Re: VPN for Multiplayer Games Up and running

2018-12-24 Thread AudioGames . net Forum — Off-topic room : oussamabengatrane via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

is it still running,?

URL: http://forum.audiogames.net/post/400564/#p400564




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Re: VPN for Multiplayer Games Up and running

2018-12-01 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I have no idea why, but for some reason the IPv6 socket is not reachable. My tunnel broker say they are not responsible, but I can't figure out the problem at this end either--everything seems to be fine and all other services are working.For now, just use IPv4 instead. In the configuration, change the address line to 173.203.201.199 instead of mintaka.sabahattin-gucukoglu.com. This only affected you if you have IPv6.

URL: http://forum.audiogames.net/post/396210/#p396210




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Re: VPN for Multiplayer Games Up and running

2018-11-18 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I was afraid this might happen once Sebby stepped down from moderating the forum. I hope that's not the case, but oddly enough, the thought had crossed my mind when I read the announcement. I didn't reconfigure the VPN when I formatted my computer about a month ago, but maybe I'll give it a try and see if I get the same error.

URL: http://forum.audiogames.net/post/393858/#p393858




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Re: VPN for Multiplayer Games Up and running

2018-11-17 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

What's wrong with thisi VPN? I was trying to help someone configure it and it looks like it's not connecting. I'm also noticing that it's not connecting on my computer and gives a destination unreachable error. Either I'm doing something wrong or something somewhere is broken.

URL: http://forum.audiogames.net/post/393676/#p393676




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Re: VPN for Multiplayer Games Up and running

2018-03-26 Thread AudioGames . net Forum — Off-topic room : prajwal via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

same problem here  i can here  more  lan adupters

URL: http://forum.audiogames.net/viewtopic.php?pid=356536#p356536





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Re: VPN for Multiplayer Games Up and running

2018-03-26 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

So I installed the Tink driver but it is not showing up in my network adapters so I can't rename it to gamers. I did try removing it and adding it again but no luck. Anyone have any suggestions?

URL: http://forum.audiogames.net/viewtopic.php?pid=356466#p356466





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Re: VPN for Multiplayer Games Up and running

2018-03-26 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

So I installed the Tink driver but it is not showing up in my network adapters so I can't rename it to gamers. I did try removing it and adding it again and restarting but no luck. Anyone have any suggestions?

URL: http://forum.audiogames.net/viewtopic.php?pid=356466#p356466





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Re: VPN for Multiplayer Games Up and running

2018-03-26 Thread AudioGames . net Forum — Off-topic room : prajwal via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

yes i did everything  but  wont getting ping  plese  what  i should i do with  that  toc file adres info?

URL: http://forum.audiogames.net/viewtopic.php?pid=356397#p356397





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Re: VPN for Multiplayer Games Up and running

2018-03-26 Thread AudioGames . net Forum — Off-topic room : prajwal via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

hello. plese help me  i cannot get reply from ping  adress is set like this  address 25.0.0.1compression 9cipher aes-128-cbcdigest nonemaclength 0-BEGIN RSA PUBLIC KEY-MIICCgKCAgEA0wo/K/+hHoU1TiPyKrVgbYqPNZTUV90fYZOgV5KOEEQ5aTj3dD7cVfhKKvHszkYeW0pacEiJmFR5ReYV8kiB4QNMG5ik+RM7ush12jpaMfP39oZKNzcZiOT2mw61zTZCFAV5a20loCzQYFhdjArxrF3lkC4z3rDjPBQtyD1ps5P5QwEg6SqvHsuq0lJ74tS9/FTy4RzTwVa3oiiuaP7qiHL3npv8IdoTroWOkqRz1631smHLflGakdgTA1305n2x/nBejHVzGzCGqED4KV2asgF2mQhSuIppX6dhUjGHdz+tC/fAGqM2wVQKGcLd9avfT3zYRBEkVkTILOU/JOPApR3niJ49EVdohJqbWCTsat2kIKvnh6WxTk1dKOHNGhaufPnLjB3Wc88Qa4uAarirxUwjLVVC4Hk57XwmxM12T0Sxd/7NKMOmSETDWAUhbmN8dGwyr6C3NtUQkl36kQHFyJrZXPTiq06wB3jHi8gd7sFITMrEDcmDW66WWA3HAEuZjrgmi9KN4jmv3WVgybTEM5W0ku6p4WFAqZXNgo9JI2vUjImgDdYg+RtI8XJbge6QG5To6PzoqQBAH2Hlhz3Imthsoy/DCntd02w8RlkeEC3TwlgrsxstzDQbrmZc4Vjn445gQNYGzE1KvxWhi0EcYGHfmcPefIw6aq2Jex9CQlUCAwEAAQ==-END RSA PUBLIC KEY- and  i can  cee 5 or 6  local adupters but  in  property  it  shows as  tap driver

URL: http://forum.audiogames.net/viewtopic.php?pid=356209#p356209





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Re: VPN for Multiplayer Games Up and running

2018-03-26 Thread AudioGames . net Forum — Off-topic room : vaibhavbhandari via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Hi everyone, I was just curious to know that can we use it with manamon? I am asking because I am not able to connect with that online functionality. I am using windows 10.

URL: http://forum.audiogames.net/viewtopic.php?pid=356210#p356210





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Re: VPN for Multiplayer Games Up and running

2018-03-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@prajwal, got your DM. Sorry I can't easily do Twitter at the moment, but this thread is fine, or you can use email. And no NVDA either.Have you followed the instructions at the top of the thread provided by Chris, exactly? They should work exactly the same. If you have, try just to restart--you might find that it just works. And if not we'll take it from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=356211#p356211





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Re: VPN for Multiplayer Games Up and running

2018-03-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Update Windows download link to 1.0.33 (from 1.0.31). As far as I can tell, there are no operational changes.

URL: http://forum.audiogames.net/viewtopic.php?pid=356139#p356139





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Re: VPN for Multiplayer Games Up and running

2017-07-23 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Yes, basically everything in XP is sweetness and light, if you're running as admin. There's no UAC elevation required and no complications because the software doesn't request privileges. It all just works. Plus of course the network connections folder and firewall are all that much easier to deal with.My VM is XP and it works the way you'd (and I'd) expect, however to be sure you might like to test it yourself. I think you'll find though that XP overhead is very minimal.

URL: http://forum.audiogames.net/viewtopic.php?pid=320696#p320696





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Re: VPN for Multiplayer Games Up and running

2017-07-23 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I just updated the guide with some extra information on removing/troubleshooting problems. Do you think I should ad information on Windows XP? I'm not entirely sure how the process works. I'm assuming you don't need the administrator command line since XP isn't as locked down as newer versions of Windows. Are the steps exactly the same? Can you simply run the batch files right from Windows Explorer?

URL: http://forum.audiogames.net/viewtopic.php?pid=320692#p320692





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Re: VPN for Multiplayer Games Up and running

2017-07-23 Thread AudioGames . net Forum — Off-topic room : FrankRom via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

девушки 

URL: http://forum.audiogames.net/viewtopic.php?pid=320681#p320681





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Re: VPN for Multiplayer Games Up and running

2017-07-23 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Thanks for the suggestion. I didn't realize that we both had to be connected to the VPN. At least now I can connect to games that others host. I still can't accept incoming connections for some reason, which is super disappointing. I'm guessing that it has something to do with my router, and also that I'm not directly connected to my router. I'm using a wireless extender because the main router is upstairs in my house, and the signal wouldn't be strong enough for me to connect. So maybe something about that setup is screwy, or maybe there's something in the main router's settings that has to be changed. I'll have to see if I can figure out what's going on.

URL: http://forum.audiogames.net/viewtopic.php?pid=320664#p320664





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Re: VPN for Multiplayer Games Up and running

2017-07-23 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Fair enough, my instructions do assume a level of Windows experience. I can accept that.Thanks for the instructions. I'll link them with your Dropbox link, in case you want to change anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=320646#p320646





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Re: VPN for Multiplayer Games Up and running

2017-07-22 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Do what ever you want with the material. If you want to add/modify anything, go ahead. I mainly put this together after experimenting a little on my own. The instructions you provided weren't all that clear to me. For example, I had to figure out how to run the batch file through the admin command line since I couldn't get it to work by running it as administrator from the context menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=320592#p320592





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Re: VPN for Multiplayer Games Up and running

2017-07-22 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

[[wow]], Chris. Nice work! Do you mind if I hotlink these? Or else copy them to my machine and link that? I think a lot of modern Windows users will find this very helpful.

URL: http://forum.audiogames.net/viewtopic.php?pid=320513#p320513





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Re: VPN for Multiplayer Games Up and running

2017-07-22 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Here's a link to a text guide I put together in order to help a friend. If you follow the steps exactly, you should have no problems. The file can be found at https://www.dropbox.com/s/a0jltzxprrk7b … e.txt?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=320482#p320482





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Re: VPN for Multiplayer Games Up and running

2017-07-21 Thread AudioGames . net Forum — Off-topic room : kingzombie via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

HiCan somebody please explain how to do this on windows 10? I want to know before i start installing in case i do anything wrong

URL: http://forum.audiogames.net/viewtopic.php?pid=320477#p320477





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Re: VPN for Multiplayer Games Up and running

2017-07-21 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I have once again edited the top post to explain clearly the role of the firewall in accepting connections to tinc. Remember it is not mandatory but it's definitely helpful.@TurtlePower: I think Chris has it, after everything you've tried the most likely explanation is simply that your opponent didn't install the VPN. If DHCP works and you have a 25.x.x.x address, and if you can ping 25.0.0.1, then your side is set up. You merely have to wrestle with your firewall to allow processes to communicate. If it is the public profile, which is the default, you may have to wrestle harder, as exceptions may be disabled--but since you have said already that local loopback works, and you tried turning off the firewall, the likely cause is some other problem in the pipeline. Let us know how it goes for you, if you try anything else.

URL: http://forum.audiogames.net/viewtopic.php?pid=320436#p320436





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Re: VPN for Multiplayer Games Up and running

2017-07-20 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

DId you set this up on both computers that will be connecting? It won't work unless both you and your friend are connected to the VPN.

URL: http://forum.audiogames.net/viewtopic.php?pid=320327#p320327





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Re: VPN for Multiplayer Games Up and running

2017-07-19 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

So I've just had some more time to play with this, and it appears that no one can connect to me on RTR either. Well, I've only tested it with one person, but it definitely is not working.My RTR server is running fine. I can connect to the specified IP address with no problem. When my friend tries to connect, the connection times out, which was basically the same thing that happened with Acefire.This time, I didn't see any Windows Firewall prompts, although I did allow the executable files for both RTR and the server application through manually.I then allowed port 655 through Windows Firewall, creating two separate rules for TCP and UDP. They were both inbound rules. if this wasn't the correct procedure, let me know what I need to do to make this work. It was a bit unclear from the instructions whether these ports needed to be forwarded from within my router, or from Windows Firewall.As a last ditch effort, I disabled the firewall en
 tirely. Still no go. I'm wondering if having VM Ware player installed is creating some sort of conflict, since it creates its own network adapters, but I can't see how that would be the case. Any ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=320214#p320214





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Re: VPN for Multiplayer Games Up and running

2017-07-18 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Thanks for your explanation. I very much appreciate it. I sent you an e-mail with some questions. If you can answer those that would be great. :-)

URL: http://forum.audiogames.net/viewtopic.php?pid=319972#p319972





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

It sounds like CPanel was just a choice for an OS preconfigured to be administered using a web browser, irrespective of what it ran. Windows is always the exception: it uses RDP (Remote Desktop Protocol) and you do your work in a GUI. The only other server, which has ssh but still ultimately needs a GUI, is macOS Server.I'll look into those threads when I can.

URL: http://forum.audiogames.net/viewtopic.php?pid=319853#p319853





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

There is already a thread called Linux Assistant Centre, I believe.When I signed up with http://www.vps.net/ One of the options under select your OS was cPanel, so I thought it was just another operating system. Under the other options, we had Ubuntu, SentOS, and Windows. There was no Debian anywhere.Since I use Windows Server 2008, I was informed that I could use Remote Desktop Connections to control the operating system just as if I were controlling my machine. I wouldn't have to use any FTP clients as long as I had a good connection to transfer files from my main machine to the server.I had also launched two other VPS-related threads about two or three weeks ago. Feel free to comment on those. I am totally new at this, so I am not fully familiar with the techno lingo used to communicate complex ideas.

URL: http://forum.audiogames.net/viewtopic.php?pid=319792#p319792





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Ah, I see. Some confusion. Right, let's see if we can clear things up a wee bit.CPanel is a web-based administration tool. Web hosters and lazy sysadmins install it on their boxes so their customers, or they themselves, can change things about their accounts--web presence, database servers, email services, domain name services, and the like--without having to manually manipulate the server software responsible for providing those services. So instead of changing configuration files using ssh (more on that in a minute) at a command line shell on the remote system, they can just clicketty click all over the place. Not my idea of fun, but important if the machine is shared by multiple users and/or you're dealing with the everyman or everywoman or whatever the technological equivalents of those are.Ssh (secure shell) provides remote command-line access to a remote computer. You can also use it for the exchange of arbitrary binary data, in file transfers, using 
 sub-protocols called scp (secure copy) or sftp (secure file transfer protocol). These are all replacements for traditional protocols, like telnet, rlogin or ftp, which have existed since the dawn of time for similar purposes, except that ssh, and everything on top of it, is encrypted. Certainly once you have used ssh to log in to a remote computer, you can do many things on that computer, including browsing (in a very limited way) and handling your email. But maybe that made more sense during the DOS days than it does now, in a world of graphical programs. Still, using ssh allows you to do many, many things, and all good server operating systems (i.e., not Windows) allow you complete remote control over them using a command line over ssh.A Linux "distro" (distribution) is a collection of programs assembled into a unique, whole operating system. CPanel is therefore not a distro. Debian, RedHat, Fedora, Ubuntu--these are distributions. I use Debian, myself. I used to 
 use and love Gentoo, but then I discovered that life was too short for that sort of thing, and took it back, before anything really bad happened to it. My life, that is. Gentoo allows you to recompile--that is, completely rebuild from the original text listings of the programs--the entire system. It was slow and involved. Most distributions are binary--that is, they are pre-built collections of precompiled software, and you simply use the binaries supplied.Right. Any further questions? Perhaps another OT thread is in order, so others can find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=319789#p319789





