Re: VG Storm games and JAWS

2017-06-18 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I know about using the down arrow to change weapons, but when I press it there's no accompanying sound of weapons being switched, maybe there isn't one, so I have no idea if I switched weapons or not, but I'd guess not because I end up running away.For Grizzly Gulch, then I must not be a very good game player because I always loose money at the saloon games. I'd rather not cheat and use that key, but if I can't find another way...That mouse aiming in Swamp sounds cool, but besides the zombies, I'm not much for online games. I prefer single player games, or it the game requires an opponent, games where the computer is the opponent.

URL: http://forum.audiogames.net/viewtopic.php?pid=315964#p315964





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Re: VG Storm games and JAWS

2017-06-18 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I know about using the down arrow to change weapons, but when I press it there's no accompanying sound of weapons being switched, maybe there isn't one, so I have no idea if I switched weapons or not, but I'd guess not because I end up running away.For Grizzly Gulch, then I must not be a very ggood game player because I always loose money at the saloon games. I'd rather not cheat and use that key, but if I can't find another way...

URL: http://forum.audiogames.net/viewtopic.php?pid=315964#p315964





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Re: VG Storm games and JAWS

2017-06-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

@Orco, Fair enough on the zombies thing there are lots of them around and they do tend to get rather over used a bit too much in fiction, films etc, though I will say I do very much like swamp as a game, particularly since it uses full mouse aiming and movement in an audiogame which is always cool. for chillingham you switch weapons with the down arrow key once you have extra weapons, you can also get help in the game with the f5 key which should theoretically tell you about different keys etcIn Grizzly gulch basically you get money by playing the saloon games, there is also a little cheat key if you want to get more money, and once you have the gun you'll find other ways. Hth. We're not %100 strict about keeping to the subject of a thread on this forum so long  as your post has some relevance to the previous one so anyone reading the topic afresh can get what people are talking about, though if you want to start a new topic for disc
 ussing games that's fine too.

URL: http://forum.audiogames.net/viewtopic.php?pid=315961#p315961





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Re: VG Storm games and JAWS

2017-06-18 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Swamp? Don't get me wrong, Swamp is probably a good game as far as it goes, but.Don't even get me started, I am so sick and tired of the zombie craze that I won't consider any games based on them.As for Chillingham and Grizzly Gulch, in Chillingham I know what I need to do, which is defeat the creatures at the ends of the road outside the town. And I know mostly how to do it. But I think I need to change weapons during the battle and suspect I'm either doing something wrong or it isn't working.And in Grizzly Gulch, I know I need more money so I can buy a gun but can't seem to win in the saloon and am not sure borrowing from the bank is the answer.But those are for other threads. I think this thread has long ago served it's purpose.

URL: http://forum.audiogames.net/viewtopic.php?pid=315935#p315935





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Re: VG Storm games and JAWS

2017-06-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

Well there are walkthrus fo grizly gulch, chillingham and time adventures on the forum if you want to look. For first person games, I'd suggest giving things a try, as we have several audio fps games and if you got on with blindside you'd probably be okay with shades of doom. Swamp is imho harder, though does have the advantage of being online multiplayer cooperative.As for interactive fiction, I don't know what you mean by "browser based"  while there are a lot of browser based rpgs and gamebooks, i.e stuff where you progress by clicking links to make choices, if your looking for the parser style "get box from table, open door with key" type of interactive fiction there is a huge hobbyist community out there producing it and several interpreter programs that can run the game files. Check out the interactive fiction archive and The if
  wiki  for details, information and lots and lots and lots! of games, indeed on this site we only list the interpreters such as winglulks, win frotz and filfre since if we listed all available interactive  games we'd have web pages into the thousands!for some suggestions on getting started, Dreamhold by Andrew plotkin is both a great introduction to if generally and to the community of if authors in particular. If your looking for something lighter in rpg terms, browser based games might be your thing, or perhaps muds, which are like interactive fiction games but real time, indeed if you enjoy parser if and puzzles you should definitely check out frandom, though of course for muds you'll need a mud client like vipmud to play. All in all there is a lot out there to try out and this is just the tip of the iceberg.

