Re: hal 5.11

2016-01-14 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector
Re: hal 5.11 Hal 5 is designed to work on windows 2000 and XP, which probably means that the bundled version of Orpheus is probably normal 32-bit DLL's, so it shouldn't be impossible to extract it and run it on more modern Windows. I'm not sure how much both the Sam and Orpheus API's

Re: hal 5.11

2016-01-14 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector
Re: hal 5.11 The NVDA SAM driver requires SAM to be installed on your system, so you can't use it in a portable copy unless SAM is installed, usually done with a SuperNova install. As far as I know, the driver is mainly optimized for Orpheus 2, and so if you're going to change a few

Re: hal 5.11

2016-01-14 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: hal 5.11 OK, so basically, set the parameters using SAM (which is the right place to do it anyway) and then come back to NVDA to use them. Seems fair. URL: http://forum.audiogames.net/viewtopic.php?pid=246721#p246721 ___ Audiogames

Re: hal 5.11

2016-01-14 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector
Re: hal 5.11 Right. NVDA will restart SAM when you make changes within SAM, so when that happens, you may need to switch synthesizers, so switch from Orpheus to another syntheszizer, and then switch back to Orpheus, or, switch to another synthesizer while in the SAM configuration dialog

Re: hal 5.11

2016-01-14 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector
Re: hal 5.11 There is a SAM driver for NVDA, meant to be used with Orpheus 2. It is possible to get it to use Orpheus 1, assuming that it's the only version of Orpheus on your system, but the UK English voices are listed as opposed to the other languages, where as Orpheus 2 and the SAM

Re: hal 5.11

2016-01-14 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: hal 5.11 Well the way to install Supernova v13 on XP now is most definitely to install Orpheus 1, then the latest version of SAM from Dolphin or the v15 disc, then Supernova itself. Then you can have the Vocalizer Expressive voices under XP, which I have tested to work correctly, using

Re: hal 5.11

2016-01-13 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: hal 5.11 Orpheus has a SAM driver. Maybe somebody could write an NVDA-to-SAM interface; then Orpheus would be usable. URL: http://forum.audiogames.net/viewtopic.php?pid=246638#p246638 ___ Audiogames-reflector mailing list Audiogames

Re: hal 5.11

2016-01-13 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector
Re: hal 5.11 They have create one by Anónimo. URL: http://forum.audiogames.net/viewtopic.php?pid=246649#p246649 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: hal 5.11

2016-01-12 Thread AudioGames . net Forum — Off-topic room : guilevi via Audiogames-reflector
Re: hal 5.11 Just like KNG, the architecture the libraries were built for is not compatible with what we're using right now on modern systems. Making an NVDA add-on or SAPI synthesizer is not possible.Technically, you could connect the VM to a COM0COM port pair and use a terminal program

Re: hal 5.11

2016-01-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: hal 5.11 Orpheus has never sounded better than it did in Orpheus 1. Orpheus 1 is closer to the Apollo II that it mimics (and which I grew up with in my youth) than subsequent versions, and I never did like the concatenative Orpheus 2 "Natural sounding" voices. I can live with

Re: hal 5.11

2016-01-05 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: hal 5.11 OK, I'l get sharp keys on my mac and remap the capslock key to work correctly. Ther's gotta be a way to change the dolphin modifier from an ini for example. URL: http://forum.audiogames.net/viewtopic.php?pid=245668#p245668

Re: hal 5.11

2016-01-04 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: hal 5.11 Orpheus one. Yes. The one true Orpheus. I'm glad to be sticking with XP in my virtual machine under OS X.You'll have to use SharpKeys. Fusion can't remap the caps lock due to the way the key is handled virtually. Either that or change the Dolphin modifier. URL: http

Re: hal 5.11

2016-01-04 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
Re: hal 5.11 What do you mean by the one true orpheus? URL: http://forum.audiogames.net/viewtopic.php?pid=245559#p245559 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: hal 5.11

2016-01-04 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
Re: hal 5.11 What do you mean by the one tru orpheus? URL: http://forum.audiogames.net/viewtopic.php?pid=245559#p245559 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: hal 5.11

2016-01-01 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: hal 5.11 hay, It doesn't work well on a vm under OSX. the default key for the dolphin key is capslock, which vmware does not recognise as a modifier key like it does the insert key. any way to fix that? URL: http://forum.audiogames.net/viewtopic.php?pid=245108#p245108

Re: hal 5.11

2016-01-01 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: hal 5.11 Can I use it on windows 7? URL: http://forum.audiogames.net/viewtopic.php?pid=244990#p244990 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: hal 5.11

2016-01-01 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: hal 5.11 No, I don't believe it will work under windows 7. It's probably 32 bit. Too bad, as orpheus1 would be sweet to have under 7 for those people who used 7. URL: http://forum.audiogames.net/viewtopic.php?pid=244992#p244992

Re: hal 5.11

2015-12-31 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector
Re: hal 5.11 The hal 5.11, And the spanish version of it? URL: http://forum.audiogames.net/viewtopic.php?pid=244878#p244878 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: hal 5.11

2015-12-31 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: hal 5.11 this is fucking awsome! Finally a full version of a screen reader, preactivated, that will run under windows98! URL: http://forum.audiogames.net/viewtopic.php?pid=244973#p244973 ___ Audiogames-reflector mailing list Audiogames

Re: hal 5.11

2015-12-30 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
Re: hal 5.11 No, it won't. It only works on xp and older. URL: http://forum.audiogames.net/viewtopic.php?pid=244844#p244844 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

hal 5.11

2015-12-30 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
hal 5.11 Last night I was talking to one of my friends on skype about old synthesizers. When I mencianed about wanting to get orpheus 1.x, my friend sent me a full version of hal 5.11 that includes orpheus 1.06.http://grossgang.com/tts/old_software_synths/hal511.7z URL: http

Re: hal 5.11

2015-12-30 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector
Re: hal 5.11 but it won't work in windows10 will it? URL: http://forum.audiogames.net/viewtopic.php?pid=244837#p244837 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi