Re: planning on making an offline battle game like super smash bros brawl

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

Is there perhaps a smaller game idea that you could work on that you think could be something that you would enjoy playing, but maybe something that the community haven't really seen yet? That's the thing. I think it's important that you should make a project you are proud of, even a small one, and say hay, I love this, but I haven't seen this before, so I made it myself. If you just end up taking community requests from us and it turns out that hay, the idea is one that you aren't as passionate about, then why would you create that. Let's see, I would love to see an adaptation of something called Battle Cards, which uses a regular card deck but each thing is a ship or time travelling commando or something, so instead of ace it's time traveller, but, if I just tell that to a dev, what if they end up not liking card games? Wouldn't that just make them feel like there's little reward in coding it?

URL: https://forum.audiogames.net/post/597429/#p597429




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

@32 thanks for the advise, i think that is why i have ben trying to keep the hype down because i don't want to fall into that problem

URL: https://forum.audiogames.net/post/597262/#p597262




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

@blindLightningI don't think that people are trying to crush your spirit for developing games, even if some of us are being more blunt about it than others. That wouldn't help anyone.Instead I believe they are trying to redirect you into a smaller project in order to avoid seeing you get hurt and possibly quitting the scene early after giving your self way too big of a task right away and having the community come down on you.I've seen devs in this community get seriously stressed and depressed, struggle in school, lose friendships and give up on coding all together because they jumped into the deep end of audio game creation too early.  I just don't want that to happen to you that's all...Please genuinely ask yourself why you really want to do this. Is it for the joy of bringing your own ideas to life regardless of what anyone else thinks about them? Or is it to get praise or attention from the community by providing your hard work. Either one can end up in ruin if you aren't emotionally mature enough, but the second one is far more likely to cause you problems in my experience.If it's the first one, I would highly suggest keeping development progress completely to your self if at all possible, and never giving the community any solid promises or being afraid to tell people no/ignore them.  When you do release something, expect tons of unforeseen problems and for people to dislike it. If they don't though, be careful to put a stop to the hype train when it gets too out of control and again, never promise anything especially timelines.Try hard not to be impatient either, if it needs to take a couple years of working on it for a few hours a week, that's fine. Don't rush it.Share your code with no one unless it's absolutely necessary and look into ways to secure it before hand. Only ever collaborate with people you know well and trust completely. Expect your sounds and possibly code to be stolen anyway if your game does well.

URL: https://forum.audiogames.net/post/597160/#p597160




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-10 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

@blindLightningI don't think that people are trying to crush your spirit for developing games, even if some of us are being more blunt about it than others. That wouldn't help anyone.Instead I believe they are trying to redirect you into a smaller project in order to avoid seeing you get hurt and possibly quitting the scene early after giving your self way too big of a task right away and having the community come down on you.I've seen devs in this community get seriously stressed and depressed, struggle in school, lose friendships and give up on coding all together because they jumped into the deep end of audio game creation too early.  I just don't want that to happen to you that's all...Please genuinely ask yourself why you really want to do this. Is it for the joy of bringing your own ideas to life regardless of what anyone else thinks about them? Or is it to get praise or attention from the community by providing your hard work. Either one can end up in ruin if you aren't emotionally mature enough, but the second one is far more likely to cause you problems in my experience.

URL: https://forum.audiogames.net/post/597160/#p597160




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-09 Thread AudioGames . net Forum — General Game Discussion : JayJay via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