URL: http://forum.audiogames.net/viewtopic.php?pid=315933#p315933





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Re: VG Storm games and JAWS

2017-06-18 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Actually I found something called Time Adventures in the audio games archive that I'm playing with now.I'm also playing with Chillingham and Grizzly Gulch that I found ISO images for some time back, but am currently stuck in both, so I've set them aside until inspiration gives me some ideas on how to continue.Before I lost my vision, first person shooters like Doom and Half Life were my favorite types of games to play, but with a bit of tinnitus in my right ear, I've been reluctant to try any of the audio versions like Shades of Doom. On the other hand, I had very little trouble with Blindside. So maybe I'll give it a try.My other all time favorite games are interactive fictions, especially like the old Infocomm games, which I have all of as stand alone executables rather than the browser based versions that are around today.I have played the trial version of Entombed, it's a good game but RPGs aren't my thing unless t
 hey keep it real light as they did in the Mass Effect series.

URL: http://forum.audiogames.net/viewtopic.php?pid=315927#p315927





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Re: VG Storm games and JAWS

2017-06-18 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

Yep, the gate is pretty tough (wait until you encounter the spiders). I have not bought it myself but I might well at some stage. if your not used to audio side scrollers you probably ought to try something a little easier. I would suggest Superliam or Tarzan Jumnior  that running Superliam is rather a trial these days.You could however try crazy party which has bits of everything, including some very good side scrolling levels.

URL: http://forum.audiogames.net/viewtopic.php?pid=315919#p315919





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Re: VG Storm games and JAWS

2017-06-17 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: VG Storm games and JAWS

The Gate is designed to be a complicated game, even on the easy level. Even if you have the first-time play mode on it's still complicated and takes getting used to.

URL: http://forum.audiogames.net/viewtopic.php?pid=315874#p315874





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Re: VG Storm games and JAWS

2017-06-17 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Hmm. It just took me about four hours to get through the first two levels of The Gate. Is it supposed to be this difficult, even when playing at the easiest difficulty level or is this type of game not suited for me?It's a good game but damn if you don't die a lot. Maybe I should look for something that's designed to be a bit more casual.

URL: http://forum.audiogames.net/viewtopic.php?pid=315869#p315869





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Re: VG Storm games and JAWS

2017-06-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

That's fair enough, though there have been some astonishingly good things on Ios recently, indeed I can say myself that I got an IPhone basically to play games and run other programs (though I hate the  Ios handles media so don't use my phone for that).Still there is lots of stuff for windows too, as I said, check out the database, and remember the "search games" option.

URL: http://forum.audiogames.net/viewtopic.php?pid=315313#p315313





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Re: VG Storm games and JAWS

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I'm one of those strange people who uses their phone as a communication and information device and don't play media or games on it, so if I look for a game, it will be one that runs on my Windows PC.

URL: http://forum.audiogames.net/viewtopic.php?pid=315219#p315219





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Re: VG Storm games and JAWS

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

Well if you like fp games you might want to check out the first person shooter and first person adventure genre catagories on this forum, sadly a few of the better ones on Ios have been dropped by dev support but there are still some ggood things around. There are several turn based games I can think of, crazy party's battle mode is worth playing, however I'd recommend perhaps reconsidering online games as I have been playing them for years and rarely run  nastiness.alteraeon has an extremely friendly player base and indeed a large number of players are blind, so no problem on that score. There are also many online browser based text games that have a good online reputations, puppet nightmares, drakor  and core exiles are some personal favourites. If your looking for purely turn based stuf fyou might also want to investigate gamebooks, such as those on the fighting fantasy project site, age of fable, such as sthose from choiceofgames
  or hosted games, which can be played online, or in Ios or android.Anyway if we start random recommendations we could be hear all day so I think I'll stop . Hopefully yuou will enjoy the Vg storm stuff, but if not, there is a lot of choice out there, indeed it's quite stagger how much things have changed since I first got involved with audiogames and this community in 2006.

