2018-03-29 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Hi,I think that would be a good idea for joystik/gamepad support, because of what Connor said. plus, for those who own a gdp win it'll mean they'd be able to use the in-built control pad.

URL: http://forum.audiogames.net/viewtopic.php?pid=357341#p357341




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Re: Reviving Battle Zone, With Your Help

2018-03-29 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

of course it should. We need more audio games to do this, frankly its just sad to see the lack of gamepad controllable games. Sure, its gotten a bit better recently with audio strike and ahc, but there's always room for improvement.

URL: http://forum.audiogames.net/viewtopic.php?pid=357299#p357299




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Re: Reviving Battle Zone, With Your Help

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Hey folks, I have something for you all to vote on. Do you guys think BZP should have native joystick support? Why and/or why not?

URL: http://forum.audiogames.net/viewtopic.php?pid=357265#p357265




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Re: Reviving Battle Zone, With Your Help

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Now I finished my music classes, yeh!I think I may make an enemy somehow.

URL: http://forum.audiogames.net/viewtopic.php?pid=357259#p357259




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Re: Reviving Battle Zone, With Your Help

2018-03-27 Thread AudioGames . net Forum — General Game Discussion : electro via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

[[wow]]! lastly was a version or offisial official releace of bzr but [[wow]]! ammazing amazing! I hope I will have to make enemy sounds, but musical classes are on my way, so at 05:00 P.M. I will inform you when I will create it.

URL: http://forum.audiogames.net/viewtopic.php?pid=357177#p357177




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Re: Reviving Battle Zone, With Your Help

2018-03-27 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

@Lucas1853 Thank you for the offer. I'll need to discuss it with Jack, but we'll get back to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=357154#p357154




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Re: Reviving Battle Zone, With Your Help

2018-03-27 Thread AudioGames . net Forum — General Game Discussion : Lucas1853 via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Well, I can't really do sounds, I can do code though. Last I remember though, Keys code in BZ was... uh... a lot different than my own and I'm honestly not sure if I could really work with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=357122#p357122




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Re: Reviving Battle Zone, With Your Help

2018-03-27 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Just send the clips to this topic or through email or PM. You can use any file sharing service you want, i.e., dropbox or sync.

URL: http://forum.audiogames.net/viewtopic.php?pid=357120#p357120




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Re: Reviving Battle Zone, With Your Help

2018-03-27 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

[[wow]].. well, there are some sounds available out there and many free resources but I will see what I can do too. where do I send the clips. I really love this idea!

URL: http://forum.audiogames.net/viewtopic.php?pid=357113#p357113




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

@ironcross32 Well done! If you did that, just imagine the video going viral before the end of the day. And then you could put that on a resume for a sound engineering career and it would be a lifetime pass. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=357079#p357079




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

No no, there's no need for that, the scream would be good enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=357078#p357078




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

@ironcross32 Well done! You do that and the video for it would probably go viral before the end of the day. Lol

URL: http://forum.audiogames.net/viewtopic.php?pid=357079#p357079




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

Awesome. To be clear, we already have a falling down a pit sound if you want to get technical. But we are deploying other fallable traps, so we need sounds for those.

URL: http://forum.audiogames.net/viewtopic.php?pid=357074#p357074




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

I'd prefer to have other people record falling sounds though, because it would just sound weird if you didn't. You'd record a behemoth monster and if he fell down a pit or whatever he'd have a human scream, which wouldn't make sense.

URL: http://forum.audiogames.net/viewtopic.php?pid=357075#p357075




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

I added something to the first post that I forgot about until now, it's an extra enemy sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=357073#p357073




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

well I can put my recorder in the yard and jump off the second story balcony... I'd probably survive it if I relaxed first.

URL: http://forum.audiogames.net/viewtopic.php?pid=357076#p357076




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Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Reviving Battle Zone, With Your Help

Hello guys...For anyone who's new to the audio gaming community and doesn't know what Battle Zone is, I'll explain a little bit.In 2011, Philip released a game engine known as BGT, and his goal for making it was to allow people to code audio games easier without the hassle of having to hunt down a bunch of libraries to make it happen. Throughout BGT's development, Carlos Macintosh, affectionately known as Keywasfull, began work on his new title, Battle Zone. At first this was just a simple side scroller, but it quickly evolved into a huge game that gained wide spread recognition among hundreds if not thousands of blind people in the audio gaming community. Interesting fact, it was also one of three games that gained a tun of reputation at the Governor Morhead school for the blind in Raleigh, North Carolina. The other two were Descent into Madness and The Last Crusade. Eventually, Carlos dropped support for the game some time in 2017, 7 years after the game was developed.Now, I know what you're thinking. "What the hell does this have to do with you. You're just some random guy who posts a lot of stuff on the forum." So, bare with me just a minute while I explain myself.I'm a high school student in North Carolina, and I am a major geek. I will tinker and screw around with just about anything I can get my hands on, which explains why I've broken a lot of things in the past and got into trouble a few times. Just a month or maybe two ago, I was messaging my friend Jack and I said, "You know, Battle Zone was a great game, but Key isn't supporting it any more, and he recently open sourced it, so lets do something with it." So we went to his website and tried to get the game. Unfortunately, we got a 404 error when trying to download it. I talked to him and it seems that he no longer has the latest version of the source , so he gave us the source for version 13.1 which is close enough. I asked him just to clarify if I could do what I want with it as long as he's credited as the original developer, and he said yes. So, off to work we went. Originally we wanted to complete the version that already exists by adding the third boss to it, and then making it bigger. Jack said he wanted to hold off the third boss for now. So I asked Key if I could append the name pro to the end of it, and he said yes again. He also stated that he was pretty much done with the project.So with that, it was called Battle Zone Pro. Now, here's a little tidbit about me. I am extremely ambitious and have really huge ideas for what I want to do with something. Because of this, I wanted to make Battle Zone a platforming game. Jack quickly talked me out of this, informing me that this game, being a hack-n-slash at its core, was never intended to be that way. Now, my new idea is to make it like bzr, with the same story elements and everything that made the original Battle Zone so great. So, that's our story. Lastly, I'd like to tell you how all of you can play into this.One of our goals for BZP is to use sounds that we have the rights to instead of stolen sounds. So far we're doing a good job with that, but one thing that makes it more difficult are the enemies. Our idea is, if we can get people to make enough enemy sounds for us, then it'll make our job easier. That's where you guys come in. We don't have a planned release date for this revamp, so there are no time constraints. All you guys have to do is submit your voice clips here in this topic, or send them to me via email or pm. Here's the list of sounds that we need for the enemies. We need at least one of each, but you can have more if you want.Death soundFalling down a pit soundLight pain grunt.Heavy pain grunt.Swing grunt sound, i.e., when the enemy swings a Millay weapon.TauntYou can record them however you want. If you want to send a single file with all the clips you can do that, or you can send them in a zip. You also don't have to make it human, if you want to make it a chipmunk on steroids or a behemoth with sunglasses, you can do that. All we ask is that you don't steal sounds from anyone else, and try to use a mic that doesn't have tuns of background noise or buzzing or anything like that.Thank you to anyone who decided to sit through this post. If you have any questions, complaints, insults, diatribes, or anything of the sort, let us know. All kidding aside, we do ask you to try to keep your criticism constructive.Thanks for reading and go crazy, or something.(Posted by Garrett, edited by Jack)