@24, may I remind yoou the cluster fuck that later became? Sure, it left Tunmi and Mohamed better equipt later on, but you can't say their reputations, both of them, were left untouched at the end of it, and jeez. The game vulcan, the game. The thing had so many problems, I'm not sure how you can conscienciously say yeah. Bloodstorm turned out all right in the end. As for lightning, don't fall into the same trap i did. Believe it or not I came with a simular topic several months ago, and I had alot of stuff planned for it, and I even had some stuff coded for it, my drive died and I never regained the motivation. Point is, its never a good idea to come out on the forum and go yeah. I'm gonna code this huge massive project even though I've never released anything before, far less have much skill. I know that may come off as rude, but, I remember the other day you were on the rotu chat for like 3 hours asking for help with your scripts. Nothing's wrong with asking for help, but it doesn't inspire much confidence. So, after that blck of text that probably meant nothing to anyone, basically I'm saying be patient. Evaluate yourself personally, start smaller then go big. Remember, Sam and Mason didn't start off with their flagship projects like sbyw and stw. And again, back to the tunmi and mohamed point, the game was already, like 2 thirds ready by the time they came in. I know they did stuff oon it, but its not like they started from scratch.

URL: https://forum.audiogames.net/post/597110/#p597110




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-09 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

@29 i do understand that, and remember i have been saying this might go nowhere so why aare you telling me that nothing great will come from this?

URL: https://forum.audiogames.net/post/596913/#p596913




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-09 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

My analogy was not to draw a comparison between getting errors and fixing them, but rather the lack of experience possessed by the applicant. In my analogy, somebody who has barely any training is applying to an extremely prestigious restaurant and will be denied. In this situation, you're bighting off more than you can chew, especially when considering switching to Python. You may have done greater projects than what I have described, but if they are anything like the open-source games from Mason, they will turn into a big and hard to maintain mess and will eventually lead to frustration by you and the community because of the inability to expand on what you have written.That being said, you do you. I am trying to share my experience in bighting off a lot more than what I could chew, but it seems like you are deadset in your ways. Just don't expect us to hold your hand for most of your attempt. For that matter, don't expect anything great to come out of this during your first trial.Also, forgive me, but I have little material to work with when considering your experience.

URL: https://forum.audiogames.net/post/596886/#p596886




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-08 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

Erm, @27 please know the level i am at before telling me what i should do to learn next as guess what? I have done all the things you suggested and more.Also @27 you can‘T compare programming to cooking where you give people messed up food it could kill them, not getting an error and then going to fix , then release.@22 well you forgot to mention that what i was asking for help with was networking. I have no need for that in this project.

URL: https://forum.audiogames.net/post/596713/#p596713




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-08 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

That ideologies so wrong it’s not even funny. So, you are arguing that people should learn new jobs on the fly.  Hey guys. I want to be a chef at this extremely prestigious restaurant. I have never cooked anything in my life, but I’m sure I will learn on the job. What’s that? Food poisoning? Improper preparation of ingredients? Oh, it’s just me learning. Disregard that, please. What do you mean you’re going to sue me? For what?  Starting on a huge project is pretty much guaranteeing failure. You don’t have to give up the idea, but start a lot smaller. Make a game window. Allow the user to close the game window. Make a simple counter within your game window. Speak a message or two.  Make a basic menu. Refactor that menu. I’m sure you get the gist of this.  I would even start smaller at his level. Print the result of adding two numbers. Figure out how to declare variables. Convert your addition into a function. Stuff like that. Projects fail because of the lack of components necessary to pull them off successfully.  You encouraging him to follow his dreams essentially forces him to commit proverbial suicide. It’s like trying to do calculus without knowing basic algebra, a very short-lived endeavor.

URL: https://forum.audiogames.net/post/596679/#p596679




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-08 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

That ideologies so wrong it’s not even funny. So, you are arguing that people should learn new jobs on the fly.  Hey guys. I want to be a chef. I have never cooked anything in my life, but I’m sure I will learn on the job. What’s that? Food poisoning? Improper preparation of ingredients? Oh, it’s just me learning. Disregard that, please. What do you mean you’re going to sue me? For what?  Starting on a huge project is pretty much guaranteeing failure. You don’t have to give up the idea, but start a lot smaller. Make a game window. Allow the user to close the game window. Make a simple counter within your game window. Speak a message or two.  Make a basic menu. Refactor that menu. I’m sure you get the gist of this.  I would even start smaller at his level. Print the result of adding two numbers. Figure out how to declare variables. Convert your addition into a function. Stuff like that. Projects fail because of the lack of components necessary to pull them off successfully.  You encouraging him to follow his dreams essentially forces him to commit proverbial suicide. It’s like trying to do calculus without knowing basic algebra, a very short-lived endeavor.