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Ah, I see. Some confusion. Right, let's see if we can clear things up a wee bit.CPanel is a web-based administration tool. Web hosters and lazy sysadmins install it on their boxes so their customers, or they themselves, can change things about their accounts--web presence, database servers, email services, domain name services, and the like--without having to manually manipulate the server software responsible for providing those services. So instead of changing configuration files using ssh (more on that in a minute) at a command line shell on the remote system, they can just clicketty click all over the place. Not my idea of fun, but important if the machine is shared by multiple users and/or you're dealing with the everyman or everywoman or whatever the technological equivalents of those are.Ssh (secure shell) provides remote command-line access to a remote computer. You can also use it for the exchange of arbitrary binary data, in file transfers, using 
 sub-protocols called scp (secure copy) or sftp (secure file transfer protocol). These are all replacements for traditional protocols, like telnet, rlogin or ftp, which have existed since the dawn of time for similar purposes, except that ssh, and everything on top of it, is encrypted.A Linux "distro" (distribution) is a collection of programs assembled into a unique, whole operating system. CPanel is therefore not a distro. Debian, RedHat, Fedora, Ubuntu--these are distributions. I use Debian, myself. I used to use and love Gentoo, but then I discovered that life was too short for that sort of thing, and took it back, before anything really bad happened to it. My life, that is. Gentoo allows you to recompile--that is, completely rebuild from the original text listings of the programs--the entire system. It was slow and involved. Most distributions are binary--that is, they are pre-built collections of precompiled software, and you simply use the binaries supplied.Right. Any further questions? Perhaps another OT thread is in order, so others can find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=319789#p319789





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Ah, I see. Some confusion. Right, let's see if we can clear things up a wee bit.CPanel is a web-based administration tool. Web hosters and lazy sysadmins install it on their boxes so their customers, or they themselves, can change things about their accounts--web presence, database servers, email services, domain name services, and the like--without having to manually manipulate the server software responsible for providing those services. So instead of changing configuration files using ssh (more on that in a minute) at a command line shell on the remote system, they can just clicketty click all over the place. Not my idea of fun, but important if the machine is shared by multiple users and/or you're dealing with the everyman or everywoman or whatever the technological equivalents of those are.Ssh (secure shell) provides remote command-line access to a remote computer. You can also use it for the exchange of arbitrary binary data, in file transfers, using 
 sub-protocols called scp (secure copy) or sftp (secure file transfer protocol). These are all replacements for traditional protocols, like telnet, rlogin or ftp, which have existed since the dawn of time for similar purposes, except that ssh, and everything on top of it, is encrypted.A Linux "distro" (distribution) is a collection of programs assembled into a unique, whole operating system. CPanel is therefore not a distro. Debian, RedHt, Fedora, Ubuntu--these are distributions. I use Debian, myself. I used to use and love Gentoo, but then I discovered that life was too short for that sort of thing, and took it back, before anything really bad happened to it. My life, that is. Gentoo allows you to recompile--that is, completely rebuild from the original text listings of the programs--the entire system. It was slow and involved. Most distributions are binary--that is, they are pre-built collections of precompiled software, and you simply use the binaries supplied.Right. Any further questions? Perhaps another OT thread is in order, so others can find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=319789#p319789





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I heard of SSH. I thought cPanel was a Linux distro that you'd access with SSH. So if that's not the case, what kind of Linux distro are you using? Also, I heard of SSH being used on Dos to dial into places like e-mail and the internet.

URL: http://forum.audiogames.net/viewtopic.php?pid=319776#p319776





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@GGF correct, if you have a server and it has a public IP address, and if you can knock holes in firewalls to reach it, you're all set. You don't need this.The VPN runs on a Rackspace Cloud VPS, though in theory it can run anywhere. I do not use CPanel or other web-based admin tool; I do all my configuring manually over ssh.Servers are programs or computers that service requests from clients, or users. What information in particular are you after?

URL: http://forum.audiogames.net/viewtopic.php?pid=319775#p319775





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Re: VPN for Multiplayer Games Up and running

2017-07-17 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@GGF correct, if you have a server and it has a public IP address, and if you can knock holes in firewalls to reach it, you're all set. You don't need this.The VPN runs on a Rackspace Cloud VPS, though in theory it can run anywhere. I do not use CPanel or other web-based admin tool; I do all my configuring manually over ssh.

URL: http://forum.audiogames.net/viewtopic.php?pid=319775#p319775





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Re: VPN for Multiplayer Games Up and running

2017-07-13 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Hi!I'm not sure I'm ready to proceed with this, as I already have a Windows VPS that I can install games on, and since there are no routers, there is no need to worry about port-forwarding.Just curious, what VPS service, are you using, and are you using cPanel? I am interested in learning more about servers as long as it is explained with the KISS principle.

URL: http://forum.audiogames.net/viewtopic.php?pid=319232#p319232





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Re: VPN for Multiplayer Games Up and running

2017-07-11 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@hurstseth405: you could do that, although it's probably easier to just listen to all interfaces since that will include the VPN. It's up to you, really, but I think listening to all interfaces is just more convenient and most applications don't really give you much flexibility in that regard, only server software.@marro: sorry, but I'm not entirely sure where you are. What is the last thing you did? Perhaps you forgot to run the batch file with elevated privileges. Or perhaps you have done it, and you were at the "Press a key to continue" prompt and just don't know it, in which case just pressing Enter should do it. Check you have an object in your adapter settings, and if you have, you've made it.@TurtlePower nice one. You can host whatever you want. The network tries to route directly when it can.As for AceFire, I've played the game before, but don't have it in front of me right now. However if you're g
 etting messages from Windows Firewall it sounds like the battle is with the firewall. The important precondition here is that no central server is used to negotiate the player connections, but just manually configured server and clients, so games like VIPGamesZone will sadly not work using this method. Perhaps when I'm next in my Windows VM I'll grab the game and play it. I have Palace Punch-Up and it's working just fine, so there's another game if you need someone to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=318861#p318861





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Re: VPN for Multiplayer Games Up and running

2017-07-10 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Would it be ok to host a Team Talk server using this configuration? Just want to make sure I won't be restricting bandwidth usage or anything like that if I do. I did test it already, but that can easily be done away with if need be. Either way, it does work very well, so thanks for setting this up.Also, does anyone know what the deal with Acefire is? My friend and I just tried to play, using the IP address that was supplied, and he says that there was an error when he tried to connect. I did get a prompt from Windows Firewall the first time he tried. I allowed access, but he still says he can't connect. Unfortunately, I can't test it with something else like RTR, at least not right this second, since he's having some trouble getting that to work apparently, and no one else I know is available to test it with me. I did create a server that I've successfully connected to, though, so I guess it's not a total disaster. I just feel better about thi
 ngs when I know for sure that they work. It's possible that something is broken in Acefire, or that it requires something special that I don't know about.