URL: http://forum.audiogames.net/viewtopic.php?pid=315208#p315208





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Re: VG Storm games and JAWS

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

When I make the switch to NVDA it will probably be the same way I quit smoking almost nine years ago, cold frogging turkey! My current SMA will allow me to try JAWS 19 when it comes out this fall, but probably by then I'll have switched and won't be interested in messing with it.I have the three VG Storm games I'm interested installed and JAWS set up to go into suspend mode while they are running, but haven't yet done anything with them.I've never been a fan of multiplayer online games because of bad experiences with cheaters and people who were intolerant of my vision limitations slowing me down, and the general rudeness of some. I decided that if that's the way online game players are going to behave, I'd just stick to single player games with my computer as my opponent. I may not be able to beat it, but at least it doesn't cheat, nor is it rude or intolerant.I also tend to prefer turn based games where speed and fast 
 reflexes aren't needed since I don't do well in those types of games. So I'm not sure I'll even like any of these VG Storm games, I'm just getting tired of having nothing but card games and looking for something new to play.I also like FPSs like Blindside. That was a great game except that it was way too short and the developers never released the rest of the story.Hopefully I'll get some time before then, but definitely plan to spend the weekend playing games.

URL: http://forum.audiogames.net/viewtopic.php?pid=315199#p315199





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Re: VG Storm games and JAWS

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

It is a real shame as regards Dolphin considering that my brother and I have had a very good relationship with them over the years. Ah well, I'll keep checking out newer versions to see if Supernova improves, but currently I'm very happy with Nvda as I said.Btw, to get  this runaway topic back on track, how are you finding Vgstorm's games/Another game I'd highly recommend is Crazy party, which I believe has had fixes to run with Jaws, or at least I recall some  issues with Jaws that got solved in later versions. Whether your an arcade game fan or interested in a detailed battle system it's highly recommended. I'm also currently having a good kick on Alteraeon with the MushZ client. Usually I use Vipmud for muds generally, but MushZ is the exception, with all the extra sounds, triggers etc. Even if your not a huge fan of text based games, MushZ and Alteraeon are virtually a stand alone audio rp
 g these days.

URL: http://forum.audiogames.net/viewtopic.php?pid=315186#p315186





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Re: VG Storm games and JAWS

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Sheesh! That's a terrible way to treat a paying customer.I guess the only consolation you can take away from that is if they keep acting like that they won't be around for very much longer. Sad though it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=315171#p315171





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Re: VG Storm games and JAWS

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

Well I will say yours isn't the first complaint I've heard about fs's's changes and user management. In terms of Dolphin, the thing was actually quite sad Back on Xp supernova was great at reading anything you threw at  with comparatively few shortcuts or need for things like script files, you could just wander the screen and click on stuff. That was not what I found with Windows 10, and when I directly contacted Dolphin about my concerns they basically said "well it only works with stuff we want it to work with" As someone who's been using supernova for years to do things without scripts that other screen readers wouldn't that isn't acceptable, eg, I want to use whatever email client I want! not Microsoft outlook. The really sad thing is that when you look at the changelog, Dolphin aren't improving. They're adding a bunch of random extra functions, like a podcatcher and audiobook player right into su
 pernova, but actually expanding it's range of operations? No. I'm actually really rather sad, seeing a great screen reader go down the tubes, but there you go. I will say on the plus side, I did find Nvda remarkably easy to get used to, possibly because Supernova was always a more hands on experience, possibly  because a lot  things are just standard with most screen readers, eg, web navigation with e for edit area and number keys for different levels of headings etc.either way I'm pretty happy with nvda at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=315168#p315168