URL: https://forum.audiogames.net/post/596679/#p596679




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-08 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

@24that isn’t a case of compairment here, even if it was... I can really tell you that the thing teatched both of us wrong programing, I know tunmi won’t agree on this because he havn’t scene what i’ve scene, and i am afraid he never will if he keeps his programing way like this.

URL: https://forum.audiogames.net/post/596678/#p596678




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-08 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

@24that isn’t a case of compairment here, even if it was... I can really tell you that the thing teatched both of wrong programing, I know tunmi won’t agree on this because he havn’t scene what i’ve scene, and i am afraid he never will if he keeps his programing way like this.

URL: https://forum.audiogames.net/post/596678/#p596678




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-08 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

Agreed, Vulcan. Best of luck, lightning.

URL: https://forum.audiogames.net/post/596668/#p596668




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-08 Thread AudioGames . net Forum — General Game Discussion : Vulcan via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

Hey, if he likes the chalenge, then why not. I remember when Mohamed and Tunmi went head first in to a huge project when Mohamed bought the game before they turned it in to Blood Storm.  Months before that, it seemed like neither new what they were doing. They learned as they went, or so it seemed.  Go lightning, take on the chalenge, im excited for you.

URL: https://forum.audiogames.net/post/596658/#p596658




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-08 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

Again, I urge simplicity. You are not realizing the scope of the project you wish to undertake. While being a neat idea, it is unreasonable to expect for somebody so new as yourself  to make this. Furthermore, the project will most likely cause you to lose interest in programming because you will realize the sheer difficulty of such task.  Also, on a minor note, please edit your posts if they are within 30 or so minutes of each other.  The link is there for a reason, use it!

URL: https://forum.audiogames.net/post/596651/#p596651




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-08 Thread AudioGames . net Forum — General Game Discussion : mohamed via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

not to be rude... But what are you trying to do is way far ahead from what you can do, as a person that you asked for help from like a weak ago, and like someone said here before, Learning bgt for a compleat newbie in programing will at least take 5 munths, If not morealso i prefer you leave bgt and go learn python, It’s even much easier imo.

URL: https://forum.audiogames.net/post/596647/#p596647




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-08 Thread AudioGames . net Forum — General Game Discussion : Gaki_shonen via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

the only part of smash bros I don't like is the falling. there is no indication.

URL: https://forum.audiogames.net/post/596644/#p596644




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-08 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

right hey guys, i have got most of the necessary sounds for the game and am just waiting for your feedback on the comments i made in post @17 to start coding will probably be this or next weekend

URL: https://forum.audiogames.net/post/596615/#p596615




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

yeah, i was playing it on my wii as well, but on a gamecube controller? don't aask why my brother bought those or is it cool or something, and I am not? and any way, agreed it is fun

URL: https://forum.audiogames.net/post/596277/#p596277




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

yeah, i was playing it on my wii as well, but on a gamecube controller? don't aask why my brother bought those or is it cool or something, and I am not? and any wayagreed it is fun

URL: https://forum.audiogames.net/post/596277/#p596277




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

also, i thought i would do this as a seperate post to make it more clear and open for people to see, please do remember that this is a first project and that this may go nowhere, i am very busy with school and other things, it may be a few months until i am able to start on it but i doubt that.i just wanted to make it clear that this may go nowhere and that my motivation is very low, in fact that is why i came here to see if hte idea was popular, I reccon that with the enthusiasm given here i will most certainly be motivated to continue.i know my posts might be a bit rambly but i am not used to the atention you can say and i m trying to respond to everything. thanks a lot for the ideas you have supplied and please don't feel down if your idea isn't implemented, i asure you that every post i have read on this topic was read fully and considered.once again thanks for the support and please, do not keep your hopes to high