URL: http://forum.audiogames.net/viewtopic.php?pid=318826#p318826





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Re: VPN for Multiplayer Games Up and running

2017-07-10 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Would it be ok to host a Team Talk server using this configuration? Just want to make sure I won't be restricting bandwidth usage or anything like that if I do. I did test it already, but that can easily be done away with if need be. Either way, it does work very well, so thanks for setting this up.

URL: http://forum.audiogames.net/viewtopic.php?pid=318826#p318826





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Re: VPN for Multiplayer Games Up and running

2017-07-08 Thread AudioGames . net Forum — Off-topic room : marro via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

hey guys,so, i have a little problem. When i open the bat file to rename the thing to gamers, i just get an empty terminal window and nothing else. What to do? I have windows 7 64 bit

URL: http://forum.audiogames.net/viewtopic.php?pid=318489#p318489





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Re: VPN for Multiplayer Games Up and running

2017-07-08 Thread AudioGames . net Forum — Off-topic room : marro via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

hey guys,so, i have a litle problem. When i open the bat file to rename the thing to gamers, i just get an empty terminal window and nothing else. What to do_

URL: http://forum.audiogames.net/viewtopic.php?pid=318489#p318489





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Re: VPN for Multiplayer Games Up and running

2017-07-08 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

So If I wanted to run a service would I set my server to listen on the 25.237.101.106 address?

URL: http://forum.audiogames.net/viewtopic.php?pid=318467#p318467





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Re: VPN for Multiplayer Games Up and running

2017-07-08 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

Yeah, looks like we're all on board now.As for services running, try browsing for file shares on the network or, if you have iTunes installed, firing that up and looking for shared libraries.

URL: http://forum.audiogames.net/viewtopic.php?pid=318414#p318414





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Re: VPN for Multiplayer Games Up and running

2017-07-06 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I don't know what they are, but I'm connected.

URL: http://forum.audiogames.net/viewtopic.php?pid=318205#p318205





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Re: VPN for Multiplayer Games Up and running

2017-07-06 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@Chris nice one.It works just fine on XP. In fact there are fewer hurdles, and you aren't told about network connections that don't have Internet connectivity. Presumably because XP was a version of Windows that predated Microsoft's grand plan to own your life, and your data.@hurstseth205: you can run whatever you like on here. Knock yourself out. But remember what I was saying earlier. It is really unsafe to presume that this VPN is any kind of access control. Sure, someone has to read this thread, understand it, and do the steps you did. But that's hardly a problem for a troublemaker. So, don't run anything you would not normally open up to the public, and don't implicitly trust the people on this network. Having said that, have fun, and go crazy doing things like running FTP servers without all the worry of NAT and port forwarding,
  sharing your iTunes libraries across the Internet, or doing peer-to-peer file transfers without pain. It's all to play for. There are no real ways to test, I'm afraid, apart from pinging. The services running on Mintaka are just infrastructure for my domain so nothing exciting, and nothing you can't already reach from the public Internet. You need others on board to mess about.

URL: http://forum.audiogames.net/viewtopic.php?pid=318139#p318139





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Re: VPN for Multiplayer Games Up and running

2017-07-05 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I am connected to the vpn my address is 25.237.101.106. How do I test this out? Is there anything I can connect to?

URL: http://forum.audiogames.net/viewtopic.php?pid=318094#p318094





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Re: VPN for Multiplayer Games Up and running

2017-07-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@Chris to answer your questions:1. Yes, all must join. I don't own 25.0.0.0/8 (but wish I did!). That belongs to the Ministry of Defence in the UK, but it is not publicly routed, so we are rather naughtily squatting on it. It's what Hamachi does, too.2. You can use whatever discovery protocol you want, since you are essentially connected to a giant, Internet-spanning Ethernet network. The network's your oyster. You could use UPnP, SLP, Bonjour, WSDiscovery, NetBIOS ... anything that works over Ethernet will work here.I suppose that, if it were really helpful, I could set up a script to pull the DHCP server's lease table and dump it over the web. But that would not tell you anything but the number of devices, and the (virtual) MAC address and the IP address associated with it. It might also risk the privacy of those would rather keep quiet on the network. Still, if people think that might be good for something, I could set that up, but it wo
 n't help you find gamers or anything.If Windows says you have no Internet access, it must be true.  In fact, it is: I have explicitly not enabled routing to the Internet, and there is no default gateway nor DNS service. It seems overkill to me to set that up, especially when you can use other means of doing discovery that work, and most gamers seem to use IP addresses anyway. But maybe I'll reconsider if there's a case for it. Of course, offering public Internet access would be out of the question.Having said that, somebody has connected. Could that be you? Check your adaptor to make sure it has an IP address assigned. Or if you don't mind, tell us what your computer name is, as specified in the conf file, or as assigned to your computer by Windows.Try pinging 25.0.0.1. If you do not see replies, there's a problem. What is the last thing you
  definitely remember working?You can tell if --generate-keys worked. You'll see two prompts, asking you where to store both your private and public key files. If you have a rsa_key.priv file in your tinc directory and a file in your hosts directory that matches your computer name, as given in the conf file, then this stage completed successfully and you need to install the service using "tincd --bypass-security" as instructed.I updated the first post, hopefully to make it even clearer. Let me know how you get on.