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Re: VG Storm games and JAWS

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Yeah, I have a friend that uses Windows Eyes. He told me that with VFO's acquisition and their offer to transision him over to JAWS, at no cost he's going to keep using this last version of Window Eyes because he knows it and, like me, doesn't have the time right now to learn a new screen reader.From a JAWS user's point of view, I started using JAWS at version 15 and really liked it. It worked well and had few, if any, issues. Then a couple of years later FS decided to do an almost complete rewrite of the JAWS engine. We were all advised that, unlike in the past, when we upgraded to version 17 we'd have to start over because the version 16 and earlier configuration files weren't compatible with version 17 and later. As it turned out configuration file compatibility, wasn't the only thing they broke. Many JAWS users would probably agree with me that version 17 was no upgrade! I was hoping that when version 18 came out most, if not all, of t
 he problems they introduced in version 17 would be fixed. Wrong! Those problems were still there! ! Version 18  was no better than version 17. Apparently VFO is just ignoring all the complaints about these last two versions and carrying on with their head up their asses or in the clouds.I know a lot of JAWS users that like me, have gone back to version 16 and stopped buying SMAs because our complaints about all the problems they introduced in version 17 and 18 simply aren't being fixed.I will eventually switch to NVDA but I'll want to do it when I have the time to devote to learning it.I should have known from my time working for Digital River, big companies can afford to ignore their customers and just do as they please with their products. Especially if some of their customers are other large enterprises or large institutions, because that's where the real money is and individual customers like you and me don't even show up as a blip o
 n their radar.That's a shame about Dolphin though I've never used any of their products, but I did know they were popular on your side of the pond. It wouldn't surprise me one bit if we hear that VFO is acquiring them too. Unfortunately, that's the nature of business. If you ask a bunch of people who've started a business what their business goals were, the most common answer would be to get bought out by some bigger company. Getting bought out is apparently much more lucrative than the day to day grind, even in a successful and profitable business.

URL: http://forum.audiogames.net/viewtopic.php?pid=315164#p315164





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Re: VG Storm games and JAWS

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

I'm probably the wrong person to discuss Jaws usability with  since I have never used it, and given it's rather insane price tag haven't really desired to.I used Supernova for close to 22 years, but have recently switched to nvda since  the modern versions of Supernova are just not keeping up with Windows 10 development, which is actually a very sad situation given how good Supernova used to be, but there it is.I will say that over the years I've been in this community seen a massive number of Jaws users switch out  Window eyes when it was around or even nvda, so it doesn't seem fs are doing themselves too much by way of favours, though in fairness neither at the moment are Dolphin who develop supernova.

URL: http://forum.audiogames.net/viewtopic.php?pid=315131#p315131





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: VG Storm games and JAWS

It's true that only bgt doesn't cause the issue. I used to use jaws and run need for speed: underground2. Jaws wouldn't allow key input, also it wouldn't read combo boxes and kept saying selected item. I had to restart my computer to fix it.

URL: http://forum.audiogames.net/viewtopic.php?pid=315084#p315084





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Ah well, not much legal we can do about it now.Anyway, back to the VG Storm games. At least, unlike Match Maker, it appears that none of these VG Storm games I've decided to try requires a screen reader to be accessible, so that's an easy fix.I tried suggesting to VFO to provide an option similar to suspend mode, except that all it would to is turn off JAWS' intercepting the keyboard so that at least the voice would still be available. That was something that is a lot easier said than done or I got ignored, again probably because it only affected games.While it may serve their goals now, I would imagine that eventually ignoring home users will come back and bite them in the ass. The problem for them though is by then the damage will be done and anything they do will be too late.I mean look at this community, it seems to be full of former JAWS users that probably left JAWS in favor of NVDA because they felt like VFO wasn't listening t
 o their customers. I'd be willing to bet money that the people in this community aren't the only ones that are making that switch for the same reason.Hmm. I seem to keep drifting off topic. frowns

URL: http://forum.audiogames.net/viewtopic.php?pid=315080#p315080





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I almost forgot. Except for some of the exclusive games, you're not missing anything by not having Leasey, for what it is, it's way over priced. I had it installed for only a month before removing it, and haven't touched it since, that was over a year ago. I'm sorry I bought it and wish I could get my money back.Match Maker, needs a screen reader to be playable because it doesn't use SAPI, but it's also written in BGT so you can't use JAWS with it either.Kind of ironic that a software package exclusively for JAWS users has programs in it that can't be run with JAWS.

URL: http://forum.audiogames.net/viewtopic.php?pid=315069#p315069





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

That is pretty much what everyone said on the matter, indeed I sent Brian Hartgen an email pointing out the advantages to selling Q9 separately he might have, but he literally ignored me. it's just a shame Q9 had to be the casualty here.

URL: http://forum.audiogames.net/viewtopic.php?pid=315074#p315074





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I agree with you there. It's a pity, Q9 is a great game which deserves better treatment than what it is getting now.It's too bad that Brian Hartgen isn't open to making it available as a separate product, as good as it is, it could have been a money maker for him. I'd be willing to bet he'd sell more copies of it than he does Leasey or any of his other products. But then again there's Phillips own remark that nobody was buying it, so maybe not. Brian's reaction to the idea of making it a separate product gives the impression that he doesn't care anything for the visually impaired community unless he can pick their pockets clean.It's also unfortunate that Phillip chose to sell the rights to the game instead of simply making it free as he has done with most, if not all, of Blastbay Studio's other products. Like Brian, he didn't make many friends with what he did.

URL: http://forum.audiogames.net/viewtopic.php?pid=315073#p315073





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

I'm afraid that Leasy generally haven't made many friends in this community by taking over maintenance of Q9, which had previously been a quite reasonable commercial game  from it's developer Philip Bennifall of Blastbay and literally refusing to  discuss the possibility of doing anything with it but give it as an extra to those who bought Leasy.This meant that even for Jaws users what had been a $25 game became a $150 game, and for none jaws users which required a license as well, --- well you can imagine.The fact that the developer of Leasy also basically told the community to get lost, actively did not respond to polite request to discuss the possibility of selling Q9 as a stand alone program and eventually basically washed his hands of the hole thing did  not exactly do well for public relations whatever Leasy is like as a product generally.

URL: http://forum.audiogames.net/viewtopic.php?pid=315071#p315071





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

I'm afraid that Leasy generally haven't made many friends in this community by taking over maintenance of Q9, which had previously been a quite reasonable commercial game  from it's developer Philip Bennifall of Blastbay and literally refusing to  discuss the possibility of doing anything with it but give it as an extra to those who bought Leasy.This meant that even for Jaws users what had been a $25 game became a $150 game, and for none jaws users which required a license as well, --- well you can imagine.The fact that the developer of Leasy also basically told the community to get lost, actively did not respond to polite request to discuss the possibility of selling Q9 as a stand alone program and eventually basically washed his hands of the hole thing did  exactly do well for public relations whatever Leasy is like as a product generally.

URL: http://forum.audiogames.net/viewtopic.php?pid=315071#p315071





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I almost forgot. Except for some of the exclusive games, you're not missing anything by not having Leasey, for what it is, it's way over priced. I had it installed for only a month before removing it, and haven't touched it since, that was over a year ago. I'm sorry I bought it and wish I could get my money back.I did copy off the exclusive games first though, it turns out they don't need Leasey or JAWS to run, but at least one of them, Match Maker, needs a screen reader to be playable because it doesn't use SAPI, but it's also written in BGT so you can't use JAWS with it either.Kind of ironic that a software package exclusively for JAWS users has programs in it that can't be run with JAWS.

URL: http://forum.audiogames.net/viewtopic.php?pid=315069#p315069





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: VG Storm games and JAWS

You miss understand me, I'm not saying you should play other games, I'm saying you should try testing other games before concluding this is a bgt problem, as in my experience, it is not only a bgt problem, other games have difficulty too. Don't take my word for it though, it's been ages since I used jaws last

URL: http://forum.audiogames.net/viewtopic.php?pid=315066#p315066





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

I do recall at the time Thom Ward mentioning that the problem was to do with jaws  intercepting any and all key presses, other than those specifically coded to be exceptions. I don't think it's specifically a direct x thing, or at least  apparently was common in far too many games and different programs, even those written in flash, but I am not certain. either way so long as you don't mind putting jaws to sleep and using sapi in several games like crazy party, it shouldn't be a problem,  certainly not something there would be a need to switch screen readers over.

URL: http://forum.audiogames.net/viewtopic.php?pid=315063#p315063





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Well now, that's information I didn't have before.Most games I know of generally use DirectX to handle video, audio, and input. DirectX is generally only used for games, so if JAWS is doing something with DirectX, that might explain the conflict. So the real question becomes, wwhy did the authors of JAWS feel that they needed to do anything at all with DirectX?I can understand why a screen magnifier like Magic or Zoom Text would use DirectX to display the magnified image, but can't see why a screen reader would need to use it for anything? VFO must think that using DirectX is a better way to intercept the keyboard than the way other products are doing it.Right now, I'm not in a position where I can afford the time to learn my way around another screen reader. Besides, this one issue is the only problem I have with JAWS, so I see no reason to change to something else.