URL: https://forum.audiogames.net/post/596276/#p596276




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

thanks for all the support.as of now i am not planning on making a story mode, but that could come in the future, i am not sure, this is a very fresh idea and i am not certain on the finer details.yes, I am planning on making the game in bgt, however I do intend to learn python as it opens projects up to the Mac users.of course, I can wait to start on the project to learn python as I am sure that people would be happy to wait if it means i don't use bgt. although, i could start it in bgt and then do a rewrite later on. I will see what is the more popular request.I don't plan on making the game online multiplayer, although if I requested help I am sure some one could help me out with networking as I have heard setting up python sockets is a pain in the neck and I do wish to have the feel of an arcade game (hell i searched down a bunch of 8bit music online already and am in the process of finding other sounds. however, I do know some one who has said to me before if you make an online game he would host it.I would most certainly ask permition for the characters and i was planning on getting vocals for the game.I am glad that this idea is popular and please let me know of what you think on the above comments

URL: https://forum.audiogames.net/post/596275/#p596275




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : dennybuster via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

am i hearing what i think i'm hearing? gosh, this is going to be awesome!

URL: https://forum.audiogames.net/post/596242/#p596242




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

Fully agreed there.

URL: https://forum.audiogames.net/post/596185/#p596185




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-07 Thread AudioGames . net Forum — General Game Discussion : Vulcan via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

I agree staying away from BGT would be a really good thing for games like this. Also if your gonna ask for help, ask those who you can really, and i mean reallly trust to help you code. After all, we don't want a repeat of source leaking like we have had in the past with devs who chose people who dripped their shit without their knowing.

URL: https://forum.audiogames.net/post/596172/#p596172




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Gaki_shonen via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

I could help with some ideas. maybe you mite want to get in contact with me? skype is live:adelspence2004

URL: https://forum.audiogames.net/post/596131/#p596131




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Gaki_shonen via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

I was playing smash bros brawl yesterday. it was fun. I played it for the first time on our Nintendo Wii. and know, it was not cracked.I think it should have a multy player mode.

URL: https://forum.audiogames.net/post/596130/#p596130




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

How much coding knowledge do you have.  If it isn't much, you'd probably be better off partnering with an experienced coder and helping with ideas instead.

URL: https://forum.audiogames.net/post/596119/#p596119




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

yeah, please, at least stay away from that stigma if you are serious about this one.  BGT is not going to do it justice!

URL: https://forum.audiogames.net/post/596116/#p596116




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : MichaelJ via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

I think this is a very good idea. If done right this game could have a lot of potential. However, I don't think you should do this alone. Start asking around for people to help you with code if you need it. Also, I think this game should be an online game. It could be like super smash bros, but an audio game version. Also, are you developing this in bgt, because if so I don't think you should. There are plenty of people who can help you out with this type of game in python.