URL: http://forum.audiogames.net/viewtopic.php?pid=318041#p318041





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Re: VPN for Multiplayer Games Up and running

2017-07-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@Chris to answer your questions:1. Yes, all must join. I don't own 25.0.0.0/8 (but wish I did!). That belongs to the Ministry of Defence in the UK, but it is not publicly routed, so we are rather naughtily squatting on it. It's what Hamachi does, too.2. You can use whatever discovery protocol you want, since you are essentially connected to a giant, Internet-spanning Ethernet network. The network's your oyster. You could use UPnP, SLP, Bonjour, WSDiscovery, NetBIOS ... anything that works over Ethernet will work here.I suppose that, if it were really helpful, I could set up a script to pull the DHCP server's lease table and dump it over the web. But that would not tell you anything but the number of devices, and the (virtual) MAC address and the IP address associated with it. It might also risk the privacy of those would rather keep quiet on the network. Still, if people think that might be good for something, I could set that up, but it wo
 n't help you find gamers or anything.If Windows says you have no Internet access, it must be true.  In fact, it is: I have explicitly not enabled routing to the Internet, and there is no default gateway nor DNS service. It seems overkill to me to set that up, especially when you can use other means of doing discovery that work, and most gamers seem to use IP addresses anyway. But maybe I'll reconsider if there's a case for it. Of course, offering public Internet access would be out of the question.Having said that, somebody has connected. Could that be you? Check your adaptor to make sure it has an IP address assigned. Or if you don't mind, tell us what your computer name is, as specified in the conf file, or as assigned to your computer by Windows.Try pinging 25.0.0.1. If you do not see replies, there's a problem. What is the last thing you
  definitely remember working?You can tell if --generate-keys worked. You'll see two prompts, asking you where to store both your private and public key files. If you have a *.priv file in your tinc directory and a file in your hosts directory that matches your computer name, as given in the conf file, then this stage completed successfully and you need to install the service using "tincd --bypass-security" as instructed.I updated the first post, hopefully to make it even clearer. Let me know how you get on.

URL: http://forum.audiogames.net/viewtopic.php?pid=318041#p318041





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Re: VPN for Multiplayer Games Up and running

2017-07-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@Chris to answer your questions:1. Yes, all must join. I don't own 25.0.0.0/8 (but wish I did!). That belongs to the Ministry of Defence in the UK, but it is not publicly routed, so we are rather naughtily squatting on it. It's what Hamachi does, too.2. You can use whatever discovery protocol you want, since you are essentially connected to a giant, Internet-spanning Ethernet network. The network's your oyster. You could use UPnP, SLP, Bonjour, WSDiscovery, NetBIOS ... anything that works over Ethernet will work here.I suppose that, if it were really helpful, I could set up a script to pull the DHCP server's lease table and dump it over the web. But that would not tell you anything but the number of devices, and the (virtual) MAC address and the IP address associated with it. It might also risk the privacy of those would rather keep quiet on the network. Still, if people think that might be good for something, I could set that up, but it wo
 n't help you find gamers or anything.If Windows says you have no Internet access, it must be true.  In fact, it is: I have explicitly not enabled routing to the Internet, and there is no default gateway nor DNS service. It seems overkill to me to set that up, especially when you can use other means of doing discovery that work, and most gamers seem to use IP addresses anyway. But maybe I'll reconsider if there's a case for it. Of course, offering public Internet access would be out of the question.Having said that, somebody has connected. Could that be you? Check your adaptor to make sure it has an IP address assigned. Or if you don't mind, tell us what your computer name is, as specified in the conf file, or as assigned to your computer by Windows.Try pinging 25.0.0.1. If you do not see replies, there's a problem. What is the last thing you
  definitely remember working?You can tell if --generate-keys worked. You'll see two prompts, asking you where to store both your private and public key files. If you have a *.priv file in your tinc directory and a file in your hosts directory that matches your computer name, as given in the conf file, then this stage completed successfully and you need to install the service using "tincd --bypass-security" as instructed.Let me know how you get on.

URL: http://forum.audiogames.net/viewtopic.php?pid=318041#p318041





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Re: VPN for Multiplayer Games Up and running

2017-07-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

@Chris to answer your questions:1. Yes, all must join. I don't own 25.0.0.0/8 (but wish I did!). That belongs to the Ministry of Defence in the UK, but it is not publicly routed, so we are rather naughtily squatting on it. It's what Hamachi does, too.2. You can use whatever discovery protocol you want, since you are essentially connected to a giant, Internet-spanning Ethernet network. The network's your oyster. You could use UPnP, SLP, Bonjour, WSDiscovery, NetBIOS ... anything that works over Ethernet will work here.I suppose that, if it were really helpful, I could set up a script to pull the DHCP server's lease table and dump it over the web. But that would not tell you anything but the number of devices, and the (virtual) MAC address and the IP address associated with it. It might also risk the privacy of those would rather keep quiet on the network. Still, if people think that might be good for something, I could set that up, but it wo
 n't help you find gamers or anything.If Windows says you have no Internet access, it must be true.  In fact, it is: I have explicitly not enabled routing to the Internet, and there is no default gateway nor DNS service. It seems overkill to me to set that up, especially when you can use other means of doing discovery that work, and most gamers seem to use IP addresses anyway. But maybe I'll reconsider if there's a case for it. Of course, offering public Internet access would be out of the question.Having said that, somebody has connected. Could that be you? Check your adaptor to make sure it has an IP address assigned. Or if you don't mind, tell us what your computer name is, as specified in the conf file, or as assigned to your computer by Windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=318041#p318041





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Re: VPN for Multiplayer Games Up and running

2017-07-04 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I've got a couple questions.1. Do all involved parties have to join the VPN or just the one hosting?2. Is it possible to view all the other devices connected?editOkay, I followed all your steps and this thing doesn't work. When I look at the virtual network adapter, it says no internet access under IPV4 and IPV6. Either the server is down or I screwed something up somewhere.Bryant, you need to run the .bat file in an administrator command prompt. Press the windows key, type cmd and press control shift enter on the command prompt result to open the administrator command line. You then need to navigate to the directory containing the .bat file and run it. A Windows security alert will come up. Just press the install button and the install will finish.What did I do wrong? Did the generate keys command not work since Microsoft made changes to program files so that it's right protected? I did run it in the administrator command p
 rompt, but I don't know if it worked. Any help?

URL: http://forum.audiogames.net/viewtopic.php?pid=318009#p318009





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Re: VPN for Multiplayer Games Up and running

2017-07-04 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I've got a couple questions.1. Do all involved parties have to join the VPN or just the one hosting?2. Is it possible to view all the other devices connected?

URL: http://forum.audiogames.net/viewtopic.php?pid=318009#p318009





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Re: VPN for Multiplayer Games Up and running

2017-07-04 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

On my VM it just shows up as "Local Area Connection 2", i.e. just as a second Ethernet adaptor would if it were real hardware. You might have to open up each adaptor's properties to see which one is the tap driver, which will clearly be indicated as something like "Tap Win32 Adaptor v9" (in my case).

URL: http://forum.audiogames.net/viewtopic.php?pid=317913#p317913





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Re: VPN for Multiplayer Games Up and running

2017-07-04 Thread AudioGames . net Forum — Off-topic room : bryant via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

hmm, I went in there and saw a bunch of microsoft adapters, but nothing that is the one I need for this. What is it's name by default? There's a chance I missed it but I don't think so.