URL: http://forum.audiogames.net/viewtopic.php?pid=315055#p315055





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

Well as far as Jaws goes I'm afraid this is a rather standing issue which has existed long before Bgt. I recall back when I first played audiogames in 2004-5 when every game from Gma games or Bsc would say "put your screen reader to sleep before playing"And yet the only screen reader you really had to do that with is Jaws, which is why in any programming language it needs a specific workaround written which unfortunately some  program in while some do not. It's just a  quirk of Jaws really, but playing  Sapi is no trouble in any situation,  as I said, since I used supernova for many years as a primary screen reader I got well used to using Sapi instead of expecting screen reader output in any program. Getting back to games however, Paladin of the sky was an earlier project of Vgstorm. Manamon, the gate and even psycho strike have far better sfx  indeed comparing the rpg mechanics in paladin to those in MAnamon,
  things considerably improved, so I'd recommend giving them a try.It's actually a shame that Vgstorm can't update paladin with at least the Manamon wall sounds, but hay.

URL: http://forum.audiogames.net/viewtopic.php?pid=315044#p315044





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

That's not the symptom of the keyboard hooking conflict between JAWS and BGT, that conflict shows itself as keys being pressed that should go to the game, more often than not, just disappearing. It's been a long standing problem between the two programs, Blastbay won't fix it because they've stopped all work on BGT and my attempts to get VFO to look at it have so far been met with deaf ears. Probably because it appears to affect only games written in some obscure language doesn't get it any kind of priority, which I can fully understand. They must have much more important fish to fry, like making sure JAWS works with the latest version of Office.And as far as trying something else goes, I do that already, but not to avoid this conflict, I like games so I try any game that interests me. If the game shows the JAWS/BGT conflict, and it is self voicing or use SAPI like the VG Storm games do, then I just set up JAWS to go into suspend mode when those gam
 es have the focus. I also do that with some games like Spoonbill Software's card games because in those games both JAWS and SAPI start talking at the same time.But honestly, if I want to try VG Storm's games, telling me to try something else doesn't make a lot of sense, unless somebody else wrote a clone of VG Storm's games in something other than BGT.@TrajectoryThat explanation makes little sense, if what you are claiming is true, then all programs, not just games written in BGT, would have the same problem while JAWS is running which wouldn't make it a very usable screen reader.The only programs that seem to have any problem with JAWS' interception of the keyboard are those that are written in BGT.Windows and it's programs have no problems, nore do programs written in C/C++, or Pure Basic which is my personal favorite.I and other JAWS users I know have a wide variety of programs written with a variety of 
 development tools running on our computers and none of them have this problems with JAWS that programs written with BGT do.

URL: http://forum.audiogames.net/viewtopic.php?pid=315037#p315037





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

That's not the symptom of the keyboard hooking conflict between JAWS and BGT, that conflict shows itself as keys being pressed that should go to the game, more often than not, just disappearing. It's been a long standing problem between the two programs, Blastbay won't fix it because they've stopped all work on BGT and my attempts to get VFO to look at it have so far been met with deaf ears. Probably because it appears to affect only games written in some obscure language doesn't get it any kind of priority, which I can fully understand. They must have much more important fish to fry, like making sure JAWS works with the latest version of Office.And as far as trying something else goes, I do that already, but not to avoid this conflict, I like games so I try any game that interests me. If the game shows the JAWS/BGT conflict, and it is self voicing or use SAPI like the VG Storm games do, then I just set up JAWS to go into suspend mode when those gam
 es have the focus. I also do that with some games like Spoonbill Software's card games because in those games both JAWS and SAPI start talking at the same time.But honestly, if I want to try VG Storm's games, telling me to try something else doesn't make a lot of sense, unless somebody else wrote a clone of VG Storm's games in something other than BGT.

URL: http://forum.audiogames.net/viewtopic.php?pid=315037#p315037





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: VG Storm games and JAWS

Jaws intercepts all keyboard input and doesn't necessarily pass it on to the application as is.Just about any game I've seen which relies on use of the arrow keys requires that Jaws go to sleep.The keyhooking feature is busted in some versions of Windows.I remember a time late in Paladin of the Sky's beta phase. Suddenly a serious lag problem was introduced which made some fights impossible.After a lot of investigation we came upon the Jaws keyhook as the source of the problem.I don't know if BGT uses Direct Input or just regular window events to handle keyboard input, but it might be worth investigating Direct Input to see if it's any better.

