Re: bgt, last sound won't stop after time is reached
Re: bgt, last sound won't stop after time is reached @6 I figured out that there was an extra entry that had default values, and that was screwing my length over by 1.@7 Ah yes. That should work, thank you. If it does not, which I think it should, I have a boolian variable to fix
Re: bgt, last sound won't stop after time is reached
Re: bgt, last sound won't stop after time is reached @6 I figured out that there was an extra entry that had default values, and that was screwing over.@7 Ah yes. That should work, thank you. If it does not, which I think it should, I have a boolian variable to fix the problem. I will edit
Re: bgt, last sound won't stop after time is reached
2019-11-29
Thread
AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: bgt, last sound won't stop after time is reached Hi there,problem is with the very first line:if(pb.is_empty()==false and track.position>=pb[pb_index].pt)if you let the index to go out of range, you'll get error here. If you won't, it will play forever because of the inter
Re: bgt, last sound won't stop after time is reached
Re: bgt, last sound won't stop after time is reached make sure you got pb length and index right. pb length is 1 based (3 items) but pb index is 0 based (items 0, 1, and 2 if you have 3 items).So, that's why you're getting a runtime error, I think. URL: https://forum.audiogames.net/post
Re: bgt, last sound won't stop after time is reached
Re: bgt, last sound won't stop after time is reached here is my codeif(pb.is_empty()==false and track.position>=pb[pb_index].pt)//if playback array is not empty, and music track is less than time for next sound{if(pb_index//pb is playback array{if(pb[pb_index].ks=="?")p.pl
Re: bgt, last sound won't stop after time is reached
Re: bgt, last sound won't stop after time is reached here is my codeif(pb.is_empty()==false and track.position>=pb[pb_index].pt)//if playback array is not empty, and music track is less than time for next sound{if(pb_index//pb is playback array{if(pb[pb_index].ks=="?")p.pl
Re: bgt, last sound won't stop after time is reached
2019-11-28
Thread
AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: bgt, last sound won't stop after time is reached Hi,hmm, I have no idea of what is the program's purpose, as I never played Rhithm rage or did levels for it. But from what you're writing, I'd guess you have problems with stopping your systems.Check out which part of program
Re: bgt, last sound won't stop after time is reached
Re: bgt, last sound won't stop after time is reached if you are using playStationary you are using soundPool are you not? that thing was part of soundPoolalso, why don't you do a check before checking the array to see if you've reached array length? That way it won't runtime error outi
Re: bgt, last sound won't stop after time is reached
Re: bgt, last sound won't stop after time is reached I hate to be an asshole butThis error is getting in the way of testing any modifications I make in listening mode and it's driving me crazy! I don't usually bump topics back up for help but this one is very annoying when I am trying
bgt, last sound won't stop after time is reached
bgt, last sound won't stop after time is reached Hi. This is for my rhythm rage level creator. I changed my playback system from a mess to using a class, and it works great. But the same issue I once had is back again.Every sound will play once, except for the last sound in the level. When
bgt, last sound won't stop after time is reached
bgt, last sound won't stop after time is reached Hi. This is for my rhythm rage level creator. I changed my playback system from a mess to using a class, and it works great. But the same issue I once had is back again.Every sound will play once, except for the last sound in the level. When
bgt, last sound won't stop after time is reached
bgt, last sound won't stop after time is reached Hi. This is for my rhythm rage level creator. I changed my playback system from a mess to using a class, and it works great. But the same issue I once had is back again.Every sound will play once, except for the last sound in the level. When
bgt, last sound won't stop after time is reached
bgt, last sound won't stop after time is reached Hi. This is for my rhythm rage level creator. I changed my playback system from a mess to using a class, and it works great. But the same issue I once had is back again.Every sound will play once, except for the last sound in the level. When