URL: http://forum.audiogames.net/viewtopic.php?pid=317908#p317908





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Re: VPN for Multiplayer Games Up and running

2017-07-03 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

I'm afraid I don't have Windows 10 in front of me, however "Change Adapter Settings" sounds familiar. You should get a list of all of the adapters on the system, and you'll be able to find and rename the tap device. Hopefully. The new interface is a total disaster IMO; why Microsoft can't just let sleeping dogs lie I don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=317902#p317902





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Re: VPN for Multiplayer Games Up and running

2017-07-03 Thread AudioGames . net Forum — Off-topic room : bryant via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

ok guys, so I need some help.I am wondering how to rename that driver that you need to rename. I go to my network and sharing center, but I don't see any obvious place that it would be. Can someone that knows how the network and sharing center in windows 10 works give me some help with this? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=317891#p317891





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Re: VPN for Multiplayer Games Up and running

2017-07-03 Thread AudioGames . net Forum — Off-topic room : bryant via Audiogames-reflector


  


Re: VPN for Multiplayer Games Up and running

hi.I am in the process of trying this right now, and don't know how to thank you enough. If this works, i'll be able to host games without having to port forward, which is something i've been wanting to do for a long time.

URL: http://forum.audiogames.net/viewtopic.php?pid=317889#p317889





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VPN for Multiplayer Games Up and running

2017-07-03 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


VPN for Multiplayer Games Up and running

For those who need it, I've just set up a VPN that's peer-to-peer and works for all games that support direct connections (not using a remote server), and it should even work when you are behind two layers of NAT or other unfriendly firewalls. It works a lot like Hamachi and uses the 25.0.0.0/8 address space. It's free and fun, and doesn't require you do anything once it's set up. Follow these instructions to use it.WARNING WARNING WARNING WARNING WARNING: pay attention to the following as it's very important, before you even get started.1.  There is no security. Anyone who can read this forum thread can join. You can't rely on this VPN for anything sensitive. Not that I'd expect otherwise, and it's good practice to just assume the whole world is out to get you all the time, but remember that this is a public network and anybody can see anybody else. You should imagine that you have a public IP address, for all the go
 od that does, and act accordingly. Do not host or transmit stuff on here that you'll regret. Most operating systems nowadays are robust on public networks, and do include firewalls. And of course you should be keeping your software up-to-date, and only expose services you need, and password-protect all important shares or resources. You should already be doing all this stuff, of course, but here's a reminder to be careful.2. Although I've tested it independently and found it to work from my Windows VM, please follow directions carefully and bear in mind that things might fail for odd reasons. There is an easy bailout no matter what, and I don't imagine anything tragic will happen, but understand you are ultimately on your own here. Of course, feel free to ask for help if you need it.And now, the instructions:1. Get the latest stable version of Tinc for Windows. We
  assume you are on Windows because that's where all the games are, but if you need help with another OS do let me know. The server in fact runs Linux.2. Run the installer. Install everything, except that you may, if you wish, uncheck the tap adaptor driver for the platform you do not use (if you are 32-bit, you could uncheck 64-bit, for instance, or vice-versa).3. Install the tap driver for your platform. In the tinc program folder, find the tap-win32 or tap-win64 directory, and run the addtap.bat file. You need to have elevated privileges.4. Find the tap device, and rename it to "gamers", exactly as shown and without the quotes, obviously. You must find the network object and rename it. How you do this depends on your OS, but I'm fairly confident I don't know the procedure for anything later than XP as M$ are determined to make it as stupidly hard as possible. But I believe newer versions of Windows now call this something like "Ne
 twork and Sharing Centre". And indeed, here's a wonderful guide, which also incidentally talks about the different types of exposure I was warning you about earlier. Read and understand it, please.5. Next, grab this file, and unzip it. Copy the contents into your tinc program folder. Specifically, the tinc.conf file must be in the same place as the tincd.exe file, and the hosts directory should be a subdirectory of your tinc folder.6. Open tinc.conf with notepad or another text editor. Change the second line, as directed by the first, and save it. Specifically, replace the name with a unique name for you. It doesn't matter what, as long as it has just letters and numbers and _ characters.7. Next, open an elevated command prompt, and switch to the tinc directory. As in<
 pre>cd c:\program files\tinc(or whatever is appropriate).Now, generate your keypair, by typing this:tincd --generate-keysIt should be safe for you to press return twice, to select the default locations. If you did step 6 right, you'll notice that the proposed file in your hosts directory, for the second prompt, now matches the name you have picked.8. Finally, it's crash test time! Still in your command prompt, type this, to start the client and register it is a Windows service for future restarts:tincd --bypass-securityIf you did everything right, your network adaptor list should show you that you have a 25.0.0.0/8 address. You can try to ping the DHCP server by typing this into a command prompt:ping 25.0.0.1If you receive replies, you are con
 nected!Now simply play your games, and instead of worrying about port forwarding and all that, simply hand out the address you have been assigned.Any questions, just follow up here. And sorry it's such an annoyingly advanced procedure. It would be easier if the software was designed for client-server authentication, but it was really meant for mutual setups where both sides were under the user's control. If I can figure out a way to make it easier, I will, but this should get us going.Enjoy!Further notes.1. Port forwarding. It would be helpful if you could forward TCP and UDP port 655 to your machine. It is not mandat

VPN for Multiplayer Games Up and running

2017-07-03 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


VPN for Multiplayer Games Up and running

For those who need it, I've just set up a VPN that's peer-to-peer and works for all games that support direct connections (not using a remote server), and it should even work when you are behind two layers of NAT or other unfriendly firewalls. It works a lot like Hamachi and uses the 25.0.0.0/8 address space. It's free and fun, and doesn't require you do anything once it's set up. Follow these instructions to use it.WARNING WARNING WARNING WARNING WARNING: pay attention to the following as it's very important, before you even get started.1.  There is no security. Anyone who can read this forum thread can join. You can't rely on this VPN for anything sensitive. Not that I'd expect otherwise, and it's good practice to just assume the whole world is out to get you all the time, but remember that this is a public network and anybody can see anybody else. You should imagine that you have a public IP address, for all the go
 od that does, and act accordingly. Do not host or transmit stuff on here that you'll regret. Most operating systems nowadays are robust on public networks, and do include firewalls. And of course you should be keeping your software up-to-date, and only expose services you need, and password-protect all important shares or resources. You should already be doing all this stuff, of course, but here's a reminder to be careful.2. Although I've tested it independently and found it to work from my Windows VM, please follow directions carefully and bear in mind that things might fail for odd reasons. There is an easy bailout no matter what, and I don't imagine anything tragic will happen, but understand you are ultimately on your own here. Of course, feel free to ask for help if you need it.And now, the instructions:1. Get the latest stable version of Tinc for Windows. We
  assume you are on Windows because that's where all the games are, but if you need help with another OS do let me know. The server in fact runs Linux.2. Run the installer. Install everything, except that you may, if you wish, uncheck the tap adaptor driver for the platform you do not use (if you are 32-bit, you could uncheck 64-bit, for instance, or vice-versa).3. Install the tap driver for your platform. In the tinc program folder, find the tap-win32 or tap-win64 directory, and run the addtap.bat file. You need to have elevated privileges.4. Find the tap device, and rename it to "gamers", exactly as shown and without the quotes, obviously. You must find the network object and rename it. How you do this depends on your OS, but I'm fairly confident I don't know the procedure for anything later than XP as M$ are determined to make it as stupidly hard as possible. But I believe newer versions of Windows now call this something like "Ne
 twork and Sharing Centre". And indeed, here's a wonderful guide, which also incidentally talks about the different types of exposure I was warning you about earlier. Read and understand it, please.5. Next, grab this file, and unzip it. Copy the contents into your tinc program folder. Specifically, the tinc.conf file must be in the same place as the tincd.exe file, and the hosts directory should be a subdirectory of your tinc folder.6. Open tinc.conf with notepad or another text editor. Change the second line, as directed by the first, and save it. Specifically, replace the name with a unique name for you. It doesn't matter what, as long as it has just letters and numbers and _ characters.7. Next, open an elevated command prompt, and switch to the tinc directory. As in<
 pre>cd c:\program files\tinc(or whatever is appropriate).Now, generate your keypair, by typing this:tincd --generate-keysIt should be safe for you to press return twice, to select the default locations. If you did step 6 right, you'll notice that the proposed file in your hosts directory, for the second prompt, now matches the name you have picked.8. Finally, it's crash test time! Still in your command prompt, type this, to start the client and register it is a Windows service for future restarts:tincd --bypass-securityIf you did everything right, your network adaptor list should show you that you have a 25.0.0.0/8 address. You can try to ping the DHCP server by typing this into a command prompt:ping 25.0.0.1If you receive replies, you are con
 nected!Now simply play your games, and instead of worrying about port forwarding and all that, simply hand out the address you have been assigned.Any questions, just follow up here. And sorry it's such an annoyingly advanced procedure. It would be easier if the software was designed for client-server authentication, but it was really meant for mutual setups where both sides were under the user's control. If I can figure out a way to make it easier, I will, but this should get us going.Enjoy!Further notes.1. Port forwarding. It would be helpful if you could forward TCP and UDP port 655 to your machine. It is not mandat