URL: https://forum.audiogames.net/post/596115/#p596115




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

Oh boy, now we're talking. Here is a long post. I'm excited about this! This reminds me of something I also had an idea bout years ago, so... well... I wanna talk about this. We can dream, right?It is sometimes good to dream big, but also be a bit careful.This would be amazing, an audiogame crossover game.Now, let's just get real for a second, I'll get back to dreaming in a minute. But first... In the past, when I thought about a crossover game, I was thinking about characters to use because I didn't want to come up with design documents without characters, i.e, start out and then realize, hang on, no one gave me permission to do this. Although said documents did not go anywhere unfortunately, and I do not have them anymore, or if I do, I've actually forgotten their names. However, I genuinely have some stuff in my memory, believe it or not! So, I approached some devs. when approaching Philip Bennefall, he said, at least at that time, that I could use Q9 as long as I credited him. Of course, the project did not go anywhere, but I think he appreciated that I would ask before trying anything, the key word being, think. I am not certain. On the other side of the spectrum, Tom Ward said I could not use Angela Carter because he'd designed that character with a specific story. I do wonder what would happen now though, would devs be more strict, would devs want examples, etc etc. Even back then, I also wondered about things such as, would a lot of devs want sounds encrypted, especially for the base game and characters featured. Do not, I repeat, do not take my word. You would want to ask Philip about Q9 again, absolutely, because years have gone by now. In fact, take this further: You would want to ask every dev, I think, as a matter of courtesy.So, I'd perhaps recommend coming up with some characters and approaching the devs first, alternatively, come up with a couple of original characters to test your mechanics with, then approach the developers before you start adding in the community favourites.Now, the rest of this post is all dreaming/imagination/blue sky and just me going chatting about this.Now, when I thought about a project like this, it actually had a bit of a larger scope, story mode almost had a Dissidia feel to it. It does depend if you'd want a story mode, or more of a classic mode with cameos from that character's series instead. I mean, imagine more of a Soul Chronicle esc experience where the mode goes through each character's origins whilst expanding the game world a bit, so there'd be some story, the character would face a rival, and the final boss. Or if it is much more like Chronicle there usually isn't a boss as such, Chronicle is more about a character's adventures. Skullgirls pulls off the character universe thing a bit where there's story between matches, and a face off between the antagonists of the game, and an ending. Or you could just have classic mode where if you pick the bk guy you'd fight stuff from his series, ala Smash Ultimate where there isn't exactly a story.Some character ideas:Captain chace, Three-D Velocity/Cloning Mallace series. Reason: it is mentioned, directly in tdv's mission mode that Captain Chace has hand to hand training. His story rival would probably be Brutus, but who knows. Thing is, you're then asking for permission from Munawar for two characters. There's the matter of voice actors. Now, with Super Liam and X1, Liam himself voiced both, whether he'd be up for bringing them back in their classic way, I dunno.Various BK3 characters, now for that one I don't know what the main character would be called, and I also don't know who would be unlockable from that series. Carler perhaps.An example of a more in-depth story.Munawar, please do not shoot me for this. But. When I was thinking about how the game's loop could go down, I actually thought about Captain Chace back in the day. I can't believe this is actually still in my head, minus the original character names, but the loop is!His story is actually set after TDV 2. Orion is on another mission, although they would be in contact especially after what goes down. Captain Chace is on a mission, battling some goons, when... who should appear before him, but Julias Brutus, from years before. Because Julias Brutus was plucked out of time. Turns out someone's found him because of his interest in technology. He chats to Chace a bit, and then... goes off. Whether he just wonders off/runs away or if he teleports, that's a thing I didn't think about. Anyhow, next up Chace tracks Brutus but also encounters a few other characters. Then finds Brutus, and the rival battle begins. Once Chace wins, he recovers something. He is about to radio in to HQ, and as he's talking... the thing, surprise surprise, activates. He vanishes, off of Orion's and HQ's maps. Because, it's all part of the plan.Here's what's actually happened. He's no longer in his

Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

Oh boy, now we're talking. Here is a long post. I'm excited about this! This reminds me of something I also had an idea bout years ago, so... well... I wanna talk about this. We can dream, right?It is sometimes good to dream big, but also be a bit careful.This would be amazing, an audiogame crossover game.Now, let's just get real for a second, I'll get back to dreaming in a minute. But first... In the past, when I thought about a crossover game, I was thinking about characters to use because I didn't want to come up with design documents without characters, i.e, start out and then realize, hang on, no one gave me permission to do this. Although said documents did not go anywhere unfortunately, and I do not have them anymore, or if I do, I've actually forgotten their names. However, I genuinely have some stuff in my memory, believe it or not! So, I approached some devs. when approaching Philip Bennefall, he said, at least at that time, that I could use Q9 as long as I credited him. Of course, the project did not go anywhere, but I think he appreciated that I would ask before trying anything, the key word being, think. I am not certain. On the other side of the spectrum, Tom Ward said I could not use Angela Carter because he'd designed that character with a specific story. I do wonder what would happen now though, would devs be more strict, would devs want examples, etc etc. Even back then, I also wondered about things such as, would a lot of devs want sounds encrypted, especially for the base game and characters featured. Do not, I repeat, do not take my word. You would want to ask Philip about Q9 again, absolutely, because years have gone by now. In fact, take this further: You would want to ask every dev, I think, as a matter of courtesy.So, I'd perhaps recommend coming up with some characters and approaching the devs first, alternatively, come up with a couple of original characters to test your mechanics with, then approach the developers before you start adding in the community favourites.Now, the rest of this post is all dreaming/imagination/blue sky and just me going chatting about this.Now, when I thought about a project like this, it actually had a bit of a larger scope, story mode almost had a Dissidia feel to it. You'd play through each character's story, and, when you did a few levels there, the result would be that... well... they'd actually vanish, and would become playable in the larger story. Of course, for this, I think it could be a similar idea accept no vanishing, but some original characters are on a quest for domination with some crystal or such, some other original character finds our community characters, etc. Alternatively, the community characters have a story but maybe get interupted. IT does depend if you'd want a story mode, or more of a classic mode with cameos from that character's series instead. I mean, imagine more of a Soul Chronicle esc experience where the mode goes through each character's origins whilst expanding the game world a bit, so there'd be some story, the character would face a rival, and the final boss. Or if it is much more like Chronicle there usually isn't a boss as such, Chronicle is more about a character's adventures. Skullgirls pulls off the character universe thing a bit where there's story between matches, and a face off between the antagonists of the game, and an ending. Or you could just have classic mode where if you pick the bk guy you'd fight stuff from his series, ala Smash Ultimate where there isn't exactly a story.Some character ideas:Captain chace, Three-D Velocity/Cloning Mallace series. Reason: it is mentioned, directly in tdv's mission mode that Captain Chace has hand to hand training. His story rival would probably be Brutus, but who knows. Thing is, you're then asking for permission from Munawar for two characters. There's the matter of voice actors. Now, with Super Liam and X1, Liam himself voiced both, whether he'd be up for bringing them back in their classic way, I dunno.Various BK3 characters, now for that one I don't know what the main character would be called, and I also don't know who would be unlockable from that series. Carler perhaps.An example of a more in-depth story.Munawar, please do not shoot me for this. But. When I was thinking about how the game's loop could go down, I actually thought about Captain Chace.His story is actually set after TDV 2. Orion is on another mission, although they would be in contact especially after what goes down. Captain Chace is on a mission, battling some goons, when... who should appear before him, but Julias Brutus, from years before. Because Julias Brutus was plucked out of time. Turns out someone's found him because of his interest in technology. He chats to Chace a bit, and then... goes off. Whether he just wonders off/runs away or if he teleports, that's a thing I didn't think about. Anyhow, next up

Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

do that, and then add stupid stuff like Lord Read as in eloquence Read?  Poor Paul from Decktalk?  Captain Alex of Voiceover?  I dunno, just shooting off the top of my head here...Also, it would be nice if you could get people from the community to contribute their actual vocals if you're going to add them to the project.  More reputables/populars should be unlockables rather than just straight up playable upon install.  Also also?  I realize this is super super blinkity blindy whatever, but come on!  What have we got to lose at this point!

URL: https://forum.audiogames.net/post/596105/#p596105




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

I do understand your doubts, and i don't know if i will be able to complete it, but i tend to jump in deep and I think that knowing that people are waiting for something like this would make me learn if that makes sense. I most certainlyhaven't go the experience but i think i can get through it and if i need help i will reach out and I think i should say now that this project might go no wher but i really hope it doesn't

URL: https://forum.audiogames.net/post/595984/#p595984




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

Forgive me for being skeptical, but do you expect me to believe that you've learned enough programming to post something like this since this topic? If you have, more power to you, but I'd seriously consider doing something a lot simpler first.