URL: http://forum.audiogames.net/viewtopic.php?pid=315032#p315032





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: VG Storm games and JAWS

In my experience, any kind of game where you have to hold down a key together with Jaws fails, keep in mind I've not used jaws for a long, long time so no idea if it's been improved. Try games not written in bgt like topspeed and see if those work without jaws scripts.

URL: http://forum.audiogames.net/viewtopic.php?pid=315031#p315031





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Matchmaker is the game I was referring to, it is written in BGT, has to keyboard hooking conflict with JAWS, and does not use SAPI, it depends on you having a screen reader running for the game to be accessible.While checking out the start up of the three games I downloaded, Manamon, The Gate, and Psycho Strike, I noted that the gate also had the keyboard hooking conflict, so whether VG Storm programmed around it, I set JAWS to go to sleep in all three games.I don't think it's fair to blame JAWS for the keyboard hook conflict. At least some of the blame has to be laid on BGT because in my three and a half years of running JAWS, the only programs I've ever encountered with the conflict are programs written with BGT.I tried Paladin of the Skies a year or two ago and didn't like it at all. With all it's beeps, boops, and bops, instead of real sounds it seemed like I was trying to have a conversation with R2D2 instead of playing what was s
 upposed to be an immersive audio game. If the sounds had been more like those in Blindside or Entombed, perhaps I would have liked the game, but as it was, I quit playing it after only 15 minutes.

URL: http://forum.audiogames.net/viewtopic.php?pid=315026#p315026





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

I can't speak for the leasy games because I do not have jaws and do not  intend to buy jaws scripts so have never tried those games,  accept for Q9 of course which I bought back before it fell to Leasy.I believe that all games made with Bgt will output to Sapi anyway, so even if you do not want to use Nvda and the games don't cooperate with Jaws, there is an alternative. Indeed I used Sapi for years in games myself when Supernova was my primary screen reader.The keyhooking thing is unfortunately a specific Jaws problem, and as Cae said while there is a partial solution, either not all developers remember to include it for each and every one of their games, or apparently it does not work as expected. Either way, Vg storm are a great developer and I can heartily recommend all their games, especially Manamon.

URL: http://forum.audiogames.net/viewtopic.php?pid=315002#p315002





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Re: VG Storm games and JAWS

2017-06-11 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: VG Storm games and JAWS

The conflict is key-hooking. I would be surprised if VGStorm games don't work around this, since BGT has a means of doing so.

URL: http://forum.audiogames.net/viewtopic.php?pid=314947#p314947





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Re: VG Storm games and JAWS

2017-06-11 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

OK, since all of these games seem to be written so they don't need a screen reader to be accessible, JAWS will just take a well deserved nap!I wish I could do the same with some of the Leasey exclusive games. They are also written in BGT but require that a screen reader be active to be accessible.It would sure be nice if someone could figure out what the conflict is and come up with a permanent solution.Thanks for the answer!

URL: http://forum.audiogames.net/viewtopic.php?pid=314913#p314913





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Re: VG Storm games and JAWS

2017-06-11 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Thanks! I'll just do what I do with other games that need it for one reason or another, JAWS will take a nap.

URL: http://forum.audiogames.net/viewtopic.php?pid=314913#p314913





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VG Storm games and JAWS

2017-06-11 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


VG Storm games and JAWS

While looking at VG Storm's games, I noticed that at least one of them said it was developed with Blast Bay Studios or that they were involved.Since I use JAWS and there is a conflict with JAWS and programs written with BGT, I was wondering if anyone knew if any of VG Storm's games were written using BGT?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=314907#p314907





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Re: VG Storm games and JAWS

2017-06-11 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: VG Storm games and JAWS

Literally every one of them use BGT, yes. You'll need to put jaws in sleep modeor switch to NVDA most likely.

URL: http://forum.audiogames.net/viewtopic.php?pid=314908#p314908





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