VPN for Multiplayer Games Up and running

2017-07-03 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


VPN for Multiplayer Games Up and running

For those who need it, I've just set up a VPN that's peer-to-peer and works for all games that support direct connections (not using a remote server), and it should even work when you are behind two layers of NAT or other unfriendly firewalls. It works a lot like Hamachi and uses the 25.0.0.0/8 address space. It's free and fun, and doesn't require you do anything once it's set up. Follow these instructions to use it.WARNING WARNING WARNING WARNING WARNING: pay attention to the following as it's very important, before you even get started.1.  There is no security. Anyone who can read this forum thread can join. You can't rely on this VPN for anything sensitive. Not that I'd expect otherwise, and it's good practice to just assume the whole world is out to get you all the time, but remember that this is a public network and anybody can see anybody else. You should imagine that you have a public IP address, for all the go
 od that does, and act accordingly. Do not host or transmit stuff on here that you'll regret. Most operating systems nowadays are robust on public networks, and do include firewalls. And of course you should be keeping your software up-to-date, and only expose services you need, and password-protect all important shares or resources. You should already be doing all this stuff, of course, but here's a reminder to be careful.2. Although I've tested it independently and found it to work from my Windows VM, please follow directions carefully and bear in mind that things might fail for odd reasons. There is an easy bailout no matter what, and I don't imagine anything tragic will happen, but understand you are ultimately on your own here. Of course, feel free to ask for help if you need it.And now, the instructions:1. Get the latest stable version of Tinc for Windows. We
  assume you are on Windows because that's where all the games are, but if you need help with another OS do let me know. The server in fact runs Linux.2. Run the installer. Install everything, except that you may, if you wish, uncheck the tap adaptor driver for the platform you do not use (if you are 32-bit, you could uncheck 64-bit, for instance, or vice-versa).3. Install the tap driver for your platform. In the tinc program folder, find the tap-win32 or tap-win64 directory, and run the addtap.bat file. You need to have elevated privileges.4. Find the tap device, and rename it to "gamers", exactly as shown and without the quotes, obviously. You must find the network object and rename it. How you do this depends on your OS, but I'm fairly confident I don't know the procedure for anything later than XP as M$ are determined to make it as stupidly hard as possible. But I believe newer versions of Windows now call this something like "Ne
 twork and Sharing Centre". And indeed, here's a wonderful guide, which also incidentally talks about the different types of exposure I was warning you about earlier. Read and understand it, please.5. Next, grab this file, and unzip it. Copy the contents into your tinc program folder. Specifically, the tinc.conf file must be in the same place as the tincd.exe file, and the hosts directory should be a subdirectory of your tinc folder.6. Open tinc.conf with notepad or another text editor. Change the second line, as directed by the first, and save it. Specifically, replace the name with a unique name for you. It doesn't matter what, as long as it has just letters and numbers and _ characters.7. Next, open an elevated command prompt, and switch to the tinc directory. As in<
 pre>cd c:\program files\tinc(or whatever is appropriate).Now, generate your keypair, by typing this:tincd --generate-keysIt should be safe for you to press return twice, to select the default locations. If you did step 6 right, you'll notice that the proposed file in your hosts directory, for the second prompt, now matches the name you have picked.8. Finally, it's crash test time! Still in your command prompt, type this, to start the client and register it is a Windows service for future restarts:tincd --bypass-securityIf you did everything right, your network adaptor list should show you that you have a 25.0.0.0/8 address. You can try to ping the DHCP server by typing this into a command prompt:ping 25.0.0.1If you receive replies, you are con
 nected!Now simply play your games, and instead of worrying about port forwarding and all that, simply hand out the address you have been assigned.Any questions, just follow up here. And sorry it's such an annoyingly advanced procedure. It would be easier if the software was designed for client-server authentication, but it was really meant for mutual setups where both sides were under the user's control. If I can figure out a way to make it easier, I will, but this should get us going.Enjoy!Further notes.1. Port forwarding. It would be helpful if you could forward TCP and UDP port 655 to your machine. It is not mandat

