Re: bgt, assigning players in online games
Hi.Well for assigning players for when they connect, you have the connect event in bgts manual.I don't really remember the syntax, but it should go something like this (asuming that you're taking care of logins and such):c* client try to connect
bgt, assigning players in online games
SO there are 2 things that I am talking about. The first is assigning players as they join the server. I don't know how to do that. The second is telling who's turn it is. I have the second part down, here is what I did.int play=0;players[play].turn