URL: http://forum.audiogames.net/viewtopic.php?pid=357069#p357069




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Re: Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Reviving Battle Zone, With Your Help

oh I can do that, lol, my mixer has voice shit built in and if that's not good enough, I can use reaper.

URL: http://forum.audiogames.net/viewtopic.php?pid=357071#p357071




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Reviving Battle Zone, With Your Help

2018-03-26 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Reviving Battle Zone, With Your Help

Hello guys...For anyone who's new to the audio gaming community and doesn't know what Battle Zone is, I'll explain a little bit.In 2011, Philip released a game engine known as BGT, and his goal for making it was to allow people to code audio games easier without the hassle of having to hunt down a bunch of libraries to make it happen. Throughout BGT's development, Carlos Macintosh, affectionately known as Keywasfull, began work on his new title, Battle Zone. At first this was just a simple side scroller, but it quickly evolved into a huge game that gained wide spread recognition among hundreds if not thousands of blind people in the audio gaming community. Interesting fact, it was also one of three games that gained a tun of reputation at the Governor Morhead school for the blind in Raleigh, North Carolina. The other two were Descent into Madness and The Last Crusade. Eventually, Carlos dropped support for the game some time in 2017, 7 years after the game was developed.Now, I know what you're thinking. "What the hell does this have to do with you. You're just some random guy who posts a lot of stuff on the forum." So, bare with me just a minute while I explain myself.I'm a high school student in North Carolina, and I am a major geek. I will tinker and screw around with just about anything I can get my hands on, which explains why I've broken a lot of things in the past and got into trouble a few times. Just a month or maybe two ago, I was messaging my friend Jack and I said, "You know, Battle Zone was a great game, but Key isn't supporting it any more, and he recently open sourced it, so lets do something with it." So we went to his website and tried to get the game. Unfortunately, we got a 404 error when trying to download it. I talked to him and it seems that he no longer has the latest version of the source , so he gave us the source for version 13.1 which is close enough. I asked him just to clarify if I could do what I want with it as long as he's credited as the original developer, and he said yes. So, off to work we went. Originally we wanted to complete the version that already exists by adding the third boss to it, and then making it bigger. Jack said he wanted to hold off the third boss for now. So I asked Key if I could append the name pro to the end of it, and he said yes again. He also stated that he was pretty much done with the project.So with that, it was called Battle Zone Pro. Now, here's a little tidbit about me. I am extremely ambitious and have really huge ideas for what I want to do with something. Because of this, I wanted to make Battle Zone a platforming game. Jack quickly talked me out of this, informing me that this game, being a hack-n-slash at its core, was never intended to be that way. Now, my new idea is to make it like bzr, with the same story elements and everything that made the original Battle Zone so great. So, that's our story. Lastly, I'd like to tell you how all of you can play into this.One of our goals for BZP is to use sounds that we have the rights to instead of stolen sounds. So far we're doing a good job with that, but one thing that makes it more difficult are the enemies. Our idea is, if we can get people to make enough enemy sounds for us, then it'll make our job easier. That's where you guys come in. We don't have a planned release date for this revamp, so there are no time constraints. All you guys have to do is submit your voice clips here in this topic, or send them to me via email or pm. Here's the list of sounds that we need for the enemies. We need at least one of each, but you can have more if you want.Death soundFalling down a pit soundLight pain grunt.Heavy pain grunt.Swing grunt sound, i.e., when the enemy swings a Millay weapon.You can record them however you want. If you want to send a single file with all the clips you can do that, or you can send them in a zip. You also don't have to make it human, if you want to make it a chipmunk on steroids or a behemoth with sunglasses, you can do that. All we ask is that you don't steal sounds from anyone else, and try to use a mic that doesn't have tuns of background noise or buzzing or anything like that.Thank you to anyone who decided to sit through this post. If you have any questions, complaints, insults, diatribes, or anything of the sort, let us know. All kidding aside, we do ask you to try to keep your criticism constructive.Thanks for reading and go crazy, or something.(Posted by Garrett, edited by Jack)

URL: http://forum.audiogames.net/viewtopic.php?pid=357069#p357069




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