VPN for Multiplayer Games Up and running

2017-07-03 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


VPN for Multiplayer Games Up and running

For those who need it, I've just set up a VPN that's peer-to-peer and works for all games that support direct connections (not using a remote server), and it should even work when you are behind two layers of NAT or other unfriendly firewalls. It works a lot like Hamachi and uses the 25.0.0.0/8 address space. It's free and fun, and doesn't require you do anything once it's set up. Follow these instructions to use it.WARNING WARNING WARNING WARNING WARNING: pay attention to the following as it's very important, before you even get started.1.  There is no security. Anyone who can read this forum thread can join. You can't rely on this VPN for anything sensitive. Not that I'd expect otherwise, and it's good practice to just assume the whole world is out to get you all the time, but remember that this is a public network and anybody can see anybody else. You should imagine that you have a public IP address, for all the go
 od that does, and act accordingly. Do not host or transmit stuff on here that you'll regret. Most operating systems nowadays are robust on public networks, and do include firewalls. And of course you should be keeping your software up-to-date, and only expose services you need, and password-protect all important shares or resources. You should already be doing all this stuff, of course, but here's a reminder to be careful.2. Although I've tested it independently and found it to work from my Windows VM, please follow directions carefully and bear in mind that things might fail for odd reasons. There is an easy bailout no matter what, and I don't imagine anything tragic will happen, but understand you are ultimately on your own here. Of course, feel free to ask for help if you need it.And now, the instructions:1. Get the latest stable version of Tinc for Windows. We
  assume you are on Windows because that's where all the games are, but if you need help with another OS do let me know. The server in fact runs Linux.2. Run the installer. Install everything, except that you may, if you wish, uncheck the tap adaptor driver for the platform you do not use (if you are 32-bit, you could uncheck 64-bit, for instance, or vice-versa).3. Install the tap driver for your platform. In the tinc program folder, find the tap-win32 or tap-win64 directory, and run the addtap.bat file. You need to have elevated privileges.4. Find the tap device, and rename it to "gamers", exactly as shown and without the quotes, obviously. You must find the network object and rename it. How you do this depends on your OS, but I'm fairly confident I don't know the procedure for anything later than XP as M$ are determined to make it as stupidly hard as possible. But I believe newer versions of Windows now call this something like "Ne
 twork and Sharing Centre". And indeed, here's a wonderful guide, which also incidentally talks about the different types of exposure I was warning you about earlier. Read and understand it, please.5. Next, grab this file, and unzip it. Copy the contents into your tinc program folder. Specifically, the tinc.conf file must be in the same place as the tincd.exe file, and the hosts directory should be a subdirectory of your tinc folder.6. Open tinc.conf with notepad or another text editor. Change the second line, as directed by the first, and save it. Specifically, replace the name with a unique name for you. It doesn't matter what, as long as it has just letters and numbers and _ characters.7. Next, open an elevated command prompt, and switch to the tinc directory. As in<
 pre>cd c:\program files\tinc(or whatever is appropriate).Now, generate your keypair, by typing this:tincd --generate-keysIt should be safe for you to press return twice, to select the default locations. If you did step 6 right, you'll notice that the proposed file in your hosts directory, for the second prompt, now matches the name you have picked.8. Finally, it's crash test time! Still in your command prompt, type this, to start the client and register it is a Windows service for future restarts:tincd --bypass-securityIf you did everything right, your network adaptor list should show you that you have a 25.0.0.0/8 address. You can try to ping the DHCP server by typing this into a command prompt:ping 25.0.0.1If you receive replies, you are con
 nected!Now simply play your games, and instead of worrying about port forwarding and all that, simply hand out the address you have been assigned.Any questions, just follow up here. And sorry it's such an annoyingly advanced procedure. It would be easier if the software was designed for client-server authentication, but it was really meant for mutual setups where both sides were under the user's control. If I can figure out a way to make it easier, I will, but this should get us going.Enjoy!Further notes.1. Port forwarding. It would be helpful if you could forward TCP and UDP port 655 to your machine. It is not mandat

VPN for Multiplayer Games Up and running

2017-07-02 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


VPN for Multiplayer Games Up and running

For those who need it, I've just set up a VPN that's peer-to-peer and works for all games that support direct connections (not using a remote server), and it should even work when you are behind two layers of NAT or other unfriendly firewalls. It works a lot like Hamachi and uses the 25.0.0.0/8 address space. It's free and fun, and doesn't require you do anything once it's set up. Follow these instructions to use it.WARNING WARNING WARNING WARNING WARNING: pay attention to the following as it's very important, before you even get started.1.  There is no security. Anyone who can read this forum thread can join. You can't rely on this VPN for anything sensitive. Not that I'd expect otherwise, and it's good practice to just assume the whole world is out to get you all the time, but remember that this is a public network and anybody can see anybody else. You should imagine that you have a public IP address, for all the go
 od that does, and act accordingly. Do not host or transmit stuff on here that you'll regret. Most operating systems nowadays are robust on public networks, and do include firewalls. And of course you should be keeping your software up-to-date, and only expose services you need, and password-protect all important shares or resources. You should already be doing all this stuff, of course, but here's a reminder to be careful.2. Although I've tested it independently and found it to work from my Windows VM, please follow directions carefully and bear in mind that things might fail for odd reasons. There is an easy bailout no matter what, and I don't imagine anything tragic will happen, but understand you are ultimately on your own here. Of course, feel free to ask for help if you need it.And now, the instructions:1. Get the latest stable version of Tinc for Windows. We
  assume you are on Windows because that's where all the games are, but if you need help with another OS do let me know. The server in fact runs Linux.2. Run the installer. Install everything, except that you may, if you wish, uncheck the tap adaptor driver for the platform you do not use (if you are 32-bit, you could uncheck 64-bit, for instance, or vice-versa).3. Install the tap driver for your platform. In the tinc program folder, find the tap-win32 or tap-win64 directory, and run the addtap.bat file. You need to have elevated privileges.4. Find the tap device, and rename it to "gamers", exactly as shown and without the quotes, obviously. You must find the network object and rename it. How you do this depends on your OS, but I'm fairly confident I don't know the procedure for anything later than XP as M$ are determined to make it as stupidly hard as possible. But I believe newer versions of Windows now call this something like "Ne
 twork and Sharing Centre". And indeed, here's a wonderful guide, which also incidentally talks about the different types of exposure I was warning you about earlier. Read and understand it, please.5. Next, grab this file, and unzip it. Copy the contents into your tinc program folder. Specifically, the tinc.conf file must be in the same place as the tincd.exe file, and the hosts directory should be a subdirectory of your tinc folder.6. Open tinc.conf with notepad or another text editor. Change the second line, as directed by the first, and save it. Specifically, replace the name with a unique name for you. It doesn't matter what, as long as it has just letters and numbers and _ characters.7. Next, open an elevated command prompt, and switch to the tinc directory. As in<
 pre>cd c:\program files\tinc(or whatever is appropriate).Now, generate your keypair, by typing this:tincd --generate-keysIt should be safe for you to press return twice, to select the default locations. If you did step 6 right, you'll notice that the proposed file in your hosts directory, for the second prompt, now matches the name you have picked.8. Finally, it's crash test time! Still in your command prompt, type this, to start the client and register it is a Windows service for future restarts:tincd --bypass-securityIf you did everything right, your network adaptor list should show you that you have a 25.0.0.0/8 address. You can try to ping the DHCP server by typing this into a command prompt:ping 25.0.0.1If you receive replies, you are con
 nected!Now simply play your games, and instead of worrying about port forwarding and all that, simply hand out the address you have been assigned.Any questions, just follow up here. And sorry it's such an annoyingly advanced procedure. It would be easier if the software was designed for client-server authentication, but it was really meant for mutual setups where both sides were under the user's control. If I can figure out a way to make it easier, I will, but this should get us going.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=317787#p317787





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