URL: https://forum.audiogames.net/post/595978/#p595978




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

how did I forget to put the game title up there, but any way it is now so it doesn't matter any more

URL: https://forum.audiogames.net/post/595964/#p595964




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planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


planning on making an offline battle game like super smash bros brawl

hey guys,I was playing super smash bros brawl with my brother earlier today and he said to me, you should make a audio game version of this. This peaked my interest and I decided to ask a couple of people what they thought of it, they said yeah, do it that is a excellent idea. so I am posting this to ask what people think here.so some of the details:it is going to be called magnificent mayhem;I was planning on making the characters you can play as be people in the audio game community who have done something that is out there, well known and great for it;I am going to make sure that all the sounds I am using are all royalty free and legal yet do meet a good enough quality for an audio game;and make sure that it is fun, of course.I would like to hear your feedback and how you think the game could be made extremely fun, I am willing to take on all ideas so please post them here.just as a side note: this is my first project and also I am quite busy with school and other things so this won't be a quick process.thanks

URL: https://forum.audiogames.net/post/595928/#p595928




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

thanks for the idea, i was sort of struggling to think of attacks for the characters so thanks a lot

URL: https://forum.audiogames.net/post/595946/#p595946




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Re: planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: planning on making an offline battle game like super smash bros brawl

I think including characters from other audiogames would be a much better idea. Super Liam, Ogden from Manamon 2, a tyrant from Swamp (which has the ability to summon other smaller zombies), Etc. Assuming you have permission, of course.

URL: https://forum.audiogames.net/post/595942/#p595942




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planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


planning on making an offline battle game like super smash bros brawl

hey guys,I was playing super smash bros brawl with my brother earlier today and he said to me, you should make a audio game version of this. This peaked my interest and I decided to ask a couple of people what they thought of it, they said yeah, do it that is a excellent idea. so I am posting this to ask what people think here.so some of the details:I was planning on making the characters you can play as be people in the audio game community who have done something that is out there, well known and great for it;I am going to make sure that all the sounds I am using are all royalty free and legal yet do meet a good enough quality for an audio game;and make sure that it is fun, of course.I would like to hear your feedback and how you think the game could be made extremely fun, I am willing to take on all ideas so please post them here.just as a side note: this is my first project and also i am quite busy with school and other things so this won't be a quick process.thanks

URL: https://forum.audiogames.net/post/595928/#p595928




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planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


planning on making an offline battle game like super smash bros brawl

hey guys,I was playing super smash bros brawl with my brother earlier today and he said to me, you should make a audio game version of this. This peaked my interest and I decided to ask a couple of people what they thought of it, they said yeah, do it that is a excellent idea. so I am posting this to ask what people think here.so some of the details:I was planning on making the characters you can play as be people in the audio game community who have done something that is out there, well known and great for it;I am going to make sure that all the sounds I am using are all royalty free and legal yet do meet a good enough quality for an audio game;and make sure that it is fun, of course.I would like to hear your feedback and how you think the game could be made extremely fun, I am willing to take on all ideas so please post them here.just as a side note: this is my first project and also i am quite busy with school and other things so this won't be a uick process.thanks

URL: https://forum.audiogames.net/post/595928/#p595928




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planning on making an offline battle game like super smash bros brawl

2020-12-06 Thread AudioGames . net Forum — General Game Discussion : blindLightning via Audiogames-reflector


  


planning on making an offline battle game like super smash bros brawl

hey guys,I was playing super smash bros brawl with my brother earlier today and he said to me, you should make a audio game version of this. This peaked my interest and I decided to ask a couple of people what they thought of it, they said yeah, do it that is a excellent idea. so I am posting this to ask what people think here.so some of the details:I was planning on making the characters you can play as be people in the audio game community who have done something that is out there, well known and great for it;I am going to make sure that all the sounds I am using are all royalty free and legal yet do meet a good enough quality for an audio game;and make sure that it is fun, of course.I would like to hear your feedback and how you think the game could be made extremely fun, I am willing to take on all ideas so please post them here.

URL: https://forum.audiogames.net/post/595928/#p595928




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